Apologies for the (likely) stupid question, but I seem to be having a serious problem with my NPC mod (Aurora).
First of all, when I am running setup-Aurora.exe with the TP2 and folder in the BG2 dir, the installation process compiles, copies, or moves all the files that I want to be compiled, copied, or moved, but after the last dialog is processed, the cmd box crashes and I get one of the infamous "This program has encountered an error and needs to close, we are sorry for the inconveniance" messenges. When I look in the override folder, all of the files seem to have been moved to their correct places, but in the game none of the new NPCs display any text in their dialogs. Just an empty dialog screen. I assume that this is because no new strings were added to the .tlk, but being rather new with WeiDU I can't say that that is the problem with certainty, and I would appricate any suggestions as how to fix/work around this. I am running the English version, so no dialogf.tlk to worry about, and I'll post my TP2 file here if anyone wants.

No strings being added
Started by Twilight, Mar 06 2004 10:26 PM
2 replies to this topic
#1
Posted 06 March 2004 - 10:26 PM
#2
Posted 07 March 2004 - 07:19 AM
This happens sometimes if you are missing a THEN in a CHAIN somewhere. It compiles but crashes before the dialog.tlk has the strings added.
I'd check your .D files and make sure all the THENs are there.
I'd check your .D files and make sure all the THENs are there.

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#3
Posted 07 March 2004 - 10:02 AM
Aha, many thanks. There were no problems with my CHAINs, but I was missing the THEN's in my INTERJECT_COPY_TRANS's. Added them and it works just fine. Although I find it odd that when I compiled just GLINDEJ.d (the dialog with INTERJECTs) using the cmd box and typing "weidu glindej.d --tlkout dialog.tlk" it worked perfectly without the THENs. Odd...
But in any case, it works now. Thanks.
But in any case, it works now. Thanks.