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#260103 Level Denomination

Posted by Efreet on 03 August 2006 - 06:53 AM in IE Mod Ideas

A very tricky matter.

How to keep the enemies "realistic" and still provide a challenge for a party of high level adventurers?



#260076 Change Seamon...

Posted by Efreet on 03 August 2006 - 04:29 AM in IE Mod Ideas

Wouldn't it be a nice mod if someone switched Saemon Havarian for Jack Sparrow? The result would be the same but at least you would get betrayed in style. :D



#259548 help please

Posted by Efreet on 31 July 2006 - 03:35 AM in Shadows over Soubar

I also have a problem

I recently installed the weidu version of SoS, but the game doesn't work (trying to load the game or make a new one, crashes the game to the desktop. Also, Polish fonts in the menus are all messed up)
I have other mods, all weidu.

Can you tell me what I did wrong?



#259547 Has it been done...?

Posted by Efreet on 31 July 2006 - 03:28 AM in IE Mod Ideas

Hmm. I will give it a try as soon as my game works again.

I looked at Moonfruits forum and it's dead again. I don't think he is going to develop it further.
Is anyone working on anything similar to improved battles right now? I still have a couple of suggestions that haven't been used yet.



#259136 Has it been done...?

Posted by Efreet on 28 July 2006 - 05:04 AM in IE Mod Ideas

Yes, I reinstalled the game after a year break and got a bit over enthusiastic.

I expect no one has yet attempted the titanic task of making a winged avatar for Aerie?


(btw. last year, I think I managed to convince you to remove the beard from female dwarf paperdoll and actually give them some hair. Has anything been done in this matter?)



#259121 Has it been done...?

Posted by Efreet on 28 July 2006 - 03:20 AM in IE Mod Ideas

I downloaded the quest pack yesterday and haven't experienced the content yet. I can't get past the prologue because of a mod that causes the whole world to a splode. (I think it is one of the iron modder entries. I am stuck until I find out which one).

Also, the area improvements failed to install (said something like "writing out of bounds". I will try to find the debug file and send it to you.)

By the first idea, I meant the final quest in warrior's stronghold, when the father of the guy who was supposed to marry Nalia, comes to the castle to take it by force. He comes with a group of soldiers and archers but comes out in the very front, allowing the party to swarm him and end the battle in about 10 seconds. There were suggestions to put him back and give him a couple of high level servants as bodyguard (a couple of high level archers, some guys with big shields to intercept close combat attackers, a priest to heal him etc. Making the lord himself more powerful would be unreasonable, as he is not a legendary warrior, but he could be given some expensive equipment or potions.)



#259024 Has it been done...?

Posted by Efreet on 27 July 2006 - 07:14 AM in IE Mod Ideas

The last time I was here, there were some mod ideas that I liked. Now, I have been away for half a year and I am curious if anything of it has been done?

1 Improvement for the final battle in fighter's stronghold (making the lord stay in rear ranks and giving him some competent bodyguards)

2 A version of Bohdi that wouldn't be as insanely strong as Improved Bohdi but make for a good challenge.



#250001 The Mod for the Wicked!

Posted by Efreet on 06 May 2006 - 04:28 AM in Mod for the Wicked

A small note about slavery: If you betray too many teammates, even the evil guys will distrust you. If it turns out that the whole team is just your tools, some of them may think of striking first. One day, you may be the one betrayed...



#241841 Progress report

Posted by Efreet on 27 February 2006 - 01:00 AM in Mod for the Wicked

Sorry I haven't yet written that sub-quest :unsure: Made 2\3 of it and then RL hit me. Should finish it soon though.



#226483 Orphan Characters

Posted by Efreet on 26 October 2005 - 07:02 AM in IE Mod Ideas

Would he be "immortal" like other trolls?

You would have to modify the AI of all enemies, to make them finish him off with fire.

Having a troll in the party can cause quite a lot of "random fanatics".

Cool idea. :cheers:



#221647 Modron

Posted by Efreet on 12 September 2005 - 06:18 AM in Delusions of the Mind

I was looking through some books on planescape but found no info except one note. It stated that the modron are creatures rather than constructs and, despite all the cogwheels, possess all biological functions (except aging and reproduction).

Also, monodrons have mouths and they don't speak. Modron would not shape a useless body part.



#221321 Modron

Posted by Efreet on 09 September 2005 - 05:15 AM in Delusions of the Mind

I now have some adventures with my players in the planes and I have a question about Mechanus ecosystem. Does anyone know what do Modron eat?