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#441818 Overall Progress: Questions & Feedback

Posted by agnar on 29 March 2009 - 12:52 PM in Valen Expansion

Hello there. Are you still planing to release this mod? If so, when?


give him some time. he only recently announced (in Novemeber) his harddrive problems and has likely spent most of his free time since trying to recover as much of his info as possible. As has been said before, when he has something new to tell us, he'll post it in the update section. Let him know we're still eagerly looking forward to this mod, but let's not harp on the poor guy. :)



#458073 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 10:10 PM in Classic Adventures

Just to update the falastra crash, so long as i don't ask the history of saltmarsh questions and for a room in the inn within the same dialogue, it seems fine. Only when i asked about saltmarsh then for her services did it crash.

A couple more mistmoor items, is Narcissa supposed to be joinable yet? She won't talk to me in the inn, so wasn't sure if she's meant to do anything yet or if she's placed but still in progress.

Should falastra still be willing to join me when mistmoor is completed? i thought she was being changed back to only bring joinable later on in MD? Was just curious about that.


As mentioned, Fala'stra dialog will be fixed in next version. She is joinable after the Mistmoor quest is done. You have to have a high Charisma for this dialog though.

Narcissa should talk to you anytime after you finish talking to Ril. He doesn't need to be in the party but so far I have only tested with him in it. I'll try the other way next.


i think it was perhaps only 1 specific ghast doing the "drinks a potion" error, because it didn't last through the whole crypt area, it stopped after an early battle. i'm not sure where now though. i'll try to find a save before i went down there and try it again, see if i can repeat the error and pick out if it is 1 particular ghast, when it ended.

i didn't have Ril in my group, and Narcissa had nothing to say to me on every visit to the inn, including just after Ril first drafted me to help him. i'm playing a Cavalier, and had a higher rep, not sure it's exact level, but no rep problem.



#458059 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 02:13 PM in Classic Adventures

Just to update the falastra crash, so long as i don't ask the history of saltmarsh questions and for a room in the inn within the same dialogue, it seems fine. Only when i asked about saltmarsh then for her services did it crash.

A couple more mistmoor items, is Narcissa supposed to be joinable yet? She won't talk to me in the inn, so wasn't sure if she's meant to do anything yet or if she's placed but still in progress.

Should falastra still be willing to join me when mistmoor is completed? i thought she was being changed back to only bring joinable later on in MD? Was just curious about that.



#458026 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 02:41 AM in Classic Adventures

first 2 bugs i found in .50-

in the saltmarsh graveyard tombs I was getting the "ghast quaffs a potion" error.

And bigger to me, the game crashes in mistmoor when i ask falastra the normal "about mistmoor" questions, get all that info, and then ask to see her services. I'll try again today and test more, see if i can succeed so long as i do different options, like rest first or break the talk after getting info then come back to get a room.



#458157 Bug Report for 0.50

Posted by agnar on 05 August 2009 - 04:57 PM in Classic Adventures

A few more bugs, possibly spoiler-ish.


Spoiler



#458095 Bug Report for 0.50

Posted by agnar on 05 August 2009 - 05:35 AM in Classic Adventures

A few more bugs. i'll put the spoiler over them because i'm not totally sure if anything here would be a spoiler or not, so just in case...
* i had to manually put in the spoiler tags, the forum was giving some kind of error, hope i did it correctly


Spoiler



#458740 Bug Report for 0.50

Posted by agnar on 11 August 2009 - 10:01 AM in Classic Adventures

Bergon's script has some invalid checks for Icar. Not sure if this would matter if Icar isn't in the party or not. However, I went ahead and fixed it. Also, Narcissa should talk to you after you finish with Rilithar. I have this now fixed as well. She also needed some dialog corrections. I didn't include those because you need to recompile and that requires reinstalling or using DLTCEP. But this should work for you.

Just place both in your override folder.


yes, Icar was in my group in piney bluff. i had PC, shadow, icar, rurik, dirbert, and terra for that game.

Do i need to start new games to take advantage of these updates, or is it good enough to use a save game from before entering piney bluff for bergon or mistmoor for narcissa? i'll load the files up and try from saves before i loaded those area maps i guess, and if that doesn't work i'll start a new game.

Thanks!



#458707 Bug Report for 0.50

Posted by agnar on 10 August 2009 - 11:09 PM in Classic Adventures

Agnar, it must be a bug. This happened before but I got it working. I guess the bug came back. This area is also having problems when returning from Myth Drannor, so the two may be related.



i have a save game if you feel it'd be helpful/needed, or if there's anything you'd like me to try differently from a save game before finishing the ghost tower. Anything that might help, let me know! For the moment i put my playing on hold. i do still need to return to my prior game where i got to westgate and test if i can get to, and inside, the old temple without crashes, so i'll do that and see if that was a 1 time issue or a constant thing.



#458725 Bug Report for 0.50

Posted by agnar on 11 August 2009 - 06:31 AM in Classic Adventures

If you can upload your saved game that would be great. Thank you so much! BTW did you recruit any of the new NPC7s like Bergon or Narissa?


i've started/played 2 different games so far in .50, in the first i went via the lizardmen/mistmoor route, didn't have rilithar in the group and Narcissa had nothing to say to me. This first game i got all the way to westgate before getting crashes when i tried to move onto the temple, so i put that game on hold.

The 2nd game i went to piney bluff, but never got any hint of a bergon joining me option, but i had wanted to try out both new npc's. So not sure what happened there. The 2nd game i played to the end of the ghost tower then got stuck on the selgaunt bridge with no options off.

i'll try to zip and attach both games. Hope they'll be helpful and that i did it correctly for what you guys need, just zipped up the whole save directory.

i installed no mods, only the the game and the patch, then CA .50

Attached Files




#458464 Bug Report for 0.50

Posted by agnar on 08 August 2009 - 03:19 PM in Classic Adventures

Terra has no druid shape change abilities. Under her special abilities thing it's totally empty.

priestess joy/benthic quest is still broken. joy still jumps right from not done to already totally resolved, once i talk to benthic, without my ever getting to tell her what happened or give her the gold.

What causes Bergon to be joinable? certain rep level? Bergon seems to think i didn't finish the gauntlet quest, but he gave me the reward for it.

In the ghost tower outside area - ogre mage quaffs a potion error.

A sword spider outside can cast web spell on invisible characters, and cast them all the way across the screen.

skeleton warriors inside the tower are casting spells on invisible characters.

in ghost tower, could only get 2 of 3 gems on first level. lesser air elemental didn't drop a gem and level was totally cleared.

After I cheated in 3rd portal stone to go to 2nd level. some of the mephits on 2nd level don't go hostile, they stay neutral until force attacked.

Terra/Dirbert frolicking in the wilderness dialogue happens at least twice.

Spoiler



#443002 Bug Report for Version 0.49

Posted by agnar on 10 April 2009 - 05:17 AM in Classic Adventures

Something in the Ankneg Plate Mail(Plat06) is wrong; either the description, or the usability flags, as Terra can use it, and the description would say that she couldn't, as it says...


Another thing about the same armor... in a way, Rurik doesn't want to make it, I have the money(19000+) and a Ankneg shell, but I can't reply for him to make one... And the problem is, that the dialog(tcrurik.dlk state 24: option 3) need the TCMISC12 which is :blink: the Lockpick set. :crying:
So that needs to be changed to MISC12.


i noticed the armor error from rurik, i think i reported it elsewhere in bug threads. The fun part is rurik only looks for the lockpick set but if you console the lockpick set in, then have him make the armor, he takes the shell and cash correctly. So you can then drop the lockpick set, no real game-cheating harm done. :)

As to usability i think that's another one, like the wand of heavens that is fracked in the original bg2 item so just carries over.



#443077 Bug Report for Version 0.49

Posted by agnar on 10 April 2009 - 08:17 PM in Classic Adventures

My party at the Mistmoor Manor quest was, Althon+Catharandamus+Rihn+Vildamyr+Terra and there was great talk about becoming Knight, Vildamyr receiving a bottle of vine, and all... but I got nothing real out of that quest, not even experience points. I really should have killed that idiot, but the other idiot(Catharandamus) called that Erebus ghost idiot and that was it, the idiot... :lol:
OK, so I checked and Vildamyr received the bottle actually, but as his inventory was full, he dropped it. By the way, should I keep this, and no gulp it down, as I know it's prise, but I can't sell it. ^_^ Just a little hint, but no spoilers.

By the way, the skeletons in the room with Erebus didn't all turn against me, so I had to kill some of them by going by force attack, so there is something off on their scripts. :o Perhaps they need a convenient "Race" script.

Next, I went to Myth D... and I could summon Catharandamus, but then I could ask him again :blink: , and did but of course he he didn't as he stood right next to me already, so there is no cloning. And I didn't have the option to summon Terra :mellow: ... Gotta go with those and Rivian then, good stuff.


i've noticed that the mistmoor rewards talk is very sensitive. having certain npc's in your group breaks the talk from rilithar ending it early so the PC doesn't get the knighting bit. . i recall shadow did it, not sure which others cause an issue. i was also disappointed with the "cath in party" interaction in the vault myself. :)

And i cant believe i forgot to ever mention the skeletons in the vault. It seems like it is very hit and miss which go hostile, maybe it's a proximity thing? But it seems like the ones at the outer edges of the room are most often non-hostile and i have to force attack them as Jarno says.



#442465 Bug Report for Version 0.49

Posted by agnar on 04 April 2009 - 10:32 AM in Classic Adventures

i believe i was chaotic neutral that game, so not evil, just not overly attached to any particular way of doing things. i donated at the temple of umberlee, so not exactly lathandarites there... And even evil i want my rep at least average because the game is tilted, by engine, toward things like high prices and guards harrassing you if your rep is too low. When i donated, i had already lost the 5 points (or whatever that encounter costs) so i was sitting at 6 or below, don't recall exactly where.

Had you actually donated money to Cath at the beginning(in the Palace of the Silver Princess) and not fight against him, you would have gotten a guest to destroy the Temple of Umberlee... Lathanderite!

i'd never played with cath in my party before so i didn't know what other encounters might be coming. i didn't want to suddenly find myself with a rep of 2 or something, so i donated enough to get from a 6 or so up to a 10 or 12.

So that's a 400(6->7)+200(7->8)+300(8->9)+400(9->10)=minimum of 1300 gold pieces=1300/22GP per chain mail top sell price=59.1 chain mailed guardians. That's a lot of metal. And far worse is if you go to 12 cause the it's costs you extra of 1200 gold pieces more, so there. The costs are taken from my the reputati.2da...



yes, i know i can get that quest from cath, i just went a new way this time. But despite cath's wanting to destroy the temple, the umberlee followers aren't exactly nice folks. They're just a bit less nasty than banite or shar or bhaal followers, at least in BG-world.

As to the cost, i probably didn't go above 11, i wasn't trying to get a great rep, just good enough to shield against any possible future FF merc-type encounters that would cause an auotmatic rep drop. And if i'm just selling chainmail, yeah, that'd be alot of chainmail. Of course, i sold a bunch more than that and i think i was down at 4 or 5. i think i did the haunted house before, so selling the gold stuff and the silver princess artifacts to the book merchant brought in plenty to do the donations.



#442125 Bug Report for Version 0.49

Posted by agnar on 01 April 2009 - 07:32 PM in Classic Adventures

There are problems with reputation and reaction to it. My party reached a 20 rep with althon and cathmandrus in it. right away cath leaves the group, then initiates his "why'd you kick me out, should i rejoin" dialogue, and will keep leaving, rejoining, leaving unless your rep drops magically. Althon does the same if i distract cath long enough with casting a healing spell or something. The leaving at 20 rep is understandable, but i wasn't getting any outright complaints from them that i noticed as the rep neared that level. and they didnt say "i'm leaving because you're a bunch of heroic pantywaists" they just left, then asked me why *I* kicked them out. The only way i stopped it was to shadowkeeper my rep down to 13 or so and then they stayed in the party without issue. So the leaving dialogue for too high a rep seems broken.

Althon in group, go into barracks to face girana. althon says girana has his sword, girana confirms it, calls him a dog. after the fight, there's no sign of teargiver, althon's sword.

The sauhagain queen dialogue cuts out early, the button says continue but ends dialogue instead.

Either the wand of the heavens or dirbert and paraway are screwed up i think. archers and rangers should be able to use wand of heavens but dirbert and paraway cannot.

i did myth drannor with pc, althon, vild, rihn, shadow, rivian. After finishing and rihn being healed but still in vault of ages i removed althon, rihn and vild. After being sent back to the bridge i allowed dirbert, aesdale and paraway to rejoin me. As soon as the last of them rejoined the screen faded, the game autosaved, some new area tried to load (like for a cutscene) then back to the bridge without seeing any cutscene. It did that over and over in a loop, trying to load some cutscene but never succeeding. When i removed rihn and vild only in the vault, then go back to selgaunt bridge, it worked fine and allowed me to dump althon without problem. So it must have been trying to load some althon related cutscene, though it didn't do so the last time at all.



#440831 Bug Report for Version 0.49

Posted by agnar on 16 March 2009 - 01:43 PM in Classic Adventures

i'm only part way through but thought i'd post a couple. some are bugs others im not sure but thought they might be.

i first noticed it with the Dirbert/Candella/PC banter where dirbert's teasing the PC about liking Candella, but i've since seen it with other NPC's and other banters. Even though it is the PC answering whatever banters, the dialogue from the PC shows up as some other NPC. i've seen Rurik telling dirbert he didn't love candella, and Aleigha asking Althon what he knows about wines and liquor, and both should have said my PC's name as the speaker.

Aesdale seems to have the portrait of Bergon now, instead of the aesdale portrait.

In mistmoor manor, on the roof, when Reveri is talking to us, she gets stuck in a bit of a loop on the althon dialogue. She addressed althon twice, repeating the darkness thing, then as i was about to leave, to escape the loop, she addressed someone else in the group, i forget who, so i let that one play through. Then she did the althon one again, so i quickly left the roof before it could run a 4th time.

The reward talk with rilithar didn't seem to complete correctly, i think shadow's interjection cut it out early maybe. i recall the pc used to have the chance to accept the knighthood, or just the free place to stay, but i never get that. Rilithar addresses the rest of the party, until hitting shadow, he says yes, shadow will still get paid, then the dialogue exits, without payment of course, but also without ril ever directly addressing the pc. All the npc's got their dialogues in though.

i ran into, fought and killed the bandits who stole Terra's gear in mistmoor, except i didn't do the piney bluff adventure, i did the lizardmen thing only, so had no way to get the gear to Terra. Not a big deal, just mentioning it.

When i went with pelja and gathered my myth drannor party i had an issue. before pelja, my party was pc, shadow, althon, aleigha, rihn and aesdale. When i go into myth drannor, i assembled the party of pc, shadow, althon, rivian, rihn and vildamyr. To my surprise, as i was walking toward hotzkettle's tower, Aesdale asked me, from back on the selgaunt bridge, what had happened there and did i still need him. i sent him back to saltmarsh since i was a bit busy. But then i had to run back to saltmarsh to pick him up.

Also, when i went to the selgaunt bridge and released aleigha to do the myth drannor thing, she announced she was going to piney bluff, temple of lliira. Except i'd never been there so i couldn't get her back if i'd wanted to. Any chance her exit dialogue could add piney bluff to the map, or she could have 2 different exits, one if we did the gauntlet path the other if we didn't?

Which brings my next one, Aesdale seems to wait in an odd spot, the kitchen of the saltmarsh inn. i nearly missed him, i just barely saw the ioun stone animation in the darkened room, opened the door and found him in there. Guess he was washing dishes to pay for his room and board? *grin*

In myth drannor, Azimer appears in the area before the dragon, instead of his office in the final area. Not sure if that's on purpose or not. He appeared in area MD1002, around x=645, y=1168.

i didnt have vildamyr in my party until myth drannor, but once i got him, he repeated his "would you like to know more about me" banter 3 times or so, before i dumped him after MD was done. It wasn't a loop exactly, because they were spaced out, but he did it more than once.

------------

on the good, you got some big ones fixed well. The Cath quests worked perfectly, except i had to kill the umberlee priestess, so i couldn't properly finish the bane priest quest later without artificially creating the priestess again. But that's not a bug so much as a choice i'd have to make i guess. :)

And althon joined and reacted to aesdale perfectly this time, making it possible to only do one of the 2 paths there, lizardmen or piney bluff.



#440741 Bug Report for Version 0.49

Posted by agnar on 15 March 2009 - 02:19 PM in Classic Adventures

Interesting. My install of v0.49 (also on XP) crashed partway through but worked fine the second time, but I thought it was just a fluke (until now that is...).


Hmm, i installed .49 on XP and it went fine. i removed .48 and .47 to get a clean start then installed .49 and it worked fine the first time.



#440213 Bug Report for Version 0.49

Posted by agnar on 09 March 2009 - 01:51 PM in Classic Adventures

Hey, I haven't see you here in ages.

What you mentioned is exactly how I just got the file reuploaded. I am hoping to then get it turned into one file for you all to download. Normally I don't have this many problems with uploading but at 1.35GB, maintenance on the server, and a freshly upgraded ftp program all seem to have conspired against me. We will have to see what happens when the next major release comes out. I don't want to attempt this with a 1.5GB or larger file.

BTW, it was mentioned above about using a download manager. The files are uploaded to an ftp server at SHS. My ftp program allows for autoresume of uploading and usually that works fine. This time around it didn't.


Would it be hard for the end user to download the 6 or 7 smaller files and extract them out ready for installation? i don't mind dl'ing larger files, but some users might be able get CA as 6 or 7 smaller packages when they're afraid to start the dl of a 1.4GB file. Not sure how you did the splitting, so maybe it's not a user-friendly process, but just thought it might make things easier all around if it's feasible.



#439886 Bug Report for Version 0.49

Posted by agnar on 06 March 2009 - 11:50 AM in Classic Adventures

Sorry if i'm a pain but has anyone else had an error extracting the .49 rar file after download? i have what looks like the whole file, 1.34GB i think, and i used a download manager to make sure it completed. But when i go to open it i get an error. i'm repairing it with winrar but during the repair it tells me the file ends unexpectedly or something like that.

i'll try the repaired file and see if it's still functional, but i wondered if it was just me or if the upload got cut short.

*edit: I repaired the file and as I'm extracting it I get the message that the file TC3300N.tiz is corrupt, but i also was asked if i wanted to overwrite some files (only.49 was in this directory) so i don't know if there were double copies of any files or if that happened during the repair.



#440979 Bug Report for Version 0.49

Posted by agnar on 18 March 2009 - 02:16 PM in Classic Adventures

Here are two little bugs that I have noticed while playing CA 0.49:

1) Armor Melt -spell is supposed to be a cleric spell but my mage could still try to learn it, the result was always a failure and the spell scroll was consumed in the process.

2) Random kobolds, orcs and sahuagins start consuming potions as soon as PC's party enters the area and they keep consuming those potions indefinitely until the monster is slain. This has happened to me in several areas, for example in Citadel, Palace of The Silver Princess and The Sahuagin Fortress.



the potion consuming thing is an odd, ongoing bug you'll see off and on throughout the game. it doesnt seem to do anything beyond making it hard to keep up with the feedback messages. And giving away some of the enemies you're likely to meet on that map.



#441020 Bug Report for Version 0.49

Posted by agnar on 19 March 2009 - 03:59 AM in Classic Adventures

Hi, a few more bugs, on a second play through, trying the alternative paths, sunless citadel instead of silver princess. And piney bluff instead of lizardmen. Again, not sure all of these are bugs, but listing things that seem like bugs.

In saltmarsh, i do the haunted house, then the pirate ship, rescuing aesdale. Then i turn down the captain after that, go see balthis. i don't know if this causes errors that i went aboard the ship to get aesdale before turning down the lizardmen thing. But when balthis introduces me to althon, he sees aesdale and paraway, thats all good. But he then goes on to offer his help with the lizardmen. i turn him down, then talk to him again and he starts the piney bluff quest.

When i do the Priestess Joy quest, it sets the variable to 3 after talking to benthic, before talking to Joy. Should have set to 2 after benthic convo. When it goes to 3 in saltmarsh, that means going back to piney bluff, Joy has nothing to say about the quest.

asking to see icar's regular store crashed game. he doesn't loop anymore, and he seems to handle the special items fine, but his regular items for sale crashes the game every time.

Maybe i'm an idiot, but i now cannot get to mistmoor. The guy in the piney bluff tavern offers to pay me to help him travel to selgaunt. mistmoor isn't on my map, no clue how to get there without cheating myself to the map. This may be intentional, but it seems like a huge amount of stuff is lost with this action, as it eliminates mistmoor xp and myth drannor xp.

It also seems messed up because Icar says he needs to meet althon, who was going through mistmoor to selgaunt, and the woman upstairs who talks about mistmoor and vildamyr, i got the impression i should be able to access mistmoor from piney bluff too.



#441626 Bug Report for Version 0.49

Posted by agnar on 26 March 2009 - 07:36 PM in Classic Adventures

That's what i found too solar's harper, but i didn't want to assume i knew what i was talking about in the actual code after a previous mistaken assumption by me. :) i figured it would be easy to find for those who know the coding better than me.



#441427 Bug Report for Version 0.49

Posted by agnar on 24 March 2009 - 03:44 PM in Classic Adventures

Another bug i forgot to mention, Paraway's wolf talisman, doesn't work as it says it should. It says 3x a day, and it has the 3 charges shown. But after using it once it's out of charges until the next day.

Cath's (not going to try spelling his name) banter story about Kira?sha loops at the second portion of the story, it never completes, so he just keeps asking if i want to hear the rest of the story, tells the second bit, then says we need to move on and he'll finish it later. i got it 3 or 4 times before i figured out what variable to move from 3 to 4. hoping that stops it for good, it's been awhile now since he triggered.

And i had no problem with falastra joining in MD, it ran fine for me.



#441243 Bug Report for Version 0.49

Posted by agnar on 22 March 2009 - 02:31 PM in Classic Adventures

Do I have to find Fala'stra's uncle before I can have her join?

No she will join in Myth Drannor if you ask Ilewtharyn who else is available.
Ilewtharyn will offer you
Blodgett, Ilhara, Rivian and Fala'stra.

I don't remember writing an option for her to join after Blush leaves. The first chance you have to get Fala'stra is Myth Drannor.


Unless it's changed from .48 to .49, i was able to get her to join in mistmoor (in version .48). One time it worked fine, i did the romance stuff in the tavern, and once i completed mistmoor and said i was leaving, she seemed sad, i asked her to join, falastra at first said she couldn't, then quickly decided she could, and joined the group. That time i had no problems, i think because i then took the caravan option to selgaunt so it missed the fadeout error.

A second time i got her to join in mistmoor, and i saw what's described above every time i tried to leave the tavern, i reappeared inside, the rest of the party was outside and it kept fading to black, forcing the pc to appear right next to falastra.

What's odd to me is i've never encountered such a cut scene when i romance her, then leave without her in the group, so i'm not sure what the cutscene is, what's supposed to happen there.

Fala'stra Spoiler

Spoiler



#441067 Bug Report for Version 0.49

Posted by agnar on 20 March 2009 - 12:59 AM in Classic Adventures

A few more, again, cannot say for sure all are bugs. some may be screwed up because of something i did in playthrough, others may just be unfinished, like the Terra stuff.

So, i picked up Terra this time, had her with me when i got to mistmoor. The guys with terra's gear react wrong if terra is in group. they do thier lines with the storekeeper, then a threatening line to us, then they stand there doing nothing else. They never go hostile unless i start it and even then it's only partial, the guys attacked go red, the untouched ones stand there until i get to them, and the mage casts horrid wilting!!!! But when Terra is not in group, they will pick a fight with group easily, all go red at once, and they're a more normal level battle, no horrid wiltings. Like i said though, i realize this may be due to it being unfinished, if so, no worries, just passing the info on in case.

in the ghost tower, entering the room to left of chessboard, where the hellhounds come out of the surrounding doors, the screen goes dark for too long, and you cant see anything even while the fight has started. i think a couple rounds passed before i could see the fight.

rurik's ankheg shell, ankheg armor upgrade is broken, he looks for the set of lockpicks instead of ankheg shell, but he takes the ankheg shell when he creates the armor.

i took the piney bluff only path and jak never spawned so i had no legal way to westgate. what did i miss? i did piney bluff, then, i admit, i did cheat my way to mistmoor because i didn't realize it opened up after the ghost tower, then i did the ghost tower. (which worked perfectly, except the mage didn't spawn, which you know about.) so i get released back at the bridge, but there's no jak anywhere, and stein wont talk to me. The saltmarsh captain wont talk after i said no to going to the swamps chasing lizardmen. So i'm clueless what to do outside of spawning jak manually. Did i screw up some variable by hitting mistmoor myself, before the ghost tower? or did i screw up somewhere else?

i did myth drannor, but upon my return i felt like going for it minus althon this time, do i need him to get it going? i did pick up icar again to try that.

Also, when i come back from myth drannor, and i kick althon, he still goes back to the balthis estate. So when i went back to saltmarsh to see if i could trigger some way to westgate, i go to the balthis estate and find balthis, icar, and 2 althon's, the early version who gives piney bluff quest, but seemingly never vanishes or updates to see the quest is done. And the newer althon i took to myth drannor.

if it matters my party is pc, shadow, ilhara, paraway, aesdale and icar currently.



#439850 Bug Report for Version 0.49

Posted by agnar on 06 March 2009 - 05:09 AM in Classic Adventures

Please post any bugs for Version 0.49 here.


Not a bug report yet, and if this is out of place here, i apologize. i just wanted to check on something, before i downloaded the .49 version. Are the only changes the selgaunt interiors, or where some bug fixes from previous versions done also? Since i only downloaded .47 and .48 a couple weeks ago, i'd feel bad sticking spellhold with another 1 GB+ download by me right away just so i can see the interiors. i'm sure they're worth the download, but i just wondered if there where changes that affect the storyline/playing experience also.

i hope no offense is taken from my asking. Now, if you have worries about bugs with the movement around selgaunt itself and i can be helpful exploring the empty city, going in all the buildings, then i'll be glad to grab it and run it through it's paces in the new areas.

i guess owning/running a few websites of my own has made me think more about other sites bandwidths and since you all do this stuff for free, i did want to ask before grabbing another 1GB+ download. :cheers: