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#1 khay

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Posted 13 March 2004 - 02:44 PM

Okay, so I heard that`s it`s kinda impossible to create a custom mage kit the proper way (ie. having it selectable just like the regular kits like transmuter, conjurer etc.) -- the thing is that I want to create a custom kit which is going to be similar to the sorcerer regarding spell progression. Now, I also heard that sorcerer kits are out of the question too.

What do you think I should do? Make it a fighter kit? Or druid perhaps? Or is it possible to replace a mage kit, the enchanter perhaps since that`s pretty much useless? I don`t feel comfortable with replacing any original kit, though.

#2 Andyr

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Posted 13 March 2004 - 03:52 PM

You could possibly try to edit the sorceror class, depending on what exactly you're trying to achieve.

But yeah, as far as I know Mage kits can only be replaced.
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#3 khay

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Posted 14 March 2004 - 01:57 AM

Hmm I don`t really want to replace any classes, but do you think it`s possible to edit the sorcerer class and add it as a cleric or druid kit?

#4 Andyr

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Posted 14 March 2004 - 06:48 AM

I am pretty sure you'd use the Cleric/Druid spell progression and memorisation in that case, rather than the Sorceror style.

What exactly are you trying to make?
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#5 khay

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Posted 14 March 2004 - 07:17 AM

An Electric Wizard -- something quite different and pretty much unique as a playstyle, until now at least. It`s still in a very alpha and flexible stage so the final product might turn out as being something completely different than what I have on mind right now, but basically it`s a sorcerer based on electricity. I`m inexperienced when it comes to modding and I`m just realizing the engine`s limitations -- and it sure has lots of them, much to my dismay. I migh stick to the NPC I`m also having in mind, but that isn`t regular at all either. I can`t create anything normal and regular, heh. :)

#6 Lady LeFay

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Posted 14 March 2004 - 08:34 AM

Well, an Elemental Mage doesn't sound like a bad ideal... buut... there are so fews that directly pertains to Elements if you dod a ratio of elemental to non-elemental spells. And how would one catagorize elements, and any pro-con aspects of it.
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#7 khay

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Posted 14 March 2004 - 10:03 AM

It`s not quite an elemental mage -- well it might just be one if you consider electricity an element together with the likes of water, fire, earth and air; it`s a type of spellcaster which harnesses electrical energy and focuses it into magic which is yes, similar to regular spells, but not quite the same.

He wouldn`t have access to direct damage spells like the regular spellcasters do, instead has a plethora of spells based on electricity and sonic damage; no Magic Missile but Electric Bolts, no Fireball but Thunderstrike, no Cloudkill but Electric Storm etc. -- you get the picture. Yes, this implies a plethora of custom spells and HLA-s (like Electric Shock which is similar to the raise dead spell but only has a 75% chance of success) and I guess I could create it like the Druidic Sorcerer was created so that you start the game with level 0 and get some options to choose from while also initializing kit bonuses and disadvantages.

What do you think, is it possible?

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Posted 14 March 2004 - 11:43 AM

aaaaaah, now I get it

#9 T.G.Maestro

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Posted 16 March 2004 - 01:27 AM

Hmm I don`t really want to replace any classes, but do you think it`s possible to edit the sorcerer class and add it as a cleric or druid kit?

Since you can only add 8 kits to one class, adding a new one to the mage class is pretty hopeless (ToB uses up the last slot with Wild Mage). You COULD replace a kit with a new one, but I would heavily advise you NOT to do it. Such a move would severely disturb some mods and adding something new by destroying something good is not an option in my eyes.
About the sorcerer class, I think it is very much hardcoded, so you won't edit it too much, yet you try to reproduce it in a modified way. If you intend to place your new kit under the druid class however, it wouldn't be a wise move to make it a "sorcerer-style" kit, better try it a druid kit. I know it is hard to accept, but mage kits are quite out of consideration right now. <_<
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#10 khay

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Posted 16 March 2004 - 12:02 PM

Yes, I absolutely want to make it a sorcerer style kit, with the suitable spell progression -- the extra amount of new spells would need scrolls if I were to make it similar to mages and I wish to avoid that. And I agree with you about replacing existing kits, I find the very idea disgusting. :P

But it`s possible to make a kit based on the sorcerer and place it under the druid class, right?