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#596949 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 07 September 2017 - 04:09 AM in Mega Mod Help

So I'm currently exploring ( not guaranteeing anything here ) a .net solution to replace the BiG World Setup that can make use of the existing database of .ini's etc.

Hi, if you need technical information, feel free to PM me.

Thank you for the offer, i've been spending most of my free time on xcom 2 lately with the expansion and all but i'll probably go back to this after.




#596399 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 09 August 2017 - 10:44 AM in Mega Mod Help

Ah thank you. I did not realize that the FAQ would actually be about the BWS technical side instead of a general one.




#596396 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 09 August 2017 - 10:01 AM in Mega Mod Help

Status of the BWS at end of July August 2017

- Attempt to clarify -

 

The BWS tool has two major components:

1) the tool itself, i.e. the software and GUI that do the job of constructing a modded game.

2) a database of configuration files for mods, download links, install sequences, conflicts and dependencies for various supported games.

Apart from this, BWS depends on two outside resources, over which BWS has no direct control::

3) Weidu

4) Fixpack

 

concerning 1)

In April, the last rremaining maintainer for BWS has made this announcement (http://www.shsforums...206#entry594820). The reasons for it are partly technical due tor BWS software itself and partly due to having no control over e.g. Weidu or other prerequisites (Alien has given his reasons in various posts, they are understandable and I will not repeat them here).

This means that the tool itself and its functionality will not further develop. Take it as a functional *freeze*. That does not mean BWS is dead, it only means whatever we do with it in the future has to be within the limits of what the tool currently can do.

Unless somebody with the required skills steps up OR a new tool is developped.

 

concerning 2)

Maintaining the living database for the various games within the limits outlined above is still possible and (partly) performed. This however requires teamwork and contribution. BWS is hosted on bitbucket (very similar to github) and is open to the public. Anyone can contribute, request updates, provide mods etc. You clone BWS to your PC, make changes, make a pull request - it will be accessed and checked and if everything is technically okay, it will be merged into the BWS and update it. All you need to know is published in the BWS readme that is in every download of BWS.

Currently only two one *subsets* of that database are actively maintained

- EET (BG2EE may at times participate from updates that fall out of EET maintenance) There are modders still updating their own mods for EET configurations following the procedure described above, but there is no overall maintainer

- PSTEE

This is done by volunteers from the modding community who have struggled to acquaint themselves with the topic and provide what they can within their limited skills.

Again, anybody with an interest to contribute or even *adopt* one of the other games (BGT, BG2, IWD...) is free to do so. In case, nobody does it, the status quo is preserved.

 

So I'm currently exploring ( not guaranteeing anything here ) a .net solution to replace the BiG World Setup that can make use of the existing database of .ini's etc. If possible could one of the people familiar with the material explain in general terms how this all sort of works together. I could and probably will look at the source to see what its doing but I feel some documentation would valuable. If not for me then for others who might try and do something similar.

 

I have some general questions that I thing others might also want awnsers too:

 

1) How is installation ordered determined.

2) Whats going on in selection.txt just in general ?

3) Are there any non obvious critical steps during the installation process that are hidden in the code somewhere. If so what are they or where can I find them.

4) Can you describe the general process of how BWS does what it does ?




#595507 And we're back!

Posted by Tzarnal on 26 June 2017 - 01:21 AM in Directives from the Director

Welcome Back. :hug:




#591647 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 06 December 2016 - 08:25 AM in Mega Mod Help

Tried a much smaller Minimal setup same issue. Weidu.log. BiG World Install Debug.txt

 

Going to just preemptive dump some system information and other details here I case its related to that.

 

Spoiler




#591636 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 06 December 2016 - 05:59 AM in Mega Mod Help

Sorry, I've deleted the installation already it was only a test run. I do  have the BWS-Selection.ini though. And I've got the standard logs that BWS keeps if you want them.




#591633 BiG World Setup (an attempt to update the program)

Posted by Tzarnal on 06 December 2016 - 05:48 AM in Mega Mod Help

Tried a test install of a modified EET Standard selection ( less npc's, a number of Tactical mods and components added ). Installation was smooth, literally did not have any problems during install at all which is frankly the first time thats happening to me, usually there is a conflict somewhere that needs to be adjusted.

 

The only problem was that it did not run the final EET setup step, but it warned me to do so when starting BG2:EE. It ran fine and afterwards the game at least put me through chargen and into Candlekeep as normal.

 

I can't see any reference to why it was skipped in my Install Debug log though.