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SixOfSpades

Member Since 17 Feb 2004
Offline Last Active Apr 12 2009 10:56 PM

Posts I've Made

In Topic: Kit Anomen Beta Released

21 April 2004 - 01:53 PM

1) Is in the NPC-Tweak mod (and has been since v1), complete with the item and description you emailed me, several months ago. :)

Oh, sure, make me look like an absentminded fool who runs around tossing off ideas and never checks back to see if any of his suggestions are actually impemented. Hey, wait a minute.....  :rolleyes:

In Topic: NPC Kit Pack Beta Released

20 April 2004 - 05:41 PM

Sorry, I just gave a reason for Edwin's extra spells his amulet is still unmovable.

Well then, to justify not being able to wear a 2nd Amulet on top of it, I think his memento of Thay should have some additional minor enchantment(s), such as being immune to modesty, charity and critical thinking. Or perhaps the lesser aspects of the Amulet of Power, such as NPP and immunity to Silence.

In Topic: NPC Kit Pack Beta Released

20 April 2004 - 02:00 PM

Regarding Edwin.....

If the 2 extra spells per level are now supposed to be granted by his kit, that means his Amulet is nonmagical.

If his Amulet is nonmagical, that means he can wear another Amulet around his neck at the same time.

If he can wear another Amulet around his neck at the same time, HOOOO BOY!


Regarding Minsc.....

As a tweak, could Boo be moved to his Backpack, to allow Minsc to use all 3 of his Quickslots?

In Topic: Kit Anomen Beta Released

20 April 2004 - 01:37 PM

Kit Anomen has now be absorbed by the NPC Kit Pack. It includes SixOfSpades' suggestion (made at PPG) that CN Anomen not get a Holy Symbol.

The above suggestions, however, they are currently outside the scope of the mod.

No cookie for the CN: Goody!

Outside the scope of the mod: Well, at least you thought/are thinking about it. :)

In Topic: Kit Anomen Beta Released

19 April 2004 - 05:31 PM

You know, LennonCook and I were discussing this very idea over at Ironworks a few months back, and I'm glad to see it come to fruition. But we had two other little tweaks as well:

1) Anomen's starting equipment also includes the Delryn Family Helmet, an heirloom that's been handed down for 400-odd years (original owner named Hittorin de'Elrynn). It's nothing spectacular, it just sets the user's DEX to 15 while worn (effectively granting Anomen -1 bonuses to AC and ranged THAC0) and casts Phantom Blade once or twice a day.

2) If Anomen refuses to obey Cor's order to kill Saerk, Cor has an extra line of dialogue: In addition to kicking Anomen out, he also disowns him and confiscates his Helm and Shield (even if you've had the Shield Weimerized). The items can be recovered either by killing Cor (good luck keeping Anomen in the party if you try that), or waiting until Cor's death--in which case the party learns that Cor was wearing the gear when he was killed, and you get sent to Inspector Brega, who in turn directs you to a guard in the Prison.

Thoughts?