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#615210 Bag of Torments updates to version 1.3

Posted by IE Modding News on 09 December 2023 - 02:08 AM in Infinity Engine Modding News

Bag of Torments

Bag of Torments is a mod for PST:EE that adds a number of containers to the game which can be purchased from various shops. One of the containers may also trigger a small quest.

Version 1.3 updates German setup prompts and adds labels for Project Infinity.

You can grab the latest release from the download link below.

Links:

 


Read the original article at The Gibberlings Three



#615194 Edwin Romance updated to 4.0

Posted by IE Modding News on 04 December 2023 - 12:06 PM in Infinity Engine Modding News

Edwin Romance updates to v4.0,
 
Changelog:
 
- The mod data folder was renamed from "Edwin" to "EdwinRomance" to match tp2 basename.
- Added Infinity Auto Packager.
 
Note: While the rename was done in the safest manner, please remember to uninstall the old version of the mod, and cleanup the remaining mod files before you extract the new version.

Forum: Edwin Romance - Spellhold Studios (shsforums.net)

Download: Edwin Romance at SHS GitHub


Read the original article at The Gibberlings Three



#615453 SHS: Reveal Hidden Gameplay Options updates to version 4.7!

Posted by IE Modding News on 10 March 2024 - 04:27 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.7 fixes potential placement issues with the frame rate slider if Dragonspear UI++ is installed.

Links:


Read the original article at The Gibberlings Three



#615211 Shadows over Soubar has been updated to version 2.0 with new component

Posted by IE Modding News on 06 December 2023 - 01:55 PM in Infinity Engine Modding News

Shadows over Soubar has been updated to version 2.0. This major update brings many fixes, improvements and new component: Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik. Many thanks to Roberciiik and Wegio for their work!

By Roberciiik:

  • Alternative Soubar area from the "World of Baldur's Gate" modification - designed and modeled by Cuttooth, with effects enrichment and ideas by Dradiel, and integrated into the mod by Roberciiik.
  • Biffing is now an optional installation component.
  • Fixed militia training quest when only 9 new guards are trained.
  • Fixed CTDs in AR4261, AR4260, and AR4258 areas.
  • Restored TIS and MOS files of Soubar for oBG2 and Lyrar's Castle TIS for BG2:EE.
  • Fixed a visual bug in Sir William's house (AR1004) in oBG2.
  • Updated the worldmap position of areas for Chionthar, Soubar, and Lyrar's Hold.
  • Corrected automap notes in Soubar and Soubar prison.
  • Traified missing lines (setup, kit name, debug prints).
  • Added missing identified descriptions to some letters.
  • Moved movies to the language directory so the local language version can replace them.
  • Moved some NPC sound files to the language directory - the local language version can now replace them.

 By AL|EN:

  • Introduce immutability and encapsulation.
  • Fix mod uninstallation: now all mod files should be removed from override during uninstallation.
  • Fixed copying of the MVE folder.
  • Uses the %MOD_FOLDER% automatic variable.
  • Uses labels for component requirements statements.
  • Simplified the mod ID where possible.
  • Renamed the mod folder from "SOS" to "SoS" to match the mod name.
  • Renamed "setup-SOS.tp2" to "SoS.tp2".
  • Updated iconv and replaced it with a static build.
  • Updated the readme file to use the latest templates.
  • Updated the metadata file to use the latest template.
  • Change HANDLE_CHARSETS to use from_UTF8 and adjust tra files.
  • Fixed HANDLE_CHARSETS execution on EET.
  • Fixed encoding problems by replacing ű with û.
  • Updated add_worldmap_tbl.
  • Fixed adding areas to the cheat table.
  • Remove the custom kit.ids fixer and use the latest from BG2Fixpack.
  • Remove additional backup of *.tlk files.
  • Standardize folder names and file extensions.
  • Made cosmetic changes to the readme files.
  • Added 'outdated' to outdated readme files.
  • Replace tabs with spaces.
  • Removed redundant files.

 By Weigo:

  • Added sounds from ogg2 (only if they are missing).
  • Changed AR4230(N).mos files for EE and non-EE version (EE has larger images).
  • Changed tiz format to tbc format.
  • Added a7_tools.tpa by Argent77 for HANDLE_TILECONV function.
  • Added in %MOD_FOLDER%/Tools/Tileconv all tileconv versions.

Read the Readme

SHS official GitHub alternate download center


Read the original article at The Gibberlings Three



#615185 G3: Sword Coast Stratagems updates to version 35

Posted by IE Modding News on 27 November 2023 - 03:23 AM in Infinity Engine Modding News

Sword Coast Stratagems is a collection of interconnected mini-mods for Baldur's Gate (on the BGT/BGTUTU/BGEE versions) and Baldur's Gate II. It is primarily a tactical and AI-enhancement mod: the idea is to make the game's combat more interesting, tactically challenging, and realistic by more effective use of, and choices of, creatures' abilities. It also contains a few rule tweaks and ease-of-use features.

Version 35 is a fairly substantial release, with the following main features:

  • 60-odd bugfixes and compatibility fixes
  • (Provisional, experimental, partial) support for Icewind Dale: Enhanced Edition
  • New 'revised handling of death effects' component
  • New 'revised elementals' component
  • New 'revised resting' component
  • New 'revised inns' component
  • Reorganization of spell tweaks components along with some new optional tweaks
  • 15 new spells (9 mage, 6 cleric) with the mage spells mostly focused around elemental effects and the cleric spells mostly borrowed from Divine Remix
  • Multiple changes to achieve compatibility with my forthcoming 'Talents of Faerun' mod
  • New component, 'Include bard songs from IWD:EE' (identical to the IWDification component)
  • 'Make spell sequencers and contingencies into innate abilities' restored
  • A few dozen more minor tweaks

 Grab it direct here. You can also visit the extensive project pages, readme, or SCS forum for more information.


Read the original article at The Gibberlings Three



#615165 WeiDU Install Tool version 1.0.0 is now available!

Posted by IE Modding News on 04 November 2023 - 05:00 AM in Infinity Engine Modding News

GibberlingsThree

WeiDU Install Tool

Weidu Install Tool (WIT) is a graphical front end for WeiDU to install modifications for Infinity Engine games, such as Baldur's Gate, Icewind Dale or Planescape Torment. It offers all the functionality of the WeiDU command line interpreter as well as many usability improvements and convenience features to help with the mod installation task. The tool is available for Windows, GNU/Linux and macOS.

This is the first stable version. It comes with Russian translation and several bugfixes as well as all the features from the release candidates. More information can by found in this topic: Version 1.0.0 of the WeiDU Install Tool available.
 

Download: GitHub

Discussion: G3

Readme


Read the original article at The Gibberlings Three



#615152 WM: The Bloodied Stings of Barovia (TDT) is now available!

Posted by IE Modding News on 28 October 2023 - 04:09 AM in Infinity Engine Modding News

Fall reigns. Halloween is just around the corner. And what is the better way to celebrate, than to delve into the realm of Ravenloft! Weasel Mods welcomes a new mod: The Bloodied Stings of Barovia (released as a part of The Dreadful Tales mod series).

The Bloodied Stings of Barovia is a new dark adventure for Baldur's Gate 2: Enhanced Edition. It takes the Child of Bhaal and their party to Barovia, part of the realm of Ravenloft. In this ominous land, the player will face new enemies and formidable creatures, solve intricate riddles, and experience a gripping gothic horror story. Immerse yourself in mists, navigate dangerous forests, and confront undead creatures, all while seeking your way back to Athkatla.

The quest was designed for characters of level 12 or higher with some magical gear. To begin the adventure, locate a new entrance within the Athkatla Graveyard and step through a red portal you'll encounter there. Beware, however, as once you cross this threshold, you won't be able to return home until you've completed most of the quests that await you on the other side.

Special thanks to @Acifer for some beautifully crafted areas, @GoForTheEyes for proofreading and voiceacting and norQ and Soul for their voiceacting help with the mod!


Read the original article at The Gibberlings Three



#615204 The Longer Road updated to version 2.0.7

Posted by IE Modding News on 06 December 2023 - 09:01 AM in Infinity Engine Modding News

The Longer Road has been updated to version 2.0.7:

### TotoR
- Some variables were not set as they should be (e.g., use SetGlobal("FinalFight","AR6200",3) instead of SetGlobal("FinalFight","AR6200",2)) in redbodhx.bcs and redgdemx.baf
- Update the cutscene for compatibility with Ascension
- Use COMPILE with the .baf file instead of directly copying the .bcs file
- Use 'ref' when possible in the .baf files
- Update FinalA.d to use resimo3 when Imoen is in the party, instead of resimo1, which is used when she is dead
- Update lr6200jon2.baf to check for demogor3 like other enemies
- Fix some small typos in the cutscene

### AL|EN
- remove unicode from translation
- fixed malformed characters in translation
- update IAP

Forum: Longer Road - Spellhold Studios (shsforums.net)
Download: LongerRoad at GitHub


Read the original article at The Gibberlings Three



#615162 G3: Version 6 of Amber Now Available

Posted by IE Modding News on 16 November 2023 - 06:35 PM in Infinity Engine Modding News

The Gibberlings Three

Amber is a tiefling rogue of a chaotic good alignment, possessed of a few special abilities. Despite being fairly intelligent, she can at times be rather blunt when communicating with other people. This trait rarely earns her friends among the people she meets, and the feeling of initial dislike is usually mutual. But underneath her prickly manners, she has a good heart and is prepared to go to great lengths to help those who she sees to be weak and in need of aid.

Version 6 fixes the text encoding issues of v5.1 and fixes a handful of other issues. Learn more about Amber on her project page or readme, join us on Discord or the forums, or download v6.


Read the original article at The Gibberlings Three



#615145 v22 of Crossmod Banter Pack for BG2 Now Available

Posted by IE Modding News on 22 October 2023 - 07:29 AM in Infinity Engine Modding News

The Gibberlings Three

The Crossmod Banter Pack for Baldur's Gate II is a mod that adds banters, interjections, and romance conflicts between mod NPCs. @Lava's been a very busy weasel, and we have one of the largest updates ever for the Crossmod Banter Pack with 130 new NPC banters.



Read the original article at The Gibberlings Three



#615150 G3: v1 of Zakrion for BG2 Release!

Posted by IE Modding News on 22 October 2023 - 12:09 PM in Infinity Engine Modding News

This Baldur's Gate II: Shadows of Amn and Throne of Bhaal mod continues Zakrion's story from Baldur's Gate I. Zakrion is a True Neutral Human Duelist (kit from Sword and Fist), and he can be found after the pirate encounter in the Sea's Bounty Tavern. The mod includes custom portraits, voicing, and a soundtrack, player-initiated dialogues, items, quests, a friendship track, two romance paths with a Female Human, Elf, Half-Elf, or Halfling PC, and numerous banters and interjections.

Last but not least, a massive thank you to G3 for hosting Zakrion!


Read the original article at The Gibberlings Three



#615163 Forgotten Armament v4.0

Posted by IE Modding News on 08 November 2023 - 12:45 PM in Infinity Engine Modding News

Official release for version 4.0 which brings the following enhancements:

  • Added new Armor Overhaul component.
  • Added 28 new items.
  • Hindo's Doom +4 now provides immunity to disease and level drain.
  • Gram the Sword of Grief (upgraded) becomes a +6 enchanted weapon instead of +5.
  • Ravager +6 now deals 1d10 slashing damage if a creature is immune to the vorpal strike.
  • World's Edge (BGEE) and Harbinger +2 (BG2EE) share the same item resource. Updated to ensure the correct item receives the updates.
  • Add Ruby Ray Scrolls to Trademeet Store component.
  • Only one charge on the Greenstone Amulet at all stores and the Beholder Lair.
  • Corrected bug on Bone Club where incorrect eff files were applied.
  • Updated Purifier +5 description updates.
  • Fixed multiple minor item bugs.

Forum at G3
Readme: English
Download directly at GitHub


Read the original article at The Gibberlings Three



#615415 SHS: Reveal Hidden Gameplay Options updates to version 4.6!

Posted by IE Modding News on 21 January 2024 - 06:06 AM in Infinity Engine Modding News

Spellhold Studios

Reveal Hidden Gameplay Options

This is a mod for all Enhanced Edition games that adds a great number of useful options directly to the game's options menu. These options include the (in)famous debug console, various convenience and graphics options and many more.

Version 4.6 updates the Simplified Chinese translation and Project Infinity metadata.

Links:



Read the original article at The Gibberlings Three



#615164 G3: Road to Discovery updates to v3.0 with Russian Translation!

Posted by IE Modding News on 05 November 2023 - 02:11 AM in Infinity Engine Modding News

GibberlingsThree

Road to Discovery (RtD)

A mod for Siege of Dragonspear in a BGEE or EET setting.

Authored by jastey with one component from Lauriel's Themed Tweaks mod, RtD opens up roleplaying by allowing the player to discuss and reveal what they learn about Caelar Argent and her crusade with allies in the coalition and other NPCs throughout the campaign.

Version v3.0 comes with a Russian version by Arkie!

Changelog:

-Russian translation, by Arkie.
-All lines in scripts should be traified.

Learn more from the project page or readme, join us on the forums, or download RtD.


Read the original article at The Gibberlings Three



#615421 Magic Store of Vergadain v4.0 available with new components!

Posted by IE Modding News on 21 January 2024 - 06:11 AM in Infinity Engine Modding News

Magic Store of Vergadain

The mod allows you to acquire a magical artifact called "Magic Store of Vergadain" that provides the means to visit any store you have visited in the past. Getting your hands on this unique artifact involves a small quest of one kind or another. It is available for original BG2, Tutu, BGT, BG:EE, SoD, BG2:EE, EET and IWD:EE.

Version 4.0 adds a new subcomponent to tweak the Magic Store artifact and updates French and Polish translations.

Download: GitHub

Discussion: G3, Beamdog

Readme


Read the original article at The Gibberlings Three



#615479 WM: Bethany IWDEE NPC and something extra!

Posted by IE Modding News on 13 March 2024 - 09:02 AM in Infinity Engine Modding News

There is a new mod at Weasel Mods! It's Bethany and she hates cold!

The mod adds a new companion, Bethany Vivielle Helena Corthala, a town medium (shaman kit) who always wanted to be a hat-maker. However, she has an ability to see the dead and it's really hard to be a fashion expert, attend all these social events, and show everyone how great you can be when you are haunted by the dead. So, she could use a little distraction and... fame, because it can be quite useful for someone who wants to open her own business when it's all over.

Bethany can join the party right after you start a new game, and she can be found in Easthaven. She comes with a friendship, some items, interjections, and a mini-quest later in the game.

That's not all, though! Everyone who would like to try the new kit on BG(2)EE may be happy to hear that the kit may also be installed using Will of the Wisp mod. Version 3.0 also comes with some better IWDEE compatibility. No worries, though, as both Will of the Wisp and Bethany may detect each other and the kit won't be installed twice.

Special thanks to @morpheus562 who helped with both Bethany and the Will of the Wisp update.


Read the original article at The Gibberlings Three