Bursk's Content
There have been 18 items by Bursk (Search limited from 28-April 23)
#399890 Playing Torment for the very first time (lucky me!)
Posted by Bursk on 13 June 2008 - 05:47 AM in PS:T Tweaks
#399716 Playing Torment for the very first time (lucky me!)
Posted by Bursk on 12 June 2008 - 01:13 PM in PS:T Tweaks
For those mods that change things graphically e.g. Use Floating Text Font Globally, Easter Egg Morte etc, would it be possible to see some before/after screenshots?
Edit: Oh, and regarding the Widescreen mod, I've read that there are 'hidden containers' in Torment, so will I still be able to find these when running at 1280x800? That's the res I'm using for Tutu and BG2 on a 20 inch screen.
#389263 Curious stuttering issue with Shapeshifting fix -> Heal on shifting
Posted by Bursk on 25 April 2008 - 03:54 PM in Refinements
If I turn back to human, the freezing goes away until I shapeshift to another form. Also, what is interesting is that if I stay shapeshifted but then select another character, the freezing goes away, even though the protagonist is still in shapeshift form. So it only seems to occur with the protagonist shapeshifted and selected.
I freed Jaheria from her cage and had her shapeshift, but there wasn't any freezing. Here's my WeiDU.log (I installed all these mods with WeiDU 20600):
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1 // BG2 Fixpack - Game Text Update
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #100 // Party Gets XP for Sending Keldorn to Reconcile With Maria
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #102 // Cromwell's Forging Actually Takes a Day
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #103 // Mixed-Use Dagger Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #104 // Ghreyfain's Holy Symbol Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #107 // Remove Dual-Classing Restriction from Archers and Stalkers
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #108 // Remove Second Attribute Bonus for Evil Path in Wrath Hell Trial
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun
~SETUP-REFINEMENTS.TP2~ #0 #31 // Shapeshifting fix -> Heal on shifting to animal (by Borsook)
~WIDESCREEN/WIDESCREEN.TP2~ #0 #0 // Widescreen Mod: Widescreen Mod v1
Maybe someone else could do a quick test for me and see if they have the same problem. The problem goes away if I uninstall the Shapeshifting fix, so I'm sure it's that that's causing this (if not, I'm sure bigg will politely let me know). I'll hopefully get a chance to do more testing tomorrow, but for now it would be a big help if this could be checked on a different machine to my own.
#375369 1ppv3: Paperdolls
Posted by Bursk on 06 February 2008 - 10:15 AM in 1PP
It's funny that you should say that, because it's now second nature to play the game with 1PP installed. Occasionally, after doing a fresh install, I'll load up the game and just dick around a little, and will be horrified by the stock graphics!Just to add my (2p, 2c - pick your country); I cannot remember the last time I played any form of BG2 without your replacement avatars. It really is obvious how much work has gone into this project and I too am very, very grateful for it. Absolutely brilliant work - my eternal thanks for your time and effort.
-Y-
#375340 Could someone help me make a minor edit to a Hathor Viconia edit?
Posted by Bursk on 06 February 2008 - 07:48 AM in Layers of Reality
I agree that there's no practical reason to spend ages tweaking the portrait, but I've actually started enjoying doing this. I think I'll spend a little while working on your polished version, vilkacis, just to make sure that all the lines are as clean as possible (like I said, more for fun than anything). I'll upload the finished version once it's done; may not be for another week or so.
Thanks again for all your help.
#374121 Could someone help me make a minor edit to a Hathor Viconia edit?
Posted by Bursk on 29 January 2008 - 05:38 AM in Layers of Reality
I'm going to continue working on it tomorrow.
Attached Files
- NVICONL.bmp 203.73K 359 downloads
#374010 Could someone help me make a minor edit to a Hathor Viconia edit?
Posted by Bursk on 28 January 2008 - 01:46 PM in Layers of Reality
I've borrowed my mate's copy of Photoshop 7, and have spent about 5 hours playing around with the Liquify filter, and I simply cannot get the part where the edge of the cloak disappears off to the side to look right. I either have the angle of the cloak all wrong, or the edge of the cloak doesn't look right compared to the rest of it (I see you had a similar problem).
I think I'll just send Hathor an email and hope that he/she can do this edit for me.
I hope I don't sound ungrateful, vilkacis, and appreciate your help.
Edit: I've sent the Email. I've decided to have another go at editing the remainder of the picture, but will leave the edge of the cloak alone for the time being. If Hathor does pop in, then hopefully by then only the cloak will need doing.
#373790 Could someone help me make a minor edit to a Hathor Viconia edit?
Posted by Bursk on 27 January 2008 - 11:52 AM in Layers of Reality
Might I ask what you did, exactly?
Oh, and I think a friend of mine has photoshop, so maybe I can practice on that for how to do this myself in future. Is it possible with photoshop to zoom right in, copy the colour of one pixel and use that colour on another pixel?
#373765 Could someone help me make a minor edit to a Hathor Viconia edit?
Posted by Bursk on 27 January 2008 - 09:33 AM in Layers of Reality
Anyway, I was wondering if there's anyone out there who could fix this row of pixels somehow. I suppose copying the colour of the last but one row of pixels and then pasting that might do it. Sadly, I only have MS Paint available to me, so I don't think I can do such a thing myself.
Attached Files
- NVICONL.bmp 203.73K 369 downloads
#368266 Homeward Bound
Posted by Bursk on 29 December 2007 - 06:34 AM in Miscellaneous Released Mods
Yeah, that's a really nice idea. Of course, Keldorn would probably refuse, saying that it had been an honour etc. But other, more greedy or needy NPCs would take it.Could you offer to give him something as a reward for traveling with you? 'here Keldorn take 5000 gold for your time and go back to your wife' (by that time 5k isn't much I usually am walking around with 100+K, unless I just gave it all to Cespenar)
#341416 P5Tweaks
Posted by Bursk on 30 August 2007 - 11:46 AM in Miscellaneous Released Mods
I don't really understand your first comment, but beer is always welcome.
I look forward to seeing what your frozen results are. My "that this mod works alongside those listed" bit was regarding whether e.g. changes to Imprisonment from Bigg Tweaks would work alongside changes to Imprisonment from this mod. I've done some testing and found that no, the changes do not work together. Bigg's mod continues to treat Imprisonment as a really long Maze spell (which means it's working correctly), but the creatures do not drop their loot prior to being imprisoned. So it is compatible with Bigg Tweaks, but only Bigg Tweaks changes apply.
I hope that pro5 finds this type of feedback useful, and that he'll one day be able to implement the petrification change.
#340883 Vedran's Lost Items
Posted by Bursk on 29 August 2007 - 05:13 AM in Miscellaneous Released Mods
Thanks for your help.
#340872 Vedran's Lost Items
Posted by Bursk on 29 August 2007 - 04:37 AM in Miscellaneous Released Mods
#340515 Vedran's Lost Items
Posted by Bursk on 28 August 2007 - 05:56 AM in Miscellaneous Released Mods
#340257 P5Tweaks
Posted by Bursk on 27 August 2007 - 11:56 AM in Miscellaneous Released Mods
1. Has anyone found any instances where 'Drop Items on Frozen Death' fails to work?
2. When you are imprisoned and then freed under normal i.e. non-modded circumstances, do you reappear with all your items, so that you're in the exact same state as before you were imprisoned? If so, I'm assuming that this mod changes that, so you'll reappear naked (as it were) since all your items dropped to the ground when you were imprisoned.
3. Other than using a mage/sorcerer or scroll to cast Imprisonment, are there any items in the game that can also cast it?
4. Does this mod also have a 'Drop Items on Petrification' element? You need to be careful casting Chromatic Orb at levels 10 and 11, for example.
Finally, I'm confused by post #12 onwards. Does this mod need to be updated before I should use it? I don't really understand that "scripts, that are connected to summons" bit.
Thanks a lot.
Edit: Oh, I forgot to ask if you can now have the Gore option turned on and not worry about items being destroyed when you chunk an opponent. Is that one of the things this mod does?
Also, and this is probably a daft question, can I get confirmation that this mod works alongside those listed in the "specific compatibility list and recommendations for existing mods" bit, rather than overwriting their changes?
#339616 sort of a release.
Posted by Bursk on 25 August 2007 - 08:12 AM in 1PP
#338917 Stone to Flesh bug in Tutu?
Posted by Bursk on 23 August 2007 - 12:37 PM in The Bigg Tweaks
Thanks for your help, Bigg.
#338879 Stone to Flesh bug in Tutu?
Posted by Bursk on 23 August 2007 - 10:30 AM in The Bigg Tweaks
Also, the old version of the mod had this text regarding the Imprisonment Fix:
Due to how I implemented this, it's advised that you never get 25 int by cheating or whatever. Also, some creatures won't be imprisoned properly (if they are immune to int-modifying), and others will be imprisoned when "Maze" is cast on them (if they have 25 int: Mordenkainen's sword and Kuroisan, and they both are immune to imprisonment, so... ).
Is this still the case with v2.10? I'm guessing not, since that text no longer appears in the readme, but I'd just like to double-check. If it is still the case, would it be best if I didn't cast the Mordenkainen's Sword spell at all, so that no enemy mages will accidently imprison it?
Cheers.
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