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#554684 Please report crashes here

Posted by Rhiyo on 13 February 2013 - 02:44 AM in PS:T Fixpack

Glad to hear it's working.

I put together a quick patcher until bigg gets around to updating his mod with fix. I won't include this as part of fixpack because it is a bug specific to his widescreen mod. Anyway, its command line interface. You just enter in x and y coordinates and it takes care of patching. You'll need to run it in the same directory as Torment.exe and as admin if you're on vista or win7. You might want to make a back up of exe just in case before patching.

http://www.mediafire...3l53i2p8q0ox936


Hey, this patcher fixes my crashes, but it causes another issue... all characters seem to appear above everything, as if they were on the closest layer to the screen, they do not walk under arches, or doorframes only on top.

Would manually hex editing work? Could anyone tell me the hex for 1280x800?

Thanks.




#553315 Getting IPX working. Making it so the protocal is highlighted

Posted by Rhiyo on 16 January 2013 - 03:39 PM in IE Modding Discussion

I can't be certain, and I have no way of testing it, but I doubt it considering it tunnels all the packets to UDP (I'm no network expert, though).




#553102 Getting IPX working. Making it so the protocal is highlighted

Posted by Rhiyo on 12 January 2013 - 10:56 PM in IE Modding Discussion

I just disliking having odd registry files lying around, but if this is not possible I'm fine with using registry files then.




#553047 Getting IPX working. Making it so the protocal is highlighted

Posted by Rhiyo on 11 January 2013 - 07:01 PM in IE Modding Discussion

Hey aqrit, I messaged you over at the gog forums yesterday.

Although I'm not that skilled in using debugger software, I do have some knowledge in it. So I'll give it look through soon and have go at it.

Thanks for your help, it's been a major step forward already.

If it were an easy thing to do I'd either get it to check if IPX is on the computer first, and if not then check the base directory, or maybe a better thing to do would be adding a new button called "UDP" considering this is technically UDP.