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Dialogue lengths


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#1 T.G.Maestro

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Posted 29 March 2004 - 07:24 AM

Chloe has nice dialogues, though there is a slight "problem" with them: they are too long compared to that of other Bioware-made NPCs. I'm not trying to suggest that she should have as short and rare banters as those NPCs, but splitting those dialogues with other NPCs would be a wise move. In their current state Chloe's banters aren't fit in well into the game because of their length. I say split those banters into 2 parts, nd let her talk with those NPCs a bit more often.
Another flaw with many of her comments is that they appear in the same dialogue box where the possible answers for the PC appear. And since those answers are for the original event, it looks a bit out of place to see Chloe's comments appear there. A possible solution for this problem would be either to let her comment things AFTER the PC answers (and make her dialogues appear in a new window), or launch her comments BEFORE the PC gets the option to choose from different answers. ;)
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#2 T.G.Maestro

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Posted 02 April 2004 - 02:13 PM

While most of her dialogues with the PC and her simple interactions are well planned and sound extremely nice, there are a few minor flaws. In some of her dialogues she seem to be "out of ideas", she keeps on pointing out obvious things - like you wanted her to say something on that point, but didn't really had a fitting idea for a good interaction. This gives her character a very non-BG feeling, these are the only exceptions where I can "sense the author" behind her character. ;)
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#3 Lucythebeast

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Posted 02 April 2004 - 02:29 PM

What do you mean? And give examples please. Though with 1 translation complete and 3 others being worked on, dialogue changes aren't likely to happen...

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#4 T.G.Maestro

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Posted 02 April 2004 - 02:43 PM

Though with 1 translation complete and 3 others being worked on, dialogue changes aren't likely to happen...

The issue is solved then.. :D
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