Radier's Content
There have been 28 items by Radier (Search limited from 08-May 23)
#268223 PSQ Suggestions/Problems
Posted by Radier on 01 November 2006 - 03:01 AM in Mod Resurrections
#268134 PSQ Suggestions/Problems
Posted by Radier on 31 October 2006 - 04:32 AM in Mod Resurrections
Do I have to install PlanarSphere before installing your update?
Or can your mod be installed independently?
Edit: .... Or, can I install both mods!? ;P
Cheers!
#256327 BP-BGT-Worldmap v6.3 released
Posted by Radier on 05 July 2006 - 02:07 AM in Mega Mod Help
#255915 Ask about releases ... without any pressure ;-)
Posted by Radier on 30 June 2006 - 06:54 AM in Mega Mod Help
... and all the people shouted for joy!
... and wiped their tears.
Great work weigo. I have never played with your worldmap but it will certainly be interesting soon.
#255837 New version
Posted by Radier on 29 June 2006 - 01:18 PM in Return to Trademeet
#255699 BG1 NPCs have soundsets shuffled.
Posted by Radier on 28 June 2006 - 01:04 AM in BGT Archive
I'm hoping this has a simple fix somewhere that I missed.
The problem I've hit after installing BGT-Weidu v100 is that the NPCs in BG1 has shuffled soundsets. For example, Imoen has Minsc's sounds, Montaron has Khalid's, Khalid has Shar-Teel's. I looked into it wirh near infinity and everything looked fine until I played the sounds associated with their dialogues. Jaheira and Xzar were fine.
Imoen's "Heya! It's me..." referenced BIMOEN15.WAV, which ought to be right. However when I played the wav file, it was Minsc screaming about something to other. The problem is quite systematic with most party-joinable NPCs.
As well, the voiceover to the Chapter 1 prologue talking about "The morning is especially cruel..." After you and Gorion were ambushed by Sarevok was wrong. Instead of narrating the text, it sounded like some ogre or dumb creature trying to convince you not to fight.
All I've installed so far is eSeries from g3, Bdash-weidu, BGT-weidu and BGT-weidu tweak.
I had exactly the same problem but then I had a monsterinstall. Now I just go with BDash and some other 'fixpacks' and it works fine. Strange bug... Maybee helps reinstalling.
#255605 Mega-WeiDU Install Instructions/Latest Versions
Posted by Radier on 27 June 2006 - 02:30 AM in Mega Mod Help
I shall make a new install without all the large mods because many people
have told me to finnish the game without mods before trying them. So here is the thing:
I have:
*BGT 1.00
*Clear fog of war-mod
*Baldurash 1.5
*The Biggs Tweaks 2.01
*BGT Tweaks v.3
*BG II Tweaks beta 1
Ok, I would realy appreciate an install-order and also suggestions if you have other 'fixmods'
that I ought to know about or if any fixes these mods do are incompatible with eatchother.
I am sorry if this wasn't the place to ask these kind of questions but if you can make a
monster install guide I think you also can help me.
#255438 Mega-WeiDU Install Instructions/Latest Versions
Posted by Radier on 25 June 2006 - 11:16 AM in Mega Mod Help
Maybe this is a little of-topic but since it is a part of my monsterinstall plan...
Do any of you guys know a mod that takes the fog of war away?
Look on the america.iegmc.net site under hlid category. ClearFogofWar.rar.
Thank's mate!
#255409 Mega-WeiDU Install Instructions/Latest Versions
Posted by Radier on 25 June 2006 - 12:59 AM in Mega Mod Help
Do any of you guys know a mod that takes the fog of war away?
#255239 Mega-WeiDU Install Instructions/Latest Versions
Posted by Radier on 23 June 2006 - 12:51 AM in Mega Mod Help
I hope you keep it updated later on when new BP-weidu and Worldmap and so on are released.
#255188 RoT-weidu released!
Posted by Radier on 22 June 2006 - 03:33 AM in Region of Terror
But don't worry, me myself have tried the massive modpack all together and failed numeruos times.
Some day... we will suceed...
#245981 BGT-NeJ2 Compatibility Mod v2
Posted by Radier on 04 April 2006 - 01:00 AM in BGT Archive
#245767 My pre-install BG+++ check!
Posted by Radier on 02 April 2006 - 01:54 AM in Mega Mod Help
This shall be interesting to see what people say.
If your order is correct I may copy it...
#245340 WeiDU conversion
Posted by Radier on 30 March 2006 - 03:26 AM in Region of Terror
Wo-hoo! If only this one could be added to BP in the end
Agreed!
#242685 Updated Big Mods Animations Scheme
Posted by Radier on 07 March 2006 - 10:03 AM in Big Picture
#241765 WeiDU conversion
Posted by Radier on 26 February 2006 - 04:26 AM in Region of Terror
Please try make it compatible with the whole monsterpack. Just try and I will be very happy.
I don't know how to thank you for all the work you and your modding teammates does...
#233949 HAPPY NEW YEAR
Posted by Radier on 30 December 2005 - 10:42 AM in Big Picture
#233318 Compatibility Questions
Posted by Radier on 25 December 2005 - 10:03 AM in Refinements
Yes. After.
Note: topic split from the FAQ thread. the next person who posts a question hijacking an existing (unrelated) thread gets lots of insults and no answer.
Oh sorry Bigg. I thought I should post my questions on "Frequent asked questions" -topic. It seemed right...
#233274 Instalation order.
Posted by Radier on 25 December 2005 - 05:13 AM in DSotSC (BGT/EET)
But you might want to check this list:
http://www.shsforums...nce&f=261&id=13
#233273 Compatibility Questions
Posted by Radier on 25 December 2005 - 05:06 AM in Refinements
Will Refinements v.3.01 work together with One Pixel Productions without problems?
Shall I install it after or before all the fixes for SoS-Weidu, TDD Weidu etc?
Thank you.
#233267 Status Update: BGT-WeiDU Tweak pack
Posted by Radier on 25 December 2005 - 03:51 AM in BGT Archive
Thank you.
#233082 BoneHill 2.0
Posted by Radier on 23 December 2005 - 08:11 AM in Secret of Bone Hill
Yes it is compatible.
Right now I have really BIG installation with SoBH, DTotSC, NTotSC and already has completed the first part of BH.
But in the readme's it says that DTotSC and NTotSC only are compatible with BGT. Weird. Anyway, so I can play this pack together: SoBH, DTotSC, NTotSC, BGT, SoS, TDD, TS and CtB?
Thank you.
#233060 BoneHill 2.0
Posted by Radier on 23 December 2005 - 04:17 AM in Secret of Bone Hill
#232853 BP-BGT... NEJ?
Posted by Radier on 21 December 2005 - 10:49 AM in Big Picture
Well, that's the goal...sort of. Basically, to allow you the choices, of what you want/want not to play. As we have governing control over most of the big mods (TDD, SoS, CtB, BGT...and, to the extent of debugging, TS), we'll work out as much as we can in the individual mods. BP might even possibly end up little more than an advanced AI package, and game enhancements.
The biggest obstacle is animations, as there are only so many slots that can be added to...but we've mostly worked that out. Some bugs remain, in all six of the forementioned mods--but my wonderful crew has furnished me with a well-documented listing, broken down by area, NPC, etc. And of course, coding up the .tp2's to make this all work. And this is something that yours truly is not very good at.
Thank you very much for claring things up for me.
And this NEJ and NEJ2 that everyone keep talking about? What is that really? I canīt find any information about it on these forums.
Thank you.
#232805 BP-BGT... NEJ?
Posted by Radier on 21 December 2005 - 06:00 AM in Big Picture
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