brucevayne's Content
There have been 40 items by brucevayne (Search limited from 17-May 23)
#378660 Oblivion Sound Sets
Posted by brucevayne on 24 February 2008 - 04:54 PM in Gameplay Changes
Available both on TesNexus and SHS.
#379372 Oblivion Sound Sets
Posted by brucevayne on 29 February 2008 - 05:35 PM in Gameplay Changes
- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;
- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed;
- added a spell to turn on/off original powerattack sounds(a facilitation);
Other sets will be updated ASAP
EDIT: Just uploaded new version of Jaheira.
brucevayne
#379563 Oblivion Sound Sets
Posted by brucevayne on 01 March 2008 - 06:05 PM in Gameplay Changes
#379579 Oblivion Sound Sets
Posted by brucevayne on 01 March 2008 - 08:15 PM in Gameplay Changes
brucevayne
#379650 Oblivion Sound Sets
Posted by brucevayne on 02 March 2008 - 04:21 PM in Gameplay Changes
brucevayne
#380767 DM: PCSoundJeremiah - 2_6
Posted by brucevayne on 10 March 2008 - 03:20 PM in Gameplay Changes
#380777 Oblivion Sound Sets
Posted by brucevayne on 10 March 2008 - 04:07 PM in Gameplay Changes
#381355 Companion Sound Sets
Posted by brucevayne on 14 March 2008 - 06:49 PM in Gameplay Changes
Along with this set comes a new version(1.2), currently only this set contains a new version, I'll update all other sets asap.
New version changes:
- now your companion will comment a situation when standind still for more than 45 seconds;
- major script optimization
brucevayne
#381821 DM: PCSoundJa-Khaiit-myr - 2_6
Posted by brucevayne on 18 March 2008 - 04:47 PM in Gameplay Changes
#381824 Oblivion Sound Sets
Posted by brucevayne on 18 March 2008 - 05:03 PM in Gameplay Changes
Available both on TESNexus and on SHS.
brucevayne
#383111 Oblivion Sound Sets
Posted by brucevayne on 27 March 2008 - 01:13 AM in Gameplay Changes
brucevayne
#383903 Companion Sound Sets
Posted by brucevayne on 31 March 2008 - 02:22 PM in Gameplay Changes
Yesterday I've released a new sound set: Ja-Khaiit-myr. He's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha'iit-myr translates as 'Great Moonwalker')." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.
Enjoy
#384202 DM: PCSoundPreview - 30 sets
Posted by brucevayne on 02 April 2008 - 02:49 AM in Gameplay Changes
#385426 DM: PCSoundBorrodin - 2_6
Posted by brucevayne on 08 April 2008 - 03:36 PM in Gameplay Changes
#386691 Oblivion Sound Sets
Posted by brucevayne on 13 April 2008 - 02:36 PM in Gameplay Changes
Awesome mod, sir!
kann kein Englisch deshalb auf Deutsch und das sich jemand findet der das übersetzt.
Die Sounds sind echt klasse,
jedoch wäre es vieleicht besser, die Abfrage der Kampfsprüche nicht über das vorhanden sein eines Gegners zu steuern,
sondern diese über das Ausführen eines Schlags oder Angriffes zu ermitteln.
Warum: Gegner ist in der nähe man schleicht sich an Ihm vorbei oder so, doch der Char spricht andauernd diese Kampfgebrabbel. Das passt nicht und stört gerade bei langen schleich Passagen.
Wäre schön wenn das bei den nächsten updates geändert werden könnte und das sich jemand findet, der das übersetzt.
Vielen Dank.
Hi there Robin,
unfortunately I don't speak german... from your statement I've only understood last two words. I'm glad you like my mod.
>>Annah: a female rogue character from Planescape:Tornment. She speaks with a wonderful Irish accent. Her alignment can be described as good unlawful.
With respect; Annah's accent is pure gutter Glasgow (Scotland). I think people got the idea it was Irish because of the Bioware 'Leprechaun Annah' mod some years back. I live on the Emerald Isle...
-Y-
Thanks for the expertise Yovaneth , I'll change the description then.
brucevayne
#386699 Oblivion Sound Sets
Posted by brucevayne on 13 April 2008 - 03:08 PM in Gameplay Changes
I think I know what Robin had in mind, but if there is any German reading this - I woukld be thankful for the translation.
brucevayne
#389318 Companion Sound Sets
Posted by brucevayne on 26 April 2008 - 12:01 AM in Gameplay Changes
As for the town comment being used outside of town: my script checks wether the companion is in the city cell, but unfortunately cells that belongs to speified city are not only inside the city, but also around the city and for some cities - even pretty far from it, e.g. there is one cell that belongs to Bruma interior somewhere on the road in the middle between Imperial City and Bruma. I have an idea how to handle this issue though. This fix along with the 'too frquent comment issue' will be included in the new 1.3 version.
As for the number of comments - unfortunately for BG characters I am limited to the comments there are and there is not much I can do about it.
cheers
#389578 Oblivion Sound Sets
Posted by brucevayne on 27 April 2008 - 05:54 PM in Gameplay Changes
Latest news: I've almost finished another sound set, Kundrulhu. He is of a Dremora race. It should be released very soon.
I am looking for someone to prepare few movies presenting my mod. Unfortunately currently I lack the time to do such thing by myself. Of course anyone who would do such thing will be mentioned in credits section and in the readme. Any help would be appreciated.
brucevayne
#390245 DM: PCSoundKyndrulhu - 2_7b
Posted by brucevayne on 30 April 2008 - 06:11 PM in Gameplay Changes
#391069 [AUDIO] Soundset - Female (Oblivion Sound Sets)
Posted by brucevayne on 03 May 2008 - 03:13 PM in Resource Request Forum
Woman.
2. How many lines would need to be voiced?
~60
3. Describe what kind of a voice you are after (tell something about the character if needed)!
For now the most needed sound sets are: assasin(deadly and sexy), palladin-knight(young and eager, loyal to her god), sorceress(an exemplary student of magic arts).
If you have some other ideas on characters you would like to cover, feel free to do that.
4. Preferred format of the audio files?
.wav 22 kHz, mono, 16 bit
5. Any deadlines?
No, I will wait as long as necessary.
6. What game and what mod is this for?
TESIV:Oblivion
7. Anything else you'd like to mention?
The sound sets I need are for my mod: Oblivion Sound Sets.
There is one problem though: lately my free time become very limited, and since I don't have much experience in writing script_s, I'm afraid I cannot afford to sacrifice too much time on doing this. I could give you some guidelines about what I need though. Basicly here is what I need:
Here are the comments I need:
- starting to sneak(2x);
- being noticed when sneaking(2x);
- battle started(2x);
- battlecry(6 - 8x);
- after the battle(2x);
- when combat ends without killing anyone/being killed = the enemy has fled, or the PC has fled. Comments like "next time", "you will fall yet!", "Damn!" would be perfect;
- an epic battle comment(used after the "epic' battle);
- dying;
- stealing/pickpocketing(2x);
- comment for wandering during the day;
- comment for wandering during the night;
- comment for wandering in the city;
- comment for wandering in the wilderness(e.g. forest);
- comment for exploring the dungeons/ruins(dangerous areas);
- comment for exploring the realm of Oblivion;
- equipping a weapon(2x);
- equipping a weapon when sneaking(2x);
- sheathing a weapon(2x);
- trespassing;
- bored when standing still;
- after waking up;
- discovering a new location(forts, ruins, caves,etc.);
- completing a quest(fame increased), (3 - 4x);
- completing a quest(infamy increased), (3 -4x) ;
- becomeing a leader of some organization(e.g. Mages Guild, Fighters Guild,...);
- badly wounded;
- encumbered;
- being hit(3x);
- powerattack(3x);
- tired;
If you have any questions about the realities of Oblivion - feel free to ask.
brucevayne
#391081 [AUDIO] Soundset - Female (Oblivion Sound Sets)
Posted by brucevayne on 03 May 2008 - 04:16 PM in Resource Request Forum
To be honest: since english is not my native language it's hard for me to prepare a good script(not a banal one); other thing is that my free time is very limited and I simply don't have enough of it to spend hours with the dictionary looking for most adequate translation of some expression. The only way is to ask somebody to prepare the script for me. I can only add that three male voiceactors have already prepared both scripts and sounds for me.
brucevayne
#391246 [AUDIO] Soundset - Female (Oblivion Sound Sets)
Posted by brucevayne on 04 May 2008 - 09:28 AM in Resource Request Forum
brucevayne
#391560 Oblivion Sound Sets
Posted by brucevayne on 05 May 2008 - 12:16 PM in Gameplay Changes
new version changes:
- addressed the 'thumping sound' issue;
- improved the enviornmental comments script, now the enviornmental comments should be used more suitably;
- player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;
Happy playing
#391998 [AUDIO] Soundset - Female (Oblivion Sound Sets)
Posted by brucevayne on 07 May 2008 - 02:22 AM in Resource Request Forum
Surprisingly (or not), it doesn't look like the Oblivion sound sets are too different from BG2. I bet you could swipe most of what you're looking for from existing PC Soundsets, assuming you got writer/voice actor approval. It's not like there'd be any conflict, since you'd be using the sounds for a completely different game.
Well, the BG soundsets consists of ~ 40 sounds, the number of sounds I need id about 60. Aslo I would rather avoid using Faerun specific lines, I would be happy to put some Tamriel specific lines instead. I have tried such thing in the past, and often the result was not satisfactory.
Should anyone decide to prepare a set for me - go ahead and ask me questions about realm of Tamriel or anything you need.
brucevayne
#392109 Companion Sound Sets
Posted by brucevayne on 07 May 2008 - 12:35 PM in Gameplay Changes
I've just been having a look at the new stuff over at www.tesnexus.com and I noticed you've got a Dremora character. Awesome stuff! Is that from the same guy that did Jeremiah and Borrodin and are you going to be doing a companion set as well?
Yes and yes
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