They could also have used some special value, like NAN, NIL or NULL or whatever.
Using wptfmcat instead of WTPCat in the above snippet worked for me. Cat's in Picture 1, I can save the game and play.
There have been 29 items by waebbl (Search limited from 05-June 23)
Posted by waebbl on 26 November 2015 - 11:13 PM in BGT Archive
They could also have used some special value, like NAN, NIL or NULL or whatever.
Using wptfmcat instead of WTPCat in the above snippet worked for me. Cat's in Picture 1, I can save the game and play.
Posted by waebbl on 26 November 2015 - 05:34 PM in BGT Archive
The Global set to 0 is the default, it is not set but is equal to does not exist, ie in your case it IS 0 already.
This behaviour I didn't know. It's not very common for many programming languages to have an undefined variable equal (integer) 0. It's not noted in the IESDP either.
I had this idea too and tried it using the save from before I last spoke to Gorion, but this doesn't work. But I didn't realize, that Candlekeep Chores starts, when you are already in ar0602. I check again with the other save file too.
I already reported to the WTP modmaker two days ago, didn't check back there yet, just came home from a short trip.
Posted by waebbl on 24 November 2015 - 06:05 PM in BGT Archive
I found this in ar0602.bcs:
IF Global("MeetOldenFriends","GLOBAL",100) Global("IHaveFamiliar","GLOBAL",0) PartyHasItem("FAMCAT") // Vertrauter THEN RESPONSE #100 ActionOverride("Picture 1",TakePartyItem("FAMCAT")) // Vertrauter SetGlobal("IHaveFamiliar","GLOBAL",2) Continue() END
SImiliar blocks are there for other familiars as well.
With WTPFamiliars installed, the familiars are called WTP* instead of FAM*, i.e. WTPCat for the cat familiar. And I don't have a variable IHaveFamiliar defined at all. I have no clue, where this gets set to 0, maybe when the original spell Find Familiar is cast, but the spell is modified by WTPFamiliars IIRC. I did all kind of searches with NI, but only found this variable set to 2 within ar0602.bcs. Looks like this could be the source, why the familiar doesn't appear in Picture 1.
Posted by waebbl on 24 November 2015 - 04:26 PM in BGT Archive
I found this interesting bit in the BGT documentation (related to transition stuck problem where the familiar blocked Imoen from opening PC's cage and start dialogue)
Familiar importation
If a familiar is out during the transition to Shadows of Amn, it will follow the player into Irenicus’ dungeon. However, if the familiar is in inventory, its importation occurs by script in AR0602.BCS. Since DropInventory() does not drop undroppable items (this is to preserve unique items of joinable NPCs, such as Minsc’s Boo), and the start of Shadows of Amn calls upon DestroyAllEquipment(), which removes all items regardless of their parameters, there is a gap where checks for a familiar in inventory can take place. Familiar checks check for familiar type, but also required the MeetOldenFriends global variable to be set to 100, exclusive to the importation process. This prevents characters directly imported into Shadows of Amn from erroneously keeping their familiar. The familiar, if found, is placed in Picture 1 of AR0602.ARE.
I never used familiars so I am not sure about the last point of finding the familiar again. The red 100 is misprinted as 10 in the BGT documentation, it is 100 in ar0602,bcs
In my savegame, the familiar is actually not in Picture 1. I made two saves before the transition, one with cat in my backpack, and another with it outside. The relevant variables of WTPFamiliar, as far as I have found them, (WTP* and #G*) are actually identical in both saves, and also with the autosave happening after newscene.bcs. The MeetOldenFriends variable is set to 100. The familiar might not be found by BGT, because WTPFamiliar uses different names for them, all starting with wtp.
Posted by waebbl on 22 November 2015 - 11:13 AM in BGT Archive
1. There is no way to remove globals - they are in all the saves as well - and nobody will be able to tell which ones are no longer needed except for the one who initially set them (and I would doubt even that).Wouldn't it be nice, to have no longer needed GLOBALs deleted during the transition? My first save after the start of BG2 has way more than 1000 global variables in it... I guess, this slows loading, and processing and even gameplay down in some way. Or does it not affect the gameplay at all?
If there's a way that is... I checked the IESDP and didn't find a function to perform such an action. Well there would alway be a way of hex pattern matching and replacing using WeiDU or even sed, if WeiDU can't handle such (but IIRC it can do pattern matching)
2. One of the features e.g. of Sandrah to be a continuous character is that she uses a number of Globals throughout the game - her reaction to some event in ToB will depend on whether she has encountered some person in a BG1 quest before (one of very many examples just from this mod).
3. There is no evidence I have ever heard of that the amount of Globals slows the game. On older PCs something like searching the inventory including bags of holding etc in search for items caused some slowdown. If you set a Global to tell the engine that you possess an item then this lag goes away - some kind of evidence for my argument,
4. What is done is the journal clean-up. Setting globals to 0 will not remove them, they stay at value 0 in the game.
5. The longer the game and the more data is stored affects the loading of the game but once the necessary stuff is restored the game runs as normal - I have been through the game with a maximum of mods on the way and then went through all of my RtF sequel as well - no slowdown in game, loading the game initially is longer, loading and saving on area transition takes slightly longer but no performanceissues while playing - at least not with my equipment (I also used a not too powerful notebook at times).
There would be an easy way of telling whether a variable is needed any longer. Just set them to an unused value once you no longer need them, like -MAX_INT or something, I believe negative values are rarely used for globals. Then you can easily check and do a clean-up. Could even be done with a time trigger on a regular base. Of course, this would require the mod devs to code more carefully something not everyone will be happy with
I'm aware of the fact, that setting globals to 0, will not remove them and also of the usefulness of them to track progress. But thanks for pointing this out anyway!
But... as there's no evidence, the amount of globals are slowing down the game, there'd be no need of removing them either.
Posted by waebbl on 22 November 2015 - 09:49 AM in BGT Archive
My approach to the issue would be to create a dedicated mini-mod for this.The mod would be based on a stripped down version of Vlad's script (stripping all the NEJ specifics and retaining the generic parts) no copyright issue here as Vlad has offered his work for such a purpose.
This *basic script* would
- transit the apppropriate vanilla NPCs (Imoen,Minsc, Jaheira to BG2)
- it would remove all other NPCs from the party and the game
- it would move some vanilla items to Irenicus Dungeon
- it would contain a check for a NEJ specific Global and only fire if that one is zero
This mod goes into the install sequence just after BGT and prior to NEJ
(Option A to either overwrite original ARAM00,bcs - in this particular case I really advocate overwriting instead of appending, otherwise we replace one mess by another Option B trigger a new scene by Belt weighted dialogue to let everything happen in ARAM01)
If NEJ is installed it would EXTEND_TOP *basic script* and set a specific global such that it fires its extended script instead of basic
No other NPC or other mod would be required to add to this script unless
- they want a transition for their PC to SoA (in this case EXTEND_TOP *new script* such that the selected PC is moved into Amn before the big cleanup starts
- a mod that has the BGT transition AND a BG2 version of their NPC must also take care to avoid double spawning in the BG2 areas of their NPC (this is not necessarily ar0602, so it is for the modmaker to assure that - just simply set a global if NPC is in transition party, only spawn in BG2 if said global is zero)
- as for cheating items from BG1 to BG2, I think this is outdated and must not be part of the transition - use packmule, use the rod of refuge area, use Sandrah's feature to recover lost valuables, or simply make use of all the new merchants in Amn and pay with merchant legue checks...take it as a good chance to get rid of all the garbage you have accumulated.
Wouldn't it be nice, to have no longer needed GLOBALs deleted during the transition? My first save after the start of BG2 has way more than 1000 global variables in it... I guess, this slows loading, and processing and even gameplay down in some way. Or does it not affect the gameplay at all?
If there's a way that is... I checked the IESDP and didn't find a function to perform such an action. Well there would alway be a way of hex pattern matching and replacing using WeiDU or even sed, if WeiDU can't handle such (but IIRC it can do pattern matching)
Posted by waebbl on 22 November 2015 - 04:45 PM in BGT Archive
Looks like the Bioware devs just didn't meant GLOBALs to be undefined. Doing a hex pattern matching on a saved file would mean you have to call an external script or application, which, AFAIK isn't possible form within the IE. And at the time, when the transition mechanics is embedded within the IE, aka installation, there's no apropriate savegame present to work with.
Anyway, it was just an idea, that came up, seemingly a silly idea
Posted by waebbl on 22 November 2015 - 04:41 AM in BGT Archive
How's the licensing of those mods? I haven't looked at many, but a lot of what I've seen have a very liberal license. So, what about importing the code of those mods, whose devs are gone or don't longer care about their mods, into github? They don't need to be changed much, just so, that they work for the transition or for fixing bugs. We only need one or a couple of people willing to maintain the repositories.Well, considering that none of the BG mods are actually legistlatively protected by any kind of law, or instance(with the exacption of ALL the BG2 mod forums)... we are deep on the gray zone. You can lie to your users and put a users prefered copyright to your readme, but like said, it's a lie.
As modifying a file doesn't make it yours.
Weidu.exe can't actually make a BG2 files, so that their entire content would be considerable to be yours.
It's mostly honor bound system. Just like it's an honor bound to not to destroy the users game files, computer etc if you install a random mod. That kind of thing.
And also using others files can be called bad practice, but doing so is a guestion of worth. Usually it's not worth to cause a lot of mess by intentionally causing bad things.
I thought I've seen some BSD style or GPL licenses hanging around in some of the mods folders, but I might be wrong.
Isn't it so, that every mod dev could just pack a license with his code and so protect it legislatively? I suppose it's like every other software in this case. How's you come to the conclusion, none of the mods is protected by any law?
Posted by waebbl on 22 November 2015 - 04:33 AM in BGT Archive
By that point actually the transition has finished - it is more being stuck at BG2 start (I mention this just in case you may want to search for all those forum entries that talk about the case "Imoen walks up to my cage and has nothing to say" - there are loads of them.)
From a technical view, the transition might be finished. From a players view, I'm as long in the transition (interrupted by the Candlekeep Chores, if I chose to play them), as I don't have control of my character.
If I understand correctly you are hung in cutscene mode? So you are not able to talk to Imoen yourself.??
This is what happens
Wait(3)
ActionOverride("Imoen2",OpenDoor("DOOR11"))
ActionOverride("Imoen2",MoveToPoint([3405.2924]))
ActionOverride("Imoen2",Face(0))
ActionOverride("Imoen2",SmallWait(5))
ActionOverride("Imoen2",MultiPlayerSync())
ActionOverride("Imoen2",MoveToObject(Player1))
ActionOverride("Imoen2",Unlock("Cell03")) >>>>This is where you maybe are stuck
ActionOverride("Imoen2",OpenDoor("Cell03"))
ActionOverride("Imoen2",MultiPlayerSync())
ActionOverride("Imoen2",UnhideGUI()) >>> Here you get your controls back again
ActionOverride("Imoen2",Dialogue(Player1))
DestroySelf()
And if that is true, this is original code unaffected by the transition that fails. If you can confirm my analysis we could probably provide a quick solution for it in a minute.
Not only, can I talk to her, but I can do nothing, not even open the console. Your analysis is right, this is exactly the location where I was stuck.
Would you tell me, in which file this code you posted here is in? I tried to find it, without success...
I finally found the issue blocking Imoen from your cage - it is your familiar (a Cat, green circled so this is why I think it is the familiar, she was also sitting next to your PC in Gorion's scene) she is sitting right in front of the cage door and Imoen cannot reach the door.
I have never used familiars myself and know not how they are handled - Can you tell her to go somewhere prior to starting the final talk with Gorion?
And maybe with this - it has become again a transition issue in the wider sense = transition with a familiar case.
I was indeed the cat. I can ask her to climb into my backpack. When I do this, right before the last talk with Gorion, the cutscene finishes without issues, the dialog with Imoen starts and I regain control. Only thing, my familiar's gone from the inventory once I regain control. That's not a big issue, as I simply can recast a new familiar. It is just a slight cheat, because I didn't loose a point of CON and gain HP points from my new familiar.
Edit I saw WTPFamiliars mod in your Weidu log - worth to investigate if that mod does something to the transition of familiars??
I haven't looked into that yet.
Posted by waebbl on 22 November 2015 - 09:36 AM in BGT Archive
Well, you are modifying a licenced game, and your purchase licence doesn't actually allow you to do modifications to the game. Aka you are doing something that you could be sued on... by ATARI today, as you do not have a development licence(or what ever the legal term actually is). If they have a legimite claim on you doing something that damages their product, or other reasons.... which usually is not the case, but you can be sued still.
Hmm, yes, I forgot they didn't pack a "Construction Set" or some other approach to legally extend their IE games with them...
Just give credit where credit is due and respect people's work - nothing wrong with taking an old mod and improving on it's coding - and if you do want to change the original mod just make sure you call it "waebbl's version of XYZ mod"
This is something, I am very well used to from the OSS community.
The loss of familiar in backpack is a known issue, and several mods have tried their hand in providing solutions.The code block is the very last part of Newgame.bcs which is the complete long cutscene when you are in the dungeon showing the Irenicus experiments on the PC and then the shadow thief attack and finally Imoen coming to free you.
So - welcome to Amn!!
Thanks for the hint to newgame.bcs, both to Roxanne and The Imp
The cbct3500.bcs file (which is, for my installation the last cutscene with Gorian, which itself calls the newgame cutscene) has a call to DestroyAllEquipment(), which is supposedly removing my familiar from the inventory.
LeaveAreaLUA("AR0602","",[3190.3300],2) MoveViewPoint([3744.2799],INSTANT) TakePartyGold(2147483647) DestroyAllEquipment() SmallWait(5) JumpToPoint([3744.2799]) Face(2) MoveViewPoint([3744.2799],INSTANT) Wait(1) FadeFromColor([30.0],0) Wait(1) SetGlobal("KD_ChoresDone","GLOBAL",1) StartCutScene("NEWGAME")
Posted by waebbl on 21 November 2015 - 01:15 PM in BGT Archive
Sorry for disturbing your interesting discussion about resolving this issue in general. I come back to this at the end of my post.
I got an actual stuck transition in my current installation.
The cutscene hangs, when Imoen comes up to <CHARNAME>'s cell and opens the door. She never opens it, but keeps repeating an animation where she tries to start some action, supposedly open the cell. It looks, as if she stands in the way for herself, or is not at the desired coordinates for opening the cell door.
Because I played the Candlekeep Chores, theres only my protagonist in the party at the end of the last scene. At the end of BG1, when speaking to Belt there were: Marina (protagonist), Sandrah, Minsc, Gavin, Imoen and Dynaheir in the party. Additionally there's my cat familiar, Haiass, Pelligram and the pack mule. I'm not sure whether and how those are affected by the transition. During Candlekeep Chores the familiar and the pack mule were present and accessible. The items in the mules bags were there too. I checked my ARAM00.BCS and found, that Gavin is not in there. I was thinking, he might be the source of this problem. On the other side, he's stated as a BGT char, so the mod might take care of him itself, I haven't checked this yet. In the zone Minsc and Jaheira are visible in their cells, all other cells are empty, in one is a corpse.
Save files: The QuickSave is just before talking the last time to Gorion, with only my protagonist, the other file is just before entering the palace in Baldur's Gate, just before the transition begins, with my full party.
My WeiDU.log
For all of them my approach would be to re-write a clean version taking into account the mods we know today rather than having them tweaked time and time again during a BGT-installation until mods start to block each other out (see Ellesime etc) or being non-compatible. Next establish a guideline for new mods that want to append to the new *standard*,
How to achieve that?
What about extracting the transition code from BGT (this is where it's currently in, if I understand it correctly) into a separate mod project to keep it more manageable. BGT already is quite a big project, with all the copying and modifying of all the BG1 files. Separating this piece of code makes it cleaner and easier for mod devs to get into the standard way of handling this.
Yes, all other mods should non-destructively add their NPCs to this script of course.
They *should*, I agree with you, but...
And that's bad. With several dozens of NPC mods being there for years, I believe it's safe to assume that 3/4 of their authors are gone and their mods won't change any longer. So while I understand that making these mods compatible is BWSs folks job, not BGTs, I wholeheartedly hope that BGT won't try to make their lives harder, because when a single mod don't play nice with that fifty mods over there it just gets beaten with rocks, thrown out and forgotten, and justly so.
How's the licensing of those mods? I haven't looked at many, but a lot of what I've seen have a very liberal license. So, what about importing the code of those mods, whose devs are gone or don't longer care about their mods, into github? They don't need to be changed much, just so, that they work for the transition or for fixing bugs. We only need one or a couple of people willing to maintain the repositories.
Posted by waebbl on 18 November 2015 - 01:38 PM in BGT Archive
My WeiDU.log
Spoiler// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~SETUP-WEIDU.TP2~ #0 #0 // 23800
~SETUP-BWS.TP2~ #0 #0 // 20150812 - Updated by Silent
~SETUP-BWFIXPACK.TP2~ #0 #0 // BiG-World-Fixpack-master.zip
~SETUP-BWTEXTPACK.TP2~ #0 #0 // BiG World Textpack GERMAN-15.4.7z
~SETUP-TEXTHARMONISATION.TP2~ #0 #0 // BiG World Textpack GERMAN-15.4.7z
~SETUP-BWTRIMPACK.TP2~ #0 #0 // BiG World Trimpack v14.0.2.7z
~SETUP-BWINSTALLPACK.TP2~ #0 #0 // BiG World Installpack-15.5.7z
~TP/SETUP-TP.TP2~ #0 #0 // MKs BG2 Textpatch Revised: v3.4
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #107 // Allow All Races to Dual Class: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #109 // Disable Experience Boost: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
~SETUP-ASCENSION.TP2~ #1 #0 // Ascension v1.41 (ben”tigt TdB): v1.4.24 BWP Fix
~SETUP-ASTSCRIPTPATCHER.TP2~ #0 #0 // Fix Various "astXXXby triggers in many scripts
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #0 // BG2 Fixpack - Fehlerbehebungen: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #3 // BG2 Fixpack - BETA-Fehlerbehebungen (schaut bitte in die Readme!): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #100 // Gruppe bekommt Erfahrung, wenn sie Keldorn zu Maria schickt: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #101 // Verbesserte Zauberanimationen: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #102 // Cromwell braucht zum Schmieden wirklich einen Tag: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #103 // Dolche mit Nah- und Fernkampf korrigieren: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #104 // Ghreyfains Korrekturen der Heiligen Symbole: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #106 // Riesen erhalten Abzuege beim Angriff auf Halblinge, Zwerge und Gnome: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #107 // Mehrklassen-Beschraenkung fuer Bogenschuetzen und Pirscher entfernen: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #108 // Zweiten Attributsbonus fuer den boesen Weg bei den Hoellenpruefungen entfernen: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #109 // Korrigiertes Verhalten beschworener Daemonen: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #110 // Zusaetzliche Skripte korrigieren: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #111 // Berichtigte Bardenlieder: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #112 // Magierkiller verursachen "Magie fehlwirken" im Fernkampf: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #113 // Zusaetzliche Gesinnungen korrigieren: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #114 // Handlungsfreiheit schuetzt gegen Betaeubung: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #115 // Klauen der Gestaltwandler koennen nicht gebannt werden: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #3 #116 // Zusatzpunkte auf Diebesfaehigkeiten von Barden und Waldlaeufern entfernen: v10
~IIKEYNAMES/SETUP-IIKEYNAMES.TP2~ #4 #2001 // Schlüsselnamen
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches: v4.1.0 BWP Fix
~SETUP-SOS.TP2~ #2 #0 // Shadows Over Soubar: 1.13 BWP Fix
~SETUP-CTB.TP2~ #4 #0 // Check The Bodies: 1.13a BWP Fix
~SETUP-CTB-CHORES.TP2~ #4 #0 // Candlekeep Chores: 2.2
~SETUP-CTB_FF.TP2~ #4 #0 // Check the Bodies Fast Forward, v1.1 (for CtB v1.8 or later)
~TETHYRFORESTPATCH/SETUP-TETHYRFORESTPATCH.TP2~ #1 #0 // Wald von Tethyr Patch: 3b
~SETUP-CTBCUTIMP.TP2~ #0 #0 // Check the Bodies cutscene improvement
~SETUP-ROT.TP2~ #2 #0 // Region des Terrors, v2.1 : v2.1 BWP Fix
~SETUP-ROT.TP2~ #2 #1 // Region Of Terror Kit Pack: v2.1 BWP Fix
~SETUP-BGT.TP2~ #4 #0 // Baldur's Gate Trilogie - Hauptteil: 1.18 (28 Apr 13) BWP Fix
~SETUP-BGTMUSIC.TP2~ #3 #2 // Baldur's Gate Trilogie - Musik -> Gesamte Baldurs Gate/Schatten von Amn/Thron des Bhaal Musik (WARNUNG: BGMain.exe wird gepatched)
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8 BWP Fix
~JONDALARFIX/SETUP-JONDALARFIX.TP2~ #0 #0 // Jondalar Fix for BGT: BWP Patching version
~TP/SETUP-TP.TP2~ #0 #1 // Namenanpassungen (wenn Ihr BGT installieren wollt, installiert diese Komponente danach): v3.4
~SETUP-BGT-NPCSOUND.TP2~ #0 #0 // Baldurs Gate Trilogie NPC Sound
~TXTMUSIC/TXTMUSIC.TP2~ #3 #0 // Wiederhergestellte Musik bei den Textbildschirmen fuer BG1TuTu, EasyTutu und BGT-WeiDU: 9 (22 Mar 13)
~SETUP-TDD.TP2~ #3 #0 // Der Dunkelste Tag, v1.14: v1.14
~SETUP-DARKHORIZONS.TP2~ #2 #0 // "Dark Horizons" Mod (Benötigt Legenden der Schwertküste): BGT v211 BWP Fix
~DSOTSC/SETUP-DSOTSC.TP2~ #2 #5 // DSotSC fr BGT-Weidu: v 2.17 BWP Fix
~DSOTSC/SETUP-DSOTSC.TP2~ #2 #100 // Dark Side Gruppengespr„che (Interparty Banter): v 2.17 BWP Fix
~DSOTSC/SETUP-DSOTSC.TP2~ #2 #200 // Erweiterte NPC Soundsets -> Nur die Erweiterungen: v 2.17 BWP Fix
~SETUP-NTOTSC.TP2~ #3 #0 // NTotSC für BGT-WeiDU: v1.70a BWP Fix
~SETUP-NTOTSCV171.TP2~ #2 #0 // Fix NTotSC Issues: v1.71 BWP Fix
~SETUP-BONEHILLV275.TP2~ #1 #0 // Bone Hill-Mod v275a (Setzt BGT-Weidu oder Tutu voraus): v2.75c BWP Fix
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #1 // The Drizzt Saga for BGEE/Tutu/BGT -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): v3.00
~DRIZZTSAGA/DRIZZTSAGA.TP2~ #0 #3 // Delayed start: Drizzt joins after Durlag's Tower: v3.00
~SETUP-VAULT.TP2~ #0 #0 // The Vault (erebusant's rework for BGT compatibility): v7.2 BWP Fix
~SETUP-VAULT.TP2~ #0 #1 // The Vault's item upgrades - Compatibility with Item Revisions. Recommended for consistency if you plan to install IR main component later: v7.2 BWP Fix
~BGQE/SETUP-BGQE.TP2~ #1 #0 // Schleim-Quest: v12
~BGQE/SETUP-BGQE.TP2~ #1 #1 // Familienquest in Beregost: v12
~BGQE/SETUP-BGQE.TP2~ #1 #2 // Babysitting in Nashkell: v12
~BGQE/SETUP-BGQE.TP2~ #1 #3 // Monstersichtung in Nashkell: v12
~BGQE/SETUP-BGQE.TP2~ #1 #4 // Gefallener Paladin in Baldurs Tor: v12
~BGQE/SETUP-BGQE.TP2~ #1 #5 // Unvergaengliche Liebe im Fischerdorf: v12
~BGQE/SETUP-BGQE.TP2~ #1 #6 // Halbork in Liebesnoeten: v12
~BGQE/SETUP-BGQE.TP2~ #1 #7 // Unerwartete Hilfe: v12
~BGQE/SETUP-BGQE.TP2~ #1 #8 // Viele kleine Pfoten: v12
~BGQE/SETUP-BGQE.TP2~ #1 #9 // Betrunkener nahe Tempel von Beregost: v12
~BGQE/SETUP-BGQE.TP2~ #1 #10 // Ein warmer Platz für Noober: v12
~SETUP-TGC1E.TP2~ #2 #0 // Der Graue Clan Episode Eins: Im Kerzenlicht, BGT-WeiDU Ausgabe v1.8 -> Normale Ausgabe: v1.8.T1 BWP Fix
~SIRINESCALL/SETUP-SIRINESCALL.TP2~ #3 #0 // Die Verlockung des lieblichen Gesangs der Sirenen: v13
~SOA/SETUP-SOA.TP2~ #0 #1 // The Stone of Askavar for TotSC/Tutu/BGT/BGEE -> BP-BGT Worldmap version: all areas added to worldmap (requires BP-BGT Worldmap): 1.9
~AC_QUEST/SETUP-AC_QUEST.TP2~ #0 #0 // Ascalons Questpack: 2.00b_150711 BWP Fix
~THALAN/THALAN.TP2~ #3 #0 // Thalantyr - Item Upgrade: v4.2.1
~SETUP-LOSTITEMS.TP2~ #0 #0 // Lost Items: vR2 BWP Fix
~SETUP-LOSTITEMS.TP2~ #0 #1 // Xan has Sorcerer class: vR2 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #0 // Das BG1-NPC-Projekt: Benoetigte Modifikationen: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #1 // Das BG1-NPC-Projekt: Gespraeche, Quests und Einmischdialoge: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #2 // Das BG1-NPC-Projekt: Gib Edwin sein BG2 Portrait.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #3 // Das BG1-NPC-Projekt: Gib Imoen ihr BG2 Portrait.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #4 // Das BG1-NPC-Projekt: Gib Jaheira ihr BG2 Portrait.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #5 // Das BG1-NPC-Projekt: Gib Minsk sein BG2 Portrait.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #6 // Das BG1-NPC-Projekt: Gib Viconia ihr BG2 Portrait.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #7 // Das BG1-NPC-Projekt: Kivans "Kivan and Deheriana Companions" Portrait: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #8 // Das BG1-NPC-Projekt: Fuege Quest- und Dialogportraits fuer weitere NPCs hinzu: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #9 // Das BG1-NPC-Projekt: Ajantis' Kern-Romanze (jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #10 // Das BG1-NPC-Projekt: Branwens Kern-Romanze (jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #11 // Das BG1-NPC-Projekt: Corans Kern-Romanze (nicht jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #12 // Das BG1-NPC-Projekt: Dynaheirs Kern-Romanze (jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #13 // Das BG1-NPC-Projekt: Shar-Teels Kern-Beziehung (nicht jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #14 // Das BG1-NPC-Projekt: Xans Kern-Romanze (jugendfrei): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #15 // Das BG1-NPC-Projekt: Romanzenkonflikt fuer weibliche Romanzen, Ajantis vs. Xan vs. Coran: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #17 // Das BG1-NPC-Projekt: Aloras Startposition aendern -> Alora startet in der Halle der Wunder.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #25 // Jason Comptons Banterbeschleunigerscript.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #28 // Das BG1-NPC-Projekt: Anpassung des Rufes durch Barden moeglich.: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #29 // Das BG1-NPC-Projekt: Mantelwaldgebiete schon in Kapitel 1 zugaenglich -> Nur das erste Mantelwaldgebiet (Jagdhuette): v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #31 // Das BG1-NPC-Projekt: Sarevoks Tagebuch anpassen -> SixofSpades erweitertes Tagebuch von Sarevok: v22_20150614 BWP Fix
~BG1NPC/BG1NPC.TP2~ #4 #200 // Das BG1-NPC-Projekt: Spielerinitialisierte Dialoge: v22_20150614 BWP Fix
~BG1NPCMUSIC/SETUP-BG1NPCMUSIC.TP2~ #0 #0 // The BG1 NPC Project Music Pack -> Install All Audio: v6
~XANBG1FRIEND/SETUP-XANBG1FRIEND.TP2~ #2 #0 // Xan's friendship path for BG1: v9bgee
~CORANBGFRIEND/CORANBGFRIEND.TP2~ #1 #0 // Coran's Extended BG Friendship Talks: v4
~AJANTISBG1/SETUP-AJANTISBG1.TP2~ #2 #0 // Installiert Ajantis BG1 Erweiterungen: 10
~FINCHNPC/FINCHNPC.TP2~ #3 #0 // Fink NPC: v4.0 BETA 7
~GAVIN/GAVIN.TP2~ #2 #0 // Gavin NPC fuer Tutu, BGT oder BG:EE: v9 BWP Fix
~GAVIN/GAVIN.TP2~ #2 #1 // Gavin: Romanze (nicht jugendfrei): v9 BWP Fix
~GAVIN/GAVIN.TP2~ #2 #2 // Gavin: Flirts (nicht jugendfrei): v9 BWP Fix
~GAVIN/GAVIN.TP2~ #2 #5 // Gavin: alternative Portraits -> Priester der Morgendaemmerung (Dawnbringer), von Amaurea: v9 BWP Fix
~GAVIN/GAVIN.TP2~ #2 #13 // Gavin: PID (von der Spielerin oder dem Spieler initiierter Dialog): v9 BWP Fix
~SETUP-BGSPAWN.TP2~ #1 #0 // Das BGSpawn System basiert auf Stufen und Anzahl der Gruppenmitglieder (ANMERKUNG: Benoetigt Baldurs Gate Trilogy - BGT): 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #1 #1 // Waehlt die Zeit zwischen den Re-Spawns: 1.12 BWP Fix
~SETUP-BGSPAWN.TP2~ #1 #3 // BGSpawn Zufallsbegegnungen zwischen den Gebieten (ANMERKUNG: Benoetigt Baldurs Gate Trilogy - BGT): 1.12 BWP Fix
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #1 // Add BG1 missing normal & magical weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #2 // Add BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #3 // Randomized assignment of BG1 missing unique weapons: v1.06
~KTWEAKS/SETUP-KTWEAKS.TP2~ #0 #301 // RP fixes: v1.06
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1 // Masterwork Weapons: V3 Beta 1.16
~ITEM_REV_SHATTERFIX.TP2~ #0 #0 // iron crises shatttering effect
~SETUP-BGTTWEAK.TP2~ #3 #100 // Eldoth erinnert an das Loesegeld von Skie: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #400 // Fuege Semajs Umhang und Koveras verbesserten Schutzring hinzu: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #500 // Die Hauptgegenden sind beim Betreten bereits erforscht: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #901 // Zufaellig aktivierte Fallen in der Piratenhoehle -> Zufaelligkeit anhand der Installationszeit: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #1000 // Taschen von der Schwertkueste: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #1200 // Arkion reagiert auf den Ruf des Spielers: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #1502 // Geaendertes Zerbrechen von Gegenstaenden -> Ruestungen und Schilde sollen zerbrechen: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2001 // Modifikationen der protagonistischen Biographie -> Verwende keine BG1 Biographie fuer importierte Charaktere: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2100 // Exotische Waffen fuer Taerom: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2300 // Keine feindlichen Reaktionen nach Betoeren: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2400 // Gegnerische Gegenstaende koennen zerbrechen: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2500 // Zugang nach Ulgoths Bart nur westlich der Bruecke von Baldurs Tor: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2600 // Verhindere den Zugang zu Durlags Turm ueber benachberte Gebiete: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2700 // Lege das "Schwert des Chaos +2" in Sarevoks Inventar: 11 (5 Feb 12) BWP Fix
~SETUP-BGTTWEAK.TP2~ #3 #2800 // Ruf zu Beginn von BG2 zuruecksetzen: 11 (5 Feb 12) BWP Fix
~BG_TRAVEL/SETUP-BG_TRAVEL.TP2~ #2 #66 // Neue Wanderungsystem nach Baldur's Tor herum -> Vollversion der Komponente: v2.0
~GBTHFKP/GBTHFKP.TP2~ #1 #0 // Erweiterte Diebesgilde: v2.20
~SETUP-PLANARSPHEREMOD.TP2~ #0 #0 // PlanarSphereMod v2.6a: v2.6e BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #1 // Planar Sphere Store: v2.6e BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #2 // Waukeen's Promenade Store: v2.6e BWP Fix
~SETUP-PLANARSPHEREMOD.TP2~ #0 #3 // Planar Sphere Return v2: v2.6e BWP Fix
~C#SB_SILBER/SETUP-C#SB_SILBER.TP2~ #1 #0 // Silberdrachenblut - Quest Add-On von Gandalf the white: 13
~TOD/SETUP-TOD.TP2~ #5 #0 // Der Turm der Täuschung (Benötigt Thron des Bhaal): v3.3.1 BWP Fix
~DC/SETUP-DC.TP2~ #2 #0 // Dungeon Crawl: v9
~ASSASSINATIONS/SETUP-ASSASSINATIONS.TP2~ #3 #0 // Assassinations Mod für Baldur's Gate II: v11
~BACKBRYNNLAW/SETUP-BACKBRYNNLAW.TP2~ #0 #0 // Back to Brynnlaw mod for Baldur's Gate II: v4 BWP Fix
~SELLSWORDS/SETUP-SELLSWORDS.TP2~ #2 #0 // The Sellswords mod for Baldur's Gate II: v5
~TOTDG/SETUP-TOTDG.TP2~ #1 #0 // Farben der Unendlichkeit: Die Gaerten der Tiefe: v10.1 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #1 #1 // NPC Reactions (Aerie, Viconia, Jaheira, Anomen, Haer'Dalis, Keldorn): v10.1 BWP Fix
~TOTDG/SETUP-TOTDG.TP2~ #1 #2 // Fügt die Gärten der Tiefe zur Worldmap hinzu - empfohlene Komponente. Wenn diese Komponente aufgrund einer Inkompatibilität nicht installiert werden kann, überspringt diese.: v10.1 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #5 #0 // Farben der Unendlichkeit: Innershade: v7.0 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #5 #2 // Zusaetzliche Gespraeche fuer die Begleiter: v7.0 BWP Fix
~INNERSHADE/SETUP-INNERSHADE.TP2~ #5 #6 // Innershade zur Weltkarte hinzu fuegen (Ein Teil dieser Komponente muss installiert werden, sonst ist die Modifikation nicht lauffaehig!) -> Innershade zur BP-BGT-Worldmap hinzu fuegen: v7.0 BWP Fix
~WHITEQUEEN/WHITEQUEEN.TP2~ #1 #0 // Colours of Infinity - Die Weiße Königin: v4.1 BWP Fix
~ISNF/ISNF.TP2~ #0 #0 // Colours of Infinity: I Shall Never Forget: v4.4 BWP Fix
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #3 #0 // Eilistraees Lied: 3.4
~EILISTRAEE/SETUP-EILISTRAEE.TP2~ #3 #2 // Hinzufügen zur Weltkarte -> Fügt Eilistraees Lichtung zu der BP-BGT-Weltkarte hinzu.: 3.4
~DQ/SETUP-DQ.TP2~ #0 #0 // Core Files: Fishing for Trouble by Yovaneth: v3.0 BWP Fix
~DQ/SETUP-DQ.TP2~ #0 #1 // Optional: Major character portraits: v3.0 BWP Fix
~DQ/SETUP-DQ.TP2~ #0 #2 // Optional: Add Fishing for Trouble to BP-BGT-Worldmap: v3.0 BWP Fix
~SETUP-RGENIE.TP2~ #6 #0 // Ribalds Flaschengeist
~RTTITEMPACK/RTTITEMPACK.TP2~ #3 #0 // Das RTT Gegenstaende Pack installieren? **Die Gegenstaende werden zu Ribalds speziellen Gegenstaenden (Abenteurer Markt, Waukeen's Promenade) nach der Zauberfeste hinzugefuegt.**: v1.2 BWP Fix
~SETUP-ITEMUPGRADE.TP2~ #2 #10 // Verbesserte Ausrüstung für 'Die Schatten von Amn' -> Revised consistency plus version: v40
~SETUP-ITEMUPGRADE.TP2~ #2 #11 // Verbesserte Ausrüstung für 'Thron des Bhaal' -> Revised consistency plus version: v40
~CLIFFKEY/SETUP-CLIFFKEY.TP2~ #1 #1 // A Mod for the Orderly - Ein Schluesselring fur Faerun! Bitte die Readme lesen um mehr ueber die nachfolgenden Einstellungen zu erfahren. -> Consistency Plus Version: v5
~SETUP-EBG2.TP2~ #2 #8 // Neues Kämpferkit (Gladiator): v1.1
~SETUP-EBG2.TP2~ #2 #11 // Neues Kämpferkit (Legionär): v1.1
~SETUP-EBG2.TP2~ #2 #13 // Neues Paladinkit (Drachentöter): v1.1
~SETUP-EBG2.TP2~ #2 #14 // Neues Paladinkit (Kreuzritter): v1.1
~DRAGONSUMMON/SETUP-DRAGONSUMMON.TP2~ #0 #0 // Dragon Summoning Spell: v1
~SETUP-AMBER.TP2~ #1 #0 // Amber. NPC-Mod für BG2:SvA: v4
~AJANTISBG2/SETUP-AJANTISBG2.TP2~ #0 #0 // Sir Ajantis NPC fuer BGII: 13
~TASHIA/SETUP-TASHIA.TP2~ #0 #0 // Tashia NPC Mod -> Full version (ToB required): v1.4 BWP Fix
~TASHIA/SETUP-TASHIA.TP2~ #0 #2 // Tashia Add-on Pack by Bri and Lord Ernie (English only, Tashia ToB Required) -> Action Style dialogues: v1.4 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #100 // Kivan of Shilmista: v15 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #200 // Change Deheriana's Class from Fighter/Mage/Cleric to: -> Wild Mage: v15 BWP Fix
~KIVAN/SETUP-KIVAN.TP2~ #0 #300 // Install Herd's Alternative Portrait for Kivan.: v15 BWP Fix
~SETUP-KIDO.TP2~ #0 #0 // Kido the Jester (Requires Throne of Bhaal): v7.0 BWP Fix
~SETUP-KIDO.TP2~ #0 #1 // Which of Kido's portraits do you wish to install? -> Plasmocat's portraits?: v7.0 BWP Fix
~SETUP-ARIENA.TP2~ #0 #0 // Ariena the Half-orc (Requires Throne of Bhaal): v2.2 BWP Fix
~SETUP-ARIENA.TP2~ #0 #1 // Which of Ariena's portraits do you wish to install? -> Default portraits?: v2.2 BWP Fix
~SETUP-VALEN.TP2~ #3 #0 // Valen: v45 BWP Fix
~XAN/SETUP-XAN.TP2~ #0 #0 // Xan NPC MOD for Baldur's Gate II: v15
~XAN/SETUP-XAN.TP2~ #0 #3 // Install alternate class for Xan? -> Change Xan's class to Sorcerer: v15
~XAN/SETUP-XAN.TP2~ #0 #5 // BG1-style flaming swords: v15
~XANBG2VOICE/SETUP-XANBG2VOICE.TP2~ #0 #0 // Xan's BG2 voice for BG1, v2
~YASRAENA/SETUP-YASRAENA.TP2~ #1 #0 // Yasraena (BG2:SvA und TdB NSC) von Nethrin und Sillara: v16 BWP Fix
~SETUP-ALORA.TP2~ #1 #0 // Chosen of Mystra's Alora NPC Mod (Benoetigt Thron des Bhaal): 1.5 BWP Fix
~AURENASEPH/SETUP-AURENASEPH.TP2~ #1 #0 // Auren Aseph für BG2:ToB: v8
~TIAX/SETUP-TIAX.TP2~ #0 #0 // Tiax NPC MOD for Baldur's Gate II: v4
~SARAHTOB/SETUP-SARAHTOB.TP2~ #0 #0 // Sarah NPC Romance Mod for BG2:ToB: 4 BWP Fix
~ANGELO/SETUP-ANGELO.TP2~ #0 #0 // Angelo NPC MOD for Baldur's Gate II: v5
~HALDAMIR/SETUP-HALDAMIR.TP2~ #1 #0 // Haldamir: v3 BWP Fix
~SAERILETH/SETUP-SAERILETH.TP2~ #1 #0 // Saerileth (BG2:SvA und TdB NSC) von Nethrin und Sillara: v18
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #0 // Gavin for BG2: 20111016 TOB BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #1 // Gavin heals the PC when below 50% health (Can be disabled or enabled via player-initiated dialogue): 20111016 TOB BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #3 // Multi-romance cheat -> No romance kills: 20111016 TOB BWP Fix
~GAVIN_BG2/SETUP-GAVIN_BG2.TP2~ #0 #4 // Alternate Portrait Selection (Default portrait is already installed) -> Dawnbringer, by Amaurea: 20111016 TOB BWP Fix
~SETUP-GAVIN_BG2_BGT.TP2~ #0 #0 // BGT Hot-Fix for BG2 Gavin
~C#SOLAUFEIN/SETUP-C#SOLAUFEIN.TP2~ #0 #0 // Solaufeins Rettung: Jasteys Solaufein NPC fuer BGII: Alpha_150418
~DEARNISE/SETUP-DEARNISE.TP2~ #0 #0 // de'Arnise Romance for Baldur's Gate II: v4
~SETUP-BANTERPACK.TP2~ #2 #0 // Pocket Plane Banter Pack für BG2: Schatten von Amn: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #2 #2 // Pocket Plane Banter Pack für BG2: Thron des Bhaal: V14 BWP Fix
~SETUP-BANTERPACK.TP2~ #2 #3 // Banter-Beschleuniger-Skript für TdB installieren? (Verringert den Abstand zwischen Unterhaltungen innerhalb der Gruppe.): V14 BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #0 // - Erweiterte Dialoge der NPC's untereinander für SvA: V4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #1 // - Dialoge Minsc/Aerie TdB: V4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #2 // - Imoen Erinnerungsdialoge: V4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #3 // - Anomendialog nach gemeinsamer Nacht: V4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #4 // - Konflikte: V4.2_Isaya BWP Fix
~IEPBANTERS/SETUP-IEPBANTERS.TP2~ #1 #5 // Wiederhergestellte Interjektion von Aerie/Jaheira/Anomen im Unterreich: V4.2_Isaya BWP Fix
~VICONIA/SETUP-VICONIA.TP2~ #0 #0 // Viconia Friendship: v3.3_Isaya
~MAZZY/SETUP-MAZZY.TP2~ #0 #0 // Mazzy Friendship: v2.2_Isaya BWP Fix
~YOSHIMO/YOSHIMO.TP2~ #0 #0 // Yoshimo Friendship Mod for BGII: SoA: 2.2_Isaya
~KORGAN/SETUP-KORGAN.TP2~ #4 #0 // Korgans Erlösung
~IMOENFRIENDSHIP/IMOENFRIENDSHIP.TP2~ #0 #0 // Imoen Friendship: 2.1_Isaya
~CORAN/SETUP-CORAN.TP2~ #0 #0 // Coran NPC MOD for Baldur's Gate II: v5
~CORAN/SETUP-CORAN.TP2~ #0 #1 // Delete old Coran from the Forest of Tethyr (RECOMMENDED): v5
~LAVALYGAR/LAVALYGAR.TP2~ #0 #0 // LaValygar - new talks with Valygar Corthala
~YESLICKNPC/YESLICKNPC.TP2~ #0 #0 // Yeslick NPC for BGII: SoA: v1.1
~SAREVOKFRIENDSHIP/SAREVOKFRIENDSHIP.TP2~ #0 #0 // Sarevok Friendship for BGII: ToB: 1_Isaya
~BRANWEN/SETUP-BRANWEN.TP2~ #0 #0 // Branwen BG2 NPC mod for players and modders: v3
~ROSE/SETUP-ROSE.TP2~ #0 #0 // Rose NPC for BG:T: v0.03 OPEN BETA BWP Fix
~QUALLOFIX/SETUP-QUALLOFIX.TP2~ #1 #0 // Lasst den Aaskriecher leben: 1.14
~LUCY/SETUP-LUCY.TP2~ #1 #0 // Lucy der Lindwurm: v4
~SETUP-SLANDOR.TP2~ #0 #0 // Der Minotaurus and Lilarcor
~KIT_REV/KIT_REV.TP2~ #0 #0 // Kit Revisions: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #100 // Revised Grandmastery: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #110 // Revised THAC0 tables: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #120 // Revised Saving Throws: Beta 20
~KIT_REV/KIT_REV.TP2~ #0 #130 // Revised XP Progression: Beta 20
~SETUP-RES_FIXER.TP2~ #0 #0 // Resource Fixer: v1
~BP/SETUP-BP.TP2~ #1 #0 // Big Picture Haupt-Komponente (wird für fast alle Unterkomponenten benötigt): v181-b4611 BWP Fix
~BP/SETUP-BP.TP2~ #1 #1250 // Kuroisan der Säure Kensai, von Westley Weimer: v181-b4611 BWP Fix
~SETUP-SOLAUFEIN.TP2~ #2 #0 // Solaufein Romanze für Baldurs Gate II (SvA und TdB): v104 BWP Fix
~RPGSOLAFLIRTPACK/SETUP-RPGSOLAFLIRTPACK.TP2~ #0 #0 // The RPG Solaufein Flirt Pack for BG2 (Rated NC17): v1.1 BWP Fix
~SETUP-SHEENA.TP2~ #3 #0 // Installiere die Geschichte eines Halbdrachens: v1.7 BWP Fix
~KELSEY.TP2~ #2 #0 // Kelsey: V4
~KELSEY.TP2~ #2 #1 // Kelsey/Solaufein Inhalt: Banter und Romanzenkonflikt OPTIONAL, EMPFOHLEN NUR für den Gebrauch mit Solaufein V60 UND HÖHER: V4
~KELSEY.TP2~ #2 #4 // Ascension-bezogener Dialog (Benötigt WeiDU Ascension (Aufstieg), v1.4.12 oder höher empfohlen): V4
~SETUP-GROA.TP2~ #2 #0 // Getting Rid of Anomen - Eine Zwischensequenz fuer die Kelsey Romanze: v1.2
~IYLOS/IYLOS.TP2~ #0 #0 // Iylos NPC for BGII:ToB: 2.5
~IYLOS/IYLOS.TP2~ #0 #1 // Install extended content (PID, more interjections, friendship, scenery & plot dialogues)?: 2.5
~IYLOS/IYLOS.TP2~ #0 #4 // How much time would you like in between Iylos' PC dialogues? -> 30 Minutes: 2.5
~SETUP-NPCFLIRT.TP2~ #2 #0 // Aerie Flirt Pack für SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #1 // Aerie/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #2 // Aerie Flirt Pack für TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #3 // Aerie/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #4 // Jaheira Flirt Pack für SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #5 // Jaheira/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #6 // Jaheira Flirt Pack für TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #7 // Jaheira/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #8 // Viconia Flirt Pack für SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #9 // Viconia/Solaufein Romanzenkonflikt für SOA (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #10 // Viconia Flirt Pack für TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #11 // Viconia/Solaufein Romanzenkonflikt für TOB (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #12 // Anomen Flirt Pack für SOA: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #13 // Anomen/Solaufein Romanzen Konflikt für SOA (Solaufein V60 oder höher empfohlen): v1.03
~SETUP-NPCFLIRT.TP2~ #2 #14 // Anomen Flirt Pack für TOB: v1.03
~SETUP-NPCFLIRT.TP2~ #2 #15 // Anomen/Solaufein Romanzen Konflikt für TOB (Solaufein V60 oder höher empfohlen): v1.03
~UB/SETUP-UB.TP2~ #3 #0 // Boo's Entführung von Cliffette: v26beta2
~UB/SETUP-UB.TP2~ #3 #1 // Die Suna Seni/Valygar-Beziehung: v26beta2
~UB/SETUP-UB.TP2~ #3 #2 // Kalah und was ihm versprochen wurde: v26beta2
~UB/SETUP-UB.TP2~ #3 #4 // Gorje Dunkelhügel und die erweiterte Illithium-Quest: v26beta2
~UB/SETUP-UB.TP2~ #3 #5 // Die Pai'Na/Spinnenfluch-Quest: v26beta2
~UB/SETUP-UB.TP2~ #3 #6 // Wiederhergestellter "Krummer Kranich": v26beta2
~UB/SETUP-UB.TP2~ #3 #7 // Wiederherstellung: Zufallsbegegnungen: v26beta2
~UB/SETUP-UB.TP2~ #3 #8 // Artemis Entreri in Bodhis Lager: v26beta2
~UB/SETUP-UB.TP2~ #3 #9 // Korrigierte "Schöpfungen" Xzars: v26beta2
~UB/SETUP-UB.TP2~ #3 #10 // Wiederhergestellte Höllenkreaturen, von SimDing0: v26beta2
~UB/SETUP-UB.TP2~ #3 #12 // Wiederherstellung: Gegenstände: v26beta2
~UB/SETUP-UB.TP2~ #3 #15 // Wiederherstellung von NPC-Porträts: v26beta2
~UB/SETUP-UB.TP2~ #3 #16 // Korrigierte BAMs: v26beta2
~UB/SETUP-UB.TP2~ #3 #17 // Korrigierte Namen und Biographien der Charaktere: v26beta2
~UB/SETUP-UB.TP2~ #3 #18 // Wiederhergestellte kleinere Dialoge: v26beta2
~UB/SETUP-UB.TP2~ #3 #19 // Wiederhergestellte Bhaalbrut-Kräfte, von David Gaider: v26beta2
~UB/SETUP-UB.TP2~ #3 #21 // Thron des Bhaal: Kleine Wiederherstellungen: v26beta2
~UB/SETUP-UB.TP2~ #3 #25 // The Murder of Acton Balthis, by Kulyok: v26beta2
~SETUP-LONGERROAD.TP2~ #3 #0 // Longer Road - Längerer Weg v1.5: v1.5.1 BWP Fix
~YIKARI/YIKARI.TP2~ #0 #0 // Yikari, a monk NPC
~YIKARI/YIKARI.TP2~ #0 #3 // Compatibility with Kuroisan (from Tactics or Big Picture)
~YIKARI/YIKARI.TP2~ #0 #4 // Compatibility with Item Upgrade SoA - Revised
~YIKARI/YIKARI.TP2~ #0 #5 // Compatibility with Item Upgrade ToB - Revised
~WHEELS/SETUP-WHEELS.TP2~ #0 #0 // The Wheels of Prophecy: v3
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #2 #0 // Auf dem Heimweg - V 2 - January 19, 2008: v7 - 25 April, 2010
~HOMEWARDBOUND/SETUP-HOMEWARDBOUND.TP2~ #2 #1 // Romanzen enden durch Trennung -> Homeward Bound unterbricht *nicht* die BioWare Romanzen: v7 - 25 April, 2010
~ALTERNATIVES/SETUP-ALTERNATIVES.TP2~ #3 #0 // Alternativen: v11
~G3ANNIVERSARY/SETUP-G3ANNIVERSARY.TP2~ #0 #0 // The Gibberlings Three Anniversary Mod: v9
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #0 // Crossmod Banter Pack for Shadows of Amn: v15
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #1 // Crossmod Banter Pack for Throne of Bhaal: v15
~CROSSMODBG2/SETUP-CROSSMODBG2.TP2~ #0 #2 // Crossmod Romance Conflicts: v15
~FADINGPROMISES/SETUP-FADINGPROMISES.TP2~ #2 #0 // Fading Promises Version 2 - 23Dec2007: v7 BWP fix
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #0 // Spell Revisions: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #10 // Deva und Planetar Animationen: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #20 // Spiegelbild Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #30 // Magie bannen Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #40 // Schlaf heilen Fix: v3.1 (Hotfix 03)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #50 // Deaktivierte Zauber aus dem Bildschirm zur Zauberauswahl entfernen: v3.1 (Hotfix 03)
~WTPFAMILIARS/SETUP-WTPFAMILIARS.TP2~ #0 #0 // WTPFamiliars (Requires Throne of Bhaal): 1.5
~DRIZZTISNOTSTUPID/SETUP-DRIZZTISNOTSTUPID.TP2~ #1 #0 // Drizzt Is Not Stupid: v1.1
~NPCKIT/NPCKIT.TP2~ #6 #30 // Verbesserte Beschreibungen für Spezialmagier: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #31 // Ersetze Berserker Kit gegen Schlachtenwüter für Zwerge: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #400 // Anomen ein Helm Kit geben, wenn er die Ritterprüfung besteht: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #2100 // Ändere Korgan's Kit zu Schlachtenwüter: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #2200 // Gebe Mazzy ein richtiges Treuschwert des Arvoreen Kit: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #2300 // Ändere Minsc's Titel zu Rashemi-Waldläufer: v4 BWP fix
~NPCKIT/NPCKIT.TP2~ #6 #2800 // Gebe Sarevok ein richtiges Todesbringer Kit: v4 BWP fix
~KITRTT.TP2~ #0 #0 // Amazon: v1.3
~KITRTT.TP2~ #0 #7 // Dark Knight: v1.3
~KITRTT.TP2~ #0 #17 // Priest of Mystra: v1.3
~KITRTT.TP2~ #0 #26 // Ninja: v1.3
~KITRTT.TP2~ #0 #27 // Golem Trainer: v1.3
~KITRTT.TP2~ #0 #30 // Items and Spells (you can't skip this component): v1.3
~SETUP-PPK.TP2~ #1 #6 // Champion: BWP Fix
~SETUP-PPK.TP2~ #1 #12 // Red Dragon Disciple: BWP Fix
~SETUP-PPK.TP2~ #1 #13 // Blue Dragon Disciple: BWP Fix
~SETUP-PPK.TP2~ #1 #14 // Green Dragon Disciple: BWP Fix
~SETUP-PPK.TP2~ #1 #15 // White Dragon Disciple: BWP Fix
~SETUP-PPK.TP2~ #1 #17 // Shadowdruid: BWP Fix
~SETUP-HARPSCOUT.TP2~ #0 #0 // Harper scout kit for thief
~SETUP-HARPSCOUT.TP2~ #0 #2 // Additional Harpers items
~CHANTERKIT/SETUP-CHANTERKIT.TP2~ #0 #0 // Chanter Kit
~A4AUROR/SETUP-A4AUROR.TP2~ #0 #0 // Auror Ranger Class Kit for BGII - ToB: v4.1
~SETUP-AVENGERKIT.TP2~ #0 #0 // Holy Avenger Paladin Kit -> AvengerKit - TrashMan's Mod: v1.02 BWP Fix
~WEREWARRIOR/SETUP-WEREWARRIOR.TP2~ #0 #0 // "Werewarrior" fighter kit: v0.31
~WEREWARRIOR/SETUP-WEREWARRIOR.TP2~ #0 #1 // Claw proficiency type -> Claws are considered fist weapons (default): v0.31
~PX_CHANTELAME/SETUP-PX_CHANTELAME.TP2~ #2 #0 // Bladesinger version 6, by Misdrha'al Hymmet, Deratiseur and Isaya: 6
~CUSTOMKITS/SETUP-CUSTOMKITS.TP2~ #1 #1 // Schwertmagier Kit -> Originale Version: v1.4.1
~SETUP-ARMIGER.TP2~ #0 #0 // Shieldbearer kit
~SAMURAIKIT/SETUP-SAMURAIKIT.TP2~ #0 #0 // Samurai Kit
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #105 // 1ppv4: Avatar fixes: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #106 // 1ppv4: Female Dwarves -> Separate Avatars for Female Dwarves - Baldur's Gate II: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #111 // 1ppv4: Thieves Galore -> BGII - Unique Thief Avatars: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #113 // 1ppv4: Smart Avatar & Armour Switching: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #201 // 1ppv4: Consistent spell and scroll icons: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #203 // 1ppv4: Restored flame sword animations: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #204 // 1ppv4: Colourable Quarterstaves: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #207 // 1ppv4: Wizards' Staves (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #210 // 1ppv4: Increased paperdoll object variety (core): v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #400 // 1ppv4: Core updates and item patches: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #401 // 1ppv4: Improved projectile effects: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #300 // 1ppv4: Fixed animations for solars and elementals: v4.1.0 BWP Fix
~1PP/1PP.TP2~ #0 #301 // 1ppv4: Miscellaneous content fixes: v4.1.0 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #0 // Infinity Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #25 // Humanoid Animation Fixes: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #50 // Distinctive Genies: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #100 // Distinctive Fiends: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #150 // Pit Fiends -> All get the NWN animation: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #210 // Cambion/Isair Animation -> All cambions: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #260 // Alu-Fiend/Madae Animation -> All alu-fiends: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #400 // Distinctive Undead: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #410 // Skeleton Warriors -> Barrow Wight animation: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #450 // Seer Animation -> Some beggars and slaves: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #500 // More Base Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #550 // More Icewind Dale Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #600 // More Icewind Dale II Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #650 // More Neverwinter Nights Animations: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #710 // More Planescape: Torment Animations -> 25% of relevant non-joinables: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #7000 // Moinesse's Avatars for IA -> 25% of relevant non-joinables: v5 BWP Fix
~INFINITYANIMATIONS/SETUP-INFINITYANIMATIONS.TP2~ #0 #9000 // Fix Areas -> Creature References: v5 BWP Fix
~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #10 // Wyvern Animation Fix: v2
~MWYVMTAN/SETUP-MWYVMTAN.TP2~ #0 #20 // Tanar'ri Animation Fix: v2
~BEAR_ANIMATIONS_D2/SETUP-BEAR_ANIMATIONS_D2.TP2~ #0 #0 // Bear & Werebear animations from D2 - REQUIRES the [Infinity Animation core mod] to be installed.
~C#SOLAUFEIN/SETUP-C#SOLAUFEIN.TP2~ #0 #1 // Solaufein in Ust Natha das Mod-Portrait geben: Alpha_150418
~AURORA/SETUP-AURORA.TP2~ #2 #0 // Auroras ausgesuchte Abeteurergaloschen: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #10 // Kleine Portraets für Nicht-Spieler-Charaktere -> Fuer Haendler (Aurora & Co) und weniger wichtige Nicht-Spieler-Charaktere: v5a BWP Fix
~HAIASS/SETUP-HAIASS.TP2~ #2 #0 // Haiass der Wolf: v2.3 BWP Fix
~HAIASS/SETUP-HAIASS.TP2~ #2 #10 // Haiass kann wiederbelebt werden -> Moderate Strafe (vorübergehend -4 Konstitution): v2.3 BWP Fix
~SETUP-SANDRAHNPC.TP2~ #0 #0 // SandrahNPC Check for required Installation: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #1 // Sandrah Worldmap Entries: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #2 // SandrahNPC for BGT Core: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #3 // Mods Compatibility: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #4 // Sandrah Kit: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #5 // SandrahNPC Creatures and Items: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #6 // Sandrah Shops: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #7 // Sandrah Movies and Sounds: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #8 // SandrahNPC for BGT Compiles: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #9 // Pelligram, Sandrah's Animal Companion: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #10 // Worldmap Update for SandrahNPC for BGT: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #11 // SandrahNPC Extensions: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #12 // Mod Interactions: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #13 // Shauhana for Shadow of Amn BGT: v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #14 // Sandrah ToB (BGT): v1.09.b
~SETUP-SANDRAHNPC.TP2~ #0 #15 // Sandrah Return To Faerun Transition: v1.09.b
~SETUP-SANDRAHRTF.TP2~ #0 #0 // SandrahRTF Check for required Installation: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #1 // RTF Movies and Sounds: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #2 // Sandrah Return To Faerun Areas: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #3 // Sandrah Return To Faerun Area Modifications: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #4 // Sandrah Return To Faerun Creatures: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #5 // Sandrah Return To Faerun Items and Stores: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #6 // Sandrah Return To Faerun Compiles: v1.08.b
~SETUP-SANDRAHRTF.TP2~ #0 #7 // Sandrah RtF Cross Mod Contents: v1.08.b
~W_PACKMULE/SETUP-W_PACKMULE.TP2~ #4 #0 // Maultier -> Standard Satteltaschen
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #11 // Install new spells -> Only add spells if not present from other mods: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #100 // Cleric Remix: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #103 // Install Silverstar of Selune Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #106 // Install Nightcloak of Shar Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #107 // Install Holy Strategist of the Red Knight Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #109 // Install Battleguard of Tempus Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #112 // Install Painbearer of Ilmater Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #121 // Install Lorekeeper of Oghma Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #124 // Install Heartwarder of Sune Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #127 // Install Feywarden of Corellon Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #130 // Install Strifeleader of Cyric Cleric Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #200 // Druid Remix: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #203 // Install Oozemaster Druid kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #406 // Install Feralan Ranger Kit: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #600 // Install Battleguard of Tempus Kit for Branwen: v8 BWP fix
~DIVINE_REMIX/SETUP-DIVINE_REMIX.TP2~ #0 #610 // Install Nightcloak of Shar Kit for Viconia: v8 BWP fix
~SONG_AND_SILENCE/SETUP-SONG_AND_SILENCE.TP2~ #3 #1 // Füge neues Barden Geschäft und Diebes Gegenstände hinzu: v6 BWP Fix
~SWORD_AND_FIST/SETUP-SWORD_AND_FIST.TP2~ #1 #1 // Mönch Remix: v7 BWP Fix
~RR/SETUP-RR.TP2~ #3 #0 // Korrigierter Kampf mit zwei Waffen fuer Diebe und Barden: v4.90b1
~RR/SETUP-RR.TP2~ #3 #1 // Ueberarbeitung der Diebesklassen: v4.90b1
~RR/SETUP-RR.TP2~ #3 #3 // Korrekte Rassenanpassungen der Diebesfertigkeiten: v4.90b1
~RR/SETUP-RR.TP2~ #3 #4 // Ueberarbeitung der Bardenklassen: v4.90b1
~RR/SETUP-RR.TP2~ #3 #6 // Korrekter Zauberfortschritt fuer Barden: v4.90b1
~RR/SETUP-RR.TP2~ #3 #7 // Zusaetzliche Ausruestung fuer Diebe und Barden: v4.90b1
~RR/SETUP-RR.TP2~ #3 #8 // Aufruestbare Ausruestung: v4.90b1
~1PP/1PP.TP2~ #0 #202 // 1ppv4: Spell tweaks: v4.1.0 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #0 // Wurfhaemmer: v4.1 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #15 // Wurf-Geisterhammer: v4.1 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #25 // Normale Wurfhaemmer: v4.1 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #35 // +1 Wurfwaffen: v4.1 BWP Fix
~HAMMERS/SETUP-HAMMERS.TP2~ #1 #50 // Zusaetzliche magische Gegenstaende: v4.1 BWP Fix
~SETUP-ITEM_PACK.TP2~ #0 #0 // Item Pack: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #1 // Extra Items: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #4 // More Distinguishable Items: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #5 // Familiar Faces: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #6 // More Work for Cromwell: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #7 // Pocket Store: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #8 // Item Pack for Tutu/BGT: v1.8
~SETUP-ITEM_PACK.TP2~ #0 #9 // +X% Elemental Damage Items: v1.8
~ITEM_REV/ITEM_REV.TP2~ #0 #1020 // Potion Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1030 // Store Revisions: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1050 // Revised Armor Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #10 // Revised Shield Bonuses: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #11 // Dual Wielding Changes for Light and Heavy Weapons: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #12 // Items of Protection Can Be Worn with Magical Armor: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #13 // Halberds Can Slash, Too: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #1093 // Remove Weapon Restrictions from Multi-classed Divine Spellcasters -> Clerics and Druids, With Halved Specialization: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #15 // PnP Equipment for Druids -> Druids Only: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #17 // Weapon Changes: V3 Beta 1.16
~ITEM_REV/ITEM_REV.TP2~ #0 #18 // Backstabbing Penalties for Inappropriate Weapons -> Backstabbing Penalties Only: V3 Beta 1.16
~SETUP-NINJAWAKIFIX.TP2~ #0 #0 // Quickfix for wakizashis and ninja-tos
~FREEACT/SETUP-FREEACT.TP2~ #1 #10 // PnP Handlungsfreiheit: v2
~WSR/SETUP-WSR.TP2~ #5 #100 // Magierkiller - Klassenüberarbeitung: v1.12
~SETUP-BGTTWEAK.TP2~ #3 #1900 // Stelle BG2 XP Bonus fuer Fallen, Schloesser und Zauber wieder her: 11 (5 Feb 12) BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #60 // Aenderungen von Waffenanimationen: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #70 // Zaubergrafiken von Icewind Dale (Andyr): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #110 // Symbol Verbesserungen: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #130 // Alle Dialoge pausieren das Spiel: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #140 // Boos Quieken korrigieren: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1010 // Mehr Zwischenrufe: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1020 // Trefferpunkt-Ausloeser für die Dialoge verwundeter NPCs ändern: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1040 // Verbesserte Stadtwache von Athkatla: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1090 // Exotische Gegenstaende: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1120 // Geschaefte verkaufen groessere Stapel von Gegenstaenden: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1170 // Zusaetzliche Haendler (Baldurdash): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1180 // Weibliche Edwina: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1220 // Cromwell erlauben, Gegenstände aus der Wachenden Festung zu verbessern: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #1230 // Cespenar erlauben, Cromwells Rezepte zu verwenden: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2040 // Keulen fuer alle Charakterklassen: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2090 // Geaenderte Grenze für Erfahrungspunkte -> Entfernen der für Erfahrungspunkt-Grenze: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2170 // Zauber von Schriftrollen (und anderen Gegenstaenden) auf der Stufe des Charakters wirken : v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2192 // Begrenzte Faehigkeiten der Haendler, Gegenstaende zu identifizieren -> Mischform beider Methoden: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2300 // Dreiklassige HLA Tabellen: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2320 // Entfernung der Obergrenze von Fallen (Ardanis/GeN1e): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2330 // Verzögerung von Magischen Fallen entfernen (Ardanis/GeN1e): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #2340 // Entfernung der Obergrenze beim Beschwören von Himmlischen (Ardanis/GeN1e): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3000 // Mehr Trefferpunkte beim Stufenaufstieg -> Maximale Trefferpunkte beim Stufenaufstieg: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3012 // Maximale Trefferpunkte für NPCs (the bigg) -> Nur fuer NPC, die der Gruppe beitreten können: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3031 // Einfaches Erlernen von Zauberspruechen -> 100%-iges Erlernen von Zaubersprüchen ohne Höchstgrenze: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3050 // Entferne Erschoepfung von Wiederherstellungszaubern: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3060 // "Ihr muesst Eure Gruppe erst sammeln"-Sound entfernen" (Weimer): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3121 // Happy Patch (NPCs in der Gruppe beschweren sich nicht ueber den Ruf) -> NPCs können wegen ihrem Ruf ärgerlich sein aber niemals gehen (Salk): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3125 // Neutrale Charaktere machen zufrieden Bemerkungen bei einem mittelmäßigem Ruf: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3183 // Romanzen Mogeleien: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #3190 // Ueberall Rasten (Japheth): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4000 // Reaktionen der rekrutierbaren NPCs mit boeser Gesinnung anpassen: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4010 // Verbessertes Herbeirufen von Schicksalsgeistern: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4031 // Gleichbleibende Eigenschaften von: Edwin -> Verwendung der BG2 Werte: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4041 // Gleichbleibende Eigenschaften von: Jaheira -> Verwendung der BG2 Werte: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4050 // Aendere Jaheira zu neutral gut: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4061 // Gleichbleibende Eigenschaften von: Minsc -> Verwendung der BG2 Werte: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4071 // Gleichbleibende Eigenschaften von: Viconia -> Verwendung der BG2 Werte: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4090 // Mache Montaron zum Meuchelmoerder (Andyr): v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4100 // Ändere Korgan zu neutral böse: v16 BWP Fix
~BG2_TWEAKS/SETUP-BG2_TWEAKS.TP2~ #3 #4110 // Gib Kagain eine rechtmäßige Konstitution von 19: v16 BWP Fix
~SETUP-REFINEMENTS.TP2~ #0 #10 // Revised High Level Abilities: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #0 #30 // Shapeshifting fix -> Heal on shifting back to human (Default): Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #0 #40 // Universal lesser mage robes: Refinements v 3.31 BWP Fix
~SETUP-REFINEMENTS.TP2~ #0 #50 // Sword Angel - New Fighter Kit: Refinements v 3.31 BWP Fix
~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #1 #0 // Verbessertes Bogenschuetzen-Kit: v2.1
~A7#IMPROVEDARCHER/SETUP-A7#IMPROVEDARCHER.TP2~ #1 #100 // Zwei maechtige Boegen sowie +4 Pfeile und Bolzen dem Spiel hinzufuegen: v2.1
~SPELL_REV/SETUP-SPELL_REV.TP2~ #4 #60 // Zauberbücher von an die Gruppe anschließbaren NPCs aktualisieren: v3.1 (Hotfix 03)
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #1000 // Mod Voreinstellung (alle anderen Komponenten benötigen diese): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #1901 // Standardisiere Zauber: BG1 gegen BG2 -> BG2-Zauber-Schriftrollen in BG1 einbeziehen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #2010 // Konsequentere Bresche-Zauber (beeinflusst immer Leichname und Rakshasas; durchdringt nicht Zauber zurückwerfen): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #2110 // Vermindere die Macht von Magie bannen des Inquisitors -> Inquisitoren bannen mit 1,5 mal ihre Stufe (nicht zweimal ihre Stufe): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #2130 // Kosmetische Änderung: verhindert, dass Steinhaut die Farbe Ihres Charakters ändert: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #2160 // Fügt eine zusätzliche Kopie von einigen schwer zu findenden Spruchrollen hinzu: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #2170 // Wahrer Blick-Zauber schützen vor magischer Blindheit: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #3030 // Wiedereinführung von Extrastarken Heiltränken: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4000 // Schnellere Bären: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4010 // Großen, fliegenden, nicht festen oder ähnlichen Kreaturen Schutz vor Netz und Verstrickung gewähren: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4020 // Realistischere Wölfe und wilde Hunde: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4040 // Gruppenmitglieder werden weniger wahrscheinlich unabänderlich sterben: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4051 // Verringert den Wert, bei dem sich der Ruf verbessert -> Ruf verbessert sich bei ca. 1/2 des normalen Wertes: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4110 // NPC-Paaren erlauben, sich zu trennen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4120 // NPCs gehen in Gaststätten: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4130 // NPCs an geeignetere Orte bewegen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4145 // Das Kerzenburg Tutorial überspringen -> Entferne die Tutorial NSCs aus Kerzenburg: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4160 // Den Preis für eine Lizenz für das Praktizieren von Magie in Athkatla erhöhen -> Lizenz kostet 10.000 GM: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4170 // Erhöht den Preis, der von Gaylan Baele verlangt wird -> Gaylan verlangt 40.000 Goldstücke: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4180 // Freiheits-Schriftrollen früher bereitstellen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4200 // Fallengelassene Gegenstände aus der Hölle wiedererlangen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4210 // Ordne das Labyrinth in der Zauberfeste zufällig an: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4217 // Unrealistisch zweckmäßige Munition aus bestimmten Gebieten entfernen -> Entfernt nur nichtmagische Munition bis zu Stufe +2 aus zufälligen Behältern: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4230 // Die Ankunft der "Bonus-Händler" im Abenteurers Allerlei verzögern: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #4240 // Die hochstufigen Fähigkeiten der Magier und Priester als angeborene Fähigkeiten anstatt als einprägbare Zauber behandeln (jeder darf nur einmal genommen werden): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #5010 // Verschiebt Boo in Misks Gepäck: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #5050 // Stapelbare Ankheg-Panzer, Winterwolf-Pelze und Drachenköpfe: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #5060 // Sicherstellen, dass Shar-Teel nicht bei der ursprünglichen Herausforderung stirbt: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #5900 // Einleiten der KI Komponenten (erforderlich für alle taktischen und KI-Komponenten): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6200 // Verbesserte Spinnen: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6521 // Klügere Genies -> Genies have normal hit points: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6531 // Klügere Himmlische -> Himmlische haben normale Trefferpunkte: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6541 // Klügere Drachen -> Drachen haben normale Trefferpunkte: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6551 // Klügere Betrachter -> Gibt den Betrachter-Strahlen keine Chance, den Zauberschutz zu "durchbrennen"; die Antimagie der Betrachter blockiert alle Zaubersprüche, einschließlich schädlicher, für eine Runde (simuliert D & D Regeln): v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6560 // Klügere Gedankenschinder -> Illithiden haben nur Widerstände des ursprünglichen Spiels; Illithiden können durch Unsichtbarkeit sehen.: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6580 // Verbesserte Vampire: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6590 // Klügerer letzter Schurke in Thron des Bhaal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6800 // Klügere Illasera: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6810 // Klügerer Gromnir: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6820 // Klügerer Yaga-Shura: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6830 // Klügerer Abazigal: v30
~STRATAGEMS/SETUP-STRATAGEMS.TP2~ #3 #6850 // Gibt Dämonen aus Ascension SCSII Skripte und Fähigkeiten: v30
~SETUP-NPC_STRONGHOLDS.TP2~ #0 #0 // NPC Strongholds: v1
~SETUP-NPC_STRONGHOLDS.TP2~ #0 #1 // Soundset Changes (Throne of Bhaal required): v1
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #11 // Northern Tales of Swordcoast Korrekturen für Gegenstände, Dialoge und grafische Fehler: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #1055 // Fixes für DS-Gegenstände und Ressourcen: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #12 // Inaktive Korrektur von Kreaturen: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #13 // Gerde's Quest und andere zusammenhängende Korrekturen: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #15 // Kreaturen-Fixes: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #16 // Wiederausgleichung des Xvart-Dorfes: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #17 // Fixe Anomen's Waffenfertigkeiten: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #18 // Korrekturen für SoBH: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #1060 // Andere Kompatibilitätskorrekturen: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2000 // Gebe allen Skelettkriegern die gleichen Immunitäten -> BG2 immunitäten (empfohlen!): v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2003 // Fenten kauft mehr Ankhegpanzer (Baldur's Gate) -> unendlich Panzer: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2004 // Keiria and Skeezer sind nur ab Kapitel 4 verfügbar: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2005 // Helm der Gesinnungsveränderung: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2007 // Tweaks für den Spiegelumhang -> Originaler Umhang des Zauber zurückwerfens (SoA): v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2010 // Verzauberter Ring Nalia's: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2020 // Der Tagesstern schützt gegen Stufenabzug: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2023 // Cespenar kann den Tagesstern mit dem Auge von Tyr verbessern: v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2050 // Turambar's Langsamer Zerfall von Drow-Waffen (eine Überarbeitung des Codes aus BG2 Tweaks): v1.8.1 BWP Fix
~SETUP-TURAMBAR_FIXES_TWEAKS.TP2~ #3 #2052 // Drachen sind nicht gegen hinterhältige Angriffe immun: v1.8.1 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #0 // BGT NPC Tweak: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #2 // Corans Geschicklichkeit auf 19: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #3 // Diebesfähigkeiten der NPCs neu gewichten: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #6 // Minsks Gesinnung anpassen -> Minsks Gesinnung auf Chaotisch-Gut (BG2 - empfohlen!): 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #10 // Faldorn als 'Raecher': 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #11 // Safana als 'Saebelrassler': 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #12 // Kivan als 'Bogenschuetze': 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #14 // Cernd als 'Totem-Druide': 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #20 // Allgemeine Fixes: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #22 // Soundpatch Part I - Gamesounds: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #23 // Soundpatch Part II - Personen: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #24 // Item Addon: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #25 // Spezielle NPC Items: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #26 // Verteilung exotischer Waffen verbessern: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #27 // Montaron Verbesserung: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #28 // Xans verbessertes Zauberbuch: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #29 // Kagain Verbesserung: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #30 // Dynaheir als Hexenmeisterin: 1.74 BWP Fix
~JA#BGT_TWEAK/SETUP-JA#BGT_TWEAK.TP2~ #0 #32 // Minsks Glatze: 1.74 BWP Fix
~WSR/SETUP-WSR.TP2~ #5 #200 // Überarbeitung der Hochstufigen Fertigkeiten für Magierkiller: v1.12
~WSR/SETUP-WSR.TP2~ #5 #302 // Überarbeiteter Magierkiller - Gegenstandsbeschränkungen -> Moderate Änderungen: v1.12
~WSR/SETUP-WSR.TP2~ #5 #999 // WSR Icons im BG2 Stil: v1.12
~RR/SETUP-RR.TP2~ #3 #2 // Ueberarbeitung der Hochstufigen Fertigkeiten fuer Diebe: v4.90b1
~RR/SETUP-RR.TP2~ #3 #5 // Ueberarbeitung der Hochstufigen Fertigkeiten fuer Barden: v4.90b1
~RR/SETUP-RR.TP2~ #3 #12 // Verbesserungen bei den Schattendieben: v4.90b1
~RR/SETUP-RR.TP2~ #3 #999 // BG2-style icons for RR content: v4.90b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #100 // Die angeborene Infravision von Halbork Charakteren wieder herstellen: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #101 // Verhindern, dass skelettartige Untote von den hirn-absaugenden Angriffen der Gedankenschinder betroffen werden: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #104 // PnP Color Spray: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #115 // Zulassen, das Magier eingepraegte Zauber auf Schriftrollen niederschreiben koennen -> Scrolls can be scribed everywhere: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #130 // Zusaetzliche Rassenmerkmale fuer Zwerge: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #140 // Zusaetzliche Rassenmerkmale fuer Gnome: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #152 // PnP Scheusale -> Mod-added fiends are also affected: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #155 // Further Revised Fiend Summoning: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #156 // Fiendish gating: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #160 // PnP Undead: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #180 // PnP Mephits: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #185 // PnP Fey creatures: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #186 // Revised Call Woodland Beings spell: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #190 // PnP Elementals: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #191 // Increase the Hit Dice of Elemental Princes: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #200 // Zulassen, das Bresche die Steinhaut-Effekte, die von Gegenstaenden stammen, entfernt: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #201 // Sofortiges Ausfuehren von Kaempfer-Faehigkeiten: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #202 // Ueberarbeitete Bhaalkraefte -> Steigere die Bhaalkraefte und standardisiere ihre Ausspruchsdauer: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #218 // Regain Bhaalpowers in ToB: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #203 // Druidische Gestaltwandlung nicht unterbrechbar machen: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #210 // Die Verwundbarkeit gegen 'Magie bannen' bei Nishruu und Hakeashar wieder herstellen: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #212 // Mache Gesinnung-Erkennungszauber genauer: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #216 // Bardenlieder heben Unsichtbarkeit auf -> Nur das Lied des Harlekins hebt Unsichtbarkeit auf: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #270 // Unbiased quest rewards: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #220 // Einfaches Diebes-Skript: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #230 // Einfaches Barden-Skript: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #239 // Simple Cleric/Paladin script: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #324 // Dimensionstor-Animationen aus Icewind Dale verwenden -> Fast animation speed, shorter delay between animation start and creature appearance/disappearance: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #301 // Aussehen von Valygars Ruestung aendern: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #302 // Aussehen von Vecnas Robe aendern: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #310 // Unterscheidende Kreatur-Farbgebung: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #315 // Distinctive creature soundsets: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #500 // Leicht erweiterte Lagerkapazitaet fuer Behaelter -> Empfohlenen Wert der Lagerkapazitaet verwenden (999): v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #510 // Erweiterte Tempeldienste: v4.50b1
~ATWEAKS/SETUP-ATWEAKS.TP2~ #3 #999 // BG2-style icons for aTweaks content: v4.50b1
~BPSERIES/SETUP-BPSERIES.TP2~ #1 #0 // Detectable Stats v3.1 (wird für die BPSeries Skripte Komponente benötigt): v0.3121
~BPSERIES/SETUP-BPSERIES.TP2~ #1 #100 // BP-Series Gruppen-KI AI für BGEE: v0.3121
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #7 // Increased Ammo Stacks -> Increase Ammo by 750%
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #14 // Increased Gem and Jewelry Stacking -> Increase Gem and Jewelry by 750%
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #21 // Increased Potion Stacking -> Increase Potion by 750%
~DIFFTWEAK/DIFFTWEAK.TP2~ #0 #28 // Increased Scroll Stacking -> Increase Scroll by 750%
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #1 #30 // Gegenstaende verlieren bei Einkerkerung: v5.1
~P5TWEAKS/SETUP-P5TWEAKS.TP2~ #1 #50 // Wiederhergestellte SvA Hintergrundmusik fuer die Promenaden-Zwischensequenz: v5.1
~CONTAIN/SETUP-CONTAIN.TP2~ #1 #10 // Einzigartige Behaelter -> Einzigartige Symbole und Namen: v3
~AURORA/SETUP-AURORA.TP2~ #2 #120 // Anpassen des Wiederverkaufwertes der eigenen Gueter. -> Auf 90% gesenkt.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #165 // Anpassen der Verkaufspreise bei den Haendlern. -> Auf 110% angehoben.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #225 // Anpassen der Werte von Edelsteinen und Schmuck. -> Auf 90% gesenkt.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #253 // Veraendert die Goldertraege der erledigten Aufgaben. -> Auf 90% gesenkt.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #400 // Nachvollziehbare Zufallsschaetze. -> Entfernt Dubletten unter den Zufallsschaetzen.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #477 // Anpassen der Goldmengen, die von Kreaturen mit sich gefuehrt werden. -> Auf 90% gesenkt.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #500 // Den PuB-Regeln nachempfundenen Behelmten Alben und Schlachtenschrecken.: v5a BWP Fix
~AURORA/SETUP-AURORA.TP2~ #2 #520 // stengere Koboldkommandos: v5a BWP Fix
~SETUP-AURPATCH.TP2~ #0 #0 // Aurora Patch: v5.1
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #0 // Nythrun's Level 1 NPCs: List party-joinable NPCs (required to install any NPC components): v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #4 // Joinable NPCs more closely match the player character's experience -> On initial joining and rejoining: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #51 // Balanced BG1 NPC attributes -> mos_anted's revision: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #55 // Dudleyfix for BG1 NPCs: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #60 // Fix BG1 NPC spells and innate abilities: v1.9 BWP Fix
~LEVEL1NPCS/LEVEL1NPCS.TP2~ #0 #100 // Update game references to NPC classes/kits: v1.9 BWP Fix
~XPMOD/SETUP-XPMOD.TP2~ #4 #0 // Reduktion der Erfahrungspunkte für das Töten von Gegnern -> Auf 75% reduzieren: 7
~XPMOD/SETUP-XPMOD.TP2~ #4 #15 // Reduktion der Erfahrungspunkte für das Erledigen von Aufgaben -> Auf 75% reduzieren: 7
~SETUP-BP-BALANCER.TP2~ #0 #5 // XP for Spell Learning -> Original BG2
~SETUP-BP-BALANCER.TP2~ #0 #10 // XP for Disarming Traps -> Original BG2
~SETUP-BP-BALANCER.TP2~ #0 #15 // XP for Pick Pocket -> Original BG2
~SETUP-BP-BALANCER.TP2~ #0 #16 // Installing files needed for the components of the group "Balancing XP and items of several mods"
~SETUP-BP-BALANCER.TP2~ #0 #17 // Restore original BG1 creatures' XP and items -> Keep custom items from other Mods
~SETUP-BP-BALANCER.TP2~ #0 #21 // Item and XP Balancing for 'Dark Side of the Sword Coast (v2.15)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #24 // Item and XP Balancing for 'Northern Tales of the Sword Coast (v1.70a)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #27 // Item and XP Balancing for 'Secret of Bone Hill (v2.75)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-BP-BALANCER.TP2~ #0 #30 // Item and XP Balancing for 'DrizztSaga (v1.0)' -> Also randomly remove SOME overpowered custom items (will not affect quest relevanted items)
~SETUP-NSCPORTRAITS.TP2~ #0 #0 // Portraits for BG1(BGT): v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1 // Portraits for BG2 and ToB: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #10 // Portraits for Dark Side of the Sword Coast: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #20 // Portraits for Northern Tales of the Sword Coast: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #21 // Alternate Portrait for Will Scarlet of NTotSC: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #30 // Portraits for Secret of Bone Hill: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #50 // Portraits for Stone of Askavar: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #300 // Portraits for BG1 Mini-Quests and Encounters: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #305 // Portraits for Lure of the Sirines Call: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #310 // Portraits for Grey Clan Episode I: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1000 // Portraits for The Darkest Day: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1001 // Alternate NPC-Portraits for The Darkest Day: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1030 // Portraits for Region of Terror: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1031 // Alternate NPC-Portraits for Region of Terror: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1300 // Portraits for Tower of Deception: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1310 // Portraits for Assassinations: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1320 // Portraits for Dungeon Crawl: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1380 // Portraits for Ascalons Questpack: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1360 // Portraits for Tales of the Deep Gardens: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1370 // Portraits for Dark Horizons: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1400 // Portraits for Planar Sphere: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1410 // Portraits for Innershade: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1420 // Portraits for Fishing for Trouble: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1430 // Portraits for Eilistraees Song: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1440 // Portraits for Expanded Thief Stronghold: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1450 // Portraits for Gavin BG1: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1470 // Portraits for Return to Brynnlaw: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1480 // Portraits for Sellswords: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1500 // Portraits for Longer Road: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1530 // Portraits for Slandor: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1540 // Portraits for Sirines: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1590 // Portraits for ISNF: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #1340 // Portraits for Big Picture: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #2010 // Portraits for Amber NPC: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #5000 // Alternate Female Character-Creation Portraits: v3.0 BWP Fix
~SETUP-NSCPORTRAITS.TP2~ #0 #5010 // Alternate Male Character-Creation Potraits: v3.0 BWP Fix
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #0 // šberarbeitete Weltkarte fr Baldurs Gate - mit farbigen Baldurs Gate Kartenicons: v10.2, beta 3
~SETUP-BP-BGT-WORLDMAP.TP2~ #1 #1 // Karte fr Thron des Bhaal -> Benutze die Weltkarte ebenso fr Thron des Bhaal: v10.2, beta 3
~MAPNAMES/SETUP-MAPNAMES.TP2~ #2 #0 // Gebietsnamen der Schwertkueste: v2
~MAPNAMES/SETUP-MAPNAMES.TP2~ #2 #25 // Gebietsnamen updaten: v2
~SETUP-CREFIXER.TP2~ #0 #0 // Creature Slot Fixer: v2
~SETUP-INNATE_FIX.TP2~ #0 #0 // Innates Set to Level One
~SETUP-AREA_PATCHER.TP2~ #0 #0 // Area Patcher: ALPHA 4
~SETUP-AREA_PATCHER.TP2~ #0 #4000 // Restore Shadows over Soubar AR0700 Travel Trigger: ALPHA 4
~SETUP-LOLFIXER.TP2~ #0 #0 // Area Stuff - MAJESTIC Area Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #1 // Creature Stuff - Creature Resource Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #2 // Creature Stuff - Inventory Unborker (removes spurious references to the item table): 17092015
~SETUP-LOLFIXER.TP2~ #0 #3 // Creature Stuff - Inventory Cleaner (removes items that don't exist and converts them into already present items where applicable): 17092015
~SETUP-LOLFIXER.TP2~ #0 #4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 17092015
~SETUP-LOLFIXER.TP2~ #0 #5 // Creature Stuff - MAJESTIC Creature Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #6 // Creature Stuff - Duplicate Creature Effect Remover: 17092015
~SETUP-LOLFIXER.TP2~ #0 #7 // Item Stuff - Item Resource Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #8 // Item Stuff - MAJESTIC Item Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #9 // Item Stuff - Portrait Icon Assigner: 17092015
~SETUP-LOLFIXER.TP2~ #0 #10 // Item Stuff - Proper Immunity Assigner: 17092015
~SETUP-LOLFIXER.TP2~ #0 #11 // Item Stuff - Duplicate Item Effect Remover: 17092015
~SETUP-LOLFIXER.TP2~ #0 #12 // Item Stuff - MAJESTIC Item Checker: 17092015
~SETUP-LOLFIXER.TP2~ #0 #13 // Spell Stuff - Spell Resource Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #14 // Spell Stuff - MAJESTIC Spell Fixer: 17092015
~SETUP-LOLFIXER.TP2~ #0 #15 // Store Stuff - MAJESTIC Store Fixer: 17092015
~GENERALIZED_BIFFING/GENERALIZED_BIFFING.TP2~ #0 #0 // Generalized Biffing: v2.2 BWP Fix
~SETUP-GUI.TP2~ #3 #5 // Graphische Spielbenutzeroberflaeche (GUI) -> "Baldur's Gate Trilogie" (Elminster fuehrt einen Stab)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod -> for the original Infinity Engine (CHOOSE THIS!): Widescreen Mod v 3.06
// Recently Uninstalled: ~SETUP-BWS_FINAL.TP2~ #0 #0 // Make quick-logged WeiDU-entries visible
Sorry, my fault. I just saw some line of code spawning valen in the area script, just below code which is definitely added by SandrahNPC and assumed the spawning of valen is too related to it :-(
You have an awful lot of the spell/tweak/item mods installed and I am sure the reported problem is somewhere there. If you really want to get to the source of the issue you would need to grab a tool named *change-log*, run it for each of the items and spells involved in your issue and you will see the mods that have changed those files.
I already did this. Valen is added by DrizztSaga and the item she's wearing and the spell are modified by several mods.
Posted by waebbl on 18 November 2015 - 06:25 AM in BGT Archive
I have a glitch with Valen and her vampires at the old city beneath Baldur's Gate. I have Sandrah equip the Maze from Otho (dsmaze03.itm) which gives her negative plane protection. Additionally she cast a protection from undead (scroll) and an additional negative plane protection (spell) on herself. But she still gets attribute points reduced (con and dex) partly from the spell to draw life energy (spwi928.spl, SUCCUBUS_ENERGY_DRAIN) partly from Valens weapon (f_vamp1.itm, GHOUL_TOUCH). The decreases from the spell wears off by (Lesser) Restoration (either scroll, Sandrahs innate or at a temple) or sleeping, but the decreases from the item doesn't wear off by any of those measures. I even tried to go to a temple and buying the lesser restoration spell several times and slept each time between, her constitution stays reduced. I also tried Heal and Mass Heal additionally with no success. Is this intended or am I stumbled above some bug?
Posted by waebbl on 18 November 2015 - 02:10 PM in BGT Archive
Even Software developpers are not following standard definitions about this anymore, so whatever we call it, it is work-in-progress.Although your beta test has started back in April, it is, as I view it, strictly speaking not a beta test. In the past months, you have added new features into the mod, whereas a feature freeze is one of the defining rules of a beta test, so I would say, we're still in an alpha test phase ;-)
I've not actively developed software for quite some time now, and I'm not aware of current techniques of a software release cycle. Software always has been a work-in-progress, it's just about how you organise the progress. I'm pretty sure, you have your way of how to develop, enhance and fix the code. I've made the experience that it's been questionable to always add new features, while you are trying to fix bugs at the same time. It's likely you never come to and end, i.e. a release this way. That's basically what I wanted to say about a temporary feature freeze, even if the term feature freeze isn't used anymore.
I have lost any hope that Sandrah will ever be anything else but expert for some dedicated players.
If you follow the other threads and discussion on SHS and any other Baldur Gate forum, you will have noticed the trend of having a large wide-open game platform with loosely coupled events and the opportunity to go into BGT, IWD, IWD2 and whatever with thousands of kits to select - the contents becomes irrelevant. Sandrah tries to do the opposite, she creates a kind of very long road through the game - but still a road - from Candlekeep to Throne of Bhaal and tries to tell a story here. Sounds to me like a dinosaur approach now,
I've just been coming back to BG a few months ago, after several years of absence and am not following the forums very closely. In fact beside this forum, I only read the kerzenburg forum, but both of them not every day. My time does not allow for this. I haven't noticed the trend you speak of. NEJ has been around for a long time already, so adding the content of other IE based games is nothing new or trendy. I personally come from a pnp rpg background and love narrative mods which contain some depth, as such, Sandrah is absolutely right for me, but then, it's just me and my opinion.
Posted by waebbl on 18 November 2015 - 06:58 AM in BGT Archive
Thanks for your list on mod interactions. I think, this will be quite useful.
Some feedback on your view of the status of the project.
the feedback and experience with the mod so far is consistently negative
You seem to have a rather pessimistic view of its current state. According to this whole thread, you have received not only negative feedback, but also a lot of positive, motivational one. I, personally, would not speak of a consistent negative feedback and experience, but your mileage may vary, of course.
Although your beta test has started back in April, it is, as I view it, strictly speaking not a beta test. In the past months, you have added new features into the mod, whereas a feature freeze is one of the defining rules of a beta test, so I would say, we're still in an alpha test phase ;-)
You are writing a big and awful peace of software. I really like the idea and the design of a mod spanning all parts of the saga and even extending it past the original end. I think, this is doable, although it will be not an easy path to go.
I'm sure you know, that in itself your mod has to contain lots of bugs, due to the shear amount of code. On top of that, it depends on a whole lot of additional mods, where you don't necessarily have source code access to, and which contain their own bugs and oddities, you have to deal with. Last but not least it runs on an engine which is buggy and has its limitations. All of this makes the development as well as bug hunting of the mod so much more difficult to deal with, compared to a standalone piece of software.
I want to encourage you, to not only continue the mod, but also to further go for the goal of having it included with a standard BWP/BWS install, not only something, experts will have their fun with. I can understand, if you are tired after 8 months of beta testing and want to come to an end and release it. But stay ahead and go for it. My advice would be to stop adding features and solely go for bug fixing, extend the beta period for another quarter and then decide again about the state of the project. I hope to still see this mod in a couple of years. Many thanks for this great awsome mod!
Posted by waebbl on 18 November 2015 - 01:28 PM in BGT Archive
Why stop adding features? Bugs can be fixed over time and users help with that by reporting. Even major bugs can be patched in a game-in-progress, and the consequence of even a major bug is just that a user might have to wait for a fix before continuing the game. So if roxanne wants to add new features also, I say go ahead.
Sure she can add new features whenever she likes. It's just a common way how software releases work. At some point you have a feature freeze and publish the software as beta state, which is then used to find and fix as many bugs as possible before the release. After the release a new cycle starts, where new features will be added.
Adding new features into a piece of software always adds new bugs too, that's imho something to keep in mind when talking about extending software.
Posted by waebbl on 18 November 2015 - 07:05 AM in BGT Archive
My WeiDU.log
Sorry, my fault. I just saw some line of code spawning valen in the area script, just below code which is definitely added by SandrahNPC and assumed the spawning of valen is too related to it :-(
Did some more research, Valen and also her weapon has been added by DrizztSaga. Sorry for bothering you about this.
Posted by waebbl on 18 November 2015 - 02:14 PM in BGT Archive
Why stop adding features? Bugs can be fixed over time and users help with that by reporting. Even major bugs can be patched in a game-in-progress, and the consequence of even a major bug is just that a user might have to wait for a fix before continuing the game. So if roxanne wants to add new features also, I say go ahead.Sure she can add new features whenever she likes. It's just a common way how software releases work. At some point you have a feature freeze and publish the software as beta state, which is then used to find and fix as many bugs as possible before the release. After the release a new cycle starts, where new features will be added.
Adding new features into a piece of software always adds new bugs too, that's imho something to keep in mind when talking about extending software.
This is how software once was classified - but things have changed a bit over time.
Just a quote from Syneticworld published March 2015
"“beta” refers to the final stage of software development just before the product is launched to the marketplace. In this stage, the product is typically highly functional and is being used by a community of “beta users” to test it out and provide feedback before the product is finalized. In recent years, because of the ease of distribution that the Internet provides, the line between beta and final product has blurred.
Today, products like Gmail exist in beta for years in widespread use by millions of customers, with the development team making constant tweaks to functionality and appearance based on how they see the users interact with the product."
And just another quote
*Perpetual beta (or ‘banana principle’) is the keeping of software or a system at the beta development stage for an extended or indefinite period of time. It is often used by developers when they continue to release new features that might not be fully tested. Perpetual beta software is not recommended for mission critical machines. However, many operational systems find this to be a much more rapid and agile approach to development, staging, and deployment.*
Having to move to Github after the SHS download system's decay has let me explore those features a bit and I found it supports this approach very well. Whenever someone downloads the mod, it will be the latest alpha tested version of it, so not every new player has to go through all the already known issues and bugs once again but has everything found before fixed already. Same of course goes for new contents.
I think it takes quite a bit of time to play once through the whole trilogy and it takes even longer with Sandrah installed, Thus reports about issues are very unevenly spread since not all parts of the game are examined at the same time. I can see no issue to sequentially improving the mod starting at the initial part while still receiving reports about issues in later parts that have not yet been touched. In this particular case we talk about a story that is evolving. (A special issue are those features that are more permanent, like the personal items or general scripts of the NPCs - but again, why let every new player experience defiencenciesthat are already solved.)
Thanks for this post, I was not aware of this development!
Posted by waebbl on 11 November 2015 - 06:55 AM in BGT Archive
Thank you very much for the report.I am looking at which mod(s) could be the source for these issues
for 1) - do you have rogue revision installed? It may be best to assign my own script to them instead of using a custom one (pirate.bcs) which can be tweaked by another mod.
and
for 2) it may be the combination of those two mods acting on each other to create such an effect
00003: ~STRATAGEMS/SETUP-STRATAGEMS.TP2~ 0 6101 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v30
00006: ~SETUP-LOLFIXER.TP2~ 0 4 // Creature Stuff - Inventory Overhauler (moves invalid but equippable items to inventory and equips anything in the inventory to a free slot): 21102015
Do you have these mods installed (your Weidu.log will tell you)?
for 3) I noticed this transition once, it seems to be an issue with the area's search area file but it is random depending on the installation, however I was never able to reach it with my party actually. Anyway, using it would spoil the rest of the quest.
Edit
I found solutions for all 3 issues and updated the mod with them already.
Thanks again for reporting.
Sorry for the delay. Although you already have fixed it, I want to give a reply on this.
1) I do have RR installed
2) I have lolfixer installed, but not the stratagems component you listed (although other components of this mod)
3) Glad I didn't use it then I was almost up to it, but then decided to try the ship again, as I was thinking there has to be another way to leave this island...
Thanks for this mod! I really enjoy having so much new stories and content.
Posted by waebbl on 22 November 2015 - 03:03 PM in BGT Archive
I'm not sure, whether this belongs here. Today, while looking at some of the CtB code, I stumbled upon the following code, which I believe, belongs to SandrahNPC:
IF Global("CVAR0510","GLOBAL",0) THEN RESPONSE #100 SetGlobal("CVR0510","GLOBAL",1) Continue() END
There's an error in the SetGlobal statement, the variable reads "CVR0510" instead of "CVAR0510".
Posted by waebbl on 07 November 2015 - 05:59 AM in BGT Archive
I was just playing the pirate island from the bookhunter quest and want to give a little feedback on this, as it happened on my installation (I am using v 1.09).
1) None of the pirate zombies did move up or fought back during the fights, they just stood on their spawn positions and let themselves be slaughtered.
2) IMO their loot is too high (speaking in terms of monetary reward, when selling it later on), they dropped Studded Leather Armor +2, Bastard Sword +2 and Scimitar +2 Rashid's Talon, the commanders dropped a Scimitar +3 Water's Edge instead of a Scimitar +2 and an additional Helmet of Defense (which was, due to the description, improved by Taerom Fuiruim, what I had done before with one helm I had found). I'm not sure, whether this loot does belong to the Sandrah mod or is due to some interference with the combination of mods I happen to have installed.
3) Apart from the regular way to leave the island with the ship and wrecking on the coast, I found another way, with an unmarked (with respect to CTRL+4) transition zone on the island map (the one which looks like the second Cloakwood zone), which lets me transfer like a regular map transition, by opening the world map and letting me choose my destination map. Not sure, whether this is intended or not, or if it will have any consequences on the story or the quest if I leave using that way.
Posted by waebbl on 22 September 2015 - 01:27 PM in BGT Archive
As a githyanki she should have 2* for large swords and nothing else, definitely nothing for ranged weapons.I will correct this for the next version, along with the dual-class button that is enabled by Tobex.
Large swords are not available in BG2/BGT/BWP there are 2h-swords and long swords, bastard swords and short swords. As she's using a 2h sword like almost any githyanki I saw in the game so far, maybe that's where this race is proficient with.
I'm not far into the game, just started, but I already like it, although it's kinda overpowered in some aspects, as others already pointed out. Keep up the good work and a big thank you for your dedication
Posted by waebbl on 22 September 2015 - 12:11 PM in BGT Archive
I picked up Jen'lig at the Friendly Arm Inn and found her having BG1 proficencies, 3* in Large Swords, 2* in Small Swords and 2* in Bows. So when she levels up for the first time, the screen is not showing her having any proficencies at all, because those are unknown or unused in the engine used in BG2/BGT. As I haven't found any hint in the forum or readme files about this, I'm now wondering whether this is intentionally so, or whether it's a bug or some override from other mods, no one has triggered so far...
Posted by waebbl on 18 November 2015 - 02:41 PM in BGT Archive
And the results ? The end result, that is the change-log folder in the game folder after you have ran these .bat command lines with the faulty items edited into the code:mkdir change-log WeiDU.exe --log nul --change-log item1.itm >change-log/change-log.txt --out change-log WeiDU.exe --log nul --change-log item2.itm >change-log/change-log.txt --out change-logWhere you just replace the "item1", "item2" and so forth with the actual files identities.
Backage it into a .zip folder and uploaded to a website for us to download. Yes, that's what Roxanne is asking ... The change-log is far shorter for each item, and the folder will also give us access to both the change-log.txt and the backup files the game has ... so we can see where the fault actually lies. Which is why Roxanne asked for this.
I've done this without redirecting. Wasn't seeing it as a request for sending the output, as this error clearly does not belong to the mod. But here it is...
Posted by waebbl on 18 November 2015 - 02:47 PM in BGT Archive
@waebbl: I edited the post above ... to add a message to you, could you re-read it ? Thanks.Thanks for this post, I was not aware of this development!Wha ?!? You must have lived in the jungle the last 100 years. Let's just take any Television program... it's not sold by the dozens of episodes by what has already happened in it in repeats... most of the time at least. Ouh, yeah, a TV program couldn't be compared into a computer program, except perfectly in this scope, and the word program. Yeah, must have been my insanity creeping back. Sorry. Back to the actual topic.
Hehe almost Have been living in a hospital (for work, not as a patient) and completely got software development out of my mind And just for the protocol... I'm totally abstinent of watching any TV for ~25 years by now Just watching documentaries, which are usually streamable on the net.
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