Lure of Sirine's Call
The mod itself takes place in the coastal area south of Candlekeep, and involves the lighthouse, the treasure cavern, the sirines dwelling along the beach, and worgs. Also pirates. Everyone loves pirates. At the end of it all you should have either a warm fuzzy feeling in your heart, or a bunch of loot. This quest will especially appeal to druids, though any class can play it without missing any content, dialogue, or equipment.
Explore the southern part of the lighthouse map to start the quest.
The second, optional component "Extended Lighthouse Area" replaces the area with a version without stones in front of the lighthouse entrance and adds doors that actually open.
Version 16.4 comes with fixes.
Changelog:
- compatibility with BGGO (Baldur's Gate Graphical Overhaul), the installation order does not matter
- extended night map now works for EET, BGT, BG1EE, Tutu and Tutu_Tosc
- correction of the spanish translation
-simplified chinese translation
Read the original article at The Gibberlings Three