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#159828 Awake's Mods

Posted by Kabuki on 04 October 2004 - 10:15 PM in IE Modding Discussion

Aii... Chevar... that's one strong kit (at least for bg1).  

Btw. the most recent d20 Oriental adventures stuff is done by AEG (Alderac Entertainment Group) which retrofitted their Legends of the Five Rings stuff for d20.  I thought the conversion sucked... but then again I really liked their original system *shrug*.  Afaik that is the "default" current OA, but I may be wrong.  On a side note, does anyone remmeber if there was a Samurai kit in the 2ed Fighter's handbook?  I remember there being a Ninja kit in the thieves handbook?



#159322 Awake's Mods

Posted by Kabuki on 03 October 2004 - 03:22 AM in IE Modding Discussion

The katana tatsubo(sp) and his wakizashi were the standard
Though Some Samurai did wear Heavy Armor Mainly it was for Show they did have something called 'great armor" had a demon mask and all, it was rarely used for battle though.


Most samurai weapon schools of the Edo era taught alot more than simply swords and clubs/mace (testsubo).  Yari, Naginata, Yumi and various horse versions of most weapons were included in basic education.  The sword did have a special place due to its spiritual and religious significance.  And although most samurai probably were better with the sword than any other weapon, a samurai who only relied on his sword skills is useless in massed battle.

and then they had a Yari, kinda like a spear but had 2 small prongs out of the side
they had a special type of bow, and a few other weapons I can't quite remember, but most samurai had a daimyo so I really think Law is a major part but its your mod.


Yaris have any number of permutations, including a completely plain yari (1m 75 shaft 25cm point),  usede much in the same way as a bo staff, except with a pointy end...  As for the whole Law thing.  It does not work in the context of the game world.  If we were to be completely true to reality Samurai would not be in Amn.  End that statement.  The whole Daimyo thing is important, but without a complete mod for an NPC that element cannot be played, and thus is useless.  If we were to make it real... any samurai in Amn would be a ronin or an imperial envoy (in which case it's a non-pc kit).  In this case some liberty must be taken to allow for playability, interest and world.


So the armor thing I just don't buy, a majority of them wore ashigaru armor, which is a fairly light armor, but some DID wear the really heavy armors, so restricting heavy armors would be restricting the samurai unless items were specifically made for them like (Guan-Yu or Dan Wei's Great Armor of Awesomeness)


Even really heavy armour is not heavier than chain, and is a form of banded laquer armour.  Take a look at Tom Cruise's "the last samurai"  the armours there are laquered wood.  Not metal... at best the wrist guards have metal reinforcement.  All metal armours did not exist.  End statement (there wasn't enough metal to go around for something like that).

Overall calling the kit "Samurai" might be strong, but it's a good name, and it is clearly inspired by the Samurai philosophy, somewhat fantasized.  If we were to model it on reality... well, it would get really ugly... but then again there is no proficiency in "dirty fighting" in BG... :P  

I'd like to see someone explain Nobunaga's initial victory, and his slaughter in the monestaries in honorable terms... and the same goes for Toyotomi Hideyoshi's Korean ear collection.  And the quintesencial samurai Miyamoto Musashi fought with anything he could get his hands on... he only wrote his book in reference to swords, because that is what most people used.



#157015 Sorry to see you go

Posted by Kabuki on 27 September 2004 - 09:28 AM in The Bigg Tweaks

Have a good time at uni.

I'm sorry to see you go.

Thank you.

One a side note: I have a number of good ideas for a further refinement of the MtP mod... I just haven't written them out yet. So if anyone is interested in working on it, or you find that you have more time than expected feel free to contact me.



#156259 Bug Reports for V. 1.2

Posted by Kabuki on 25 September 2004 - 02:18 AM in Chloe

Yupp, using version 1.2 (I only downloaded it two days ago...).  Just to make sure I did a quick double check of the version and as the readme included the ver 1.2 updates in the version history... and the debug file also confirms the version as 1.2.

Hopefully once you are finished having a great time in Central Europe you'll have the time to update it :P  Btw.  If you really, really want a new translation for the 1.3 version of Chloe... I'm sure I could do a Norwegian version for you...   :rolleyes: Not that I can see the real demand for it...



#155976 Bug Reports for V. 1.2

Posted by Kabuki on 24 September 2004 - 07:27 AM in Chloe

Dialog "bug" :P

In the first dialogue outside of the dungeon - Her "You seem different from the rest of the people etc..."  If you answer Child of Bhaal - then yes, she goes: "That does expalain it, how does it feel?"  One of the alternatives is: "Like, I missed all those father-son moments..."  And... ho, humm... I'm female.  So it should read father-daughter.  

I have my suspicion that this would have been fixed if it could have been... Still figured it should be mentioned.



#155770 Request for more detailed readmes...

Posted by Kabuki on 23 September 2004 - 06:17 PM in Mod Resurrections

I have been tempted to install the various mods here for a while, but until I am more aware of the implications of each mod I am quite hesitant to do so.

A sticky thread with a FAQ/readme for the available resurrected mods would be quite nice, especially for those of us who are new, and possibly a bit leery of installing something that might unbalance the game.

The best example of what I mean is the readme for munchmod... all it says is waht is affected by it, nothing about the degree... I.e. is it just that there are new items added to the characters in question or...?   Also when quests are changed it is good to have an idea of what has changed, although not the solution.  Especially when it's an important quest like the one for the Lanthorn...

In any case I've written too much so I'll just stop here and see if anyone is willing to pick up the ball...