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#575162 BWPv14

Posted by dabus on 01 February 2015 - 12:44 PM in Mega Mod Help

Batch should create it during the interview about your desired settings.



#575166 BWPv14

Posted by dabus on 01 February 2015 - 02:12 PM in Mega Mod Help

Uhm, you do execute a cmd and go to the BG2-folder and start the BiG World Installpack from there, right?
If not, that's the error.
You cannot right-click the batch and select run as admin since you'll start a cmd which is located in C:\Windows\system32.
Therefore, the current path (folder from where the BiG World Install.bat is executed from ist C:\Windows\system32.
When you click the batch as a user, the current path is where the BiG World Install.bat is in, which is your bg2-path.
So when running a user, the batch will not find the BiG World Installpack-folder and behave oddly.

At least I get a few "cannot find file"-warnings before a pause an no text is displayed when I do that.
When I run it as described at the top of this post, everything is ok.
So I'd advice to rewrite the hint about "click as admin" or take a vbs to do so.

Edit:
You can simply test where you are by adding this at the top: echo %cd% or pwd.



#575253 BWPv14

Posted by dabus on 07 February 2015 - 03:22 AM in Mega Mod Help

Sure it does... Look at line 10, 19, 838 and so on...
Setup-!BInfinitySounds.tp2:10:BEGIN ~Restored BG1 Spell Casting Voices~
Setup-!BInfinitySounds.tp2:19:BEGIN ~Restored BG1 Spell Sound Effects~
Setup-!BInfinitySounds.tp2:838:BEGIN ~Restored BG1 Weapon Attack Sound Effects~
Setup-!BInfinitySounds.tp2:846:BEGIN ~Restored BG1 Armor Hit Sound Effects~
Setup-!BInfinitySounds.tp2:854:BEGIN ~Restored BG1 Armor Movement Sound Effects~
Setup-!BInfinitySounds.tp2:863:BEGIN ~Original BG1 Sound Effect (Lite)~
Setup-!BInfinitySounds.tp2:869:BEGIN ~Alternate BG1 Sound Effect (Gore)~
Setup-!BInfinitySounds.tp2:878:BEGIN ~Restored Gulp! Sound Effect~
Setup-!BInfinitySounds.tp2:886:BEGIN ~Restored BG1 Interface Sound Effects~
Setup-!BInfinitySounds.tp2:894:BEGIN ~Restored BG1 Character Soundsets (English)~
Setup-!BInfinitySounds.tp2:902:BEGIN ~Additional BG1 Designer Soundsets (English)~
Setup-!BInfinitySounds.tp2:910:BEGIN ~Mute Reputation Loss Sound Effect~
Setup-!BInfinitySounds.tp2:918:BEGIN ~Mute Tooltip Paper Sound Effect~

Yes, pause or just call Setup-!BInfinitySounds.exe and select the things yourself.
Setup-!BInfinitySounds.exe --language 0 --skip-at-view --force-install-list 0 1 2 [and more components] --logapp | %M% 
should also do it... But as said, I'd guess that you run into problems if you'd use normal
Call %INST% !BInfinitySounds "0 1 2"
And safest way would be the pause.



#574282 BWPv14

Posted by dabus on 24 December 2014 - 03:32 AM in Mega Mod Help

From the German one:

v14.3 changed install order
minor corrections/updates
- updated mods: Almateria's Restoration Project 7.2.1, Saerileth v18, Tsujatha Melalor v15, Yasraena v15, The
Vault for BGT v7.2a, TeamBG's Armor Pack v1.05, TeamBG's Weapon Pack v1.05, Every Mod and Dog v7, Assas-
sinations v10, Tales of the Deep Gardens v10.0, Innershade v7.0, Eilistaree's Song v3.4, LavaIt! v2.2, The Big
Picture v181 4611, Ding0's Tweak Pack v21, BP Series Party AI for BG v0.3121, aTweaks v4.32, Item Randomiser
v6.8, I Shall Never Forget v4.1, Restored BG1 Sounds v3.42, Chantelame v4, Unfinished Business for BGII v24,
White v1.4, Garrick - Tales of a Troubadour 1.20, Freedom's Reign/Reign of Virtue v8, Derat's Unused Kits
Pack v0.9.8, The Undying v2.51, BG2 Tweak Pack v16, Garrick's Infatuation BETA b20140925, Kivan and
Deheriana Companions for BG2 v14, Song and Silence: A Mod for Bards and Thieves v6, Widescreen Mod
v3.06, NPC Kitpack v4, BG1 Mini Quests and Encounters v9,Quest Pack v3b5, S, Rogue Switch v1.3, Gar-
rick - Tales of a Troubadour 1.22, haer'Dalis Romance v2.1, BG1NPC v21 pre release 20141017a, Ajantis
BG1 Expansion v10, Finch v4.0 BETA, Indira v12.0 BETA 2, Unfinished Business v25, Sarah ToB v4, Kivan
and Deheriana Companions for BG2 v15, Divine Remix v8 beta
- additional mods: Baldur's Gate Romantic Encounters v1.2, Vynd v1, TeamBG BG2EE Armor Pack v1.01,
TeamBG BG2EE Weapon Pack v1.01, New travel system between Baldur's Gate City areas v1.0d, Poly-
tweak v2, hidden Adventures ALPhA 8, Wedges BGT Adventure Pack ALPhA 0.2



#575250 BWPv14

Posted by dabus on 07 February 2015 - 03:04 AM in Mega Mod Help

I guess that using --list-languages and --list-components are better suited for normal users than searching for "BEGIN"-tokens in tp2-files.

And you might have problems using this mod in batches without renaming since it uses this stupid exclamation mark in it's name.
In batch, it's also used for other things, so you might just want to install it manually.
"Setup-!BInfinitySounds.exe" --nogame --no-exit-pause --list-components "!BInfinitySounds\Setup-!BInfinitySounds.tp2" 0
[Setup-!BInfinitySounds.exe] WeiDU version 23700
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #0 // Restored BG1 Spell Casting Voices: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #1 // Restored BG1 Spell Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #4 // Restored BG1 Armor Movement Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #5 // Restored Chunked Death Sound Effect -> Original BG1 Sound Effect (Lite): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #6 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #7 // Restored Gulp! Sound Effect: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #8 // Restored BG1 Interface Sound Effects: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #9 // Restored BG1 Character Soundsets (English): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #10 // Additional BG1 Designer Soundsets (English): v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #11 // Mute Reputation Loss Sound Effect: v1.2
~!BINFINITYSOUNDS\SETUP-!BINFINITYSOUNDS.TP2~ #0 #12 // Mute Tooltip Paper Sound Effect: v1.2



#576209 Baldur's Gate Graphics Overhaul

Posted by dabus on 25 March 2015 - 03:27 PM in BG Graphics Overhaul

With "master-download" I mean the download-package of the branch that's regularly updated by quiet and alien. I saw you found that.

You got your "old" package from here, the tab branches shows you different downloads for different flavours.
The main one is called "master", the others are for testing different things. Click on the "zip" to get the files packaged in a zip-archive.
If you click on commits on the navigation bar on the left, you can see that things are starting to get updated frequently since Leonardo uploaded his BWP 15.
So maybe you want to wait a bit. The BWS is Windows only-software since it uses the AutoIt3-script language/interpreter -- just since that was the only thing I could handle and it has a library of functions that is documented well. ;)



#576169 Baldur's Gate Graphics Overhaul

Posted by dabus on 24 March 2015 - 11:02 AM in BG Graphics Overhaul

@CroMagnon: You sure used the old 0302 download with the error, master/... works fine. I checked it and it's really ok.

https://bitbucket.or...e.ini?at=master
2. and 3, package are marked as download only, so those get removed from the current selection so an extraction of those files does not happen.
The main package is still in there and gets extracted.
Extracting bgeegraphics\tis
Extracting bgeegraphics\wed
Extracting bgeegraphics

Everything is Ok

Folders: 13
Files: 373
Size: 1952612026
Compressed: 1335212926

D:\Temp\Test_BWS\BigWorldSetup-bigworldsetup-074a936e38b3\BiG World Setup>

In the old download 2015-03-02, there was an error / misunderstanding in ini-files by Alien.
It contained two additional downloads with the same key(name). Since ini-files only contain one key with an unique name, only one file got loaded and so the download was screwed (missing one file).
Since additional download also get extracted (they usually contain fixes), the second file was extracted and thus failed since the first part of the splitted archive was missing, making the extraction fail all the time.

The error was fixed on 2015-03-06 ny Quiet, so if you just would have found the master download, you could have saved yourself some trouble/time.

@Yovaneth: Sorry for the trouble. I'll ask Alien if he could delete that BWS download / or maybe he can just fix the file.



#577557 BiG World Setup (an attempt to update the program)

Posted by dabus on 14 May 2015 - 12:04 PM in Mega Mod Help

I feel like the advice is posted 10-20 times in different places. :D



#577438 BiG World Setup (an attempt to update the program)

Posted by dabus on 09 May 2015 - 10:43 AM in Mega Mod Help

Uhm, it's not really that tricky. You either open Config\BWP\Game.ini, search for the conflicts description you want to remove and delete that line.
Any simple text-editor can do that.

Or edit the dependencies via Options > Admin > Manage dependencies, search for the mods name / description > right-click the entry, delete it and save via Options-menu.



#577234 BiG World Setup (an attempt to update the program)

Posted by dabus on 28 April 2015 - 12:07 PM in Mega Mod Help

Yay, that return value looks very good, Thank you.



#578737 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 June 2015 - 02:11 PM in Mega Mod Help

If it crashes with an Autoit Error window and saying Line XY File bla: Line Error: Array variable has incorrect dimension or something like that, run the BWS with the DebugMode vbs-file.
Let it crash and then let it modify the code to get some more info about used variables. Then try to do the same and let it crash again and post the output.
Also I would not spend to much time to customize if it crashes anyway and try to export after just a few changes. Successful exports should have around 18 KB upwards.

I did not read that carefully here and I'm not as keen to fix errors as I was some years ago, so please don't expect fixes soon if you post them.

If I encountered so many problems with the BWS like you, I'd just threw it away and tried to use the BiG World install batch.
You could tried to install some mod that gives you crashes and try to resume the install though. The BWS would recognize that it's installed and skip that mod.
I also think that it should run on Windows 8.1 as some forum users said that it works, don't have it to confirm it though.

I'm also out of the mods configuration madness, so I won't/can't answer anything related to that and I just won't update the master-branch.
Actually playing some games / watching film is so much more fun than struggling to keep up with the BWP / fixing stuff. Sorry for being honest and not much help here. ;)



#581185 BiG World Setup (an attempt to update the program)

Posted by dabus on 25 September 2015 - 07:18 AM in Mega Mod Help

There's an internal table, linking the treeview-items that you click in the GUI to a modname, component and so on.
The internal dependency table also uses those. It's just speeds up the checking if you know that Sarah is treeview-item 300 and it needs ROT which is item 199 and you don't have to check which of the 3000 items represents Sarahs or the ROT mod.

If the BWS lists dependencies and the result for a mods name does not return a name but an empty string, the GUI-item was not linked / built (or something else is messed up).
The issue for a missing item is most likely that the dependency does not fit your language selection and so I put this in so you don't start to look for something that most likely is not there.

You can click the item and see the text below the listview e.g. Sandrah's Extensions needs Kivan: SandrahNPC (component 11) needs Kivan (component 100).
If you go back you should not be able to find that dependency (component / mod).

If you can find it, remove the dependency and go on. I can load your selection and go on without this issue.



#581957 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 October 2015 - 09:57 AM in Mega Mod Help

Try the latest (fixed) version.



#581955 BiG World Setup (an attempt to update the program)

Posted by dabus on 30 October 2015 - 08:48 AM in Mega Mod Help

Share some Ws... like where what when did you chose to get that error to pop up...



#581192 BiG World Setup (an attempt to update the program)

Posted by dabus on 25 September 2015 - 09:24 AM in Mega Mod Help

You can click the item and see the text below the listview. You will see the "key/description at the beginning, ending at the colon.
Example: "Have Kagain in BG2 and ToB: BG1NPCSoA (component 40 or 41) and BG1NPCSoA (component 110) are installed together."

Look if you can find the dependency in your selection screen. In this example, BG1NPCSoa does not contain component 110.
If you can find it, just remove the faulty dependency.

There is a big section in the BiG World Setup\Config\BWPGame.ini called [Connections]. All dependencies and conflicts are listed there.
The key of each entry is the description that will be shown at the bottom of the selection-screen. The value of the keys is quite flexible but has a simple system so most settings may be covered.
Example: Have Kagain in BG2 and ToB=D:BG1NPCSoA(40|41)&BG1NPCSoA(110)

Delete the line and restart the BWS and the dependency will be removed from the BWS if you wish to continue your install.

Look at the docs\Faq.htm for further details if you'd need Imps solution.



#576748 BiG World Setup (an attempt to update the program)

Posted by dabus on 10 April 2015 - 11:37 AM in Mega Mod Help

As long as the components are not listed in Select.txt, nothing will happen.
The BWS will even skip puttin the info into WeiDU-XX.ini or Mod.ini, so you won't find them in the BWP-folder. Use the FAQ to find out how to add them.
Or just install them manually after hitting the pause button. That's usually easier than adding the mod (it's not hard, but it will take a few minutes which is more then pressing a pause-button..



#576452 BiG World Setup (an attempt to update the program)

Posted by dabus on 04 April 2015 - 08:16 AM in Mega Mod Help

@dragonian:
Dunno, I still see them.
If you search for BP(, you'll get 80 hits. I don't know if that's less than you expected. So what you're doing / selecting / looking for?
Just a hunch: If you just clicked next, you're in a BG:EE game...

@Creepin:
"Normal" downloads get packed every now and then (like after a new BWP release).
Master is the current snapshot branch that fixes errors / adds stuff on a regular basis.
EET is the master-snapshot plus EET-support. It was some testing/development involved and EET is still beta because of the water colour-issue and the "go" from the author is pending. So until then, you could technically install EET with the BWS, but since EET was removed from the configuration, you can't do that. ;)
GLOBAL-INI was a testing branch for moving mod-configurations into a global-folder. It's just to prevent multiple instances of the same information since the BWS does not only install BWP but EE1 and EE2 and so on, so mods like scs, atweaks don't have to be maintained 4 or 5 times if something new comes up. It's more a internal thing that you should not notice much. It takes a few seconds to create the old formatted files in the folders if you select a game for the first time, but that's all. It was merges into the master branch already.



#575877 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 10:02 AM in Mega Mod Help

The latest version is the master and can be found here, see Commits for changes..
The downloads are for guys that don't like snapshots and are not updated frequently.



#575717 BiG World Setup (an attempt to update the program)

Posted by dabus on 01 March 2015 - 02:14 PM in Mega Mod Help

Use an editor like notespad to open C:\Games\Black Isle\BGII - SoA\BiG World Setup\Includes\07_Extract.au3.
Search for For $n = $DirList[0] To 1 Step -1 and replace it with For $n = $DirList[0] To 3 Step -1.
I thought that was already replaced some time ago...

Edit: Error and fix was reported here.
You did not update the 7z yourself?



#575275 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 February 2015 - 06:42 AM in Mega Mod Help

After one google for VTRoot, I'd guess that you run Comodo Firewall and it does not like the BWS...



#575885 BiG World Setup (an attempt to update the program)

Posted by dabus on 08 March 2015 - 01:22 PM in Mega Mod Help

The mod does crash even if you do a manual install if you do it the same way as sir did it.

start gavin-setup.exe
install component 0 (Romance)
exit the gavin-setup
start gavin-setup.exe
Install component 1 (mature content)
bang.

It does install if I select both options in one go...
Here's the output. (Sorry for the format, forum use some of those letters in brackets that are in my output.

Here's the output on my console...
G:\Big World Project\BGT>cat WeiDU.log
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name ->] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23100
~SETUP-BWS.TP2~ #0 #0 // 20120414
~SETUP-BWS-URL.TP2~ #0 #0 // 20120416002211
~SETUP-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG World Fixpack v11.7z
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack v11.0.1 GERMAN.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Borkpack v10.3.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack v11.1.7z
~TP/SETUP-TP.TP2~ #0 #0 // MKs BG2 Textpatch Revised: v3.4
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fehlerbehebungen (Hauptteil): v9.03
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.14 (28 Jan 12)
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU: 8 (10 Jan 12)
~GAVIN/GAVIN.TP2~ #0 #0 // Gavin NPC for Tutu, BGT, and BG:EE: v9 beta_150110c
// Recently Uninstalled: ~GAVIN/GAVIN.TP2~ #0 #1 // Gavin: Romance (mature content): v9 beta_150110c

G:\Big World Project\BGT>setup-gavin.exe
[setup-gavin.exe] WeiDU version 23700
Using Language [English]

Would you like to display the components from [Gavin: Romance]?
[Y]es, [N]o? y

Install Component [Gavin NPC for Tutu, BGT, and BG:EE]?
[R]e-Install, [N]o Change or ninstall or [Q]uit? n

Skipping [Gavin NPC for Tutu, BGT, and BG:EE]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? I

Installing [Gavin: Romance (mature content)] [v9 beta_150110c]

BGT install detected.
Checking for required files ...

Select Gavin's Relationship Speed:

Please choose one of the following:
[1] 1 hour real time (standard) minimum between LoveTalks
[2] 45 minutes real time minimum between LoveTalks
[3] 30 minutes real time minimum between LoveTalks
[4] 15 minutes real time minimum between LoveTalks
[5] 1 hour 30 minutes (extended) real time minimum between LoveTalks

Please select 1, 2, 3, 4, or 5 and press enter.
1

Speed: 1 hour real time (standard) minimum between LoveTalks
Copying 1 file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 dialogue file ...
Compiling 1 script ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Extending game scripts ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying 1 file ...
Copying and patching 1 file ...
ERROR: No translation provided for @111
ERROR: [GAVIN/Items/b!pcring.ITM] -> [override] Patching Failed (COPY) (Not_found)
Stopping installation because of error.

ERROR Installing [Gavin: Romance (mature content)], rolling back to previous state
Will uninstall 67 files for [GAVIN/GAVIN.TP2] component 1.
Uninstalled 67 files for [GAVIN/GAVIN.TP2] component 1.
ERROR: Not_found
PLEASE email the file SETUP-GAVIN.DEBUG to berelinde@gmail.com, www.gibberlings3.net
Using Language [English]

Install Component [Gavin: Romance (mature content)]?
nstall, or [N]ot Install or [Q]uit? Q

NOT INSTALLED DUE TO ERRORS Gavin: Romance (mature content)

Press ENTER to exit.


G:\Big World Project\BGT>



#574406 BiG World Setup (an attempt to update the program)

Posted by dabus on 29 December 2014 - 11:47 AM in Mega Mod Help

As you can see, the 7zip puts some performance-stuff onto the screen. That wasn't the case before.
If the mods tp2-file was not found in the usual places, the BWS used to look through these lines that are currently displayed and checked if a subfolder was created. It does that by looking for the OK-line and move up two lines. Since the "Everything is Ok"-line is at the top, the BWS cannot move up two lines and thus errors out (arrays are cool but fragile - if the index-number is beyond the existing range, AutoIt3 crashes).

Edit: If you can't get rid of that, I'd suggest to add the red text in Includes\12_Process.au3, line 266.
This way, lines that contain [space]Time[space]=[space] would be ignored when processing commands.
If StringRegExp($OutputArray[$o], '(?i)\sTime\s\x3d\s|Tiles processed|% decoded|%]|\A(Tile|Pos:|\s?Oggdec|\sEncoder|\sSerial|\sBitstream|\sScale|\sDecoded|\sEncoded)\s') Then ContinueLoop; cmd itself



#576323 BiG World Setup (an attempt to update the program)

Posted by dabus on 31 March 2015 - 10:30 AM in Mega Mod Help

You can add the components when you're in the selection screen. Dump the mod into the BG2-folder, choose Options > Admin > components.
A new screen appears and you can choose the Divine Remix at the top. Then choose the translation at the bottom and copy and paste the French translation from left to right screen. by selecting all entries and using the shortcut [STRG]+[C). Save with [STRG]+[s) and restart the BWS.
Or add this to the WeiDU-FR.ini

Spoiler


But as I write this, I see that there's a difference between the mods versions, so you'll also have to adjust select.txt (which can also be done with the build in editor...).
Seems like install spells was stripped and a new core-component went in...



#574399 BiG World Setup (an attempt to update the program)

Posted by dabus on 29 December 2014 - 08:45 AM in Mega Mod Help

Kit_rev is not in the select.txt. ;)



#574558 BiG World Setup (an attempt to update the program)

Posted by dabus on 03 January 2015 - 07:37 AM in Mega Mod Help

Scroll up...

Edit: It's just a modder that played too much with Matrjoschka–puppets, so he put his setup in an archive.
So BWS looks for the tp2 in the BG2-folder and looks if the modder put his mod in a subfolder and trips because of the replaced 7-zip file.
You can also just replace the new files in BiG World Setup\Tools-folder with the old one used in the download from October if you don't want to edit the script-file.