Chevar's Content
There have been 217 items by Chevar (Search limited from 19-May 23)
#154587 Lost City MOD
Posted by Chevar on 20 September 2004 - 11:44 PM in IE Mod Ideas
The quest is to find a lost city within the depths of a forest. the characters must move from forest map to forest map searching for it. it was going to be two huge forest maps, but I have to change that now.
I can either trim the two forests, or break it into segments. each segment would be 40x40 tiles, and have multiple entry paths that don't inter-link, due to the thickness of the woods.
I was thinking it could be interesting to set it up so that most of the maps were smaller parts of the woods so the characters could actually get lost in the woods - more realistic in theory. . however in terms of play this could make it simply annoying.
What do you think? Let them get lost, or use huge maps?
#157206 WTP: Community Participation
Posted by Chevar on 27 September 2004 - 10:08 PM in IE Modding Discussion
If you have wanting to make a novelty non joinable NPC that needs a home let us know. Perodically I will be going around looking for simple NPCs from the comunity as a whole. With some of the more bizzare ones, I may even try to make it a competition.
At the moment, however, I'm looking for a few good village idiots.
For more information on the WTP, please visit our forum at http://forums.blackw...hp?showforum=55
#146535 possibly new TC idea
Posted by Chevar on 27 August 2004 - 05:35 PM in IE Mod Ideas
#135050 Naming weapons?
Posted by Chevar on 24 July 2004 - 04:04 PM in IE Modding Discussion
#154533 Re:World Transition Project.
Posted by Chevar on 20 September 2004 - 06:45 PM in IE Modding Discussion
How charming... I think this about settles it.. time for a new thread.yo wassup ma nigga, if this is for ut2004 then i can prob do some new anims, dunno how soon tho. put me down 4 it anyway tho, k? cheerz!!!!
#154355 Re:World Transition Project.
Posted by Chevar on 20 September 2004 - 09:10 AM in IE Modding Discussion
1 new animation for draconians
5 new city maps, including the 'lost city' in the deep woods
2 new forest maps
2 new plains maps, border zone and ancient shrine
3 subteranian maps.
Only three maps have been generated so far. this is an advance inquiry.
#153782 IWD1 question
Posted by Chevar on 18 September 2004 - 08:56 PM in Icewind Dale Series
She's at the veil of shadows and have collected three keys, but still can't get one long door (at least I assume it is a door) - top right of the map - to open.. any help?
#198033 Animations, Tiles and Portraits
Posted by Chevar on 04 April 2005 - 07:38 PM in IE Modding Discussion
One of the primary goals of the WTP (World Transition Project) is to try and bring the IE modding community closer together. In accordance with this regretfully unorthodox view of modding, We have, and will continue to provide resources for modders.
The WTP home page is located at the following adress.
http://www.blackwyrmlair.net/~chevar/
Through which our community asset page can be reached. This aspect of the WTP has been referred to in the past by several names based on the information being exchanged;
WTP Mapshare program; Currently consisting of a collection of rather large Diablo 2 "mega-tiles" generated from map segments used within the game. We are currently working on setting up a collection of BMP map files from each of the infinity engine games, for those that do not have all of them readily available. WTP Portrait City; The largest collection of portraits available. Collected tirelessly by Dragon_lord. The WTP Item exchange; We have currently cullected aproximately 1000 images for use in creating item packs, which can be converted to usable BAMs 'en mass for large item packs.
Now that I've completed our advertisement, We have some other projects in the work, and it's time to reach out to the community. We will shortly be looking for maps and tiles that anyone may wish to donate for the enrichment of the community.
Additionally I, personally, am in the process of converting approximately 40 creature animations from other games (currently from Ultima Online, Diablo, and Diablo 2).
The listing of creatures currently being converted can be found at:
http://www.blackwyrm...erts/anims.html
If there are additional animations you would like to see converted please let us know. If we do not have the source game at our disposal the raw frames will have to be provided for us.
#150996 World Transition Project
Posted by Chevar on 09 September 2004 - 06:39 AM in IE Mod Ideas
#145522 GUI MOD UPDATE
Posted by Chevar on 25 August 2004 - 01:26 PM in IE Modding Discussion
There is now a patch available to remove the Brotherhood of the Rose logos
There is also a MOD maker patch available, which has open slots for MOD names,
logos, version numbers, and a blank background for modifying the character view in the inventory menu.. MOS editing required.
#147231 Creating new GUI SKIN want inpu
Posted by Chevar on 29 August 2004 - 02:55 PM in IE Modding Discussion
#154570 Pricecheck isle 12!
Posted by Chevar on 20 September 2004 - 10:03 PM in Delusions of the Mind
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