Morrowind the game with a lots of mods
			
				
					
						
					
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			Posted 04 August 2004 - 05:01 AM
			
				
					
						
					
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			Posted 04 August 2004 - 05:34 AM
			
				
					
						
					
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	-Notmrt-
				
			
				
			
			
			Posted 04 August 2004 - 08:04 AM
			
				
					
						
					
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			Posted 04 August 2004 - 12:52 PM
			
				
					
						
					
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	-Notmrt-
				
			
				
			
			
			Posted 04 August 2004 - 01:32 PM
			
				
					
						
					
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			Posted 04 August 2004 - 08:41 PM
Anyway, having such a large amount of mods isnt necessarily a good thing, as there is so much junk you have to go through to find the good ones. Much like playstation games (and hence why I far prefer gamecube, but that is a different argument altogether)
And the front rank died
And the general sat and the lines on the map
Moved from side to side.
			
				
					
						
					
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			Posted 18 August 2004 - 11:10 AM
freelancer has quite a few as well but im not sure how many these all have in relation to morrowind, also i would agree with Tom that many morrowind mods are not good, useless if not downright bizzare in a bad way
			
				
					
						
					
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			Posted 19 August 2004 - 01:31 AM
			
				
					
						
					
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	-Aijou-
				
			
				
			
			
			Posted 27 February 2005 - 02:03 PM
			
				
					
						
					
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			Posted 28 February 2005 - 06:40 PM
			
				
					
						
					
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			Posted 08 March 2005 - 01:02 PM
I believe Freelancer has a ton... used to have a site bookmarked that came out with around 12 a week, most of which added new systems, planets/bases, ships (tons of these, I'm talking hundreds, one replaced every ship in the game with star wars ships), weapons, or augmentations (IE making afterburners go faster). I seem to recall seeing several thousand mods on this one site (Lancers Reactor?)
Hmm nice stuff, I may give Freelancer another try.



				
				
				



