My bad.
I missed the fact that two EFF references have been moved.
Sorry about the false alarm.
There have been 33 items by Salk (Search limited from 12-May 23)
Posted by Salk on 09 March 2023 - 03:20 AM in BGT-WeiDU
skellytz,
while checking on the text, I happened to take a look at SW1H03 (the bastard sword Kondar) and I was wondering about two things:
1) It is described as a +1 weapon that is +3 against shapeshifters but when I look at the file's properties I see two .eff (DOPPHIT and LYCANHIT) that add a +2 bonus to THAC0 against 106 and 122. Shouldn't it also add 2 points of damage? In my BG1 installation I see in fact two additional eff. (DOPPDAM and LYCANDAM) that do exactly that.
2) The weapon does not seem to improve THAC0 or inflict any extra damage to every other creatures. Aren't a generic +1 THACO bonus and a generic +1 damage bonus missing here?
Thanks!
Posted by Salk on 13 March 2023 - 01:26 AM in BGT-WeiDU
Thanks. Much appreciated.
One question: does Vampiric Touch really work the way it is described? I mean, the hit points loss from the target is actually transferred to the caster?
If I am not mistaken, the EE engine has introduced flags that would make spells like this and other similar ones (ex. Larloch's Minor Drain) really work as intended. I guess this is not the case for us?
Posted by Salk on 19 February 2024 - 03:14 AM in BG2 Improved GUI
Let's just hope Insomniator will be back to us in a near future to address your bug report, colo.
I'm also using the Multiplayer start in order to play a solo game with 6 generated characters so that was useful info in my case.
Posted by Salk on 10 March 2023 - 11:51 PM in BGT-WeiDU
A very minor suggestion for an entry in BGT's journal.tra:
Posted by Salk on 10 April 2023 - 11:44 PM in BGT-WeiDU
skellytz,
sometimes I encounter a few strings with odd symbols I am not sure how they are interpreted/parsed by the game. A series of such strings are #16215-16229. They begin with "%nl%_%nl" in the original BG text. From what I can see, the EE team changed it to "_%nl" for BG1, while the BGT BG1 text has removed those altogether. In my BG2 GTU, I have "%nl%_%nl" again, which is weird, since I got those lines from the EE game text, meaning that the EE team chose differently for BG1 and BG2.
Any advice about this?
Also, something else to report. The strings #16235-16260 have text and character sounds both in the BG1 game text and the BG2 game text but both text and sound differ. Interestingly enough, the BG1 sounds exist and match while the BG2 sounds exist but do not work. I checked BG2 EE and those .wav files exist and play in German (if I understand correctly).
Do you know anything about it?
Posted by Salk on 21 April 2023 - 02:04 AM in BG Graphics Overhaul
Thanks for the update, weigo!
Could you tell us, out of curiosity, what makes some areas more annoying/difficult to patch than others?
Cheers!
Posted by Salk on 27 January 2024 - 10:34 AM in BG Graphics Overhaul
Weigo has been regularly posting updates about development, collecting feedback, and announcing releases at Gibberlings3 some time after SHS went down.
Perhaps he'll return to use this thread as main topic for the mod in the future.
Posted by Salk on 28 April 2023 - 12:31 AM in BG Graphics Overhaul
Posted by Salk on 10 April 2023 - 01:28 AM in BG Graphics Overhaul
Posted by Salk on 05 April 2023 - 07:55 PM in BG Graphics Overhaul
Posted by Salk on 05 April 2023 - 04:31 AM in BG Graphics Overhaul
Hello, weigo!
Thanks for your effort to make this work for both EET and BGT. I am only interested in the latter and of course I will want to help. Unfortunately, when it comes to time available, this is not a very good period for me though. I expect to have much more free time in around 7-8 weeks' time. I know it's a lot but unfortunately my plate is full in the short period (mostly real life engagements but also some modding stuff).
Anyway TotoR above said that the current BGGOEET together with his minimaps fix provided a working solution.
Posted by Salk on 07 April 2023 - 04:53 AM in BG Graphics Overhaul
weigo,
I asked before but you never said anything about it so I try again: TotoR said that the last BGGOEET already works fine on BGT if you apply the fixes he produced. I never got the chance to verify this but it would be smart to check it out before you work on your own version,
And BGGOEET has had its own github page for quite some time, maintained by ALIEN and the latest version there includes TotoR's fix.
Posted by Salk on 08 April 2023 - 06:32 AM in BG Graphics Overhaul
Since I have to rework the night maps for the EET version anyway, I have now reworked the EET and BGT version together and both now use the same wed file of the EE version and we are rid of the graphics errors.
Posted by Salk on 08 April 2023 - 09:26 AM in BG Graphics Overhaul
Keep us updated with your progress and thanks a lot for fixing the BGT version!
Posted by Salk on 24 March 2023 - 08:51 PM in BGT-WeiDU
Hi skellytz!
Good with giving the glorious BGT Tweaks a pinned topic! Disable hostile reaction after charm is a must-have component in my opinion. I used to always install Altered Spawn's third option but now this component is superseded by your own BGT Spawn Tweak, which would make sense to have here perhaps rather than being a stand-alone. I would also update Salk's Pen-and-Paper ruleset corrections because I think it's been missing most entries for a long time now. Please see here.
Posted by Salk on 16 December 2023 - 07:38 AM in Mega Mod Help
I'm the author of Virtue v20 Alpha and if you happen to give it a try, I would be glad to have some feedback, khelban12.
Posted by Salk on 05 February 2024 - 11:08 PM in Infinity Animations
Hello, skellytz!
Thanks for clarifying things about IA's #9000 component. If it's not too much of a hassle for you, I'd be grateful for a hotfix because a currently mandatory component being bugged is quite a critical problem in my opinion. I understand the hotfix doesn't actually turn this component into what you wish it was, but it'd a tangible improvement for users, especially considering that the issue was raised almost 13 years ago and is still present today.
Thanks!
Posted by Salk on 12 February 2024 - 08:14 AM in Infinity Animations
Great!
Posted by Salk on 20 February 2024 - 11:23 PM in IE Modding Tools
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