BP-BGT... NEJ?
#1
Posted 20 December 2005 - 12:39 PM
Just curious to know whether there are any plans to create an NEJ-BP version. I know TS-BP is up and running, but I'm all nostalgic for my old BP-BGT-NEJ installation. The all-new NEJ2 along with the usual BP components would be an epic challenge indeed! Of course, I know fine well that all you modders are pretty busy with the other components of the monster, so it may be a while. Still, keep up the good work! I've loved the results so far...
Cheers!
DtD
#2
Posted 20 December 2005 - 03:11 PM
Plotwise....I guess it depends on your approach to gaming. Some like a clear-cut, concise tale; well-organized and well-developed, albeit potentially linear and eventually redundant. Others like the "wide open spaces" of adventuring, the freedom of choices...like most players of BP.
I love the choice to play though the different paths. Makes the game more dynamic! Let the power gamers play every little thing. I like the feel of a large world to explore, do I head North or South?
Yeah, like that...
#3
Posted 20 December 2005 - 06:26 PM
Regardless, I'm all for the BP philosophy, as quoted above. Keep up the good work, gents!
Cheers!
DtD
#4
Posted 21 December 2005 - 06:00 AM
#5
Posted 21 December 2005 - 06:24 AM
So, Horred, the BP 200 will be some kind of glue that binds all the huge mods together and fixes "all" the compatibility issues?
Well, that's the goal...sort of. Basically, to allow you the choices, of what you want/want not to play. As we have governing control over most of the big mods (TDD, SoS, CtB, BGT...and, to the extent of debugging, TS), we'll work out as much as we can in the individual mods. BP might even possibly end up little more than an advanced AI package, and game enhancements.
The biggest obstacle is animations, as there are only so many slots that can be added to...but we've mostly worked that out. Some bugs remain, in all six of the forementioned mods--but my wonderful crew has furnished me with a well-documented listing, broken down by area, NPC, etc. And of course, coding up the .tp2's to make this all work. And this is something that yours truly is not very good at.
#6
Posted 21 December 2005 - 10:49 AM
Well, that's the goal...sort of. Basically, to allow you the choices, of what you want/want not to play. As we have governing control over most of the big mods (TDD, SoS, CtB, BGT...and, to the extent of debugging, TS), we'll work out as much as we can in the individual mods. BP might even possibly end up little more than an advanced AI package, and game enhancements.
The biggest obstacle is animations, as there are only so many slots that can be added to...but we've mostly worked that out. Some bugs remain, in all six of the forementioned mods--but my wonderful crew has furnished me with a well-documented listing, broken down by area, NPC, etc. And of course, coding up the .tp2's to make this all work. And this is something that yours truly is not very good at.
Thank you very much for claring things up for me.
And this NEJ and NEJ2 that everyone keep talking about? What is that really? I canīt find any information about it on these forums.
Thank you.
#7
Posted 21 December 2005 - 12:20 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website