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#610660 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:19 PM in IE Modding Tools

Hahaha, ok It is late and I have been at this for hours. I placed the 'higher color' # in the location spot.
Time for sleep.
Edit: So no crash
move along, nothing to see here



#610659 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:12 PM in IE Modding Tools

Well I found out why she did that. Erephine or someone added more colors than the original game; plt's crash when those higher colors are used on them.



#610657 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 04:25 PM in IE Modding Tools

Yeah, I noticed that but I could not figure out as to why. I moved all plt's out of my override, now NI can view/extract them. There is potential x 16 now.



#610653 PS gui v3.04

Posted by Sir-Kill on 13 March 2021 - 06:39 PM in IE Modding Tools

link in first post is missing -ps-gui/ at the end. I was looking for plt to bam and found this. You are a madman. :)



#610652 New developer resources

Posted by Sir-Kill on 13 March 2021 - 08:38 AM in 1PP

I have a small group request:
1&2 are versions.
1. If you could change the grouping to put the # pulldown next to the color then the color text that would be optimal. (I keep changing the wrong one).
       2. If that it a bit too much work put boxes around the group could be single subtle color for each, or unique colored boxes for each.

3. Add a view transparency button to hide or view the #1 Green color. Thanks for considering, if you need any graphics let me know (such as the bg2 background).
 
Oh crap! I forgot one thing; when using the random color button a lock button next to the color you like (instead of writing it down) would also be nice. Then I can go back to mashing the random button
 
No rush.
 
https://ibb.co/mts5Dkf



#610636 Beregost Crashes Solved!

Posted by Sir-Kill on 24 February 2021 - 12:26 PM in BGT Archive

A bit late to this but just wanted to say what others have said, good job! I had newer version and was noticing the it had not crashed then did a google search "fixed bgt beregost crash" and low and behold a great thing happened (10 years ago)



#610532 Tobex not fully uninstalling (Solved)

Posted by Sir-Kill on 22 January 2021 - 06:44 AM in ToBEx

Well the files in the tobex/ini folder was my meaning. Anyway to fully uninstall; those might have to be removed, as in my case.

The full story (or at least more):
Actually I found out about ToBEx when trying to install scs (kept freezing on install) that failed but I kept TobEx. The only other mod I have that uses ToBex was tweaks and I ended up uninstalling that, lvl1npc, and 1pp, those were after tweaks I uninstalled ToBex via weidu, ran the game and still saw the fast run for 3 sec.
did the whole processes again (no change, man, I wish tweaks had a full config file). uninstalled all that again uninstalled tobex deleted the aforementioned files (not the folders).
installed ToBex, downloaded autohaste from argent off beamdog. It also said 'not for my game' so then I knew ToBex was not cleanly/completely uninstalled.

Then I deleted the folders, and voila it worked again.



#610530 Tobex not fully uninstalling (Solved)

Posted by Sir-Kill on 21 January 2021 - 08:21 PM in ToBEx

I had uninstalled a component or two from cdtweaks and upon reinstalling it did not recognize that tobex was installed, despite that the tobex window was there.

I uninstalled and re-installed some to all mods and tobex, trying to figure out the problem.
The game knew it was installed (4 weapon slots) but tweaks could not get 'faster movement out of combat' to load/install, "not for your game" but when I loaded the game the characters would walk fast for about 3 -5 seconds then revert to the slower speed.

10 years gone and I remember shs password too.

The fix was I had to remove the folders named:
tobex
tobex_ini

files named:
tobex_loader
tobex.log
tobex.dll

tho I expect the two folders had the most to do with it.

BTW great mod!