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#386691 Oblivion Sound Sets

Posted by brucevayne on 13 April 2008 - 02:36 PM in Gameplay Changes

Awesome mod, sir!


kann kein Englisch deshalb auf Deutsch und das sich jemand findet der das übersetzt.

Die Sounds sind echt klasse,

jedoch wäre es vieleicht besser, die Abfrage der Kampfsprüche nicht über das vorhanden sein eines Gegners zu steuern,
sondern diese über das Ausführen eines Schlags oder Angriffes zu ermitteln.

Warum: Gegner ist in der nähe man schleicht sich an Ihm vorbei oder so, doch der Char spricht andauernd diese Kampfgebrabbel. Das passt nicht und stört gerade bei langen schleich Passagen.

Wäre schön wenn das bei den nächsten updates geändert werden könnte und das sich jemand findet, der das übersetzt.
Vielen Dank.


Hi there Robin,

unfortunately I don't speak german... from your statement I've only understood last two words. I'm glad you like my mod.


>>Annah: a female rogue character from Planescape:Tornment. She speaks with a wonderful Irish accent. Her alignment can be described as good unlawful.

With respect; Annah's accent is pure gutter Glasgow (Scotland). I think people got the idea it was Irish because of the Bioware 'Leprechaun Annah' mod some years back. I live on the Emerald Isle...   :cheers:

-Y-


Thanks for the expertise Yovaneth   :cheers: , I'll change the description then.


brucevayne



#379372 Oblivion Sound Sets

Posted by brucevayne on 29 February 2008 - 05:35 PM in Gameplay Changes

2008/03/01 - new version(2.5) of Algernon set released; new version changes:
- the battle comments will be played only after the player has spotted an enemy, or is wounded in combat. That should make battles more immersive;
- the enviornmental comments will be played with equal frequency for all sets; previously sets that contains more of those comments were using them more frequently, of course no comments will be removed;
- added a spell to turn on/off original powerattack sounds(a facilitation);

Other sets will be updated ASAP

EDIT: Just uploaded new version of Jaheira.

brucevayne



#381824 Oblivion Sound Sets

Posted by brucevayne on 18 March 2008 - 05:03 PM in Gameplay Changes

Today I've uploaded a new sound set: Ja-Khaiit-myr. He's a "Khajiit Assassin of the Suthay-Raht Clan (Ja-Kha?iit-myr translates as ?Great Moonwalker?)." - Steve Boyes (Ibsen's Ghost); This sound set strongly refers to Elderscrolls lore. If you want to know more about it, see the 'Custom content' section in the readme.

Available both on TESNexus and on SHS.

brucevayne



#379563 Oblivion Sound Sets

Posted by brucevayne on 01 March 2008 - 06:05 PM in Gameplay Changes

New version of Calisto and Garrett are now available.



#389578 Oblivion Sound Sets

Posted by brucevayne on 27 April 2008 - 05:54 PM in Gameplay Changes

Hello to all,

Latest news: I've almost finished another sound set, Kundrulhu. He is of a Dremora race. It should be released very soon.

I am looking for someone to prepare few movies presenting my mod. Unfortunately currently I lack the time to do such thing by myself.  Of course anyone who would do such thing will be mentioned in credits section and in the readme. Any help would be appreciated.


brucevayne



#379579 Oblivion Sound Sets

Posted by brucevayne on 01 March 2008 - 08:15 PM in Gameplay Changes

The mp3 files should be 64 kb/s, 44 kHz, mono. Hope that helps.

brucevayne



#383111 Oblivion Sound Sets

Posted by brucevayne on 27 March 2008 - 01:13 AM in Gameplay Changes

Currently Ibsen is working on a palladin set. This character is to be skilled in magic(It's a result of his parentage, but more of that later). Do you have any suggestions concerning this set? We're open for your suggestions.

brucevayne



#380777 Oblivion Sound Sets

Posted by brucevayne on 10 March 2008 - 04:07 PM in Gameplay Changes

A new sound set is now available: Jeremiah. He's a Hammerite Missionary, recommended for palladins/clerics characters. Those of you who still remember "Thief" should have a lot of fun with this set, but even if you haven't played Thief, I encourage you to download and try this set.



#386699 Oblivion Sound Sets

Posted by brucevayne on 13 April 2008 - 03:08 PM in Gameplay Changes

Thanks  K'aeloree,

I think I know what Robin had in mind, but if there is any German reading this - I woukld be thankful for the translation.

brucevayne



#438793 Oblivion Sound Sets

Posted by brucevayne on 22 February 2009 - 12:14 PM in Gameplay Changes

Hello again BuddhaKhan,

congratulations on the progress! Audacity is a very good program, it's exactly what I would recommend to you.
If you have any questions, don't hesitate to ask.

cheers,
brucevayne



#391560 Oblivion Sound Sets

Posted by brucevayne on 05 May 2008 - 12:16 PM in Gameplay Changes

The new version(2.6) is out! So far I've updated Borrodin and Nalia sets.

new version changes:
- addressed the 'thumping sound' issue;
- improved the enviornmental comments script, now the enviornmental comments should be used more suitably;
- player character will not use a battlecry when he/she is trying to hide(is sneaking) in combat situation;

Happy playing



#438652 Oblivion Sound Sets

Posted by brucevayne on 21 February 2009 - 02:32 AM in Gameplay Changes

You might also consider getting the sound files from BG2. As for Callisto, this set was recorded by Sorschana, anamateur voiceactor(though her recordings sound like made by a pro, truly amazing work), therefore I suspect it might be hard to get this set in german. There are 11 cusom custom made soundset, and I'm afraid that getting those in german might be impossible. As for where I have the sounds from, you might try: http://www.planetbaldursgate.com/
or
http://www.fileplane...9;s-Gate-Series
If you'll manage to get the files, we might start to work on other matters.

cheers,
brucevayne



#378660 Oblivion Sound Sets

Posted by brucevayne on 24 February 2008 - 04:54 PM in Gameplay Changes

Brekke just got updated... ;)
Available both on TesNexus and SHS.



#438609 Oblivion Sound Sets

Posted by brucevayne on 20 February 2009 - 02:35 PM in Gameplay Changes

Thanks for the translation BuddhaKhan.

As for your question: the only problem might be getting the german sound files. If you have a german version of BG, you might unpack them from the game... I don't know how to do such thing, but you might want to ask on this forum, since there are many BG modders in here, they shoud be able to do such thing. Next thing would be converting them into proper format, which is no problem, and the last thing would be translating some of the text spoken by PC to german and putting the text into mod in CS. Oh, I almost forgot: new lip files should be generated in german. If you'll be able to get the sound files we might think about other things.

cheers,
brucevayne



#409391 Oblivion Sound Sets

Posted by brucevayne on 02 August 2008 - 06:27 PM in Gameplay Changes

I've just uploaded a new soundset: Kensai.

Happy playing!



#403594 Oblivion Sound Sets

Posted by brucevayne on 05 July 2008 - 03:37 PM in Gameplay Changes

Today I've uploaded new(2.6) version of next four sets: Anomen, Haer'Dalis, Indarion and Sillth. There is only few sound sets left to be updated... expect them to be ready soon.


brucevayne



#406602 Oblivion Sound Sets

Posted by brucevayne on 20 July 2008 - 05:52 PM in Gameplay Changes

Any chance please to convert the Bloodrayne Morrowind voiceset (pc and npc)?

It is a mod for ES III pc voice complete:

http://planeteldersc...w...ail&id=2878

http://www.fileplane...fbloodrayne.rar


Hmm, I'll definitely take a look at it.

Meantime, I've released a new version of Kyndrulhu set, new version changes:
- further improvement of enviornmental comments script;
- improved functionality of enemy detection script;
- the day/night comments will now be used only with proper weather;
- PC will no more use the 'standing idly' comment when player's controls are disabled;
Along with this version Kyndrulhu set has been enhanced with:
- 11 new battlecries, Kyndrulhu will use them according on his enemy's race;
- 4 new enviornmental comments;
- 2 new hit sounds;
- a spell to turn on/off additional music samples; look in the readme for more details;


Along with version 2.7 a spell to turn on/off additional music samples has been added. Situations that trigger those sounds are:
- discovering a new oblivion gate;
- entering silillum sanguis;
- equiping weapon/armour summoned by a runestone;
- engaging combat with five or more enemies;
By default those sounds are short metal samples. Except enhancing the gameplay, this new feature is aimed to give the player possibility to adjust this part of mod by himself.

Those sounds are easily to be replaced with any other .wav sound files with proper format: 352 kb/s, 16 bit, mono, 22 kHz *OR* 705 kb/s, 16 bit, mono, 44 kHz. The sounds are to be found in 'Data\Sound\fx\PCSoundSet\Kyndrulhu\Additional Samples' folder.

will await for your opinions,

brucevayne



#406729 Oblivion Sound Sets

Posted by brucevayne on 21 July 2008 - 03:26 PM in Gameplay Changes

Hey, thanks for the links!

IMPORTANT NOTE: I have re-uploaded the new version of Kyndrulhu set, as previously it contained a bug that could couse some of new features not to work properly. Currently available file is free of this bug. If you have already downloaded new version of Kyndrulhu sound set then please, do this again.

brucevayne



#407241 Oblivion Sound Sets

Posted by brucevayne on 24 July 2008 - 05:11 PM in Gameplay Changes

All Kyndrulhu fans should be happy with the new version.
I'd like to know, if you like the new 'additional sounds' stuff, because I'm censidering implementung it into other sets as well. Of course the sounds should be different(or even silent - just to give you possibility to replace them with your own selection).
So, what do you think of it?

Here is a description of the 'additional sounds' feature for all who haven't tried new Kyndrulhu set:

Along with version 2.7 a spell to turn on/off additional music samples has been added. Situations that trigger those sounds are:
- discovering a new oblivion gate;
- entering Silillum Sanguis;
- equiping weapon/armour summoned by a runestone;
- engaging combat with five or more enemies (x2);
By default those sounds are short metal samples. Except enhancing the gameplay, this new feature is aimed to give the player possibility to adjust this part of mod by himself.

Those sounds are easily to be replaced with any other .wav sound files with proper format: 352 kb/s, 16 bit, mono, 22 kHz *OR* 705 kb/s, 16 bit, mono, 44 kHz. The sounds are to be found in 'Data/Sound/fx/PCSoundSet/Kyndrulhu/Additional Samples' folder.




brucevayne



#391998 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 07 May 2008 - 02:22 AM in Resource Request Forum

Surprisingly (or not), it doesn't look like the Oblivion sound sets are too different from BG2. I bet you could swipe most of what you're looking for from existing PC Soundsets, assuming you got writer/voice actor approval. It's not like there'd be any conflict, since you'd be using the sounds for a completely different game.


Well, the BG soundsets consists of ~ 40 sounds, the number of sounds I need id about 60. Aslo I would rather avoid using Faerun specific lines, I would be happy to put some Tamriel specific lines instead. I have tried such thing in the past, and often the result was not satisfactory.

Should anyone decide to prepare a set for me - go ahead and ask me questions about realm of Tamriel or anything you need.

brucevayne



#391069 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 03 May 2008 - 03:13 PM in Resource Request Forum

1. Are you looking for a voice set for a man, a woman or something else?

Woman.

2. How many lines would need to be voiced?

~60

3. Describe what kind of a voice you are after (tell something about the character if needed)!

For now the most needed sound sets are: assasin(deadly and sexy), palladin-knight(young and eager, loyal to her god), sorceress(an exemplary student of magic arts).

If you have some other ideas on characters you would like to cover, feel free to do that.


4. Preferred format of the audio files?

.wav 22 kHz, mono, 16 bit

5. Any deadlines?

No, I will wait as long as necessary.

6. What game and what mod is this for?

TESIV:Oblivion

7. Anything else you'd like to mention?

The sound sets I need are for my mod: Oblivion Sound Sets.
There is one problem though: lately my free time become very limited, and since I don't have much experience in writing script_s, I'm afraid I cannot afford to sacrifice too much time on doing this. I could give you some guidelines about what I need though. Basicly here is what I need:

Here are the comments I need:

- starting to sneak(2x);

- being noticed when sneaking(2x);

- battle started(2x);

- battlecry(6 - 8x);

- after the battle(2x);

- when combat ends without killing anyone/being killed = the enemy has fled, or the PC has fled. Comments like "next time", "you will fall yet!", "Damn!" would be perfect;

- an epic battle comment(used after the "epic' battle);

- dying;

- stealing/pickpocketing(2x);

- comment for wandering during the day;

- comment for wandering during the night;

- comment for wandering in the city;

- comment for wandering in the wilderness(e.g. forest);

- comment for exploring the dungeons/ruins(dangerous areas);

- comment for exploring the realm of Oblivion;

- equipping a weapon(2x);

- equipping a weapon when sneaking(2x);

- sheathing a weapon(2x);

- trespassing;

- bored when standing still;

- after waking up;

- discovering a new location(forts, ruins, caves,etc.);

- completing a quest(fame increased), (3 - 4x);

- completing a quest(infamy increased), (3 -4x) ;

- becomeing a leader of some organization(e.g. Mages Guild, Fighters Guild,...);

- badly wounded;

- encumbered;

- being hit(3x);

- powerattack(3x);

- tired;


If you have any questions about the realities of Oblivion - feel free to ask.




brucevayne



#393986 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 16 May 2008 - 02:01 PM in Resource Request Forum

Would anyone help me?



#394087 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 17 May 2008 - 04:58 AM in Resource Request Forum

All right, let's try this from a different angle. You said you've gotten several males to both write and record soundsets for you. Often times, soundsets work perfectly well for either gender. Post the written text of one of your male soundsets, and maybe it will work for a female, too.


Hmm, that's an idea, I'll just have to ask the script authors for a permission to use their work first.

cheers



#391081 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 03 May 2008 - 04:16 PM in Resource Request Forum

Ok, I'l take my chance ^_^
To be honest: since english is not my native language it's hard for me to prepare a good script(not a banal one); other thing is that my free time is very limited and I simply don't have enough of it to spend hours with the dictionary looking for most adequate translation of some expression. The only way is to ask somebody to prepare the script for me. I can only add that three male voiceactors have already prepared both scripts and sounds for me.

brucevayne



#391246 [AUDIO] Soundset - Female (Oblivion Sound Sets)

Posted by brucevayne on 04 May 2008 - 09:28 AM in Resource Request Forum

What about you, berelinde? Would you like to record a set for me?

brucevayne