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#277844 blue staff guy question

Posted by Waverley on 08 January 2007 - 04:47 PM in Secret of Bone Hill

Hi Pro5 -

That's perfect - I've done a quick check and he's there

One day I'll learn the difference between left click and right click.


Many thanks for your help and to all the Bonehill workers - this is my second game with Bonehill included and this time I don't think I've missed anything - but most impressive was that the entire process seemed entirely bug free. Well done to all.

Waverley



#277835 blue staff guy question

Posted by Waverley on 08 January 2007 - 03:29 PM in Secret of Bone Hill

Oops, that was me above.

Your (hopefully fixed) savegame attached.


Probably something I've done but that wouldn't load and crashed my machine.

When I try to download it goes into a temporary file and is opened by Notepad - not what I expected. So I used Notepad's SAVE, copied it to the correct folder and renamed it BALDUR.SAV. Ran BG - tried to open that game & net result was a dead computer.

I would expect a download to offer me the option of storing the file directly (like in most cases) and presume this is what caused the problem. Sorry, I am a game player rather than a PC expert, but what went wrong here, please?

Again, though, thanks for your eforts



#277828 blue staff guy question

Posted by Waverley on 08 January 2007 - 02:19 PM in Secret of Bone Hill

Second part of reply

This SAV was made a few minutes ago, after going back to the SAV I just sent you. Khalid is equipped with the staff, we have come out of the east door of the temple, and the east door of the courtyard - no Shaggy

Again - thanks for nterest in this.

Attached Files




#277823 blue staff guy question

Posted by Waverley on 08 January 2007 - 01:59 PM in Secret of Bone Hill

Can you also upload your savegame (SAVE/.../BALDUR.SAV) with this problem.


Assuming it as mine you wanted - here it is.

This is first of two replies due to size restriction on attachments.

This SAV file was made several days ago, just after I arrived back in the temple from Restenford.



PS in view of previous post tried it leaving the staff in the temple - no difference

Attached Files




#277745 blue staff guy question

Posted by Waverley on 07 January 2007 - 07:50 PM in Secret of Bone Hill

Thanks Sir Billybob, but no joy.

I have walked round the temple several times, exiting from the east door of the temple and the east door (and others - tried several times) - I have even CLUA'd in another staff - but still no sign of them.

I am assuming from the code fragment upthread that once there is a fix he will duly spawn when I return to the temple - so I'll move on for now.

Thanks for your interest in he problem

Waverley



#277525 blue staff guy question

Posted by Waverley on 06 January 2007 - 01:57 AM in Secret of Bone Hill

Hi

Just come across the same problem (wouldn't have known there was one if it hadn't been for the forum)

I'm using 1.02f

The woman outside the temple is missing (she's not NeJ - she appeared last time I played)

No sign of Shaggy at all - do have Blue Dragon Staff - tried it equipped with a mage and also in <charname's> backpack

Weidu log and AR9300.bcs attached

Am using Sword Coast Strategems

Question - if I now go off and do something else (almost time for the bandit camp) and a patch is produced - is it likely (I am not asking for a guarantee ) that Shaggy would spawn next time I visit the temple after the patch has been installed?

Attached Files




#275260 Mazzy's Windspear quest - problems

Posted by Waverley on 20 December 2006 - 01:45 PM in Return to Trademeet

Hi Al17 -

Just a quick thanks for firstly answering my spoiler requests so quickly and second for all the work you have done on this mod - its always nice to get something slightly different and this has given me many enjoyable hours over the last few weeks.


This mod is especially good due to the almost complete absence of bugs - I had a small list prepared of very minor ones for you (only because I know you want to fix them :D ) but it looks like version 1.5 has cured them all anyway.


Thanks again

David



#272946 Mazzy's Windspear quest - problems

Posted by Waverley on 05 December 2006 - 05:15 AM in Return to Trademeet

Game is being played on version 141. other 5 major quests have all been achieved with no problems, but the one in the Windspear dungeon is causing some difficulty. In fact, right now I am stuck with no clue as to what to do next.

I have cleaned out the main Windspear dungeon, apart from two locked areeas. I have explored the 5 areas marked "king strohm's tomb" (the ones mostly full of white ghosts) and progressed from the last one (MD0500) to MD0600. This room has a locked door in the floor, just visible behind a pillar while the area map shows there should be a door to the West. If this is a secret door its a very well kept one as none of my party can detect it :)

I have re-visited all the available areas in this dungeon (several times) and cannot find either a key or a clue as to what to do next - assistance would be much appreciated.



Less important - the journal I found claimed that white ghosts are only hurt by elemental damage. This I assume to be air, fire or earth elementals. Sure enough, the ones in room MD0200 were quickly killed by (I think) conjoured fire elementals, but those in roome MD0100 and MD0300 were not hurt by any of the three types of conjoured elementals. In the end I had to resort to CTRL Y and I am hoping this hasn't messed anything up.

From the readme it seems quite a bit of work was done in these areas for the latest release - have a couple of errors slipped through, or am I just making a series of mistakes? Thanks in anticipation of an answer



#271849 Regenerating ghast

Posted by Waverley on 28 November 2006 - 03:28 AM in Return to Trademeet

Hi there

Hate to do this, and I'm probably missing something very obvious, but after four hours (real time) and lots of cheating I can't kill the first regenerating ghast I've met (in the windspear dungeon).

Apart from hitting it with as much firepower as I possess (for 10 minutes plus (real time) and every variant of fre, acid, lightning etc I possess I have also tried attacking with conjoured creatures such as Mordenkian's sword and Nishru. None of Death Spell, Sunray, Flesh to Stone, Cloudkill, Disntegrate, Abu Dhazim's Horrid Wilting, Finger of Death have any effect. Can't find a merchant with a weapon that looks any better than what I've got. Even Ctrl Y has doesn't work!

Most of these knock the thing down & give a message about it not being fully detroyed - 5 seconds later its up fighting again.

Suggestions gratefully received - as I said, I'm sure its something obvious I missed.

TIA



#271005 crashing

Posted by Waverley on 22 November 2006 - 09:23 PM in Return to Trademeet

This is a follow up to my previous post after a rather frustrating evening.


Once I had checked out that my basic install worked (above) I finished off the job - this involved un-installing the music, and installing the RTT item pack and a few G3 tweaks. After a couple of real-time hours exploring Trademeet I set off for the dwarf's mountain and the game crashed.

A check of the oveeride folder showed that the file md0100.tis had disappeared (it was there when I made my previous post)

So - start again:

Load up RTT including music - md0100.tis present

As a test - un-install music - md0100.tis gone (and most or all other tis files as well).

It would appear to my untutored mind that the install problem occurs when the music is either not installed at all or removed - I will have to leave it to those more skilled than I to work out why, but hope my info helps.

Now have an install with music & will have to put up with it.

Also - if the music install is skipped you do not get lots of "unpacking xxxx.tiz" messages - they were missing from my first install yesterday but appeared today after music installed.

Second - right at the at end of installation (after "unpacking...") there was a message approx "cannot find DialogF.tlk" - is this going to break the game for me later?



#270980 crashing

Posted by Waverley on 22 November 2006 - 04:24 PM in Return to Trademeet

Hi folk

I've just had the same problems trying to install RTT - but was successful in the end.

Yesterday the installation failed with the failure to unpack TIZ files reported above and a crash as soon as I tried to leave Trademeet.

Today was successful (so far at least - I have been able to visit a number of different areas and get back to Trademeet without crashing so I am assuming for the moment it's ok). I did not need to follow the procedures above Including copying/renaming over 100 files)

Major difference between installs is today I installed the music, whereas yesterday I skipped it. I can't remember the exact sequence yesterday but today I know I ran SoA into Irenicus' dungeon BEFORE unpacking the RTT files - yesterday might have been a different sequence. Alos downloaded and unpacked the "bat" file above - didn't know where to put it so don't think it had any effect

Don't know if any of these points are relevant to the crashes but may give someone a bit of help in avoiding problems.



#247952 another Kivan dialogue problem

Posted by Waverley on 20 April 2006 - 06:32 AM in BGT Archive

I don't think this dialogue is in any way important - Kivan just announces he wants a quick prayer for success in killing Tazok.

I would advise to set the KFEBC global to 2 right before entering the Bandit Camp map.



Thanks - I'll be on that map in about 15 minutes, all being well



#247873 another Kivan dialogue problem

Posted by Waverley on 19 April 2006 - 01:55 PM in BGT Archive

Once again a bug in Kivan's dialogue ...
When the party enters the bandit camp area without any guide from the bandits at Peldvale or Larswood Kivan initiates dialogue, which is in fact the forcetalk options.



Just to clarify this and Thauron's solution in the next post involving Shadowkeeper (I'm not personally confident of my ability to patch game files without my typos making a dodgy situation worse) , as I expect to be in the same situation fairly soon -

Is this just an unwanted piece of dialogue, or does it have undesirable side-effects

Should I use Shadowkeeper before entering the bandit camp area, after I get there or won't it matter providing I do it before Kivan speaks?



#247520 Hm... I need an advise...

Posted by Waverley on 16 April 2006 - 03:23 AM in BGT Archive

Hi - I've also just come across this one - the bug involving Alvanhendar, storekeep in the Gullykin village.

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.80 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.40 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~SETUP-BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #21 // Xan's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #27 // Coran's Romance Speed -> Coran's Romance Speed (15 minutes)
~SETUP-BG1NPC.TP2~ #0 #31 // Dynaheir's Romance Speed -> Dynaheir's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #35 // Xan's Romance Speed -> Xan's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #39 // Shar-Teel's Romance Speed -> Shar-Teel's Relationship Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #43 // Branwen's Romance Speed -> Branwen's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #47 // Ajantis' Romance Speed -> Ajantis' Romance Speed: 15 minutes
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #6 // Happy patch: NPCs cannot choose to leave the party
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~SETUP-BGTTWEAK.TP2~ #0 #16 // Remove item shattering
~SETUP-BGTTWEAK.TP2~ #0 #17 // Hooded unarmoured mages and thieves (WARNING: Patches BGMain.exe)
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.2
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.01 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once!
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-SLIMEQUEST_JASTEY.TP2~ #0 #0 // Installation of jastey's mini-quest mod "fun with slime"
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0 // Mulgore and Xavia NPCs for BGT-WeiDU
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~SETUP-BG1NPC-QUICKPATCH.TP2~ #0 #0 // Install BG1NPC-QuickPatch




As you may see, the setup includes Indira.

If you visit Alvanhendar before Indira joins the party , his dialogue ("Eh - who's this then? - more intrepid fools etc") does not provide a response - merely the message "NO VALID REPLIES OR LINKS".

If Indira is in the party, the first time you speak to him, events happen in this incorrect sequence
Alvanhendar "Eh - who's this then? - more intrepid fools etc"
Indira "Hello again, goodman Alvanhendar"
Storekeep screen appears as temple of Yondalla
After above is closed
Alvanhendar "Indira, you look different ..."
Alvanhendar "Are you in need of blessings or healing?"
This gives 2 choices, neither of which leads back to the storekeep screen.


If Indira is in the party, subsequent visits to Alvanhendar are normal.

This is also the case after Indira has been removed from the party.

I don't know if he should or not, but Alvanhendar's store appears as a temple, allowing identification, cures etc. I'm fairly certain this bit is bugged too, as the items he has for sale are identical to those at the temple at Nashkel, including the flail "Justice" and all the items I sold while in Nashkel.

I've tried to get as much detail as I can but don't think this is a game breaker unless Alvanhendar has some really useful goodies for sale



#247433 Kivan dialogue looping

Posted by Waverley on 15 April 2006 - 05:37 AM in BGT Archive

Hi Thauron

Your patch downloaded and tested - looks like its working fine :Bow: he's now talking sense.

Many thanks for your efforts - its great having the mods but even better that people such as yourself are prepared to put in the effort (despite misleading diagnostic info) to make them as reliable as possible.

This is an encouragemnt to continue to report problems - both for my own benefit and for the many other forum members.

Thanks again



#247341 Kivan dialogue looping

Posted by Waverley on 14 April 2006 - 07:12 AM in BGT Archive

Hi

No trace of "FindBandits"

I'm probably barking up the wrong tree (again) but is this (Thauron's post)

GlobalLT("Chapter","GLOBAL",5)

a check for being in chapter 5?

Because at the time of the error, I hadn't yet done Nashkel Mines..

Regards



#247203 Kivan dialogue looping

Posted by Waverley on 13 April 2006 - 06:30 AM in BGT Archive

Here's all what I think are Kivan related values - hope I get them the right way round, this time


No KiDrunk, KiBhaal, KiDance

KI5Backuptimer 990236
Kivan 5582699
KivanAlive 1
KivanBass 2
KivanDrizzt 1
KivanKeldath 1
Kivannexlit 1
x#Kivanbardol1 1
x#kivanberrun1 1
x#kivangallor3 1
x#kivanminsc2 1

Can't see any more

Files attached as well - hope it works

Regards and very sincere thanks for your efforts

Attached Files




#246955 Kivan dialogue looping

Posted by Waverley on 11 April 2006 - 10:52 AM in BGT Archive

Hi Thauron - You're right - its not easy debugging other people's software - but its far more difficult when a half-witted idiot (me) can't copy 2 digits from Shadowkeeper into a post.

KIPC8 is 2
KIPCTIMERSTARTED is 1


KIFRIENDLYTALKTIME = 1307346
KIFRIENDTALKTIME = 1362396
KI4BACKUPTIMER = 1332566

Party is CHARNAME (male Priest/Mage)
KIVAN
MINSC
DYNAHEIR
SKEEZER LUMKIN
KAGAIN

The saved game I am taking this info is a few hours (more than 8) game time before the bug appears - I've just re-created the bug and saved within the loop - there is no change to content of above figures.

Thank you so much for the effort you are putting on this - I can only apologise again for being so clumsy in my previous post, as it must have wasted a lot of your time. Is there a "cutting my own throat" smiley?



#246927 Kivan dialogue looping

Posted by Waverley on 11 April 2006 - 07:04 AM in BGT Archive

Sorry - typo on my behalf - it is indeed KIFRIENDTALK - doesn't seem to be my day as I really don't want to make extra work for you guys - you do so much for us already

Readme says its version 11.1 - was downloaded about 10 days ago - can't be certain where from but I am pretty sure I got it from the link from Sir Billybob pinned at the top of this forum.



#246917 Kivan dialogue looping

Posted by Waverley on 11 April 2006 - 06:03 AM in BGT Archive

Hi - thanks for coming back, and for the other thread - should have dug deeper into the forum - sorry all.

I'm on the coast - a couple of maps north of the Gnoll castle where I have just talked to Safana - think I've killed some wolves and am on East side of map. The bug appears after travelling anywhere (16 hour journey or more), if attacked by bandits on a long journey, or if I sleep twice. I suspect it is time, not location, related.

Last quests completed were Gnoll Castle and rescue Dynaheir, return Brage to Nashkel and cave with archaelologist (Nib somebody and diggers)


I'm afraid I can't remember last talk with Kivan (found the problem a few days ago now)


Global "KIVANFRIENDTALK" is 11
KIPC8 is 1
KIPCTIMERSTARTED is 2

X#KIVANSEAGLOBAL is not set - haven't come across the seasnake quest yet


These values are the same before hitting the loop and while in it.

Looks like I'll have to leave him here for the moment and maybe pick him up later.

Thanks again for intereset and possible help.



#246889 Kivan dialogue looping

Posted by Waverley on 11 April 2006 - 03:25 AM in BGT Archive

Remove the Player-Initiated dialogs from your install, and see if the problem persists. I highly suspect this component as the root of your evil. After all, the dialog you mention comes from it. ;)



Thanks, Horred - just had a chance to try this. No joy, though - now Kivan just stops moving after what looks like one second - I suspect he wants to speak but the text is no longer there.

Correct me if I'm wrong, but the Player-Initiated dialogues are the ones I request through my own player, if I wish to question my party members, are they not? So Kivan should only be responding with answers from this component, and not, as he is doing, using information from this component to start his own conversation?

I've got a very nasty feeling I have an install order/compatibility problem which has messed up my dialogue files - any thoughts on this?. At least its still fairly early in the game if I have to start again



#246629 Kivan dialogue looping

Posted by Waverley on 09 April 2006 - 06:27 AM in BGT Archive

Hi all

This may be the wrong forum for this one - if so - apologies.

Am playing BG1 with BGT-Weidu and all the mods I could find which are BG1 specific and have been very happy so far as there have been no insoluble problems till now (and I'm on game day 53 already).

// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core
~SETUP-DSOTSC.TP2~ #0 #0 // DSotSC for BGT-Weidu v1.80 Mod
~SETUP-DSOTSC.TP2~ #0 #1 // Area .tis files. (Required)
~SETUP-NTOTSC.TP2~ #0 #0 // NTotSC for BGT-Weidu v1.40 Mod
~SETUP-NTOTSC.TP2~ #0 #1 // Now for the decompression of area .tis files.
~SETUP-BG1NPC.TP2~ #0 #0 // The BG1 NPC Project for BGT: Core Install
~SETUP-BG1NPC.TP2~ #0 #1 // The BG1 NPC Project for BGT-Weidu: Phase I (Banters)
~SETUP-BG1NPC.TP2~ #0 #2 // The BG1 NPC Project for BGT-Weidu: Phase II (Quests and Interjections)
~SETUP-BG1NPC.TP2~ #0 #3 // Jason Compton's Accelerated Banter Script.
~SETUP-BG1NPC.TP2~ #0 #6 // Give Edwin his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #7 // Give Imoen her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #8 // Give Jaheira her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #9 // Give Minsc his BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #10 // Give Viconia her BG2 portrait.
~SETUP-BG1NPC.TP2~ #0 #14 // Non-joinable character portraits
~SETUP-BG1NPC.TP2~ #0 #15 // Coran's Romance Core (Rated: R)
~SETUP-BG1NPC.TP2~ #0 #16 // Placeholder 1: New Quests
~SETUP-BG1NPC.TP2~ #0 #17 // Dynaheir's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #18 // Shar-Teel Relationship Core (Rated R)
~SETUP-BG1NPC.TP2~ #0 #19 // Branwen's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #21 // Xan's Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #22 // Ajantis Romance Core (Rated PG13)
~SETUP-BG1NPC.TP2~ #0 #23 // Female Romance Challenges
~SETUP-BG1NPC.TP2~ #0 #27 // Coran's Romance Speed -> Coran's Romance Speed (15 minutes)
~SETUP-BG1NPC.TP2~ #0 #31 // Dynaheir's Romance Speed -> Dynaheir's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #35 // Xan's Romance Speed -> Xan's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #39 // Shar-Teel's Romance Speed -> Shar-Teel's Relationship Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #43 // Branwen's Romance Speed -> Branwen's Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #47 // Ajantis' Romance Speed -> Ajantis' Romance Speed: 15 minutes
~SETUP-BG1NPC.TP2~ #0 #100 // Install Player-Initiated Dialogues
~SETUP-BGTTWEAK.TP2~ #0 #0 // Eldoth reminds of Skie's ransom
~SETUP-BGTTWEAK.TP2~ #0 #3 // Tougher Sarevok and Semaj
~SETUP-BGTTWEAK.TP2~ #0 #4 // Major locations explored upon visit
~SETUP-BGTTWEAK.TP2~ #0 #5 // Druid/Ranger-responsive bears in BG1
~SETUP-BGTTWEAK.TP2~ #0 #6 // Happy patch: NPCs cannot choose to leave the party
~SETUP-BGTTWEAK.TP2~ #0 #7 // Import more items into Shadows of Amn (WARNING: This can be considered a cheat)
~SETUP-BGTTWEAK.TP2~ #0 #9 // Random activated traps in the pirate cave -> Game-time randomisation
~SETUP-BGTTWEAK.TP2~ #0 #10 // Bags of the Sword Coast
~SETUP-BGTTWEAK.TP2~ #0 #13 // Arkion reacts to player's reputation
~SETUP-BGTTWEAK.TP2~ #0 #14 // Coran responds to the death of a wyvern
~SETUP-BGTTWEAK.TP2~ #0 #15 // More bandit scalps
~SETUP-BGTTWEAK.TP2~ #0 #16 // Remove item shattering
~SETUP-BGTTWEAK.TP2~ #0 #17 // Hooded unarmoured mages and thieves (WARNING: Patches BGMain.exe)
~SETUP-TGC1E.TP2~ #0 #0 // The Grey Clan Episode One: In Candlelight, BGT-WeiDU edition v1.2
~SETUP-BONEHILL.TP2~ #0 #0 // Bone Hill Mod v2.01 (Requires BGT-Weidu or Tutu)
~SETUP-BONEHILL.TP2~ #0 #1 // Install the new areas? This must be done at least once!
~SETUP-SIRINESCALL.TP2~ #0 #0 // The Lure of the Sirine's Call
~SETUP-SLIMEQUEST_JASTEY.TP2~ #0 #0 // Installation of jastey's mini-quest mod "fun with slime"
~SETUP-MULGOREXAVIANPC.TP2~ #0 #0 // Mulgore and Xavia NPCs for BGT-WeiDU
~MUR'NETH.TP2~ #0 #0 // The Mur'Neth NPC mod for Baldur's Gate Tutu or Baldur's Gate Trilogy-WeiDU
~MUR'NETH.TP2~ #0 #1 // Remove Rare selection sounds
~SETUP-INDINPC.TP2~ #0 #0 // Indira NPC for BGT-WeiDU
~BW_HERBS/SETUP-BW_HERBS.TP2~ #0 #0 // Herbs and Potions Add-in (BG1 / BG1Tutu / BGT) v1.0.1 by Baronius
~SETUP BP-BGT WORLDMAP.TP2~ #0 #0 // Revised worldmap for the Baldur's Gate - Big Picture compatibility mod including coloured Baldur's Gate map icons
~SETUP BP-BGT WORLDMAP.TP2~ #0 #2 // Use new worldmap for Throne of Bhaal as well

But now I have an irritating little bug - as the only solution I can see for myself is to remove Kivan from my party (I dont really want to do that yet) I am requesting assistance

I am now getting a dialogue from Kivan which starts "The same stoic expression is on Kivan's face. As usual, a curiosity arises within you to learn more of the hooded elf.". This is followed by 8 possible responses - and to most of these, Kivan may give more than one answer . No matter which response I use, the same dialogue is re-initiated almost at once. I've tried all the answers (sometimes after a few times through the loop, the number of potential answers reduces) but the dialogue won't go away. This has the effect of making Kivan unplayable.

I assume its a mod/install problem - any thoughts from out there would be received with thanks - especially if it bypasses the need to re-install and start again!




PS - not relevant to rest of post, not urgent, but nice to know - have I missed any BG1 stuff from my install list? - or any BG2 mods which also affect BG!?



#245633 Big picture vs BG1

Posted by Waverley on 31 March 2006 - 05:58 PM in Mega Mod Help

Sorry, double post



#245632 Big picture vs BG1

Posted by Waverley on 31 March 2006 - 05:57 PM in Mega Mod Help

Thanks, Horred, for such a quick response

Yes I've played BP in BG2 with quite a lot of the mods before and I will redo it with the latest offerings once I've finished BG1 again. You did indeed add a lot of stuff which made many of the earlier quests much more challenging - all good fun. But am quite happy to start with a new party then and install what I need at that time - it will no doubt be a big job (there's lots of options) and I am trying to postpone as much of that as necessary.

Impression I get from you is that if I install BP just for BG1 I will get different scripts for the enemies, but no extra game-play, quests etc?

Thanks again

David



#245620 Big picture vs BG1

Posted by Waverley on 31 March 2006 - 03:02 PM in Mega Mod Help

Hi folks

Sorry to ask what is probably a very obvious question - but I've looked at many posts in here and am not sure of the answer

I have the urge to play Baldur's Gate 1 again, this time with as many mods as possible and I'm currently downloading all the stuff described on the Infinity Engine modlist which is listed here in Spellhold as compatible. I don't expect to reach the end in less than about six months, so have no desire at this time to download or install anything which is purely BG2, and would not especially want to take my characters on to BG2 anyway - its purely for the benefit of BG1.

I'm expecting to install BGTrilogy as I think I need it to make some of the mods work, and I definitely want the BG2 interface.

But do I need, or will I benefit from Big Picture? Almost all comments on BP threads refer to BG2 (I'm sure I've missed something somewhere but clarification would be nice) so does it impact BG1?

And if I do install BP, should I be looking at other mods which I have always assumed to be BG2 only, or would that be a complete waste of time?

Thanks in anticipation - David