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Bags of Torment (PST:EE)


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#1 Argent77

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Posted 14 July 2018 - 02:29 AM

File Name: Bags of Torment
File Submitter: Argent77
File Submitted: 14 Jul 2018
File Category: PS:T Varieties
 
 
A mod for Planescape Torment: Enhanced Edition.

This mod adds a number of containers to the game, which can be purchased from various shops. One of the containers may also trigger a small quest.

The following containers are added:
  • Imp Leather Bag: Can be purchased from a merchant at the marketplace in the Hive. May store up to 50 items.
  • Modron Storage Crystal: Can be looted from the Evil Wizard Construct in the Modron Maze. May store up to 200 items.
  • Pocket Singularity: An exotic item that can be purchased from Vrischika's "Curiosity Shoppe" at Clerk's Ward. You'll have to figure out how to make it work first. May store up to 500 items.
Available languages: English, French, German, Italian, Korean, Polish and Russian.

Click here to download this file

#2 The Imp

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Posted 22 July 2018 - 02:57 AM

How will the game scripts act with this ? Do you know ?

Asking just cause, I know it was bad sometimes to some people in BG2's megamods, in the old non-EE engine.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#3 Argent77

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Posted 22 July 2018 - 03:40 AM

Bags in PSTEE work the same as in BG(2)EE or IWDEE. As long as the bag containing quest items is in possession of a regular party member, these items will be treated as if placed directly into the character's inventory. I haven't heard of any issues in that regard yet.

Just a note: Past and current versions of PSTEE contain a serious bug. It resets any content that is stored inside saved games (such as container content, worldmap or areas) as soon as you enter the Modron Maze when the corresponding game resources can also be found in the game's override folder. It can be worked around by installing Generalized Biffing on top of the mod installation. BWS already does it automatically.



#4 Daulmakan

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Posted 22 July 2018 - 05:30 PM

Kudos for all your releases, Argent.  :clap:

Any chance of seeing this mod for regular PS:T?

Edited by Daulmakan, 22 July 2018 - 05:30 PM.


#5 Argent77

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Posted 23 July 2018 - 01:20 AM

Thank you! There are still more mods in the works.

 

Any chance of seeing this mod for regular PS:T?

I'm afraid not. Classic PS:T doesn't appear to support bags.



#6 The Imp

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Posted 23 July 2018 - 01:44 AM

Thank you! There are still more mods in the works.

Any chance of seeing this mod for regular PS:T?

I'm afraid not. Classic PS:T doesn't appear to support bags.


Yeah, but technically a bag is just a shop which buy's and sells for free, and you can make a character pop one out... which just leaves the dialog lines to be inserted to open the box(store), so to speak.

Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#7 Argent77

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Posted 23 July 2018 - 01:50 AM

I'd rather not rely on such ugly hacks. It'll introduce all kinds of unwanted side effects, such as scripts not detecting plot-critical items when they are hidden inside the container.



#8 The Imp

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Posted 23 July 2018 - 02:36 AM

I'd rather not rely on such ugly hacks. It'll introduce all kinds of unwanted side effects, such as scripts not detecting plot-critical items when they are hidden inside the container.

And which day was it that they were sellable ? Cause, I would imply, that it wasn't any of my weeks days. Don't want to aplly to my lie, well read the item flag headers's suggested identity to the first flag in PST's iesdp itm page.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.


#9 Argent77

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Posted 23 July 2018 - 03:28 AM

Every day, I'm afraid. Not all items are marked as plot-critical (or unsellable). Examples are the "Skin of Regrets" (needed to enter the Fortress of Regrets), "Godsman Token" (needed to advance the plot) and many more items. PS:T is very inconsistent about what it considered a plot item.



#10 The Imp

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Posted 23 July 2018 - 11:44 AM

Every day, I'm afraid. Not all items are marked as plot-critical (or unsellable). Examples are the "Skin of Regrets" (needed to enter the Fortress of Regrets), "Godsman Token" (needed to advance the plot) and many more items. PS:T is very inconsistent about what it considered a plot item.

You could include a list of items in a readme ... to not generally to put inside to the "pouch".

Yeah, the items are not CRITICAL, they might be plot enhancing, but not critical. See example BG2's first critical item, the portal key... you can't get forward with out it, without plot skipping mod. That item can't even be removed from the spot it lands at.

Now, a not critical item that enhances the plot, from BG1, Ankheg shell ... and say the Belt's book to re-enter the Candlekeep. Not thing dramatic happens when it's not there, only if you have it, things happen.


Yep, Jarno Mikkola. my Mega Mod FAQ. Use of the BWS, and how to use it(scroll down that post a bit). 
OK, desert dweller, welcome to the sanity, you are free to search for the limit, it's out there, we drew it in the sand. Ouh, actually it was still snow then.. but anyways.