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#273528 mod installation - a question

Posted by m5000 on 09 December 2006 - 12:40 PM in Mega Mod Help

in the sticky, it says '- Simding0's Experience Fixer - NOTE: Fully compatible with BP and BP+ games.'

yet, i found this advice: ' DEFJAM XP fixer v3 - in my opinion, it's a must on every BGT install; otherwise game is very unbalanced because you receive 1000's xp for every lock picked or spell learned. Don't install component reducing XP given for creatures - it has compatibility issues with Big Picture. I usually use "Reduce XP awards for locks/traps/spells to 10%" and uninstall it when I reach BG2. If you want to use DEFJAM, install it right before running Setup-GUI in the last step.

does this incompatibility refer to the latest versions of the mods or is it something that was in the previous versions - do you recommend installin creature xp reduction component?



#273489 mod installation - a question

Posted by m5000 on 09 December 2006 - 02:12 AM in Mega Mod Help

i have this order which i arrived at after weeks of reading posts:


0. Full BG1+ToTSC+5512 patch and BG2 SOA+TOB+26498 patch

1. BG2 fixpack v1 (---> fix is needed)
2. SoS v1.11 (Shadows Over Soubar)
3. TDD v1.11 (The Darkest Day)

4. CtB v1.8 (Check the Bodies) (won't don't install the 'Candlekeep Chores' component)
5. CtBXPFix (Experience cap patch)

6. TS-BPv6.09 (Tortured Souls)

7. RoTv2.0 (Region of Terror) + RoTv2.01_Fix

8. BGT102-Install v1.02 (Baldur's Gate Trilogy) + BGT_fix_files + edit Baldur.ini

9. scsbgt_v4.2 (Sword Coast Stratagems)

10. DSotSC4BGTWeidu185WM6 (Dark Side of the Sword Coast)
11. NTotSC4BGTWeidu145WM6 (Northern Tales of the Sword Coast)
12. SoBHv205FullWM6 (Secret of Bonehill)

13. Ajoc's Minimod Weidu v1.6
14. UnfinishedBusiness-v15 (won't install Suna Seni component and probably the For Boo Kidnapping component)

15. NPC_Tweak-v3.0

16. Plasmo_BGBG2-v1 (New portraits)
17. BlondeImmy-v4
18. 1pp-v2 (BG2 Artwork Fixpack)

19. Improved_Horns-v1.2

20. Sword_and_Fist-v1
21. SongAndSilence-v1

22. BPv177 (Big Picture) + BPv177_TOB_Fix

23. Divine_Remix-v5
!!! Before installing Divine Remix, copy the file MXSPLPRS.2DA that was updated by BP, paste it into folder \Divine_Remix\cleric\copy (thus overwriting the exisitng file).

24. D0QuestPack_v23 (won't install the General AI Improvements & Expanded Vocabulary AND Creature & Area Improvements AND Revised Hell Trials)

25. PnPCelestials-v4
26. BG2_Tweaks-v3
27. BP-BGT-Worldmap-v6.3
28. DEFJAM_v3 (XP Fixes)

29. Setup-GUI


is it ok, or shall i change anything? now there seems to be a new suggested order with BGT02 immediately after BG2 fixpack

also i noticed advice to actually replace the BGT/Worldmap/links.tbl with the one located here: http://www.shsforums...p...ost&id=4098 - no one had mentioned it before - is it necessary and is it something i would have to do with my mods arranged like they are shown above?


thanks for any advice :)



#273352 mod installation - a question

Posted by m5000 on 08 December 2006 - 10:54 AM in Mega Mod Help

does anyone know of a mod that improves mages just like divine remix does for clerics?



#272828 mod installation - a question

Posted by m5000 on 04 December 2006 - 04:25 PM in Mega Mod Help

You can use SCS and BP, if you install SCS BP-component (my hands are aching from typing this again)

SCS = BG1 part of the game
BP = BG2 part of the game



i didn't know that, i thought they were more or less generally applied to BG1/2 as a whole

now it's become clear why SCS must go immediately after BGT :)



#272799 mod installation - a question

Posted by m5000 on 04 December 2006 - 08:37 AM in Mega Mod Help

hmm, if im not mistaken BP, SCS and Quest Pack all modify AI

i think it's probably better to use only one of them


25. scsbgt_v4.2 (Sword Coast Stratagems) Install directly after BGT v1.02

if was suspcious of this order as i understand SCS adds global changes to the game and i thought it would be better to install it at the end of the list since there are mods after BGT (and so also after SCS)

7. RoTv2.0 (Region of Terror) + RoTv2.01_Fix

8. BGT102-Install v1.02 (Baldur's Gate Trilogy)
the suggested place for SCS

9. DSotSC4BGTWeidu185WM6 (Dark Side of the Sword Coast)
10. NTotSC4BGTWeidu145WM6 (Northern Tales of the Sword Coast)
11. SoBHv205FullWM6 (Secret of Bonehill)

12. Deeper Shadows of Amn
13. Ajoc's Minimod Weidu v1.6


but i'm not an expert here, if you say so, i'll try it


sorry guys, i'm so fussy about these mods because they have so many goodies i wish i could install all of them
as for AI i think i will have to choose one of them - SCS or BP or Quest Pack (probably SCS or BP), but i hope can still use improved adventures from the rest of them... :(



#272697 mod installation - a question

Posted by m5000 on 03 December 2006 - 04:14 PM in Mega Mod Help

let's assume i want BP AI, should i install SCS AFTER BP or before it?



#272640 mod installation - a question

Posted by m5000 on 03 December 2006 - 08:39 AM in Mega Mod Help

28. Oversight-v9 (v8)

do you mean that i need to use v8? where from?


26. D0QuestPack_v23 Just don't install the AI component

yes, but i thought that perhaps the AI component was worth installing introducing improvements


25. scsbgt_v4.2 (Sword Coast Stratagems) Install directly after BGT v1.02

why? are you sure about it - this seems to contradict the sticky:

0. Full BGII SOA+TOB+26498 patch (and BG1+ToTSC+5512 patch or BG Original Saga if installing BGT)
1. BG2 fixpack v1
2. NEJ2v42 + NEJ2v602 patch, and NEJ2 biffer v3 if using BP-weidu (but see *note)
3. SoS v1.11 and/or TDD v1.11 and/or CtB v1.8 and/or Tortured Souls for BP v6.09 and/or Reign of Terror v2.0 - in any order (but note: NEJ2 and CtB have some incompatibilities. be sure you want to install both of these before you go ahead and do so)
4. Baldur's Gate Trilogy v1.02 (read the instructions in readme file before installing) and NeJ2-BGT compat patch if using both NEJ2 and BGT
5. Dark Side of the Sword Coast v1.85
6. Northern Tales of the Sword Coast v1.45
7. Secret of Bonehill v2.05

8. All other mods, except the ones on this list (they should go after Big Picture v177)

9. Big Picture v177
10. BG2 Tweaks v3
11. DEFJAM XP fixer v3
12. BP-BGT Worldmap v6.3



#272635 mod installation - a question

Posted by m5000 on 03 December 2006 - 08:14 AM in Mega Mod Help

29. scsbgt_v4.2 (Sword Coast Stratagems)

Must be installed before 15. D0QuestPack_v23 with this mod combination.



why so?



#272630 mod installation - a question

Posted by m5000 on 03 December 2006 - 07:43 AM in Mega Mod Help

Check out this topic for compatibility issues with Fixpack and Questpack.

http://forums.gibber...?showtopic=8676

ronin



but when am i supposed to edit? -

1. install fixpack
2. install questpack
3. edit

or

1. install fixpack
2. edit
3. install questpack?

and what with? - will notepad be enough?



#272619 mod installation - a question

Posted by m5000 on 03 December 2006 - 05:45 AM in Mega Mod Help

ok, i'm not an extremist and decided on a minimalist approach, if there are some problesm with mods, i won't use them if i don't have to, don't feel like editting anything, i've taken into account the advice above and so here's my new list:


0. Full BG1+ToTSC+5512 patch and BG2 SOA+TOB+26498 patch

1. BG2 fixpack v1
2. SoS v1.11 (Shadows Over Soubar)
3. TDD v1.11 (The Darkest Day)

4. CtB v1.8 (Check the Bodies)
5. CtBXPFix (Experience cap patch)

6. TS-BPv6.09 (Tortured Souls)

7. RoTv2.0 (Region of Terror) + RoTv2.01_Fix

8. BGT102-Install v1.02 (Baldur's Gate Trilogy)

9. DSotSC4BGTWeidu185WM6 (Dark Side of the Sword Coast)
10. NTotSC4BGTWeidu145WM6 (Northern Tales of the Sword Coast)
11. SoBHv205FullWM6 (Secret of Bonehill)

12. Deeper Shadows of Amn
13. Ajoc's Minimod Weidu v1.6

14. Amber-v23
15. Auren-v4
16. NPC_Tweak-v3.0
17. NPCFlirtV101
18. CrossmodBG2-v4 (New banters)
19. BG1NPC-v12Beta3

20. Plasmo_BGBG2-v1 (New portraits)
21. MoinesseAvatars-v1 <----------------------------- is it worth installing??
22. 1pp-v2 (BG2 Artwork Fixpack)

23. SongAndSilence-v1
24. Improved_Horns-v1.2

25. scsbgt_v4.2 (Sword Coast Stratagems)

26. D0QuestPack_v23
!!! Present incompatibility between BP177 Core AI and Ding0's Quest pack component "Creatures&Area Improvements" if installed after BP. These can be avoided by installing the quest pack before BP, but this will break the Quest Pack's Ascension-related components.

27. BPv177 (Big Picture) + BPv177_TOB_Fix

28. Oversight-v9
!!! Tougher Sendai component is not compatible. Avoid its installation!

29. PnPCelestials-v4
30. BP Series v3 <------------------- is it better than eSeries?? the same?
31. gMinion-v1.8


32. BG2_Tweaks-v3
33 or 34. DEFJAM_v3 (XP Fixes)
34 or 33. BP-BGT-Worldmap-v6.3

35. Setup-GUI.exe


how about this one? i'm slightly woried about BG1NPC-v12Beta3 because i heard it may be buggy



#272615 mod installation - a question

Posted by m5000 on 03 December 2006 - 05:19 AM in Mega Mod Help

36. DEFJAM_v3 (XP Fixes)
37. BP-BGT-Worldmap-v6.3

If you're planning to change XP settings in future, install DEFJAM after worldmap.



are you sure?, i read somewhere that the worldmap must always be installed at the end



#272610 choosing a portrait during character creation

Posted by m5000 on 03 December 2006 - 04:56 AM in IE Help

i use BGT

when i start BG1, my Imoen uses the old BG1 portrait, in BG2 she has a new one, will the portrait change when i start SoA? also, can i do something to actually use the BG2 portraits from the very beginning of BG1 - i prefer them



thanks



#272602 mod installation - a question

Posted by m5000 on 03 December 2006 - 04:21 AM in Mega Mod Help

m5000,

There is alot to play with just the main mods. Maybe you should get a game going and working right with them before you try to install very little mod. Just to get my install to work right I often have to reinstall 3 or 4 times. See if you can get BP-BGT-TDD-SoS-TS working right.



please, don't discourage me :)

the point is that BP-BGT-TDD-SoS-TS is a larger part of the modded game, when i've finished it, i will have absolutely no motivation to go back to it with smaller mods added, so i guess it's best to install a bit more than just BP-BGT-TDD-SoS-TS at the very beginning...

anyway, when i look at other people's mega-installations, i think that mine isn't really that impressive

here it is:

i've compiled a list of mods i'd like to install with some comments i found here and there:



0. Full BG1+ToTSC+5512 patch and BG2 SOA+TOB+26498 patch

1. BG2 fixpack v1
2. SoS v1.11 (Shadows Over Soubar)
3. TDD v1.11 (The Darkest Day)

4. CtB v1.8 (Check the Bodies)
5. CtBXPFix (Experience cap patch)

6. TS-BPv6.09 (Tortured Souls)

7. RoTv2.0 (Region of Terror) + RoTv2.01_Fix

8. BGT102-Install v1.02 (Baldur's Gate Trilogy)

9. DSotSC4BGTWeidu185WM6 (Dark Side of the Sword Coast)
10. NTotSC4BGTWeidu145WM6 (Northern Tales of the Sword Coast)
11. SoBHv205FullWM6 (Secret of Bonehill)

12. Deeper Shadows of Amn
13. FR_ROV_WeiDUv3 (Freedom's Reign of Virtue MiniMOD)
14. Ajoc's Minimod Weidu v1.6

15. D0QuestPack_v23
!!! Present incompatibility between BP177 Core AI and Ding0's Quest pack component "Creatures&Area Improvements" if installed after BP. These can be avoided by installing the quest pack before BP, but this will break the Quest Pack's Ascension-related components.

16. UnfinishedBusiness-v15

17. Amber-v23
18. Auren-v4
19. NPC_Tweak-v3.0
20. NPCFlirtV101
21. CrossmodBG2-v4 (New banters)
22. BG1NPC-v12Beta3

23. Plasmo_BGBG2-v1 (New portraits)
24. MoinesseAvatars-v1 <----------------------- not really sure, is it any good, can't find screens anywhere
25. 1pp-v2 (BG2 Artwork Fixpack)

26. SongAndSilence-v1
27. Improved_Horns-v1.2
28. Scriptable_Spells-v1.4

29. scsbgt_v4.2 (Sword Coast Stratagems)

30. BPv177 (Big Picture) + BPv177_TOB_Fix

31. Oversight-v9
!!! Tougher Sendai component is not compatible. Avoid its installation!

32. PnPCelestials-v4
33. BP Series v3 <--------------------------- why not eSeries???
34. gMinion-v1.8

35. BG2_Tweaks-v3
36. DEFJAM_v3 (XP Fixes)
37. BP-BGT-Worldmap-v6.3


could someone experienced have a look at it and check if the order and everything is correct? this may not be the final list - i rather won't add anything, but i may delete certain items...



#272596 mod installation - a question

Posted by m5000 on 03 December 2006 - 03:24 AM in Mega Mod Help

do you know where else to get

HERBS AND POTIONS ADD-IN

and

HE GREY CLAN EPISODE I: IN CANDLELIGHT


the download section at www.blackwyrmlair.net doesn't seem to work



#272589 BP vs eSeries-v1.8 and gMinion-v1.8

Posted by m5000 on 03 December 2006 - 02:16 AM in Big Picture

but i have installed BPv177, where should they go - after or before it?


do you mean that i shouldn't use eSeries?



also, i noticd there are some AI improvements in D0QuestPack_v23, should i install them too, in what order? leave them out?



thanks



#272587 BP vs eSeries-v1.8 and gMinion-v1.8

Posted by m5000 on 03 December 2006 - 02:00 AM in Big Picture

if i installed BP, would eSeries and gMinion mods do the same as BP? do i gain something extra by installing them? are they compatible?


thanks


ps

i think i read somewhere that gMinion doesn't have to be installed with BP



#272558 mod installation - a question

Posted by m5000 on 02 December 2006 - 10:47 PM in Mega Mod Help

so i assume that AjocsMinimodWeidu v16 is not compatible because it isn't listed



#272541 mod installation - a question

Posted by m5000 on 02 December 2006 - 08:57 PM in Mega Mod Help

Yes they should all work!!! I always use 1pp-v2 with BP-BGT. Use Sword Coast Stratagems for BGT version 4.2 with BGT.


and e.g. a mod 'Amber' - it's an NPC mod and in the readme it says 'This mod is designed to work with Baldur's Gate II: Shadows of Amn with the Throne of Bhaal expansion pack. The mod should be compatible with other WeiDU mods...' - nothing about BGT or Tutu, is it compatible with BGT? if so, does it mean that all mods that are WeiDU and are designed for BG1/2 are automatically BGT compatible unless there is a warning about incompatibility? because in the readmes of many mods there is nothing about BGT...



#272539 mod installation - a question

Posted by m5000 on 02 December 2006 - 08:31 PM in Mega Mod Help

Deeper Shadows of Amn

SCSBGT_v4.1

1pp-v2 for better graphics


D0Questpack (at PPG)
D0Tweaks (at PPG)


are they compatible with BGT? and with these:

1. BG2 fixpack v1
2. SoS v1.11
3. TDD v1.11
4. CtB v1.8
5. Tortured Souls for BP v6.09
6. Reign of Terror v2.0
7. Baldur's Gate Trilogy v1.02
8. Dark Side of the Sword Coast v1.85
9. Northern Tales of the Sword Coast v1.45
10. Secret of Bonehill v2.05
11. Big Picture v177
12. BG2 Tweaks v3
13. DEFJAM XP fixer v3
14. BP-BGT Worldmap v6.3

i'm asking because it says e.g. in the One Pixel Productions readme that 'This Artwork pack is designed to work with Baldur's Gate II: Shadows of Amn with or without the Throne of Bhaal expansion pack. The mod is also compatible with Tutu.' - there is not a word here about BGT, i don't want to mess things up

actually, the same seems to refer to Sword Coast Stratagems, i know there is a post 'Sword Coast Stratagems for BGT version 4.2', but i couldn't find any reference to BGT in the readme, only some referrences to TuTu

and what about QuestPack v2.3?

so i just wanted to make sure it's ok to install them with BGT



#272458 BG2 SoA vs ToB NPCs

Posted by m5000 on 02 December 2006 - 12:46 AM in IE Help

in BG2 tweaks v3 you can install the following tweak :ToB-Style NPCs - This component will alter all joinable NPCs to join in the same fashion as Throne of Bhaal, where NPCs immediately level-up upon joining, with a caveat: all creature files are moved down to their lowest experience version, so if you pick up an NPC early enough they will not level upon joining. However, later in the game they will, allowing you to select weapon proficiencies, thieving points, and other goodies from the level-up process.

how would my game change if i installed it - would that mean that e.g. if i was lvl 20 and a lvl 20 mage joined me, i could select his proficiences, etc as if backwards?


frankly speaking, i can't work out this explanation, maybe someone could help


could someone please give an example of joining NPC SoA vs ToB regarding the above-mentioned twweak?

thanks



#272397 mod installation - a question

Posted by m5000 on 01 December 2006 - 09:59 AM in Mega Mod Help

one more question


let's assume that i have installed a number of mods, and played a little and saved, and then i want to change the mods, perhaps use new, updated versions and add a few new ones i didn' use earlier and reinstall everything - will i still be able to use my old save?



#272255 choosing a portrait during character creation

Posted by m5000 on 30 November 2006 - 02:39 PM in IE Help

what happens if while generating my character  i choose a portrait of a real NPC e.g. Edwin's or Nalia's? will such NPCs work correctly in the game?



#272245 DEFJAM - Ding0 Experience Fixer

Posted by m5000 on 30 November 2006 - 12:55 PM in IE Help


can this patch be applied multiple times during one game without messing things up - i mean i first chose e.g. 50% creature XP, play a bit, change my mind, and can i now choose e.g. the 75% and still continue the same game without problems?


If you have to change anything in it make sure its the very last mod you have installed so your other mods dont uninstall and reinstall. I know its the day and age of weidu but installing and reinstalling mods does weird stuff sometimes.

ronin


the only mod i have that follows it is the map 6.3


You will be alright then, the map isnt so bad to reinstall

ronin



just to make sure - so if i wanted to change the XP settings, i would also have to reinstall the worldmap afterwords?



#272241 DEFJAM - Ding0 Experience Fixer

Posted by m5000 on 30 November 2006 - 12:45 PM in IE Help

sorry, this may be off topic but i have one more question - during installation of BG2 tweaks i got an error - when i was trying to install the component connected with item identification by innkeepers, the installer wouldn't install this componennt and there was a message that there was an error - the installer couldn't find or copy something (don't remember exactly), i had to leave this component out eventually, but i installed the rest of the components that i wanted without problems, and the rest of the mods too

so my question is this - has the problems with installation of this component messed everything up and it's better i install everything again? or can i go on to play the game?

i noticed that most mods have something like Backup folder - so it would seem like they backed changed files up in case there should be problems...



#272236 DEFJAM - Ding0 Experience Fixer

Posted by m5000 on 30 November 2006 - 12:23 PM in IE Help

can this patch be applied multiple times during one game without messing things up - i mean i first chose e.g. 50% creature XP, play a bit, change my mind, and can i now choose e.g. the 75% and still continue the same game without problems?


If you have to change anything in it make sure its the very last mod you have installed so your other mods dont uninstall and reinstall. I know its the day and age of weidu but installing and reinstalling mods does weird stuff sometimes.

ronin


the only mod i have that follows it is the map 6.3