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#206324 The Longer Road

Posted by T.G.Maestro on 24 May 2005 - 10:51 PM in Longer Road

Wrong forum I guess.



#206066 Progress report

Posted by T.G.Maestro on 23 May 2005 - 03:44 AM in Return to Windspear

Thats more like it. :thumb:
We are counting on you guys.



#222342 Progress report

Posted by T.G.Maestro on 19 September 2005 - 11:51 PM in Return to Windspear

Oh my, what would you call me then, if Littiz is the hopeless optimistic..? :blink:



#204560 Progress report

Posted by T.G.Maestro on 12 May 2005 - 11:38 PM in Return to Windspear

First off, I know you guys don't owe us anything. But I have to say I'm kind of disappointed. No one twisted your arms to start this project. No one demanded you pool your creative efforts but you did anyway. And then, you told everyone we could look and play with what you created. Now you can't be bothered because things change? I'm sorry, but you made the promise, not the "viewing audience".

I'm not unsympathetic. My own life is rather hectic, I run my own business after all. That said, I always find a little time, maybe not much, but a little, to do with as I will. If you have so little free time in your life, and this is Not an insult/attack, you need to seriously rethink your lifestyle. That kind of stress will put you in an early grave. If, on the other hand, you're generating unneccessary drama, put that aside for a bit and finish what you started.

Well yes, with great plans comes great responsibility. ;)



#204409 Progress report

Posted by T.G.Maestro on 12 May 2005 - 02:59 AM in Return to Windspear

So it starts to get down to this, it seems. Which would be most typical, yet very painful in this case.

I am starting to wonder if we should just release what we have and let someone else finish it??? Not a serious question, really, heh.

Like Lucasarts did with KoToR 2? ;)

I wish I could say that I am still gung ho... but I'm not, and my free time has dwindled to almost nothing. Still... I really wish that something would happen to inspire me to just finish this thing. .... Or perhaps some divine intervention to make it finished:)

Divine Interventions are quite rare outside fantasy games, so I'd say the only thing that could help this project out is the will of it's creators. Either way, the team has to deicde sooner or later, because delaying the final part of development starts to destroy the interest in this mod more and more lately.
BG2 and the Infinite Engine are great, but they won't last forever. And while RtW is easily (one of) the most anticipated mod on BG2, interest will fade in years. -_-



#207547 NWN 2

Posted by T.G.Maestro on 31 May 2005 - 04:12 AM in NWN Series

Are they going to add robes?
Are they going to add horse-based movement and combat?
Can you own a house? (Daggerfall)
Can you own a ship? (Daggerfall)
Can you participate in the politics? (Daggerfall again...)
Thanks, would appreciate yes/no answers. Be straight to the point.

You should rather ask the developers on their forums for such infos. ;)



#203144 NWN 2

Posted by T.G.Maestro on 03 May 2005 - 06:40 AM in NWN Series

One thing I'd like to have in NWN2 is a duel/swordplay system similar to the one in KoToR - the way the two opposing characters use their blades is quite spectacular, it wouldn't be a great pain to add something like that for NWN2 too (the one used in NWN is too boring IMHO).



#206568 NWN 2

Posted by T.G.Maestro on 26 May 2005 - 01:52 AM in NWN Series

I mean it would be fitting since NWN already uses the very same 2-3 member parties like kotor.

Well, IMO you can't control a party of 5 or 6 in kotor style effectively. For battles a top-down isometric view is a lot better. It allows more control and more chellange

You could always rotate/change the camera view. ;)



#206545 NWN 2

Posted by T.G.Maestro on 26 May 2005 - 12:12 AM in NWN Series

The developers of NWN2 are taking into consideration the idea of giving you a party a la BG style.

Actually, the one used in kotor 1-2 would be nice.



#206518 NWN 2

Posted by T.G.Maestro on 25 May 2005 - 10:42 PM in NWN Series

I'll buy it. I'll buy anything with Forgotten Realms on it.

Demon Stone would be probably a good exception from this rule. ;)



#209522 BGIII

Posted by T.G.Maestro on 11 June 2005 - 10:09 AM in Baldur's Gate Series

By ToB the player was too powerful to continue from there, imo. I'd far sooner start from scratch again. Creating new characters is such fun

Exactly. ;)



#209617 BGIII

Posted by T.G.Maestro on 12 June 2005 - 02:35 AM in Baldur's Gate Series

I really don't understand why people who speak of BG3 are so obsessed of taking the Bhaalspawn from BG2 in the new game. Think of IWD1 and IWD2, Diablo and Diablo 2, NWN and his expansion HotU, the Elder Scrolls series. Some are very good sequels even if the main character from the first game did not make in the sequel.

Mainly because there is a significant difference between the main characters of these games: while there is no "specific" PC in most of the games you mention, the Bhaalspawn in the BG series is unique, and cannot be replaced with another one. All the other games had "nameless" heroes as PCs, yet BG had *THE* Bhaalspawn as PC.



#214813 Current state of the mod

Posted by T.G.Maestro on 12 July 2005 - 01:54 AM in Refinements

The coding part of Armor Revisions is going well, no deadlines however. -_-



#203331 What can change the nature of man?

Posted by T.G.Maestro on 04 May 2005 - 02:02 AM in Planescape: Torment

I said that nothing can change the nature of a man, if I remember correctly. If I were to play another time, I would pick the same again. You can change a man in many ways, but his nature...

Exactly.



#203550 [OLD] KotOR 2 - TSL Mods

Posted by T.G.Maestro on 05 May 2005 - 04:25 AM in KotOR Series

Waaaaaaaaaaah 

The patch won't install... Netiher manually or automatically... It says something about "old file not found" and then aborts...

I bet you have a copied version... ;)



#218216 IWD 1 vs IWD2

Posted by T.G.Maestro on 08 August 2005 - 04:29 AM in Icewind Dale Series

No, the fact you cannot see the endings doesn't make me happy at all - OTOH, the other fact, that a cheat failed to work does. Even if it means overcoming a problematic/buggy point in a game, cheats just make me upset. ^_^



#217825 IWD 1 vs IWD2

Posted by T.G.Maestro on 03 August 2005 - 11:02 PM in Icewind Dale Series

I was frustrated to the point of cheating. The kill cheat did not work.

I'm happy to hear this. I hate cheats. <_<



#221178 Armor Revisions

Posted by T.G.Maestro on 07 September 2005 - 02:08 AM in Refinements

The other problem being the fact that if the armor is given DEX requirement to avoid the death of characters starting with very low dex value (which we should do), the armor itself can become red *after* being worn, in some cases (eg: armor requires 4 dex, applies a 3 dex penalty, a character with 6 dex wears it, dex goes to 3, armor becomes red despite being worn).
This problem is just a cosmetical one, and though I am usually concerned even with cosmetical issues, in this case I'd say it's not something to be worried about: you can see it as a marker for the player, reminding him that the character is "sacrificing" almost all the dexterity he has available, and that the armor is being very heavy for him. All in all, it happens for characters who don't have at least twice the dexterity requirement minus 1 (unless I'm mistaken), so the case gets a special notice

I completely agree with you Littiz. Just my words up there. ;)



#207439 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 01:32 PM in Refinements

We don't plan to revise the unusabilities of the armours. However, multi and dual characters can wear heavier armors with penalties - somewhat similar to the component in the G3Tweak Pack, but better as there is the other additions and tweaks.

Something like that, yes.



#207378 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 09:56 AM in Refinements

Also, most armor types have an inner layer of leather to protect the body from the metallic parts and to offer some comfort while wearing the armor. This would reduce electrical damage quite efficiently.



#207372 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 09:39 AM in Refinements

Originally I had in mind to add elemental damage modifiers too, but I don't think they are really necessary.

Thieving Skill modifiers and Spell Failure modifiers will be added though.



#207501 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 10:47 PM in Refinements

Maybe a bit too tougher

Actually, it was necessary to retain some of the drawbacks for highly enchanted heavy armors - without them, the situation of "heavy>light" would become even worse in the case of armors with an enchantment level higher than +3.

Anyway, what about Ankheg?  We might render it interesting again.

Indeed, just as many other unique set of armors. We will have to fine-tune these basic statistics for several special armors (Ankheg Plate Mail, Dragon Scale armors, etc)

Also, at this point we might remove the conflict with Rings of Protections and whatever. I mean, I never used the Ease of Use tweak so far, but in an environment where you have to choose carefully who -and if- wears an armor, that restriction has little reasons to remain, imho

You mean removing the conflict between magical armors and other magic items that would give AC bonuses? Considerable, but it has it's drawbacks - one could reach a pretty crazy AC by wearing a highly enchanted full plate together with a Ring of Protection +2, a Cloak of Protection +2 and an Amulet of Protection...
The only good solution for this problem would be to allow the player to equip all these items at once if he desires, but only the highest of the AC bonuses would apply to his base AC, the other would be ignored. At least that is how it is handled in 3rdE, and it works nice (though I have to admit there are different types of AC bonuses, and those are stackable with each other).



#207505 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 11:32 PM in Refinements

NOTE:
- Spell Failure table added.

Thank you for your comments Stone Wolf!

It's too bad there isn't a good (or even tolerable) way to put in a max dex bonus in the game, since that's one of the 3E things I like.

You share my thoughts on this matter.

This is probably more realistic though. At least this way people can't simply choose the armor that has a max dex bonus that matches the dex bonus they have so that they aren't penalized at all.

Yes, that was my goal.

I'm not sure about the studded/regular armor bonuses though. Studded armor will be heavier, but it's less rigid that standard leather armor. Obviously I've never worn either, but I'm guessing that the weight and the rigidity would balance each other out to a degree. Maybe the same penalties for both? Also, I've heard that full plate is perhaps easier to wear than a plate and chain mixture, since the armor somewhat supports itself instead of hanging off the shoulders of the wearer. Just a thought.

These are good points, but we have to face that BG2 is not entirely built on RL, and not even pnp. While everything you say will be true either of those, in BG2 Studded Leather>Leather from almost every PoV. Something similar goes to Plate Mail Armors vs. Full Plate Armors - in BG2 Full Plate is considered the king of armors, but it is the most heavier and harder to wear at the same time. If we'd further penalize Plate Mails, we would only achieve that it wouldn't be worth wearing instead of a Full Plate anymore. -_-



#207941 Armor Revisions

Posted by T.G.Maestro on 02 June 2005 - 06:29 AM in Refinements

UPDATE: Thieving Skill penalties added.



#208344 Armor Revisions

Posted by T.G.Maestro on 05 June 2005 - 07:42 AM in Refinements

Now, if no one has any additional comments/suggestion, it is time to start coding all this. :)