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#599190 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 29 December 2017 - 10:34 PM in Miscellaneous Released Mods


 

I recently install the whole Sandrah Saga and encounter an error on the component - Sandrah EET Additions

 

ERROR: Failure("resource [Imoenm.cre] not found for 'COPY'")
Sandrah EET additions (Sandrah Saga I - Sandrah Appears) was not installed due to errors.
Removing SandrahNPC #16
 
I attach the debug file from BWS here for your reference too.

Sorry there was a typo in my latest update. Put this file into your BG2EE/SandrahNPC to overwrite the existing and run again the Setup-SandrahNPC.exe just for the missing component.

attachicon.gifSetup-SandrahNPC.tp2

Thank you. It works fine now. 




#599183 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 29 December 2017 - 05:21 PM in Miscellaneous Released Mods

I recently install the whole Sandrah Saga and encounter an error on the component - Sandrah EET Additions

 

ERROR: Failure("resource [Imoenm.cre] not found for 'COPY'")
Sandrah EET additions (Sandrah Saga I - Sandrah Appears) was not installed due to errors.
Removing SandrahNPC #16
 
I attach the debug file from BWS here for your reference too.

Attached Files




#596753 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 August 2017 - 07:41 PM in Miscellaneous Released Mods

Some time ago I did an install with a big number of mods, including Sandrah, SOB, Item Revisions and FnP.

I think this is the issue. The recent, extensive update to FnP made changes that affect its compatibility with a couple other mods. In the case of Sandrah, it means the compatibility patch had to be updated... I supplied the new one to Sandrah. If someone installed within the couple days when things were not in sync, there might be usability issues. But I believe they are gone now.

Like Sandrah, one of sob's components needs an update as well, and Real Life has prevented me from finding the time to do it. For the moment, I would avoid using SoB component #122 with FnP. I'll sort it out soon...

By the way let's be clear, while component 122 reduces NPCs' level to 1, it does not change their XP, so they should level up to their normal level immediately upon joining the party. If that causes problems anywhere, as always, people should say so.

I used to encounter this item unusable problem, and with my last installation, I unchecked Scale of Balance and Faiths and Powers, the problem is gone. But I can see miker17 didn't install these mod.

That is telling...

Sandrah, if you see any incompatibilities or see an instance where a mod requires use of the console, can you please report it in mod's development thread rather than just silently marking it expert?? Please, please, let's treat each other with a bit of respect.

Importantly, SoB's readme very clearly states that each and every component is independent of all the others - they are like many different independent mods, so a compatibility issue with one component does not mean you should condemn any of the other components.

Editorially, you are extremely quick to condemn other mods while extolling the perfection of your own... I wish you could be more communicative and supportive, instead of dismissive. Your threads here are rifewoth reports of bugs in your mod... which you then quickly fix. No mod is perfect. Please afford other modders the ability to react to players on the same way.

More specifically, consider a mod that imposes DEX penalties when wearing heavy armor... like, say, Item Revisions. (I notice you did not mark IR or FPPS as expert for interfering with your mod... only mine.) If your mod adds a pair of boots or something that requires 16 DEX, and my mod gives a -3 DEX penalty to plate mail... that is not actually an incompatibility. If a player can see those effects and decides to install them together and live with the consequences, what is the problem? Unless of course you don't make the stat requirement clear in the item description, or something... in which case I think you should.

More generally, you seems to be on a campaign to marginalize my mods and hide them from players who might enjoy them. I will be the first to admit my code can be improved, and I am more than willing to work with other modders to do so. For the life of me I can't figure out why you are so resistant to discussing and solving issues that arise...

 

These generalized accusations are not true. I do not intend "to be on a campaign to marginalize" your mods.

 

On the contrary, I am your constant supporter and tester because I used to install your mod (SoB, FnP, MnG) with BG2EE and it works really fine and I love them. Unfortunately, it seems that the things not going very fine in EET and I am not familiar with those technical things, the only way I can play the game smoothly is to get rid of the mods that cause incompatibilities until they are stable.

 

I tried re-install the whole EET with countless times and each time I hope all mods work fine with each other. 




#596713 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 20 August 2017 - 07:31 PM in Miscellaneous Released Mods

I used to encounter this item unusable problem, and with my last installation, I unchecked Scale of Balance and Faiths and Powers, the problem is gone. But I can see miker17 didn't install these mod.




#596634 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 18 August 2017 - 06:24 AM in Miscellaneous Released Mods

Sorry for off topic.

 

AFAIK, Yasraena from CoM also affected by SoB, the unique short sword made for her will become unusable unless you cheat or change the STR of her back to 18.




#596585 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 16 August 2017 - 11:41 PM in Miscellaneous Released Mods

Hi again, I just find something. Although the installation is successful, I start the game and meet Sandrah.

 

Turned out that most of her equipment is not usable by her and I presume it maybe caused by Scale of Balance / Faiths and Powers. And I am trying to figure out by not installing SoB now.

 

Seems little bit silly, but I just keep reinstalling a whole entire saga all the time to make a optimistic gameplay.

 

It is weird because Sandrah Saga is always the almost last mod installed by BWS, so I don't know why it would still affected by these mods.

Install order does not preventing changes to common files to ripple back on later mods. General changes to item use vs class etc are global changes (to e.g. ids or 2da files or to scripts used by many creatures) take effect no matter when they are installed.

 

PS - I am not sure about Scales of Balance, I never used or tested it due to its large number of conflicts with other mods (including F+P)

Oh, anyway, I am tired of reinstalling, I guess I would go for no fnp and sob for my EET this time.

:shifty:




#596581 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 16 August 2017 - 06:29 PM in Miscellaneous Released Mods

Hi again, I just find something. Although the installation is successful, I start the game and meet Sandrah.

 

Turned out that most of her equipment is not usable by her and I presume it maybe caused by Scale of Balance / Faiths and Powers. And I am trying to figure out by not installing SoB now.

 

Seems little bit silly, but I just keep reinstalling a whole entire saga all the time to make a optimistic gameplay.

 

It is weird because Sandrah Saga is always the almost last mod installed by BWS, so I don't know why it would still affected by these mods.




#596468 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 13 August 2017 - 07:43 PM in Miscellaneous Released Mods

I did encounter the installation problem on 8 Aug and the error message shown up in the log as follow (during the installation of Sandrah Kit):-

 

ERROR: [CVMYSTRA.2da] -> [override] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "faiths_and_powers/spheres/clab/Life_focus.txt"))

 

And the version at that moment is 0.72b and I noticed that the version has been updated in these days but I checked the updated log and wasn't sure it has been fixed or not.

 

I did contact the modder of FnP and he said he gave the compatibility code to you for implementation.

Two possibilities, depending on your decision:

1) Extract the attached files and put them into the SandrahNPC folder - the tp2 to overwrite the existing one, the ones in the lib folder to be put into SandrahNPC/lib (overwrite if asked). See if that removes the error.

attachicon.gifSandrah_F_P.zip

OR

2) Take the attached Setup-SandrahNPC.tp2_noF+P.txt and rename it to SandrahNPC.tp2 and put it into SandrahNPC overwriting the existing one.

attachicon.gifSetup-SandrahNPC.tp2_noF+P.txt

 

If either of the two are successful, I would be glad to hear the result, since I have currently no install to test the new F+P package.

Update: 

 

I tried with the updated version of FnP and the problem is still there and the component Sandrah Kit cannot be installed.

 

I decided to use the first option and override the lib and tp2 file and it installed successfully.

 

Thank you.




#596460 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 13 August 2017 - 04:47 AM in Miscellaneous Released Mods

I did encounter the installation problem on 8 Aug and the error message shown up in the log as follow (during the installation of Sandrah Kit):-

 

ERROR: [CVMYSTRA.2da] -> [override] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "faiths_and_powers/spheres/clab/Life_focus.txt"))

 

And the version at that moment is 0.72b and I noticed that the version has been updated in these days but I checked the updated log and wasn't sure it has been fixed or not.

 

I did contact the modder of FnP and he said he gave the compatibility code to you for implementation.

Two possibilities, depending on your decision:

1) Extract the attached files and put them into the SandrahNPC folder - the tp2 to overwrite the existing one, the ones in the lib folder to be put into SandrahNPC/lib (overwrite if asked). See if that removes the error.

attachicon.gifSandrah_F_P.zip

OR

2) Take the attached Setup-SandrahNPC.tp2_noF+P.txt and rename it to SandrahNPC.tp2 and put it into SandrahNPC overwriting the existing one.

attachicon.gifSetup-SandrahNPC.tp2_noF+P.txt

 

If either of the two are successful, I would be glad to hear the result, since I have currently no install to test the new F+P package.

Thanks. I am gonna try the most updated version and see if there is any existing problem. If yes, I will then try your solution and let you know the result.




#596456 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 13 August 2017 - 12:33 AM in Miscellaneous Released Mods

Hi, Is the current version of Faiths and Powers not compatible with Sandrah? I got an installation error when installing both of them and the error mentioned about something like "kit".

There is a lot of experimentation going on with F+P at this moment. You need to be more specific about which version of F+P you are trying and which error you get from Sandrah.

Maybe it would be best to remove the compatibility attempt from Sandrah as a whole, since F+P seems not to be stable enough to consider it.

It may also help to investigate with F+P guys directly, they know better what they do at this time.

 

And...which mod gave the error in the first place?

 

Current version of F+P? 0,71 or 0,74e or catch of the day?

Thanks for the reply.

 

I did encounter the installation problem on 8 Aug and the error message shown up in the log as follow (during the installation of Sandrah Kit):-

 

ERROR: [CVMYSTRA.2da] -> [override] Patching Failed (COPY) (Unix.Unix_error(20, "stat", "faiths_and_powers/spheres/clab/Life_focus.txt"))

 

And the version at that moment is 0.72b and I noticed that the version has been updated in these days but I checked the updated log and wasn't sure it has been fixed or not.

 

I did contact the modder of FnP and he said he gave the compatibility code to you for implementation.

 

https://forums.beamd...pell-tweaks/p69




#596453 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 12 August 2017 - 10:45 PM in Miscellaneous Released Mods

Hi, Is the current version of Faiths and Powers not compatible with Sandrah? I got an installation error when installing both of them and the error mentioned about something like "kit".




#596187 BiG World Setup (an attempt to update the program)

Posted by franco8737 on 01 August 2017 - 07:50 AM in Mega Mod Help

Hi. Something spotted to report, I am using BWS for BG2EE

 

1. Sharteel for SoD shown in the list

2. Drake NPC mod (for BGEE) shown in the list

3. Longer Road still in V1.5.1 which EET is 1.6 already (or it should be available EET only?)




#596047 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 25 July 2017 - 03:30 AM in Miscellaneous Released Mods

I think I encountered a game bug in Tenya's quest. I talked to the fishermen before I talked to her and I get the bowl from the fishermen with Sandrah's injection.

 

Then I get back to Tenya but she's still repeating the first dialog, I tried beat her until unconscious but nth change. 

 

Tried finding some hints at beamdog forum, it seems someone also encountered this bug but no solution found.

 

Should I not talk to the fishermen first?

If you speak to Tenya for the first time, you should have various options to answer including those if you already have the bowl:

"Here is the bowl that was taken from your mother. Perhaps now she will rest."

"With Mystra's help I came into possession of a bowl that was taken from your mother. Perhaps now she will rest."

The first is if you have the bowl without having had Sandrah's encounters.

The second is for Sandrah's case.

In both cases there should not even be a reason to fight her...unless something else has tweaked the dialogue.

 

The option to have the bowl already when you talk to Tenya exists even without the Sandrah mod. It should not matter whom you talked to first.

 

PS - Can you quote the line that she is repeating?

"You return?! I warn you once again to leave my home. If you do not, I must assume you are allied with my enemies!" (But I have already got the bowl already)

 

By creating a new Tenya using CLUA Console, I am able to get the dialogue you mentioned. 

 

And something about Sister A, what are they for? I killed them in Beregost Inn before without any quests and I suddenly meet them again in the farmland with zombie and they keep repeating same dialogue, it obviously a bug. What quest are they related to?

I cannot explain the initial Tenya thing. It worked as it should the second time. I have tried it both with original Tenya and with Tenya NPC mod installed, it always produces the second event like with your clua'd Tenya.

Wherever it came from, I declare Sandrah to be innocent. As you already mentioned - there are bean dogs reports (and they do not play Sandrah).

 

The sisters in farmland are not a bug.

Did they not tell you that they take revenge for their lovers (the zombies you killed)?

They are not individual characters but a group of lovers of undead. These are others than the ones in Beregost.

Oh, the sister didn't. They just keep looping on same dialogue like "Eeeh, girls, isn't a high time to change the branch?" blah blah blah




#596044 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 25 July 2017 - 01:23 AM in Miscellaneous Released Mods

I think I encountered a game bug in Tenya's quest. I talked to the fishermen before I talked to her and I get the bowl from the fishermen with Sandrah's injection.

 

Then I get back to Tenya but she's still repeating the first dialog, I tried beat her until unconscious but nth change. 

 

Tried finding some hints at beamdog forum, it seems someone also encountered this bug but no solution found.

 

Should I not talk to the fishermen first?

If you speak to Tenya for the first time, you should have various options to answer including those if you already have the bowl:

"Here is the bowl that was taken from your mother. Perhaps now she will rest."

"With Mystra's help I came into possession of a bowl that was taken from your mother. Perhaps now she will rest."

The first is if you have the bowl without having had Sandrah's encounters.

The second is for Sandrah's case.

In both cases there should not even be a reason to fight her...unless something else has tweaked the dialogue.

 

The option to have the bowl already when you talk to Tenya exists even without the Sandrah mod. It should not matter whom you talked to first.

 

PS - Can you quote the line that she is repeating?

"You return?! I warn you once again to leave my home. If you do not, I must assume you are allied with my enemies!" (But I have already got the bowl already)

 

By creating a new Tenya using CLUA Console, I am able to get the dialogue you mentioned. 

 

And something about Sister A, what are they for? I killed them in Beregost Inn before without any quests and I suddenly meet them again in the farmland with zombie and they keep repeating same dialogue, it obviously a bug. What quest are they related to?




#596042 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 25 July 2017 - 12:39 AM in Miscellaneous Released Mods

I think I encountered a game bug in Tenya's quest. I talked to the fishermen before I talked to her and I get the bowl from the fishermen with Sandrah's injection.

 

Then I get back to Tenya but she's still repeating the first dialog, I tried beat her until unconscious but nth change. 

 

Tried finding some hints at beamdog forum, it seems someone also encountered this bug but no solution found.

 

Should I not talk to the fishermen first?




#596026 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 24 July 2017 - 04:38 AM in Miscellaneous Released Mods

Spoiler

If he is no longer at the temple, he has probably started his journey already and you may not see him again until SoD. This is not a bug or anything,, but the sequel for the Sharkta Fai story is somewhere in BG2 and then even continued after ToB. For BG1, you have probably found all about it that is already revealed at that time.

 

Generally, many of the Sandrah quests have many steps and stages until they all come together somewhere in ToB. The Bookhunt quest may be considered an independent quest but is also a part of a larger picture.

Oh I see. Just curious if I missed out something or in wrong sequences and I am referencing this txt file you shared previously. 

Attached Files




#596023 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 24 July 2017 - 04:02 AM in Miscellaneous Released Mods

Spoiler




#596020 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 24 July 2017 - 12:08 AM in Miscellaneous Released Mods

Can you provide me some hints on the cloth quest ? After I obtained three pieces and nth progress. I just arrived baldurs gate, finished drizzt quest.

Did you not get a hint of asking Mr. E about it?

Spoiler

Seems not. Can I go back to there after bookhunt quest ?




#596018 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 July 2017 - 10:42 PM in Miscellaneous Released Mods

Can you provide me some hints on the cloth quest ? After I obtained three pieces and nth progress. I just arrived baldurs gate, finished drizzt quest.



#595990 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 July 2017 - 02:02 AM in Miscellaneous Released Mods

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

attachicon.gifBG1903.BCS

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?

Yes I have Vault mod installed. Is that related?

Yes, the Vault was only made available for EET very recently. If you have it installed, then forget about my fix and everything, because this scene will happen later, when you get the book from Entar and it gets stolen.

The option to meet that priestess at the current point is the alternative for the case without *The Vault* being installed.

I am sorry for the confusion. Anyway - you may still try it out with my *repaired* file...you will simply have a repeated meeting later on.

Thanks anyway. Btw, I found a bug during I finished the Otho's Nephew of DSoTSC, when I bring along with the hammer from Trollslayer to him. He will again give me the mace from the previous quest and I need to talk to him again for giving him back the hammer. And Mr E will show up again when I go out of his shop.




#595988 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 July 2017 - 01:40 AM in Miscellaneous Released Mods

I attached BG1903.bcs for you to have a look.

Either you have an old version of the Sandrah mod or a file was not compiled correctly.

attachicon.gifBG1903.BCS

Here is a repaired file.

Note that you may see some invalid text at the end of the meeting in an overhead string (due to our games having different text files)

 

The text you are supposed to see

"You hear the rumble of the massive rocks that are forced by magical powers to close the entrance. It sounds like an enourmous portal has been closed."

 

OR....

You already have the Vault mod installed?

Yes I have Vault mod installed. Is that related?




#595986 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 July 2017 - 01:16 AM in Miscellaneous Released Mods

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.

Spoiler

You can check

C:GetGlobal("Sprite_is_deadDSShar","Global")  >>> must be 1

C:GetGlobal("SanQuiNash","BG1903") >>> you can try to set it to 0 if nobody is in the cave.

 

Otherwise I suggest that you post the file BG1903.bcs from your BG2EE/override folder here.

C:GetGlobal("Sprite_is_deadDSShar","Global")  <- This is 1

C:GetGlobal("SanQuiNash","BG1903") <- the game response this entry does not exist.

 

I attached BG1903.bcs for you to have a look.

Attached Files




#595983 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 23 July 2017 - 12:09 AM in Miscellaneous Released Mods

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler

No, no, you have to be before chapter 7. GlobalLT = global is lower than 7

And you only see that global Global("SanQuiNash","BG1903") when you are inside the cave at bandit camp which is area bg1903 (you can verify by typing *x* when you are inside the cave.

Spoiler




#595980 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 22 July 2017 - 09:52 PM in Miscellaneous Released Mods

Spoiler

Those settings trigger her appearance

InParty("CVSandr")    Sandrah is in party
Dead("DSShar")       Shar Nadal is dead
GlobalLT("Chapter","Global",7)    You are not yet in chapter 7
Global("SanQuiNash","BG1903",0)

 

Unless your version of Sandrah mod is older than 6 months, this was not there before.

Spoiler




#595975 Sandrah Saga for EET (Bug and Support Forum)

Posted by franco8737 on 22 July 2017 - 05:18 PM in Miscellaneous Released Mods

Spoiler

This is what I remember off hand

Spoiler

Spoiler