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#601190 Secret of Bonehill walkthrough

Posted by Roxanne on 25 March 2018 - 10:10 AM in Secret of Bone Hill

The bandit area is called bandit hideout? Where exactly on this map i can the find bandid with death man's hand? I already have the hand of glory and completed the gnome story line. There is no Peltar to talk to @ this point i guess i must do the bandid area quest first.

Peltar is in the big house in town during day hours and in the tower of the castle at night.

If you have the hand of glory then you completed the quest.

In Zardal's home you find a key on the first floor after you have found in the conversation with the inn keeper that he is a liar. The key opens a locked chest in the same upstairs room with the journal.




#601462 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 03 April 2018 - 06:02 AM in Isra

see http://www.shsforums...et/#entry601479




#599800 Sirene NPC for BG:EE and BG:SoD discussion

Posted by Roxanne on 26 January 2018 - 03:25 AM in Sirene (EE)

I'm getting a bug in SOD where Sirene will say something and then the conversation will end once I click "Continue". I had a similar problem with Roxanne's Sandrah companion in SOD, and she gave me a hotfix which fixed the issue.

Pure speculation (probably wrong): This is quite possibly down to the mod which turns the SOD 'overhead' banters into traditional, textbox ones.

Great companion, by the way. Plan to take her with me everywhere regardless of this bug.

Is this BGEE/SoD or EET?

And which is the NPC addressed by Sirene?

Because, Sirene is not covered by the banter conversion mod. The mod author of Sirene has chosen the overhead texts for his mod. It is strange that she tries to open a dialogue with an NPC, if it happens in EET, it may be some *leftover* trigger from BG1 where Sirene banters *normal*.




#600997 BG2:EE version

Posted by Roxanne on 16 March 2018 - 02:37 AM in Fading Promises

I can offer my version from here https://github.com/P...ive/master.zip. Works fine on my EET.

 

I did this for my own training and experience but why not share it with you. It's a pure technical conversion of the mod for BG2EE and EET, nothing changed, just has some minor fixpack fixes included as well.

 

@jastey

just take this and check it out and maybe you can use it for an official update? There is a detailed change log of everything done.

I got a lot of help from Roxanne to get it to work and it did well in my game. I got so much support here, I think I can gibe some back this way.

Paula, your link somehow does not work, it is

 

https://github.com/P...hive/master.zip

 

 

PaulaM: Thanks, I downloaded it. I will look at it at some point but it's still not high on my priority list currently.

I'm sorry for the mess, but Spellhold denies my registration (they say my email is *illegal* and I need to have another, absurd?). Means I can't correct my own posts and I can only guest-post. After 3 posts I get a message that I'm a spammer and I'm blocked for 24 hours.

I try to be more helpful but forum gods don't allow.

 

I am afraid G3 will give you no admission either. I had the same with Kerzenburg or BG forum. It is nothing personal. Just some software acting on its own and no administrators anymore who take care.




#600548 Fade v5.1 - experimental

Posted by Roxanne on 24 February 2018 - 08:57 AM in Fade

Maybe this should be a standard entry for readmes: "For EET, install this mod to the BGII:EE folder after the EET transformation but before running the final EET-end.exe."


Since nobody read readmes and because not folowing this critical requirements can lead to broken mods, better solution would be a check for EET_End.tp2 0 component ( or it's GUID but there is not support for that )

FORBID_COMPONENT "EET_END.TP2" "0" "You must install this mod before EET_END component."

 

 

ALIEN: Good point.

Problem is that people doing EET install must follow the procedure or they get bugged games (or use BWS), Because the mod can check if EET_end is not yet installed BUT in order to work it is also required to install EET_end after all dialogue mods, which you cannot check. You can help some but cannot remove the responsibility from the user.




#600975 BG2:EE version

Posted by Roxanne on 15 March 2018 - 03:36 AM in Fading Promises

I can offer my version from here https://github.com/P...ive/master.zip. Works fine on my EET.

 

I did this for my own training and experience but why not share it with you. It's a pure technical conversion of the mod for BG2EE and EET, nothing changed, just has some minor fixpack fixes included as well.

 

@jastey

just take this and check it out and maybe you can use it for an official update? There is a detailed change log of everything done.

I got a lot of help from Roxanne to get it to work and it did well in my game. I got so much support here, I think I can gibe some back this way.

Paula, your link somehow does not work, it is

 

https://github.com/P...hive/master.zip




#601483 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 03 April 2018 - 12:06 PM in Isra

Is the problem on my side or BWS? I'm not having any trouble manually extracting it.

I did not use BWS but downloaded directly from the mod page and tried to open it with double click.I get the message that it is not a valid archive. I can open it with the 7-zip console. So it is not a BWS issue.

Of course, the EET reference in the title is also irrelevant, this is not related to EET in any way.




#601488 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 03 April 2018 - 01:42 PM in Isra

How odd. I suppose I can upload it as a zip instead if the rar is acting up. Let me know if it's working properly now. :)

The zip works fine now, at least for manual download and extraction.




#596349 The download link to aTweaks v4.50 is unavailable

Posted by Roxanne on 06 August 2017 - 03:38 AM in aTweaks

http://www.shsforums...rm-independent/ works, downloads v4.51




#596098 Sirene NPC for BG:EE and BG:SoD discussion

Posted by Roxanne on 28 July 2017 - 12:12 PM in Sirene (EE)

Concerning Sirene in EET

Looking at continuous SireneNPC again, it may be a valid idea to make the choice of additional classes in BG1 available only for non-EET games. This can be done by the mod itself or (interim) in BWS.

I assume that the options were introduced in the original BG1 mod without (at that time) considering that they would carry over to the BG2 part with EET. Those choices are not available for the BG2 mod and may not be compatible with the later mod contents.




#601636 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 11 April 2018 - 02:52 AM in Isra

I found this error in the tp2-file while trying to install the crossmod:

 

 

BEGIN @48 /* Install Valerie/Isra crossmod banter? */
  REQUIRE_COMPONENT ~setup-isra.tp2~ ~0~ @49 /* You do not appear to have Isra installed */
  REQUIRE_COMPONENT ~valerie.tp2~ ~0~ @50 /* You do not appear to have Valerie installed */
 
COMPILE EVALUATE_BUFFER ~isra/dialogue/valerie_crossmod.d~ // must be >>>COMPILE EVALUATE_BUFFER ~isra/crossmod/valerie_crossmod.d~

BEGIN @51 /* Install Gavin/Isra crossmod banter? */
  REQUIRE_COMPONENT ~setup-isra.tp2~ ~0~ @49 /* You do not appear to have Isra installed */
  REQUIRE_COMPONENT ~gavin.tp2~ ~0~ @52 /* You do not appear to have Gavin installed */
 
COMPILE EVALUATE_BUFFER ~isra/dialogue/gavin_crossmod.d~ // must be >>>COMPILE EVALUATE_BUFFER ~isra/crossmod/gavin_crossmod.d~
EXTEND_BOTTOM ~b!gavin.bcs~ ~isra/scripts/gavin.baf~

 

 

OR moving the two files into dialogue folder.

 

PS - the same is for the gavin.baf in crossmod folder vs tp2 path




#601538 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 06 April 2018 - 01:58 AM in Isra

So the decision was to not being abl to unpack newly packed mods in rar because otherwise old (and probably abandoned) mods might not be automaticly unpackable? Alternative approach would be to support the new mod versions and let the players extract the older ones by hand. Sounds more reasonable to me.

*Decision* is not always the option when it comes to BWS nowadays. Without someone who even knows how to make the necessary changes, we are talking hypothetical choices here.

PS - I would be the first to agree that abandoned mods for outdated games should not be an argument...but we can only consider the options we have control of. Unless you know how to do it?




#601495 Version 2.2 seems to be corrupt (EET)

Posted by Roxanne on 04 April 2018 - 02:29 AM in Isra

That's because WinRAR 5.21 can open new RAR5 format while 7zip 9.22 (which BWS use) cannot. No, we can't update 7zip because few old mod archives can't be opened via new 7zip due to unsolvable internal 7zip bug. And we can't repack those mods and publish them. Not forcing players to install additional software is much better imho.

Thank you for clarifying.




#600539 Fade v5.1 - experimental

Posted by Roxanne on 24 February 2018 - 12:27 AM in Fade

No need. I checked the file in NI and it was empty. I had to uninstall EET_end to revert the file.

 

Fade 5.1 installed without a problem.

 

Is EET_end supposed to do that?

 

 

Ah - actually, yes. EET unifies the joined dialogues across the whole Trilogy, so all content from RASAA25J.dlg is transferred to RASAADJ.dlg.

That is why EET mods usually have to be installed before running EET_end.exe. It didn't occur to me that you are trying to mod a "finished" EET install.

Maybe this should be a standard entry for readmes: "For EET, install this mod to the BGII:EE folder after the EET transformation but before running the final EET-end.exe."

EDIT: I didn't realize the other j.dlg files are empty afterwards, or it might have occurred to me what caused your problem.

This is a general issue like jastey pointed out that affects all mods in EET containing dialogues that go beyond pure BG2 part (ToB, SoD or BG1). Those need to go after EET main but they need EET_end afterwards. Installing such mods after EET_end  you will try to append to files that are by then empty. Mods that only have BG2 contents work even after EET_end.

PS - another point to consider is the sequence required for crossmod contents of NPC mods, however you should not get errors from this, you will just miss it in your install.




#599965 BIG WORLD MOD : BG2 : Ajantis Location ?

Posted by Roxanne on 01 February 2018 - 12:21 PM in Baldur's Gate Series

What Roxanne said is if you installed the Sir Ajantis BGII mod. If not, there will be a cameo appearance of Ajantis in the Windspear Hills, but you'll only realize it if you have Keldorn or Anomen in your party.

 

Huh i looked inside my BW installation and couldn't find this mod... And it's not even in the list of mods i can install. Is it by any chance called differently in the BW setup ?

It is *Ajantis NPC for BG2* in BWS and it does not appear in the EET selection and it is not on the EET compatibility list either.

 

You can find it on the BG2EE selection.

I recall that the author - jastey - was working on EET compatibility. Maybe she will post about the status of it.




#598381 Rjali

Posted by Roxanne on 19 November 2017 - 07:23 AM in IE Modding Discussion

@Roxanne: Thank you very much for your detailed and convincing explanation of the problem, which even I was able to understand fully now.

 

Oddly enough, this doesn't seem to happen in my games. A couple of times I have played multiple concurrent romances, especially one of the vanilla women (Viconia, Jaheira, Aerie, Neera) combined with an other romance mod at the same time. "Off the top of my head" I can recall a couple of combinated (BG2EE)-runs with one of the various vanilla girls and one of the third-party-mods like IsraBG2, SkieRedone, Branwen, Nalia, Ninde, Imoen, Saerileth, Fade... just to give you some examples. While especially IsraBG2 and Nalia are mentioned by BWS as problematic. Now why did the problem you explained didn't occur then?

 

Could it have something to do with EET, because I used BG2EE only? No probably not. So here is my guess: It must have been the Rjali-Mod, that repaired the problem you described. Well, if that should be the case, there would certainly be good reason for marking the "romance-patch" as "expert" in BWS. Now I understand. :new_thumbs:

 

Though it would still be nice, if BWS would not disallow you to force-install the romance patch (when you know, what you're doing). See my posting above.

 

Thank you very much for your help :) , Seewead

Your explanation is correct. Just, Rjali does not *repair* the problem, since those mods are designed after the convention of the original game, so there is nothing broken to be repaired. However, it tweaks those mods in the same way that tweaks anthilogy applies for vanilla NPCs.

So we have this

1. Tweaks with some ,mod NPCs has the conflicts handled by BWS

2. Tweaks with some ,mod NPCs PLUS Rjali works since that mod makes additional changes.

 

The problem with BWS is, that it can handle situation 1. There is not a way to handle case 2, i.e. remove the conflict if the additional mod is installed.

What BWS does in that case is to raise the warning anyhow but you can ignore it and install the things nonetheless.

 

Finally, even with this problem put aside, there still is the issue with Rijali overwriting other mod's files that is problematic. There is no reason why you should not install the mod with the knowledge you have. Just add it on top of your install even when using BWS for the rest.




#598366 Rjali

Posted by Roxanne on 18 November 2017 - 12:06 PM in IE Modding Discussion

Sure, hope I could help. :new_thumbs:

 

 

As an afterthought, I could give a different view on another topic as well, if you are interested:

 

1.

Roxanne wrote: " 'It is highly recommended that you install the Tweak Anthology Romance Cheats with options multiple romance allowed and nothing kills romance before installing this mod.' This mod however is not compatible with the other mods requested.".

 

Well, I bow to your wellfounded expertise, Roxanne. But I have to admit, that I myself never experienced any problems in that line. On the contrary, it always worked flawlessly for me. As far as I know, the "romance-cheat"-patch, that is included in the Tweaks Anthology, is unchanged for years, maybe even more than a decade, is it not? Though I have never heard of it causing any problems; in all these times I've never seen a bug-report in this regard. And for me personally it never posed any kind of problems, though I used it with nearly all the romance mods you can get in the web. Well, with Sirene as an exception, for example. Maybe Sirene is the cause of the problem?

 

2.

And if I might add this: Since a very short time (don't know the date exactly, must have been in summer this year), the "romance-cheat"-patch is not available via BWS anymore. Or let me be more precise here:

 

a.

First the "romance-cheat"-patch is marked "expert" nowadays.

 

b.
But that didn't seem to be a major problem for me, because I can always "force" BWS to install anyway, can't I? Unfortunately, this is what I found out: Even if you install the "romance-Cheat"-patch ONLY (without any other romance mods or even without any mod whatsovever), you will always get a fatal error from BWS. What a pity. :crying:

 

 

Thanks for your time :cheers: Seewead

The feature had been updated with the release of the Tweaks Anthology (i.e. technically it is not the same for all those years). The authors provide you several times in the readme with the respective warning. Countless reports exist on the issue. You are indeed lucky of not having experienced it.

 

The case is this;

- The tweak removes all script/dialogue blocks from vanilla NPC romances that kill a romance

- when for other reasons RomanceActive=3 is found, it is reset to either 1 or 2 based on the lovetalk vatiable of the NPC

- there are a number of mod NPCs that are not covered by the tweak

- if you commit to such a mod NPC romance and that RomanceActive is set to 2, the mod NPC script sets vanilla NPC romance to 3

- at that moment tweak script is triggered and sets it back to 1 or 2 causing mod script to set to 3, and so forth...

- result is that both NPCs involved *stutter* with their scripts playing ping-pong until you either kick one of them out or you manually remove the script blocks from your game.

- BWS has listed a number of mod NPCs affected by this, although the list is probably not complete. (It is not just Isra but many more.)

 

This is an event that you will only see if you have a vanilla NPC romance running and a mod NPC with such a script in the party and you have the mod romance win. So it may or may not appear in your game, depending on your party composition and sequence of events.

 

I have discussed this with the maintainers of the tweaks anthology already - the answer was that their advice in the mod's readme is considered to be sufficient by them.




#598363 Rjali

Posted by Roxanne on 18 November 2017 - 07:26 AM in IE Modding Discussion

Hello -Sogdiane-, Roxanne is right: The Rjali-Mod is definitely incompatible with EET. I can confirm that. Use BG2EE only.

 

Roxanne wrote: "The mod creates (requires massive incompatibilities) that lead to stuttering and make the game unusable.". Well, I can give you a different view on this. At least I can tell you, that I played that mod myself a couple of times and enjoyed it very much. Its version number is 8.5 currently (last time I used it anyway) and it is perfectly stable. I never had any game breaking bug with the Rjali-Mod. In fact, the mod is nearly bug-free and works like a charm. And the Rjali-Mod is (naturally) compatible with all the other (many) romance mods, that are incorporated by the Rjali-Mod. As far as there are some small problems with the other mods, these are fixed by the Rjali-Mod itself. Well, I cannot talk about Sirene and Dace, because I never tried them with the Rjali-Mod.

 

Roxanne wrote: "Based on your report and my own past experience, I feel like removing it from BWS unless somebody has better information.". That I have, better information that is: I successfully used BWS to install the Rjali-Mod twice in 2016 und 2017. Worked without problems. But my last installation was in June this year. And I have read that BWS is not what it was these days - maybe things are different now? Maybe BWS is broken in some way now?

 

Hope it helps, Seewead

 

P.S.: You can read more here: http://forums.blackw...c&showforum=161

 

 

Edit: corrected small spelling errors

Thank you for those details.




#596776 Improved Archer Kit

Posted by Roxanne on 25 August 2017 - 03:28 AM in Miscellaneous Released Mods

New version: Improved Archer Kit v2.3

Changes in v2.3:
  • Added French translation (Thanks Gwendolyne)
  • Fixed THAC0 bonus of bow 'The Defender +5'
  • Excluded shamans from unusability list of arrows
  • Added 'Monk' to unusability list of bows
  • Fixed incorrect record screen class description in EET


Short question - the EET list still indicates the mod as being beta status, this may no longer be applicable?



#598403 Rjali

Posted by Roxanne on 20 November 2017 - 07:39 AM in IE Modding Discussion

Would it be complicated to turn Rjali into an EET-compatible mod?

I ask it because getting rid of the stuttering bug affecting the Bioware-NPC in the case of conflicting romances 

would certainly be a boon.

This is certainly something to be discussed with the author. It seems to be an actively maintained mod, so the author needs to decide.

Spoiler




#599754 BIG WORLD MOD : BG2 : Ajantis Location ?

Posted by Roxanne on 23 January 2018 - 02:53 PM in Baldur's Gate Series

Hello everyone,

 

First of all i'm happy to say that playing the EET trilogy with big world has been so far a tremendous experience , i've never thought i would enjoy myself that much on a 15443735th walkthrough of BG :)

 

 

The question is the following : 

 

Where is Ajantis in BG 2 ? 

 

I saw Branwen in bridge district, Coran in Gate one etc. So i guess that most of BG1 npc can be found with this great mod in BG2, but where is my dear Ajantis (i even gave a couple of Tomes from my BG1 walkthrough to this gentleman) i'd REALLY like to have him again in my party :(

 

Can anyone tell me ? 

 

 

Regards, Malanir.

Ajantis' return is a quest in itself that is started with the knights you accidentally kill in the Windspear Hills.

You need to accept the quest to rescue Garren's child and find a golden globe far in the dungeon to advance.

Enough spoiler here.




#595457 Revamping party AI

Posted by Roxanne on 17 June 2017 - 10:59 PM in IE Help

They have scripts that don't start with True()

Even though it's in override slot? If it happens, there's either external interference or some blocker at the top of script. This is not how things normally work.

 

This is what takes control away from the player.

Also this is why I only use default AI script for party members, and none for pure spellcasters.

 

I don't really know why the designers like to stick everything in high script tiers: Override and Class. Race and General are almost always empty. Think about what dowgrading those scripts would accomplish: you could assign an empty script like the one above to override. What it does is guarantee that nothing will happen with the NPC and your own character so long as you are ordering them about. Or maybe the existing Override scripts could just be topped with the above.

I hope you're joking. If something was put into override slot, it was meant to have higher priority than other things.

Race and General are usually empty because there wasn't much scripting going on in vanilla games, especially BG1. If you look at SoD actors, they often have override slot dedicated to individual per-creature plot scripting, Class to the group per-faction general behavior, Race to general AI, and General to class-specific combat AI. Some even use Default.

 

the protagonist has got nothing in the Override slot.

He gets assigned one in SoD. Although it does nothing besides to open QA dialog window.

 

@GeN1e

This is looking at the scripts and hierachy from the AI point of view only. It ignores the fact that override is the individual script for unique NPCs (e.g.the joinables) who have dedicated contents, dialogues or specific interactions. And of course the protagonist has no override script because what the override does for NPCs is done by the human player for his avatar.

*Stupid* monsters without individual needs are happy to act according to class or race, just like if they act by instinct. A chicken only needs an override script if his name is Melicamp.

Technically, if you do not care for game contents or story progress or compatibility, then override and baldur.bcs are the files you use to tweak the game to your liking.




#599882 BIG WORLD MOD : BG2 : Ajantis Location ?

Posted by Roxanne on 29 January 2018 - 10:04 PM in Baldur's Gate Series

Thanks for all the answers, i see the community is very active and that you all thought of the version i thought have and think this through, im thankfull to that.

 

 

@Roxanne ,  i did the entire dungeon and i didnt find this golden glove you are speaking about... though there is a mage i did freeze to death and i didnt get his loot (not the previous final boss, but one before with his fellows ((trying not to spoil here)...  Is it on the final boss's loot ? (i didnt kill him yet).

Sorry, I made a typo, it is a globe, a golden ball, not a glove.

Spoiler




#599758 BIG WORLD MOD : BG2 : Ajantis Location ?

Posted by Roxanne on 24 January 2018 - 12:05 AM in Baldur's Gate Series

What Roxanne said is if you installed the Sir Ajantis BGII mod. If not, there will be a cameo appearance of Ajantis in the Windspear Hills, but you'll only realize it if you have Keldorn or Anomen in your party.

I was assuming the mod because of the other examples - (That) Coran or Branwen also are only spawning if the mods are installed.The Coran in the Gate area is not the original one in Tethir forest but  a joinable mod Coran.




#599969 BIG WORLD MOD : BG2 : Ajantis Location ?

Posted by Roxanne on 01 February 2018 - 01:53 PM in Baldur's Gate Series

is there anyplace where i could find this mod and try to install it myself at my own risk ?

https://kerzenburg.b...oadlatest&id=62