Jump to content


Sir-Kill's Content

There have been 33 items by Sir-Kill (Search limited from 15-May 23)


By content type

See this member's


Sort by                Order  

#610895 NearInfinity

Posted by Sir-Kill on 24 April 2021 - 04:02 AM in IE Modding Tools

I am sure I am missing something but a Ctrl+L Thief: finds the the thief description. I have edited the druid, elf, and others
Oh btw thanks argent for all the updates!



#610663 SHS Suggestions and Problems Thread

Posted by Sir-Kill on 18 March 2021 - 12:52 PM in Directives from the Director

Sorry Elsa is my girl she gets a little ... rambunctious when not enough attention is paid to her. I'll totally make it up to you. I just need 2 pieces of ID, your bank account number, mothers maiden name, and blood type. Oh and btw what was the name of you first pet again?



#610683 BG2 Improved GUI

Posted by Sir-Kill on 21 March 2021 - 05:42 AM in BG2 Improved GUI

I see that editing that image could be a bit difficult so I upped a mos

Attached Files




#610732 BG2 Improved GUI

Posted by Sir-Kill on 28 March 2021 - 07:16 AM in BG2 Improved GUI

Hey Insomniator,
with your work on the gui I was wondering if there was a chu or other setting that located the bams and plts of the paperdoll, as in what tells the game where to place the character in t hat central square?

Basically I would like to move the character plt location about 5-10 pixels to the right, since all the weapons they hold are on the left and some butt right up to the limit (and maybe more) to the left border. So instead of moving evety peice of armor and weapon I would change the display location.

Edit: just to clarify, this was not a request for your mod.



#610678 BG2 Improved GUI

Posted by Sir-Kill on 20 March 2021 - 08:23 AM in BG2 Improved GUI

Ah, figured but was not sure, with that in mind I already started on a new one just after posting.
Looks like you are a little crammed for space near the player color picker.

I noticed that you are using either the original plt or bam for human male fighter plate chmf4inv bam/plt.
is that un-modded or from a mod if so which. (I have had 1pp installed so long I forget what is displayed normally) I have been working on the plt and changed some of the color locations(added a color too), contrast, and soothed out many of the pixels Like the ear and hair.

Who did the paperdoll swords?



#610749 BG2 Improved GUI

Posted by Sir-Kill on 31 March 2021 - 05:16 AM in BG2 Improved GUI

Ah thanks for the info. No I do not need that. I was just hoping for something easily changed.



#610900 BG2 Improved GUI

Posted by Sir-Kill on 24 April 2021 - 09:02 PM in BG2 Improved GUI

how many are there? anyone have a list?



#610863 BG2 Improved GUI

Posted by Sir-Kill on 18 April 2021 - 10:06 AM in BG2 Improved GUI

words removed about a spam post eariler

 

Apparently that was a bit of nastiness.

 

Gwen you can remove this post too




#610676 BG2 Improved GUI

Posted by Sir-Kill on 20 March 2021 - 05:52 AM in BG2 Improved GUI

I knew that stylistically it would be different.
Using the two tone I tried  to get the colors near correct but that screenshot of yours was so bright. I used your screenshot changed the contrast and brightness just to get close to what  I have.

At first I just drew vines wrapped around your dividers but that did not fit so then I added the 'tree'.
I could not be certain of where the image would lie (as your dividers do not touch the existing borders) so I just tried to get close enough to make it look like I was not trying to reach the edges.

If it is the colors I could try to change them.
If it is the style I could just copy some of the existing gui pieces, mash them together, to make something else. But I would need to know if there anything (chu-wise)in the way or just make the image right over the top of the screenshot.



#610680 BG2 Improved GUI

Posted by Sir-Kill on 20 March 2021 - 11:01 AM in BG2 Improved GUI

We have different backgrounds so I removed them, just paste this over yours should be fine.
The jagged edges should blend in.
you might have to edit the color changer area a bit I moved it up.

There really no need to have googleapis.com just to upload a gd image. no other forum needs it.




#610664 BG2 Improved GUI

Posted by Sir-Kill on 18 March 2021 - 02:47 PM in BG2 Improved GUI

I might have to snag this mod. I noticed the dividers for the numbers were a bit plain. I made something that looks a bit alive like a tree to fit in with the rest of the gui.
Hope you find it useful
 
Just how many stupid f@#king scripts and popups does the frickin' site need just to upload an image

Attached Images

  • GuiTree.png



#610636 Beregost Crashes Solved!

Posted by Sir-Kill on 24 February 2021 - 12:26 PM in BGT Archive

A bit late to this but just wanted to say what others have said, good job! I had newer version and was noticing the it had not crashed then did a google search "fixed bgt beregost crash" and low and behold a great thing happened (10 years ago)



#610659 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:12 PM in IE Modding Tools

Well I found out why she did that. Erephine or someone added more colors than the original game; plt's crash when those higher colors are used on them.



#610660 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 11:19 PM in IE Modding Tools

Hahaha, ok It is late and I have been at this for hours. I placed the 'higher color' # in the location spot.
Time for sleep.
Edit: So no crash
move along, nothing to see here



#610657 PS gui v3.04

Posted by Sir-Kill on 14 March 2021 - 04:25 PM in IE Modding Tools

Yeah, I noticed that but I could not figure out as to why. I moved all plt's out of my override, now NI can view/extract them. There is potential x 16 now.



#610653 PS gui v3.04

Posted by Sir-Kill on 13 March 2021 - 06:39 PM in IE Modding Tools

link in first post is missing -ps-gui/ at the end. I was looking for plt to bam and found this. You are a madman. :)



#610652 New developer resources

Posted by Sir-Kill on 13 March 2021 - 08:38 AM in 1PP

I have a small group request:
1&2 are versions.
1. If you could change the grouping to put the # pulldown next to the color then the color text that would be optimal. (I keep changing the wrong one).
       2. If that it a bit too much work put boxes around the group could be single subtle color for each, or unique colored boxes for each.

3. Add a view transparency button to hide or view the #1 Green color. Thanks for considering, if you need any graphics let me know (such as the bg2 background).
 
Oh crap! I forgot one thing; when using the random color button a lock button next to the color you like (instead of writing it down) would also be nice. Then I can go back to mashing the random button
 
No rush.
 
https://ibb.co/mts5Dkf



#610723 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 04:07 PM in IE Help

Well if you hit 'enter' to close when you uninstalled and did not click X to close the window.

Ok so you know that at least weidu does work with your current machine, right? Try a tiny mod like dungeon be gone

Direct Link

Might just be an installer/download issue if not I might be out of ideas.

 

1 more thought your anti-virus? try disabling it




#610721 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 01:44 PM in IE Help

Are you sure that the file contents (Setup-TobEx.exe and TobEx folder) are in your bg2 (where your chitin.key is) folder and not the bgt folder? I do not see why a keystroke would not register. Have you tried any other mod?



#610709 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 05:32 AM in IE Help

I'm no expert and JM will probably be around soon to answer... What os are you using win10? Where did you install bg?
Any way if you installed it in program files with win 10 that is probably the problem.
Do you have any other mods installed? If you have a long list post your weidu log



#610712 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 09:19 AM in IE Help

WTF? " Unzip the archive directly into your BGT Directory and run “setup-TobEx.exe”.

 

 

As far as I know it goes in the bgII Soa directory.

 

That is where mine is an works perfectly.




#610719 TobEx not working

Posted by Sir-Kill on 26 March 2021 - 01:14 PM in IE Help

is it the key ..8*, 9(,  0) or the numberpad 0insert and is number lock on?
I use ms10 for games and ubuntu for everything else for over 10 years



#610671 Creating custom paperdoll items

Posted by Sir-Kill on 19 March 2021 - 04:18 PM in IE Tutorials

I was thinking cdtweaks 'avatar morphing script', or 1pp smart 'avatar and armor switching' has something like what I am asking (I think).



#610667 Creating custom paperdoll items

Posted by Sir-Kill on 18 March 2021 - 10:41 PM in IE Tutorials

I'm looking to add some new paperdoll images specifically using plt but reading notes it seems like you can't assign a new armor ppd the 2 character index w/o having a ton of bams for the avatar. I am not looking to do anything with avatars.

Is there some way to circumvent this something like "hey game just use these that are all ready and waiting" but you know in computer speak.

I was thinking that having more than one human male fighter plate armor type (as an example)

chmf4inv
chmf5inv...
chmfJinv...

I have already done one chmf4inv.plt that turned out better than the original.plt and better than the bam
I also did 1 chmf4inv.bam that format sucks, that turned out uh, passable.



#610878 Strange looking helmets

Posted by Sir-Kill on 21 April 2021 - 08:23 AM in 1PP

Screenshot with TobEx... try hitting the print screen button with your mouse on the inventory part of the screen, then hit it one more time. That sometimes does it. If you have an ability to clear out your clipboard just before taking a screenshot then it will work.