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'Vondo' Won't STFU


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#1 echeese

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Posted 08 May 2004 - 06:03 AM

Yes, I put together the Vondo NPC, but if I tell him to go away, He'll close the dialog, then re-open it. What have I done wrong?

IF
See([PC])
NumTimesTalkedTo(0)
THEN
RESPONSE #100
Dialogue(Nearest([PC]))
END


#2 Seifer

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    The best Anti-Paladin weapon is a tin opener...!

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Posted 08 May 2004 - 07:28 AM

You've not set a condition to let the game know that the dialogue has fired.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

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#3 Grim Squeaker

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Posted 08 May 2004 - 07:35 AM

You've not set a condition to let the game know that the dialogue has fired.

Surely NumTimeTalkedTo(0) would no longer be true once the dialogue has played once though?
"You alone can make my song take flight..."

#4 Seifer

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    The best Anti-Paladin weapon is a tin opener...!

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Posted 08 May 2004 - 12:35 PM

Plausible but I've not modded for ages. Might also be his 2DA coding.

how come you always look so damn cool in every photo I see you in?!?


Speaking of modding, I listened to IER 3 yesterday, so you can have another quote for your signature: how come you sound so damn cool, as well as look it? It's unfair. Seriously.


Still a cyberjock, still hacking the matrix, still unsure of what that means.

TeamBG member - http://www.teambg.eu

#5 -Guest-

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Posted 10 May 2004 - 04:26 AM

[PC] refers to the party and not to your player character. Does he run through the dialog infinitely or just as many times as there are members of the party? If you just want him to talk to your PC then use See(Player1) and Dialog(Player1) instead.

#6 Grim Squeaker

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Posted 10 May 2004 - 08:43 AM

[PC] refers to the party and not to your player character. Does he run through the dialog infinitely or just as many times as there are members of the party? If you just want him to talk to your PC then use See(Player1) and Dialog(Player1) instead.

The condition that should be stopping him repeating is the NumTimesTalkedTo(0) section of the conditions. The See([PC]) bit will always be true as long as there is ANY member of the group within his sight.
"You alone can make my song take flight..."