PDF's Content
There have been 24 items by PDF (Search limited from 28-April 23)
#446019 Chanter [Priestly Bard Kit] v1.4a
Posted by PDF on 02 May 2009 - 09:29 AM in Miscellaneous Released Mods
As a bard kit, does the kit have the usual Bard spell progression? How do WIS bonuses work then?
#445262 I there a Cleric NPC at start ?
Posted by PDF on 26 April 2009 - 06:01 AM in Classic Adventures
But you should be able to get rurik to make stuff for you anytime you're in his shop just by talking to him, even when he's in your group.
This doesn't work, it tells me "Rurik has nothing to say to you" after the 1st dialogue.
#444838 Bug/weird thing with Saltmarsh mayor story - key
Posted by PDF on 23 April 2009 - 12:18 PM in Classic Adventures
Ok I can continue, but how in hell can this door be opened, I can't succeed even by cheating !!
Edit : OOOH you're really clever !! Found it, spent one FT for it !
#444830 Bug/weird thing with Saltmarsh mayor story - key
Posted by PDF on 23 April 2009 - 11:43 AM in Classic Adventures
#444794 Bug - Erky dialogue loops, loops, loops !
Posted by PDF on 23 April 2009 - 06:51 AM in Classic Adventures
Save attached.
Clean BG2 patched + CA + 1 pp stuff.
Attached Files
- 000000024_BUG_Erky.rar 140.29K 184 downloads
#444782 I there a Cleric NPC at start ?
Posted by PDF on 23 April 2009 - 04:05 AM in Classic Adventures
Not a big prob anyway...
#444781 Any mod to expand Dual class options ?
Posted by PDF on 23 April 2009 - 04:03 AM in IE Modding Discussion
Still I would have preferred to dual to mage ...
#444773 I there a Cleric NPC at start ?
Posted by PDF on 23 April 2009 - 01:43 AM in Classic Adventures
You mean I have to kick him out and take him back for that ?
#444772 Any mod to expand Dual class options ?
Posted by PDF on 23 April 2009 - 01:41 AM in IE Modding Discussion
Case 1 : just allowing kits of allowed class : for example Ranger/Cleric is allowed, but not Stalker/Cleric, changing the values will cause problems ?
Case 2 : allowing new classes : what happens if I change the file to allow say Rangers to become Mage ? (after all Kensai can ...)
Sorry for the silly q ..
#444766 I there a Cleric NPC at start ?
Posted by PDF on 23 April 2009 - 12:59 AM in Classic Adventures
Anyway I finished the SC and left the beasties. Funnily in the "final" battle by the tree no char didn't even lose 1 hp, I was quite lucky !! What was harder was to get back to town, unable to rest (always awoken by some beast), then attacked on the road by some nasty group... was quite tense, I had to use potions !
Now got the "surprise" and went to Saltmarsh, and another couple q :
* how to re-trigger Rurik dialogue for upgrading items ? It triggers first time I talk to him in his shop, but when you end with "later", it doesn't trigger again ?
* Is there a way to get Chaarna again after SC ? I take her but went to SC, she left, I found the flowers but can't find her . Is she killed in Oakhurst (sigh) ?
I love this modules more and more, really great !
#444765 Any mod to expand Dual class options ?
Posted by PDF on 23 April 2009 - 12:48 AM in IE Modding Discussion
No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
#444764 Any mod to expand Dual class options ?
Posted by PDF on 23 April 2009 - 12:46 AM in IE Modding Discussion
No hope then ? If duals are only limited by possibles multis, is it impossible to create those multis ?
Barbs is a unduallable class in vanilla, maybe you confused with Berserker, which is a kit ? Then the tweak to dual barbs makes sense.
#444643 Any mod to expand Dual class options ?
Posted by PDF on 22 April 2009 - 12:49 PM in IE Modding Discussion
Just restarted BG2+BiG world (tons of mods), also discovered CA, and I always wanted to play some duals not allowed in BG2, like Ranger-Mage, Barb-Druid, or Fighter-Bard ...
Still no luck, amongst the tons of mods I can't find one with new dual classes options, is there one somewhere ? Or is it just not possible for some arcane reason with the engine ?
Thx
#444593 BG2Fixpack
Posted by PDF on 22 April 2009 - 04:01 AM in Classic Adventures
#444590 I there a Cleric NPC at start ?
Posted by PDF on 22 April 2009 - 03:59 AM in Classic Adventures
But still find them unreasonable opps , they should have been kept 3E-like to not unbalance the module !
Agreed about the engine, Infinity is the best one for me too, as it really "recreates" D&D PnP experience, the newer 3D engines don't.
#444578 BG2Fixpack
Posted by PDF on 22 April 2009 - 02:18 AM in Classic Adventures
#444577 I there a Cleric NPC at start ?
Posted by PDF on 22 April 2009 - 02:16 AM in Classic Adventures
You need +1 weapons, which you obviously don't have that many, so go to the other direction...Are sure they should be immune to slash and pierce weapons ? That way they're damn unkillable for a low level group, and in 3rd ed they didn't had these immunities.
I should have go to the Palace rather maybe ...
Strange, Rurik with non-magical mace was able to hurt it ... Whatever, Thoqquas didn't need +1 weapons to be hit in 3rd ed /SC module, I've checked...makes them overpowered vs a 1st-lvl group imho. But you're right, no need to confront them anyway..
My other rants :
- Gobs/Kobolds should'nt have Long Comp bow, it makes no sense ! They damn remind me of the awful Kobolds in Nashkell mines (at least they don't have cheesy flame arrows !) !
- The module is a bit greedy on xp : it was done for 3E, but in 2E/BG you need to give additional XP to low level chars : don't forget that PnP rules stated that each GP was worth 1 xp, and items gave XP too ! At lowest level you got more xp from this than monster killing.
BG didn't implement this so "quest xp" along the way should be given so chars level up (for example when allying with kobolds, freeing the dragon, or killing Durn..). If you only get xp by killing gobs worth 10 xp or so, a group of 6 will need to kill 1200 of them (approx lol) to level up !
- Unless I missed stg, is there a way to sell stuff back to Oakhurst when Rurik is in the group ? Problem I got is that at start I can't buy things from him because I'm broke, then I got gold but no merchant in sight...
But overall it's a very good and faithful recreation of the famous module, I can't wait to play the others ! Kudos for this awesome work, maps are gorgeous, averything is right ! (when you think of the crappy advantures BW gave us with NWN, they should have hired some of you !).
#444519 I there a Cleric NPC at start ?
Posted by PDF on 21 April 2009 - 12:49 PM in Classic Adventures
Are sure they should be immune to slash and pierce weapons ? That way they're damn unkillable for a low level group, and in 3rd ed they didn't had these immunities.
I should have go to the Palace rather maybe ...
#444481 I there a Cleric NPC at start ?
Posted by PDF on 21 April 2009 - 06:34 AM in Classic Adventures
#444472 I there a Cleric NPC at start ?
Posted by PDF on 21 April 2009 - 04:14 AM in Classic Adventures
EDIT : I' m stupid and impatient, he was just on the "other side" of the inn lol ! Plus I already met him but didn't notice the last dialogue for him to join, thought he was only a merchant.
Whatever, now I can go on, plus he is 2nd level, more CLW !
#444460 I there a Cleric NPC at start ?
Posted by PDF on 21 April 2009 - 02:05 AM in Classic Adventures
Just started playing CA, really great stuff so far ... but I can't get far, I created a Stalker (to dual to Mage..), got thief, mage and archer NPCs in the starting village, but when I headed for Silver Palace my thief nearly got killed by the 1st trap !
I really need a cleric (and suppose everyone does !), where can I find one ? Didn't find any detailed info on where the other NPCs are on the site or here, can soemone help ?
Thx !
#444455 How to install CA "beside" a BiG install ?
Posted by PDF on 21 April 2009 - 01:18 AM in Classic Adventures
So far so good, everything works nicely !
Thx
#444208 How to install CA "beside" a BiG install ?
Posted by PDF on 19 April 2009 - 09:29 AM in Classic Adventures
After some searches I found posts at G3 for making a simple clone install, worked so far (the clone os working with vanilla BG2), now I'm installing the big CA stuff (damn 1.5 GB compressed files, ouch !).
Thanks for the content, I also get some info at the mod site (but it's a bit hidden and maybe not up to date). I think I'll soon start a game with the U modules, will put me back in time 30 years ...
#444173 How to install CA "beside" a BiG install ?
Posted by PDF on 19 April 2009 - 03:10 AM in Classic Adventures
I'm an old long-time BG fan (since 97 !), and just returning . I've found the incredible BiG mod/utility and just put back "Super-BG" with a ton of mods/extensions, and now I find this : CA, the mythical p&p modules I played 30 years ago with friends !!
So I'd really want to play it, but how can I put it "in addition" to the rest (no way I deinstall all the stuff it took hours to install !) ?
Can I use the old multi-install utility ? Or maybe tweaking a couple registry entry will do it ?
And BTW, I can't find on the CA site what is really in the current v0.49 - do we have A1 to A3, as the screenshots suggest ? Some more ?
Thx
- Spellhold Studios
- → PDF's Content
- Guidelines