But there is only one problem.. There arent any damn doors in this stronghold, pretty wierd i tell you..

I doubt if anyone will agree to do such a mod, but hell, at least i tried

Posted 16 April 2004 - 05:51 AM
Posted 16 April 2004 - 06:06 AM
Posted 16 April 2004 - 06:06 AM
how come you always look so damn cool in every photo I see you in?!?
Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.
Posted 16 April 2004 - 06:54 AM
Posted 16 April 2004 - 06:58 AM
Posted 16 April 2004 - 07:06 AM
The Quest can be given in later stages of the game, for exmple in the City Of Baldurs Gate, Till than it can be locked, untill you get the QuestHave you given any thought to what might be inside the Gnoll stronghold that would be new, interesting, challenging and not too tough for a 3rd-5th level party to handle?
Posted 16 April 2004 - 07:09 AM
They could have stuff in there that they encountered during their raids, but had no use for temselves. All the traders and travelling mages they must have eaten.
levels could be like Durlag's tower and you have to come back for the last of them after UB.
Gnoll Stronghold
This ancient fort was taken over by gnolls who made it their stronghold. The fort is also inhabited by xwarts, which are gnoll?s lackeys. The gnolls use it mainly as a base for their operations and to held their captured prisoners, which they either torture to death or eat.
Posted 16 April 2004 - 07:09 AM
It's in the Cloudpeak mountains, isn't it? At least it's towards the bottom of the world map just like Beregost and the cloudpeak area with the dryad's tree.How far from Amn is the Gnoll Stronghold? Not too far, is it?
Posted 16 April 2004 - 07:12 AM
Posted 16 April 2004 - 07:14 AM
Posted 16 April 2004 - 07:14 AM
I thought about it too.. there is a Useless cave in this map out of three.. in this Cave there is only some XwartzAnd regarding entering the fort: perhaps the original entrance has been destroyed, and now you have to enter it through one of the caves? It would probably be less work than editing the map to include a door.
Posted 16 April 2004 - 07:26 AM
How about a smaller challenge to start with? There are empty pits in stronghold. Can you write a scenario for a quest that connects a BG1 NPC (preferably Minsc or Dynaheir) to something in these pits? If you can, that's exactly the kind of thing we are looking for BG1NPC Phase II.The Quest can be given in later stages of the game, for exmple in the City Of Baldurs Gate, Till than it can be locked, untill you get the QuestHave you given any thought to what might be inside the Gnoll stronghold that would be new, interesting, challenging and not too tough for a 3rd-5th level party to handle?
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Posted 16 April 2004 - 07:40 AM
Posted 16 April 2004 - 04:39 PM
Posted 17 April 2004 - 07:46 AM
Why is this Hypnotoad video so popu... ALL GLORY TO THE HYPNOTOAD.
____
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The BG2 Fixpack - All the fixes of Baldurdash, plus a few hundred more. Now available, with more fixes being added in every release.
Posted 17 April 2004 - 08:11 AM
Only if the PC is named 'Bondari Reloads'.Clearly it should be a dragon. Or a demi-lich. Possibly a tarrasque.
Posted 17 April 2004 - 08:28 AM
Or *gasp* pack of gibberlings and kobolds.Clearly it should be a dragon. Or a demi-lich. Possibly a tarrasque.
Posted 17 April 2004 - 08:29 AM
Posted 19 April 2004 - 01:47 PM
Posted 19 April 2004 - 02:02 PM
Oh, you mean one of the puny liches that only has the spellcasting abilities of an 18th-level wizard, fear aura and a permanently paralysing touch?If it's a lich, it should be a weak one, so as to keep it from slaughtering any party within the BGI XP cap