It's really one of the most disturbing downsides of BG2 that theres no such things anymore. Exploring all the different areas without being 'forced' to the plot was always a lot of fun.
I loved the wilderness areas from
BG1, I always felt I was really adventuring when exploring those areas. I remember stocking up on arrows heading out, clearing out an area full of ogres and then running out of arrows. Then heading back to town full of loot, selling the loot, buying new items, restocking and heading back out again
It probably wouldn't even be that difficult to do, compared to some of the projects that have been finished or are in work. Of course, that'd depend on the number of quests and events you work into the maps.
I dont think it would be that hard either, especially without having to create any towns. Scripting isnt much of an issue really, the only thing I dont know how to do is getting the areas to appear on the world map. But I'm sure someone knows how to do that. After I finish Julia I might seriously consider making something like this, otherwise its on to my next
NPC idea.
Edited by dragon_lord, 02 August 2004 - 12:21 AM.