Sir-Kill's Content
There have been 33 items by Sir-Kill (Search limited from 15-May 23)
#610895 NearInfinity
Posted by Sir-Kill on 24 April 2021 - 04:02 AM in IE Modding Tools
Oh btw thanks argent for all the updates!
#610663 SHS Suggestions and Problems Thread
Posted by Sir-Kill on 18 March 2021 - 12:52 PM in Directives from the Director
#610683 BG2 Improved GUI
Posted by Sir-Kill on 21 March 2021 - 05:42 AM in BG2 Improved GUI
I see that editing that image could be a bit difficult so I upped a mos
Attached Files
- inventor.mos 304.27K 111 downloads
#610732 BG2 Improved GUI
Posted by Sir-Kill on 28 March 2021 - 07:16 AM in BG2 Improved GUI
with your work on the gui I was wondering if there was a chu or other setting that located the bams and plts of the paperdoll, as in what tells the game where to place the character in t hat central square?
Basically I would like to move the character plt location about 5-10 pixels to the right, since all the weapons they hold are on the left and some butt right up to the limit (and maybe more) to the left border. So instead of moving evety peice of armor and weapon I would change the display location.
Edit: just to clarify, this was not a request for your mod.
#610678 BG2 Improved GUI
Posted by Sir-Kill on 20 March 2021 - 08:23 AM in BG2 Improved GUI
Looks like you are a little crammed for space near the player color picker.
I noticed that you are using either the original plt or bam for human male fighter plate chmf4inv bam/plt.
is that un-modded or from a mod if so which. (I have had 1pp installed so long I forget what is displayed normally) I have been working on the plt and changed some of the color locations(added a color too), contrast, and soothed out many of the pixels Like the ear and hair.
Who did the paperdoll swords?
#610749 BG2 Improved GUI
Posted by Sir-Kill on 31 March 2021 - 05:16 AM in BG2 Improved GUI
#610900 BG2 Improved GUI
Posted by Sir-Kill on 24 April 2021 - 09:02 PM in BG2 Improved GUI
#610863 BG2 Improved GUI
Posted by Sir-Kill on 18 April 2021 - 10:06 AM in BG2 Improved GUI
words removed about a spam post eariler
Apparently that was a bit of nastiness.
Gwen you can remove this post too
#610676 BG2 Improved GUI
Posted by Sir-Kill on 20 March 2021 - 05:52 AM in BG2 Improved GUI
Using the two tone I tried to get the colors near correct but that screenshot of yours was so bright. I used your screenshot changed the contrast and brightness just to get close to what I have.
At first I just drew vines wrapped around your dividers but that did not fit so then I added the 'tree'.
I could not be certain of where the image would lie (as your dividers do not touch the existing borders) so I just tried to get close enough to make it look like I was not trying to reach the edges.
If it is the colors I could try to change them.
If it is the style I could just copy some of the existing gui pieces, mash them together, to make something else. But I would need to know if there anything (chu-wise)in the way or just make the image right over the top of the screenshot.
#610680 BG2 Improved GUI
Posted by Sir-Kill on 20 March 2021 - 11:01 AM in BG2 Improved GUI
We have different backgrounds so I removed them, just paste this over yours should be fine.
The jagged edges should blend in.
you might have to edit the color changer area a bit I moved it up.
There really no need to have googleapis.com just to upload a gd image. no other forum needs it.
#610664 BG2 Improved GUI
Posted by Sir-Kill on 18 March 2021 - 02:47 PM in BG2 Improved GUI
Hope you find it useful
Just how many stupid f@#king scripts and popups does the frickin' site need just to upload an image
#610636 Beregost Crashes Solved!
Posted by Sir-Kill on 24 February 2021 - 12:26 PM in BGT Archive
#610659 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 11:12 PM in IE Modding Tools
#610660 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 11:19 PM in IE Modding Tools
Time for sleep.
Edit: So no crash
move along, nothing to see here
#610657 PS gui v3.04
Posted by Sir-Kill on 14 March 2021 - 04:25 PM in IE Modding Tools
#610653 PS gui v3.04
Posted by Sir-Kill on 13 March 2021 - 06:39 PM in IE Modding Tools
#610652 New developer resources
Posted by Sir-Kill on 13 March 2021 - 08:38 AM in 1PP
1&2 are versions.
1. If you could change the grouping to put the # pulldown next to the color then the color text that would be optimal. (I keep changing the wrong one).
2. If that it a bit too much work put boxes around the group could be single subtle color for each, or unique colored boxes for each.
3. Add a view transparency button to hide or view the #1 Green color. Thanks for considering, if you need any graphics let me know (such as the bg2 background).
Oh crap! I forgot one thing; when using the random color button a lock button next to the color you like (instead of writing it down) would also be nice. Then I can go back to mashing the random button
No rush.
https://ibb.co/mts5Dkf
#610723 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 04:07 PM in IE Help
Well if you hit 'enter' to close when you uninstalled and did not click X to close the window.
Ok so you know that at least weidu does work with your current machine, right? Try a tiny mod like dungeon be gone
Might just be an installer/download issue if not I might be out of ideas.
1 more thought your anti-virus? try disabling it
#610709 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 05:32 AM in IE Help
Any way if you installed it in program files with win 10 that is probably the problem.
Do you have any other mods installed? If you have a long list post your weidu log
#610712 TobEx not working
Posted by Sir-Kill on 26 March 2021 - 09:19 AM in IE Help
WTF? " Unzip the archive directly into your BGT Directory and run “setup-TobEx.exe”.
As far as I know it goes in the bgII Soa directory.
That is where mine is an works perfectly.
#610671 Creating custom paperdoll items
Posted by Sir-Kill on 19 March 2021 - 04:18 PM in IE Tutorials
#610667 Creating custom paperdoll items
Posted by Sir-Kill on 18 March 2021 - 10:41 PM in IE Tutorials
Is there some way to circumvent this something like "hey game just use these that are all ready and waiting" but you know in computer speak.
I was thinking that having more than one human male fighter plate armor type (as an example)
chmf4inv
chmf5inv...
chmfJinv...
I have already done one chmf4inv.plt that turned out better than the original.plt and better than the bam
I also did 1 chmf4inv.bam that format sucks, that turned out uh, passable.
#610878 Strange looking helmets
Posted by Sir-Kill on 21 April 2021 - 08:23 AM in 1PP
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