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How CHA, INT and WIS should affect your NPC


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#1 NiGHTMARE

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Posted 12 July 2004 - 04:51 AM

I just found this interesting titbit while browsing the 3.5 Edition Player's Handbook, and figured it might be useful for aspiring NPC creators. Especially in light of a certain *ahem* recent event concerning a certain NPC whose name begins with "K" (yes, I know there are lots of them) ;).

You can use your character's Intelligence, Wisdom, and Charisma scores to guide you in roleplaying your character.  Here is some background (just guidelines) about what these scores can mean.

A smart character (one with high Intelligence) is curious, knowledgeable, and prone to using big words.  A character with a high intelligence but low Wisdom may be smart but absentminded, or knowledgeable but lacking in common sense.  A character with high Intelligence by low Charisma may be a know-it-all or a reclusive scholar.  A smart character lacking in both Wisdom and Charisma may put her foot in her mouth often.

A character with low intelligence mispronounces and misuses words, has trouble following directions, or fails to get he joke.

A character with high Wisdom may be sensible, serene, "in tune," alert, or centered.  A character with high Wisdom but low intelligence may be aware, but simple.  A character with high Wisdom but low Charisma knows enough to speak carefully and may become an advisor (or "power behind the throne") rather than a leader.  The wise character lacking both Intelligence and Charisma is uncouth and unsophisticated.

A character with a low Wisdom score may be rash, imprudent, irresponsible, or "out of it."

A character with high Charisma may be attractive, striking, personable, and confident.  A character with high Charisma but low Intelligence can usually pas herself of as knowledgeable, until she meets a true expert.  A charismatic character with low Wisdom may be popular, but she doesn't know who her real friends are.  A charismatic character lacking both Intelligent and Wisdom is likely to be shallow and unaware of others' feelings.

A character with low Charisma may be reserved, gruff, rude, fawning, or simply nondescript.



Other things to remember:

- There are various methods of assigning ability scores, but throwing dice to determine the total number of ability points (or worse still, plucking the number of points out of thin air), and then spreading these points across abilities however you like is not one of them. The one that seems the most flesible is throwing six sets of 3D6 (three times six-sided dice) and assigning the six resulting scores to the abilities in whichever order you like.

- Because ability scores are determined by 3D6, it's therefore quite unlikely you'll get anything more than 15 or 16 in even one ability, let alone multiple abilities.

- 3D6 works out as 3-18, the average being 10.5, thus 10 is what most "regular humans" in D&D are considered to have. Even 11 is considered to be above average for an ability score.

Edited by NiGHTMARE, 12 July 2004 - 05:19 AM.


#2 SConrad

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Posted 12 July 2004 - 06:16 AM

Amen.

It's all I have to say. Amen.

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#3 Schatten

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Posted 12 July 2004 - 06:51 AM

or worse still, plucking the number of points out of thin air

do you think the devs have rolled dices? i rather believe they created the character on paper, give them a background and then assigned the abilities, then balanced and tweaked them. i dont believe this way is so utterly wrong as you say it is.
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#4 drae

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Posted 12 July 2004 - 06:57 AM

or worse still, plucking the number of points out of thin air

do you think the devs have rolled dices? i rather believe they created the character on paper, give them a background and then assigned the abilities, then balanced and tweaked them. i dont believe this way is so utterly wrong as you say it is.

Word. I find it hard to believe that they for example rolled the abilites for Minsc and Edwin. :lol: Nevertheless, a good guideline for people who wants to create npc:s.

#5 BobTokyo

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Posted 12 July 2004 - 07:07 AM

There have been all kinds of schemes for figuring out stats. 3d6 * 6, 4d6 and drop the lowest * 6, one of the above but roll 12 times and assign as you'd like, pick a class first and then roll, etc, etc. Personally I like weighted point-buy, with different numbers of points to work with according to the flavor of the campaign. When I write a story I don't randomly guess at how competent my characters will be, I make a decision based on the needs of the story; weighted point buy comes fairly close to that. Yes, it can screw up a game when used by power players, but in tabeltop gaming that doesn't worry me; as a DM, I can always drop an elephant on him. In CRPGs it also doesn't worry me; I'm the only one playing. Were I to go into an online game-setting it might bother me.

Things that do bug me are when characters with high INT, CHA and WIS spout utter crap, while character with stats that show them to be mentally ill or retarded are made to appear witty and wise.

#6 talonsblade

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Posted 19 July 2004 - 10:50 AM

BobTokyo Posted on Jul 12 2004, 06:57 AM

Things that do bug me are when characters with high INT, CHA and WIS spout utter crap, while character with stats that show them to be mentally ill or retarded are made to appear witty and wise.
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hmmmmmm i agree with bobtokyo i should know i'm a tabletop AD&D 2nd-3rd player and my DM would kill us if we had wiz/int/chr at 16-18 becouse no one would lay their chacter's right, but for me (dm always trys to kill me even if i do right *comes from reading to many books before playing*).

i find in bg2/soa u can have wiz/int/chr at 3 and nothing happens like in iwd2 couldent someone (PRO modder's) fix this like if i have a fighter with 18/00 str, 18 dex, 18 con, 10 int, 7 wiz, 4 chr be hit hard with magic damage or something

#7 J Beau

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Posted 19 July 2004 - 01:20 PM

3 int

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