Chevar's Content
There have been 217 items by Chevar (Search limited from 18-June 23)
#146391 possibly new TC idea
Posted by
Chevar
on 27 August 2004 - 10:38 AM
in
IE Mod Ideas
A MOD that's mostly module based? You build a city, and a worldmap, with a couple starter scenarios.. run periodic best module contests, and add the modules into the map, with a map ICON which would be created by the module creator..
That way instead of everyone running around with their own projects and agendas the community is building a world together.. somthing more like an actual game instead of this "you're the son of an evil god" or "an ancient power is controling the minds of monsters to take over the world"..
#154730 Lost City MOD
Posted by
Chevar
on 21 September 2004 - 07:19 AM
in
IE Mod Ideas
Actually the really bizare random location map is going to be deep desert.. one of those that REALLY want to find the crype in the deep desert will have to work for it (if you want a really powerful item you need to earn it..)It kind of reminds me of the first time playing through Watchers Keep, which was frustrating (now it's easy).
Would it be possible to make the areas exit/entry points random? Say you have X number of forest maps, you then exit one and go to will another, it will be random, and it checks if you have been there before then it takes that one out of the equation. So your chances improve with each map you get to, and there is a slight chance that you will get to the ?Lost City? on your second try.
Did that make any sense?
the forest lost city will have another power items, and a couple quests.. I want to make it hard to find, but right now I'm working with 6 maps, I don't plan on more than 10 - and that'd be including forest boarders.
#157301 WTP: Community Participation
Posted by
Chevar
on 28 September 2004 - 07:34 AM
in
IE Modding Discussion
I thought it could be a fun side project for some of the people working on serious mods. I haven't seen many gag characters, and thought it could be fun.. I'm neck deep in serious stuff to do..May I suggest two idiots named George and John? Might be breaking the 4th wall a bit though...
#135050 Naming weapons?
Posted by
Chevar
on 24 July 2004 - 04:04 PM
in
IE Modding Discussion
#154533 Re:World Transition Project.
Posted by
Chevar
on 20 September 2004 - 06:45 PM
in
IE Modding Discussion
How charming... I think this about settles it.. time for a new thread.yo wassup ma nigga, if this is for ut2004 then i can prob do some new anims, dunno how soon tho. put me down 4 it anyway tho, k? cheerz!!!!
#154355 Re:World Transition Project.
Posted by
Chevar
on 20 September 2004 - 09:10 AM
in
IE Modding Discussion
1 new animation for draconians
5 new city maps, including the 'lost city' in the deep woods
2 new forest maps
2 new plains maps, border zone and ancient shrine
3 subteranian maps.
Only three maps have been generated so far. this is an advance inquiry.
#153782 IWD1 question
Posted by
Chevar
on 18 September 2004 - 08:56 PM
in
Icewind Dale Series
She's at the veil of shadows and have collected three keys, but still can't get one long door (at least I assume it is a door) - top right of the map - to open.. any help?
#198033 Animations, Tiles and Portraits
Posted by
Chevar
on 04 April 2005 - 07:38 PM
in
IE Modding Discussion
One of the primary goals of the WTP (World Transition Project) is to try and bring the IE modding community closer together. In accordance with this regretfully unorthodox view of modding, We have, and will continue to provide resources for modders.
The WTP home page is located at the following adress.
http://www.blackwyrmlair.net/~chevar/
Through which our community asset page can be reached. This aspect of the WTP has been referred to in the past by several names based on the information being exchanged;
WTP Mapshare program; Currently consisting of a collection of rather large Diablo 2 "mega-tiles" generated from map segments used within the game. We are currently working on setting up a collection of BMP map files from each of the infinity engine games, for those that do not have all of them readily available. WTP Portrait City; The largest collection of portraits available. Collected tirelessly by Dragon_lord. The WTP Item exchange; We have currently cullected aproximately 1000 images for use in creating item packs, which can be converted to usable BAMs 'en mass for large item packs.
Now that I've completed our advertisement, We have some other projects in the work, and it's time to reach out to the community. We will shortly be looking for maps and tiles that anyone may wish to donate for the enrichment of the community.
Additionally I, personally, am in the process of converting approximately 40 creature animations from other games (currently from Ultima Online, Diablo, and Diablo 2).
The listing of creatures currently being converted can be found at:
http://www.blackwyrm...erts/anims.html
If there are additional animations you would like to see converted please let us know. If we do not have the source game at our disposal the raw frames will have to be provided for us.
#150996 World Transition Project
Posted by
Chevar
on 09 September 2004 - 06:39 AM
in
IE Mod Ideas
#145522 GUI MOD UPDATE
Posted by
Chevar
on 25 August 2004 - 01:26 PM
in
IE Modding Discussion
There is now a patch available to remove the Brotherhood of the Rose logos
There is also a MOD maker patch available, which has open slots for MOD names,
logos, version numbers, and a blank background for modifying the character view in the inventory menu.. MOS editing required.
#147231 Creating new GUI SKIN want inpu
Posted by
Chevar
on 29 August 2004 - 02:55 PM
in
IE Modding Discussion
#154570 Pricecheck isle 12!
Posted by
Chevar
on 20 September 2004 - 10:03 PM
in
Delusions of the Mind
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