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BG2 Skinner


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#1 -Chevar-

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Posted 21 July 2004 - 06:55 PM

I started working on a BG2 Mod ages ago, then due to life circumstances fell off the face of the planet for a while..

I'm back, but I've got a new pet project. I don't know If I'll be getting back into BG2 MOD work. I lost ALOT of my work in a computer crash. I still have a few things, but the one I'm offering upto MOD designers is a nearly completely redone BG2 GUI interface.

One of the things that I managed to salave is my BG2 Skins - nearly the entire GUI infrastructure is redone in wood, marble and parchment. If you're interested (I have samples I can send prior to the whole thing) email me at Chevar@Yahoo.com

#2 Galactygon

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Posted 21 July 2004 - 07:57 PM

Sounds like an interesting plan. :) I am also revamping the BG2 interface to something different. I cannot e-mail anyone at the moment, but my e-mail address is galactygon@baraban.com

A link to the website of the project I am working on is in my signature. It is called "Lost Crossroads". Click on the banner.

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#3 -Chevar-

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Posted 21 July 2004 - 10:57 PM

Okay, I just put a couple of the menu screenshots online here.

#4 Chevar

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Posted 21 July 2004 - 11:26 PM

Ha, I've registered!

Okay. Feedback would be appreciated. Iif enough people like it I'll just make it available for download.

Edited by Chevar, 21 July 2004 - 11:58 PM.


#5 Erephine

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Posted 22 July 2004 - 05:13 AM

make it available. It's not exactly great, but you could probably as a base to improve on.

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#6 Chevar

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Posted 22 July 2004 - 06:42 AM

"not exactly great" doesn't justify me wasting space ony my web page, and finding a packing utility for a buncha files that simply need to be tossed in an over-ride folder.

It takes me anywhere from 1 to 6 hours to skin a menu screen to my satisfaction. One like, and one not like isn't worth it.
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#7 Erephine

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Posted 22 July 2004 - 06:58 AM

Oh, it is. It definately prevents redundant work.

If someone else wants to do an interface like you did, it will be a lot easier and faster to improve and fix what you've got already done, than to start from scratch altogether.

Just dump it in a zip file and host it for community use.

If there's one thing that sucks, it's redundant work.

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#8 Galactygon

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Posted 22 July 2004 - 10:26 AM

Doesn't look bad, in fact it looks a bit better than the BG2 interface. I was planning on changing it to a different design.

Here is a test run of the start screen (I am posting it so you get a general idea of what I am planning):
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Edited by Galactygon, 22 July 2004 - 10:26 AM.

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#9 Seifer

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Posted 22 July 2004 - 11:28 AM

"not exactly great" doesn't justify me wasting space ony my web page, and finding a packing utility for a buncha files that simply need to be tossed in an over-ride folder.

It takes me anywhere from 1 to 6 hours to skin a menu screen to my satisfaction. One like, and one not like isn't worth it.

Little hint for you.

Learn some patience, people come here to relax and mod for fun, not personal recogntion.

Give it a little time and your idea will garner more interest.

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#10 Erephine

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Posted 22 July 2004 - 11:52 AM

Porting the IWD2 interface to Baldur's Gate 2..... hmmm...

Thats..... interesting.

Are you planning on finishing it? It's not a bad idea at all, methinks. :)

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#11 Galactygon

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Posted 22 July 2004 - 12:04 PM

Are you planning on finishing it? It's not a bad idea at all, methinks. :)

Of course.

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#12 Daggerless

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Posted 22 July 2004 - 02:00 PM

Overall: I think the screens are merely ok, but have good potential.

Positive points: I really like the way you arranged the inventory screen and the greenery around the edges and wooden grain are a nice touch.

Negative points: The metallic look also seems to clash with the start screen and the background for the paperdolls are blurry and somewhat ugly.

Iffy: I don't like the "Brotherhood of the Rose" writting on the top, but that could be easily overlooked. I'm not too sure what I think about the pentagram either but these might be fitting to that particular TC. For vanilla BG, removing/replacing these 2 elements might make these screens much more appealing for me, IMHO.

Well, keep up the good work! Interface screens are something not many people are doing and its nice to see someone wanting to mod this aspect of the game. :)

#13 Erephine

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Posted 22 July 2004 - 02:23 PM

Are you planning on finishing it? It's not a bad idea at all, methinks.  :)

Of course.

-Galactygon

Keep me updated. That's something i'd be willing to a) play around with (i.e. try to improve it) and B) play with.

I've never really liked BG2's brown-in-brown interface.

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#14 Galactygon

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Posted 22 July 2004 - 02:39 PM

You got PM. :)

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#15 Chevar

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Posted 22 July 2004 - 03:38 PM

As indicated, It was initially going to be part of a mod.. The Brotherhood of the rose was going to be one of the factions - secret society thing.. The other faction I was going to add was going to be a mage/smith faction (which has been taken over/enslaved by BOR).. The symbol, which you may now is not actually a pentagram is the symbol found on the medalion of the smith/mage guild members.

If I can track down a new copy of a MOS editor, and MOD packing utility, I'd be stipping a few things out of the screens (the BOR logo, and symbol in particular)..

I should clairify.. I have limited space on my free webpage. If there's not much interest in the GUI skin set I'm not going to make it available. I have plenty of other projects I can dedicate webspace to.
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#16 -Stin-

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Posted 22 July 2004 - 08:01 PM

@Chevar: This is the first release of your work, you've not hosted or drawn others' attention to it previously, I take it ? If so, then I would humbly advise you to have patience and give people time to take note of your work. It has only been a day (or little more depending upon your time zone), after all.

As for the GUI skin itself, I think it shows promise. Please don't take this the wrong way, but everything can be retouched, reworked, polished and improved upon ; this is in no way lamentable. It is simply a fact, and even a strength of the creative process.

It is quite possible that through further work, your composition will achieve greater recognition (as you seem to want.) I think it is too early to say, even now. :)

#17 Chevar

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Posted 22 July 2004 - 09:06 PM

I'm starting to regret asking.. This honestly is about web page utilization, not recognition. Sheesh! It's technically an incomplete work as it is.. I'll split it into two zip files which will BOTH have to be decompressed into the overrides directory. I haven't made the adjustments I planned to make prior to a formal release. If anyone wants to futz with it feel free. I'll keep it online until I need the space (a little over 6meg) for something else.

Well, that took about 3 hours to set up.. It's Geocities, so it sometimes takes a few tries before the server is nice enough to send it.. but it's there now

The gui things online for now..

darned thing's sucking up more than 1/3 of my total available webspace.

Edited by Chevar, 22 July 2004 - 11:33 PM.

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#18 Immortality

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Posted 23 July 2004 - 01:46 AM

Oh... you know i like the idea for this secret brotherhood mod... are you still working on it? id love to play something as original like that!!! :D
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#19 -The Not-So-Great Zanbinu-

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Posted 23 July 2004 - 02:36 AM

I'm starting to regret asking.. This honestly is about web page utilization, not recognition. Sheesh!


Love the attitude dude. Bitterness is so attractive these days. How's it working out for you? :roll:

#20 Rastor

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Posted 23 July 2004 - 05:36 AM

I'm starting to regret asking.. This honestly is about web page utilization, not recognition. Sheesh! It's technically an incomplete work as it is.. I'll split it into two zip files which will BOTH have to be decompressed into the overrides directory. I haven't made the adjustments I planned to make prior to a formal release. If anyone wants to futz with it feel free. I'll keep it online until I need the space (a little over 6meg) for something else.

If space is that much of a problem, why not find someone with the resources and willingness to host it for you?

Edited by Rastor, 23 July 2004 - 06:04 AM.

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