Any help that I can get would be greatly appreciated. I have a few peopel that are willing to help me code, so things are looking up. This mod looks like it will be developed or at least start to be developed at RPGDungeon. SO anyone intersted, feel free to follow over there -- you won't regret it.
Oh and Camilla will be around in TOB -- or at least that's the plan.
Brodoteau
Member Since 03 May 2004Offline Last Active May 18 2004 07:17 AM
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In Topic: Would like to Create an NPC/Mod but need help
05 May 2004 - 06:00 PM
In Topic: Would like to Create an NPC/Mod but need help
04 May 2004 - 11:39 AM
I am willing to try to learn the coding myself and try to do a little tech stuff. But I'm a complete newbie and would need lots of help. But I am not completely ruling out me trying to do something.
As far as the scripting and writing the story, in case anyone is interested: The basic story-arc has been planned out (in more detail then listed above). I have a few dialogues written already and I have a list of all the characters that I would need to generate and the places that they would need to go. So in many cases it would be be a matter of me sending dialogue or situations to people and them coding it.
Weapons ideas have been created as well and what each goon or NPC would be carrying.
Basically, to use a movie analogy I would consider myself the writer of the mod but not the director and that's where I need help. I could learn to direct, but my direction would not be as good as someone else's. I see this as a partnership.
I have already has one offer for help (thank you very much and I have sent a reply) but more is always useful. This project might see the light of day just yet and that would make me happy.
As far as the scripting and writing the story, in case anyone is interested: The basic story-arc has been planned out (in more detail then listed above). I have a few dialogues written already and I have a list of all the characters that I would need to generate and the places that they would need to go. So in many cases it would be be a matter of me sending dialogue or situations to people and them coding it.
Weapons ideas have been created as well and what each goon or NPC would be carrying.
Basically, to use a movie analogy I would consider myself the writer of the mod but not the director and that's where I need help. I could learn to direct, but my direction would not be as good as someone else's. I see this as a partnership.
I have already has one offer for help (thank you very much and I have sent a reply) but more is always useful. This project might see the light of day just yet and that would make me happy.
In Topic: Would like to Create an NPC/Mod but need help
04 May 2004 - 06:30 AM
I like your idea X. Crayon. Especially as a crime boss, your character would try to weigh the balances of what would make it best for all citizens and what would be the best for him individually. With the NG alignment, the character would always seek the lesser of two evils. I think there is a stigma that a thief can not be good, but the whole point is what that person believes that they are doing.
Now, I'm not a writer per se, but since I do teach English and History (I'm not that old but old enough) I think I could write this character effectively. The whole sense of the character is that she believes she is doing good by killing for "good". It would be interesting, to me at least, to explore the idea of an assassin that believes, self-righteously, that she is killing for a just cause. NG believes that the balance should always slightly be favouring good, so she is just there it rectify that alignment -- this, I think, could lead to some interesting banters with Jaheria.
But I think the most important element to play up is the idea of revenge. What was the PC's motivations for stopping Serevok or Irenicus? Was it personal revenge or was it done for the good of the people?
Again, I would really like help with this mod, as I really think it would add a nice way to tie some BG elements into BG2. And, again, I think the surprise at the end of the MOD would make it all worthwhile.
Now, I'm not a writer per se, but since I do teach English and History (I'm not that old but old enough) I think I could write this character effectively. The whole sense of the character is that she believes she is doing good by killing for "good". It would be interesting, to me at least, to explore the idea of an assassin that believes, self-righteously, that she is killing for a just cause. NG believes that the balance should always slightly be favouring good, so she is just there it rectify that alignment -- this, I think, could lead to some interesting banters with Jaheria.
But I think the most important element to play up is the idea of revenge. What was the PC's motivations for stopping Serevok or Irenicus? Was it personal revenge or was it done for the good of the people?
Again, I would really like help with this mod, as I really think it would add a nice way to tie some BG elements into BG2. And, again, I think the surprise at the end of the MOD would make it all worthwhile.
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