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#606938 Help with BiG World Project v18.1

Posted by tomkaz on 05 July 2019 - 05:15 PM in Mega Mod Help

Hi All:

 

I have a spoiler in #15 above.  I got messed up trying to explain what it is.  So hear is the explanation.

 

The spoiler is a copy of my modified individual.bat that I made for my current game.  Up until now, all my megamod games were mess up and crashed so I could I could not play a megamod game.  Then I tried what is in the Spoiler above, and the megamod game works fine.  I started with 220 files.  Most of the mods installed including Auroras Shoes and Boots, atweaks, and some others.  In a test version where I skipped lots and killed tough characters with CTRL-Y, I was able to finish Baldur's Gate and start Shadows of Amn. At the present time I have finished Nashkel Mines and lots of almost all the areas around Beregost.  Some very minor problems which got corrected by restarting the game.  A major area with Lighthouse (The Lure of the Sirine's Call) because I forgot to leave out component #2 from version 15.

 

There are lots of NPCs I have skipped as I am saving that for another day.  I give no guarantees, but nafter over 25 tries to make a megamod game this is the first success I have had. Perhaps the instructions meant to do this and I misread them.

 

Now for some problems not related to how individual.bat was edited, but missing components.

 

I use ITEM_REV, #12 [Items of Protection Can Be Worn with Magical Armor]?.  I still get limited to one magic item.  Maybe I should use CDTWEAKS,  ”Wear Multiple Protection Items” 2151 #2] No Restrictions.  If anyone know how to fix it so I can use multiple magical protection items at the same time. I would appreciate that information.

 

I skipped Big Picture because I read comments that said not to mix Big Picture and Stratagems.  If you have mixed these two, please tell me the secret to doing that.

 

Right now I am running the same megamod game on two computers.  I found I can swap a game from one computer to another by just moving the BGII - SoA file.  This way a can continue to play the game while I am trying out new new mods and components or fixing my mistakes.

 

I apologise for the way I mess the Spoiler by putting it on top above.  You can find all the mods and components I used in that Spoiler.

 

Hope this information helps someone,

 

Tom




#607433 Help with BiG World Project v18.1

Posted by tomkaz on 19 September 2019 - 06:18 PM in Mega Mod Help

Hi everyone:

 

Good to see Spellhold Studios back.

 

I finished Baldur's Gate in my megamod game.  Lots of harder enemies and challenges.  Two monsters could not be killed, bone golems  in Ulcaster.

 

But with luck I killed Sarevok.  Belt sends me to Athkatla.  The game freezes at that point and even after a long time, stays black.

 

Started a Shadows of Amn game from scratch and added Giggs (me), Imoen, Jaheira and Minsc from Baldur's Gate.  Lots of problems caused by a very difficult monsters and game game.  I search for original easy game sections to build up characters.  Found a few. Biggest problem is that Nalia dies when I enter The Copper Coronet.  I cannot pick up her body and it shortly disappears.  I am going to search the Grave Yard next.

 

Any suggestions for for where to fined super armor and supper weapons would be appreciated.  Got the best I found in Athkatla, but I still take a terrific beating and cannot finish the quest.  In some places, running away to get fewer enemies works.

 

Thanks for any suggestions as I would play this mod again if I found out how to play from Baldur's Gate to Shadow of Amn.

 

TOM




#607479 Help with BiG World Project v18.1

Posted by tomkaz on 28 September 2019 - 08:35 AM in Mega Mod Help

I have not gotten any replies so I think I need to begin all over again.  I am in Shadows of Amn and in the early easy parts, but all I do is get higher and higher levels and loose critical characters.  It appears someone or some group has changed many mods to make them much harder.  So I will try to find walkthroughs for these new versions.

 

If anyone knows where these walkthroughs are, I would appreciate the URLs.

 

Tom

 

Oops!!!  I just found version 18.2.  I will try that.  I see the problem with Shadows of Amn and Imoen disappearing so I will just play Baldur's Gate until that fix is posted.

 

Tom




#606647 Help with BiG World Project v18.1

Posted by tomkaz on 14 May 2019 - 11:14 AM in Mega Mod Help

Hi All:

 

Do to my age, I am having some memory problems.  So I would appreciate some forgiveness when I repeat something or make dumb mistakes.

 

With BWP v18.1, I have no luck with a megamod game.  So far I have tried over 40 megamods this year and had very little luck with the mega modgame.  You name it, I have tried it.  I few times, I have gotten Baldur's Gate work to where I kill Sarevok, but I always crash where Mae Var captures me or in  Irenicus' stronghold in Athkatla.  Right now, I am starting with the mods in Corrections and Improvements and in BG1 sections.  I will try a megamod game with them,  If a game works, I will add each section untill I eliminate any problems.

 

I am having trouble with using SPOILERS.  I find the spoiler BB Code.  Open the box and type in the message, then save the spoiler.  This is what I get.

 

Spoiler
     Damn, this time it worked!

 

Please tell me how to correct the mistake (s) I make when I go ti save the spoiler.

 

Another problem I have is fixing atweaks v4.53.  I found this on Beamdog.  ",,,copy and rename a WeiDU executable from another mod."  My problem is I do not know what "a WeiDU executable" is.  Spent a log time trying to find that one,  Found lots of pages about WeiDU but nothing about executable.  Any help will be greatly appreciated.

 

Another wish.  I need to check out me computers.  What I could use is a BWP megamod that worked on another computer.  I would need a list of mods used, a copy of individual.bat if it was modified and the selections use for the game.  If anyone can provide that information, I really would appreciate that.

 

Thanks to all who can help,

TOM




#606936 Help with BiG World Project v18.1

Posted by tomkaz on 05 July 2019 - 04:16 PM in Mega Mod Help

Spoiler




#606939 Help with BiG World Project v18.1

Posted by tomkaz on 05 July 2019 - 05:23 PM in Mega Mod Help

Hi semaj577, thanks for the comment.

 

I tried all ways to control the mods I did not want.  The REMs was the only way that worked for me.  I probably will go back and try that not using all the REMs again some time in the future.  But for now I will stick with the REMs.  I still am exploring that it could be something in my main computer that is my problem.

 

Tom




#606830 Help with BiG World Project v18.1

Posted by tomkaz on 10 June 2019 - 08:34 AM in Mega Mod Help

Hi Greenhorn:

 

Thanks for the information.  I used "Sirines Call_v14.zip" which is the recommended mod in BiG World Project v18.1.  Component #2 is Extended Lighthouse Area which was installed.  It is now removed for the next game.

 

I should have read the read_me for version 15. The "Sirines Call_v15.zip" in the readme.html file states "fixed crashing Lighthouse Area in BG:EE and EET for installed component "Extended Lighthouse Area" ".  I wonder if it was fixed for the BGT game?

 

Thanks again for your help,

 

Tom

 

OOPS!  I just checked the WeiDU.log in BiG World Project v18.1.  Leonardo used "Sirines Call_v15.zip" in that game.

 

Tom




#606660 Help with BiG World Project v18.1

Posted by tomkaz on 17 May 2019 - 04:29 PM in Mega Mod Help

Hi semaj577:

 

Thanks for the reply.  Your explanation is great.  It covers all of the details.  On of the best I have seen.  I had some minor surgery and need anther days rest.  I will read it now and then use the information to fix aTweaks v4.53.  BWPv18.1 uses WeiDU 244.  I already deleted v246 so I do not expect to have any trouble.

 

Thanks again,

TOM




#606804 Help with BiG World Project v18.1

Posted by tomkaz on 06 June 2019 - 11:59 AM in Mega Mod Help

Hi All:

 

I spent a lot of time creating a megamod game.  Started with BWP.PDF Section 1 and added Sections as each was played and tested.  I think I have a working game.

 

Found some bugs, but I was able to work around them.  They did not cause the game to crash.  The bugs were expected.

 

I have two similar computer setups.  One worked well but the other crashed when I played the same exact game.  Tried to reinstall my version, but could not.  Called Microsoft for help.  Found out my version of Windows 7 PRO 64 bit was an older version.  Microsoft emailed me the latest version (for free) which worked with my key.  Fixed many problems.  That service is good as long Windows 7 is supported.

 

A few problems that I cannot fix.  In The Bigg Tweak Pack v2.61, I cannot get the dropped spellbooks to work.  May be a bug.  I would appreciate it if someone would post instructions on how to use the spellbooks.  The other is that I would like to get Fishing for  Trouble to install.  I have several versions, but not install.  I would appreciate the name of the version (not the entire mod) that works and/or where to find it.

 

Finally, I believe I was editing "individual.bat" incorrectly.  For example:

 

findstr /I /M "ASCENSION.TP2~.*#.*#0./ " %ELOG%>nul

if not errorlevel 1 (
          call %EINST% astScriptPatcher "0"
)
 
If I wanted to delete astScriptPatcher, I would do the following:
 
GOTO SKIP0022
findstr /I /M "ASCENSION.TP2~.*#.*#0./ " %ELOG%>nul
if not errorlevel 1 (
          call %EINST% astScriptPatcher "0"
)

:SKIP0022

 

Now I tried the following:

 

findstr /I /M "ASCENSION.TP2~.*#.*#0./ " %ELOG%>nul

if not errorlevel 1 (
          REM call %EINST% astScriptPatcher "0"
)
 
This seems to work much better and without crashes.
 
Finally, the current megamod game game has about 215 mods.  The seem to be working OK together.  I have yet to get to BG2 which frequently was my crash point.  This game include some mods which I could not include with my older method of editing "individual.bat".
 
Tom
 
 
 



#606825 Help with BiG World Project v18.1

Posted by tomkaz on 09 June 2019 - 09:05 AM in Mega Mod Help

Hi semaj577:  Hi The Imp:

 

Interesting comments.  I never used Notepad++ so I down loaded Notepad++ v7.7.  I installed my copy of individual.bat to Notepad  and Notepad++ and compared the files.  Notepad++ has some very nice features, but I am not sure the final result is better.  Notepad++ has nice color and '>nul' and the end of the 'findstr' lines.  With a little more work, you can get color and text with Microsoft Word and WordPerfect. Also the spacing and functions with Notepad++ was nicer than with Notepad.  But my final assessment is to use the one you are more familiar with.  For me, today I would use Notepad because I am not familiar with the commands of Notepad++.  As I learn Notepad++, I may switch to using it.

 

The only lines in Notepad++ that had a comment at the end of a line was the >nul at the end of the 'findstr' line.  I did not know what to expect at the end ot the other lines.  Maybe there was another code to turn on.  As I said, I am new to Notepad++ (only 15 minutes) so I do not know what each key does and there are a lot of keys. I also was confused about the word wrap comments.  (Notice, I am confused about lots of things.) Here again, Notepad++ has a nice way to display the line continuation.  It changes the color of the first word of the continuation line.

 

So the color features are a nice addition.  But, coloring words takes extra code.  Does this code go away when the file is saved.  Do the same colors come back when you reopen the file?  I will leave that to the designers of Notepad++.

 

Leonardo does a great job with BWP.  He recommends using Notepad for editing files.  The only thing I would like to see is how to edit inside 'findstr' sections.  Frequently, the lines in the findstr sections have other instructions.  So now I only use a REM in from of the findste sections that are CALL statements or have CALL statements in them. This seams to work for me.

 

I have run about 25 games in the past few weeks.  Starting with the necessary mods and mods from BWP.pdf v8.1.2 in Section 1.  Then adding the mods I want from each section until it works or fails.  Sometimes when they fail, I try a other version of the same mod.  Well this time, using my method to edit individual.bat, I do have a working game of about 220 mods. I am still in BG1.

 

Thanks for the comments. I am sure they help a lot of us megamod players.

 

Tom




#606827 Help with BiG World Project v18.1

Posted by tomkaz on 09 June 2019 - 11:54 AM in Mega Mod Help

Hi The Imp:

 

Thanks for the comments.  My game is almost going well.  Last night an area named Lighthouse crashed.  Tried several times and from several ways, but it crashes about 10 seconds after you enter the area.  Locks up the computer.  Since it is a original Baldur's Gate area, either my disc is bad or some mod altered the game improperly.  Tried reinstalling Baldur's Gate, but does not fix the area.  Easy to skip.  It is not required for the game.

 

Tom 




#608025 BWPv18.2 released

Posted by tomkaz on 01 December 2019 - 02:25 PM in Mega Mod Help

Hi Arthas:

 

Your welcome.

 

I have a second game starting.  Where as the first game was based on BiG Picture, this one will be based on Stratagems.  It will take some time to see is it works.

 

Tom




#608007 BWPv18.2 released

Posted by tomkaz on 30 November 2019 - 03:01 PM in Mega Mod Help

Hi Arthas:

 

Here is the WeiDU.log of the game I am currently playing.

 

The game installs using a modified individual.bat.

 

During the installation, when selections need to be chosen, I choose Big Picture over Sword Coast Stratagems where ever possible.

 

I try to follow mods from BiG World Project WeiDU.Log.  Some mod versions in BiG world Project and not consistent between The BiG World Installation Instructions and BiG World Project WeiDU.Log.

 

My mod selections I chose are  based on the mods I have.  I skip many NPCs.

 

I prefer Courier New font.

 

Spoiler

 

I am about 50% through Baldur's Gate without any problems except game speed.   

 

Good Luck,

 

Tom




#608606 BWPv18.2 released

Posted by tomkaz on 21 February 2020 - 07:47 AM in Mega Mod Help

Hi jastey:

 

Thanks for the information. I had the letter, but not on me. I put it in a barrel with other letters I thought I did not need anymore.

 

Tom




#608780 BWPv18.2 released

Posted by tomkaz on 15 March 2020 - 09:36 AM in Mega Mod Help

Hi All:
 
The game where I used BP for the AI has totally crashed.  I went back to the game that uses SCS for the AI. Both games have similar problems.
 
1) Crash when you meet Yoshimo.  EvilMax has the solution.
 
2) Jaheira does not return after leaving with Meronia.
 
3) I cannot locate the cave near Arlax to get Drizzt's buddy (sorry I cannot remember his name).
 
4) I crash when I am going down the stairs after talking to Sassar in the Unseeing Eye.
 
Any help will be greatly appreciated,
 
Tom
 
5) I crash when I try to enter the castle in Eshpurta.



#607763 BWPv18.2 released

Posted by tomkaz on 10 November 2019 - 12:45 PM in Mega Mod Help

Hi All:

 

My very sincere apologies for messing up the second spoiler.  Although it was intended for the data to be "spaced" out from left to right, it ended up squashed from left to right.

 

The order from left to right of each line should be:

 

Mod ID            V# - my WeiDU.log             V# - BWP WeiDU.log            V# - BWP Installation Instructions

 

Again, my apologies,

 

Tom




#608719 BWPv18.2 released

Posted by tomkaz on 04 March 2020 - 05:19 PM in Mega Mod Help

Hi Evil Max:

 

Thanks for all your help.

 

I have several versions of the old game saved.  However I decided to try one last time.   I made a new version of individual.bat as it looked like there were some typos I did not catch in the previous one.  It is loading now and it should be ready by midnight.  I should be able to change the duegar Animation before I start the game in the AM.

 

I figured CTD means crash to desk.  I could not find the meaning of IA.

 

Thanks again,

 

Tom




#608646 BWPv18.2 released

Posted by tomkaz on 24 February 2020 - 12:31 PM in Mega Mod Help

Hi All:

 

I finally determined what was wrong with my megamod game.  Both computers are OK, but both games are faulty. Baldur's Gate plays OK with only minor problems.  Both moved over into BGII - SoA without any problems.  The fatal crash occurs when you move to the second floor and meet Yoshimo.  No matter what you do with Yoshimo the game crashes when Yoshimo joins or is not allowed to join.  The game freezes until you press a key and the screen goes black.  You get the message:

 

Baldur's Gate II - Shadows of Amn = Throne of Bhaal has

stopped working

 

A problem caused the program to stop working correctly.

Windows will close the program and notify you is a solution

is available.

 

If anyone has played through Baldur's Gate II - Shadows of Amn, I would appreciate you posting a list of the mods you used.  Any suggestions on how to fix this problem would also be appreciated.

 

Thanks for any help,

 

TOM




#607537 BWPv18.2 released

Posted by tomkaz on 08 October 2019 - 12:43 PM in Mega Mod Help

Hi All:

 

When I went to download Unfinished Business v27rc1, the file was not available.  In its place, was Unfinished Business v27.  This does not install with BiG World Installpack c18.2.1.  Is Unfinished Business v27rc1 still available.  If not, can I alter BiG World Installpack.bat to install Unfinished Business v27.

 

Tom




#607594 BWPv18.2 released

Posted by tomkaz on 19 October 2019 - 01:09 PM in Mega Mod Help

Hi Leonardo:

 

I have temporary stopped creating a new megamod game because I am waiting for Microsoft to call and fix my two computers. This gave me time to look through mods and other BWP stuff.

 

I found this:

 

:PREVIEW
SET EINST=".\%BWIPS%\preview.bat"             Translates to:    ".\BiG World Installpack\source\preview.bat"
SET EINSTI=".\%BWIPS%\preview.bat"            Translates to:    ".\BiG World Installpack\source\preview.bat"
 
It appears that %EINST% and %EINSTI% perform the same function.  Therefore I will ignore the fact they look different but probably perform the same function.
 
Tom
 
 
 
 



#607534 BWPv18.2 released

Posted by tomkaz on 07 October 2019 - 01:59 PM in Mega Mod Help

Hi All;

 

Some suggestions with getting the 'preview' ( [1] Display the preview? (strongly recommended) and a typo in 'individual.bat'.

 

Place a PAUSE statement before the line 'Call ".\%BWIPI%\close1.bat' in individual.bat and your preview will pause after Section 20.  Gives you time to examine the preview for errors. 

 

In Section 18 find the following:

 

%IFNS%btweak.exe (
                    Call %EINSTI% btweak_lite "0 1 2"
                    findstr /I /M "AoE_Restr" %CON%>nul
                    if not errorlevel 1 (
                                       Call %EINSTI% btweak_lite "3"
                    ) else (
                                       IFS%btweak_lite.exe %TXT% | findstr @418 | Call %C% >> %E%
                    )
                    Call %EINSTI% btweak_lite "4 5 6"
)
 
Note the line starting with IFS is missing a "%".  It should start with %IFS%.
 
TOM
 
 



#607609 BWPv18.2 released

Posted by tomkaz on 20 October 2019 - 05:23 PM in Mega Mod Help

Hi Leonardo:

 

I greatly appreciate your help.  I just found another typo in individual.bat in v18.2.3.  The 'wheels' line is only a marker to where the error is.  There is one "(" and two ")" in the section that installs Tactics #0.

 

Call %EINST% wheels "0"
 
findstr /I /M "REVISEDBATTLES.TP2~.*#.*#16./ BGT.TP2~.*#.*#0./" %ELOG%>nul
                    if errorlevel 1 (
                                        %IFNS%BP.exe Call %EINSTI% Tactics "0"
                    )
)
 
My main computer still needs repairs with updates.  I have spent hours with level 2 MS techs trying to install updates. Great fun!
 
TOM
 
 



#607669 BWPv18.2 released

Posted by tomkaz on 28 October 2019 - 12:46 PM in Mega Mod Help

Hi All:

 

I think I am getting dementia as I am having memory problems. But, this morning I did remember something I did with Widescreen Mod that allows you to get the perfect game picture.  If after you install your game and the screen picture is too large or too small, you can change the size.  For example.  I used Widescreen to make my game picture 1600x900 pixels.  I thought that made everything too small.  So I opened 'setup-widescreen.exe'.  There I could remove the 1600x900 pixel screen and reinstall a 1280x720 pixel screen.  Yes, it took about 30 minutes.  But nothing else can do that.  And you can do it as often as you want. It is simple to do and nothing in the game gets messed up.  So like The Imp, I also advise every one to use Widescreen.

 

Tom




#607689 BWPv18.2 released

Posted by tomkaz on 31 October 2019 - 11:45 AM in Mega Mod Help

Hi All:

 

Life is miserable.  Probably because I make a lot of mistakes with an very old brain.

 

Tried to install two games yesterday.  Only changed one mod in one and only changed one component in the other.  They were based on a megamod game that installed and worked.  Both failed. 

 

Looking for Unfinished Business for BGII v27rc1.   The author already erased it and replaced it with v27 which I have but does not work.  If these authors would keep the last 2 or 3 versions they posted around  so they could be used with other mods, it would make like wonderful. 

 

Some how my version of Wordperfect 12 got corrupted.  Coral hides files in your computer with your data.  Called Coral and they game me lots of garbage.  I was supposed to get a email in 30 minutes with a way to remove the secret files.  Well it has been three hours and no email.  If any one knows the way to strip a computer of all Wordperfect 12 files I would appreciate that.

 

Tom




#607762 BWPv18.2 released

Posted by tomkaz on 10 November 2019 - 08:55 AM in Mega Mod Help

Hi DivideBy0:

 

Your response was terrific.  I had B!Tweaks Full Mod many years ago, but due to computer crashes I lost a lot of files.  I still have some 5 1/2 floppies and 3.5 disks.  I had USB drives for both, but have trouble finding them.  If I do find B!Tweaks Full Mod, I will try to get the author to post them again.

 

Thanks again,

 

Tom