Well that, that.. that sums up my thoughts exactly.
For me, the most critical things are 1 (no scaling) and 3a (no gibberlings, gnolls and dogs). If that could be done, that's a dream-come-through mod right there
There have been 25 items by Dakk (Search limited from 15-May 23)
Posted by Dakk on 06 February 2015 - 04:05 PM in Miscellaneous Released Mods
Well that, that.. that sums up my thoughts exactly.
For me, the most critical things are 1 (no scaling) and 3a (no gibberlings, gnolls and dogs). If that could be done, that's a dream-come-through mod right there
Posted by Dakk on 22 January 2015 - 02:39 AM in Miscellaneous Released Mods
I might be mistaken here; but didn't someone (Ascension?) ask for permission to use the TUTU spawning? Tweaking it so it would give correct spawns that was not leveled (i.e. exactly what LuD wants)? But was refused to use the code from the tutu-author?
Posted by Dakk on 02 June 2014 - 08:16 AM in BG Graphics Overhaul
Well done!
Posted by Dakk on 10 October 2014 - 07:50 AM in BGT Archive
And it would be glorious. Starting a new game = bad. Seamlessly transitioning from part 1 to part 2 = good.
Posted by Dakk on 10 October 2014 - 08:08 AM in BGT Archive
Cool! Any linky to a forum or post?
Posted by Dakk on 29 May 2014 - 01:55 AM in Mega Mod Help
No answers from me I'm afraid; but a question instead You got stuck Mr. Imp?
And what exactly was this mod of yours supposed to do - allow moving from SoA maps to BG1 maps?
Posted by Dakk on 15 January 2015 - 04:51 PM in Mega Mod Help
Out of curiosity, what's your stance on this:
How can anyone take offence with the decision of a private business endeavour to revive a (really) old computer game.
Are you telling me you originally believed Beamdog to be greedy corporate raiders, out to get your game? And even so (because, sure, I suppose it could be plausible) that it would somehow negatively affect you?
Posted by Dakk on 14 January 2015 - 03:03 PM in Mega Mod Help
They are thieves and f**g plagiators ../.. NeJ3 for now introduces 3-4 times more content than begee
Who is not reusing areas and graphics???
Your arguments are absolutely hilarious. So you viciously cuss Beamdog as thieves and plagiarists, while defending your own use of professionally developed and copyrighted resources, that someone else made, with "who doesn't steal others areas and graphics???". Hypocrite.
It gets even better considering that Beamdog has paid for a license to use those very same resources and source code, while you just mooch.
Posted by Dakk on 15 January 2015 - 03:40 PM in Mega Mod Help
I'm just saying that acquiring people's work, new code monkeys, and internet forum warriors in one person was a pretty smart move on Beamdog's behaviour.
That's really harsh.
My spontaneous reaction is that had Beamdog not engaged with the community and reached out to experienced modders; they would have been called imperialists, haughty and evil capitalists. Having done the above, which, arguably, is the correct approach, they are instead called sinister puppetmasters and evil capitalists.
As an aside; I can't even imagine the abuse BioWare would have gotten back in the day if the forums of today existed then. "Why is TOB DLC and not included in the base game!?!? STOP NICKLE AND DIMING US!"
My personal opinion is that I'm (so far) somewhat underwhelmed by the EE:s. With that said, I can't even begin to understand how anyone can find the gall to criticize a private business endeavour to revive a (really) old computer game. That hurts who exactly?
People react like Beamdog are stealing money from the state that otherwise would have gone to starving kittens. Or - God forbid - are letting young'uns have fun with their private toy. Because if you weren't born when Baldurs Gate was originally released, sucks to be you. For surely, if you have modded the game (for free, gasp!) for more than of a decade, you probably should have a say in what happens to the game. My preciousssss
Posted by Dakk on 15 January 2015 - 01:41 PM in Mega Mod Help
Is it better, or worse than being owned by beamdog.....?
I don't understand the question?
Posted by Dakk on 10 October 2014 - 07:43 AM in Mega Mod Help
I also romance Jaheira, Aerie, Viconia, Dace (first time), Yvette, Isra (first time), Nalia, Amber, Kiara, Kim, Saerileth, Tyris, Tashia, Skie (first time), Sheena, Fade, Ninde, Sime before going to Brynnlaw.
Quoted for fun.
Posted by Dakk on 13 January 2015 - 08:03 PM in Mega Mod Help
Is this the droids documentation you are looking for?
Posted by Dakk on 14 January 2015 - 03:07 PM in Mega Mod Help
Glad I could help.
Posted by Dakk on 19 January 2015 - 05:21 AM in Miscellaneous Released Mods
Latest non-beta Weidu I believe, 23700. Let me check just be sure.
Yes, "WeiDU v 23700 Log".
Nah it's installed in C:\games\[...]. Everyone who used computers when DOS was a thing know to never install in weird directories. For people for whom Steam = games it's harder haha.
I installed BGT following your WeiDU log, but my game didn't crash. Could it be differences between our editions? I have the latest GOG version.
If you want to use SR, some spells may have different sounds than the original. For example, Demi changed Chromatic Orb's completion sound effect from Evocation to Alteration. In general, there may be tiny differences like that, but nothing of the game-breaking sort. Grease and Web won't play their respective sound effects when somebody fails their checks; I'll fix them in the next version.
Damn, so weird. You followed my entire install, BGT and all? I have to try a clean install with my version (GamersGate, D&D Master Anthology, as linked above) then.
EDIT: On a totally clean BG2 of my version it works fine, see log below. If it doesn't crash for you, installing the same mods and components, I have no idea what causes the problem. A full re-install will be next for me I suppose. Sorry for what so far seems to be a false alarm
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #7 // Restored Gulp! Sound Effect: v1.1
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #12 // Mute Tooltip Paper Sound Effect: v1.1
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #11 // Mute Reputation Loss Sound Effect: v1.1
Posted by Dakk on 14 January 2015 - 06:06 PM in Miscellaneous Released Mods
The mod seems to be breaking my install. Whenever I choose a kit (so it doesn't happen for say, Monk or Sorceror) the game crashes. If I recall correctly this hints at some kind of corruption of dialog.tlk.
// Log of Currently Installed WeiDU Mods
// The top of the file is the 'oldest' mod
// ~TP2_File~ #language_number #component_number // [Subcomponent Name -> ] Component Name [ : Version]
~TOBEX/TOBEX.TP2~ #0 #100 // TobEx - Core: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #101 // Apply Concentration Check On Damage [WIP]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #102 // Awaken On Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #105 // No Spell Interruption On Zero Damage: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #106 // Use Caster Level On Mirror Image [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #108 // Allow Equipping Armor in Combat: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #110 // Disable Force Inventory Pause: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #111 // Disable Silence On Charm: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #112 // Level One Proficiency Restrictions: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #113 // Remain Hidden On Pickpocket Success [C]: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #114 // Rest Spawns Advance Time: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #115 // Dialogue Greeting Subtitles: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #116 // Enable Animation Attack Sounds: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #117 // Universal Four Inventory Weapon Slots: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #118 // Subtitles For Standard Soundsets: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #120 // Drop Inventory on Disintegrate: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #121 // Drop Inventory on Frozen Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #122 // Drop Inventory on Stone Death: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #123 // Enable Auto-Pause On All Screens: Beta 0025
~TOBEX/TOBEX.TP2~ #0 #124 // Make All Attack Animations Genuine Attacks: Beta 0025
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #0 // BG2 Fixpack - Core Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #1000 // BG2 Fixpack - Game Text Update -> GTU Light (by Wisp): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #3 // BETA Core Fixes (please check the readme!): v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #101 // Improved Spell Animations: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #106 // Giants Receive Penalties When Attacking Halflings, Dwarves, and Gnomes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #109 // Corrected Summoned Demon Behavior: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #110 // Additional Script Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #111 // Bard Song Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #112 // Wizard Slayers Cause Miscast Magic on Ranged Attacks: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #113 // Additional Alignment Fixes: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #114 // Change Free Action to Protect Against Stun: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #115 // Paws from Shapeshifting Can Not Be Dispelled: v10
~BG2FIXPACK/SETUP-BG2FIXPACK.TP2~ #0 #116 // Remove Thieving Start Bonuses from Bard and Ranger Skills: v10
~1PP/1PP.TP2~ #0 #101 // 1ppv4: Core paperdolls
~1PP/1PP.TP2~ #0 #103 // 1ppv4: Extended palette entries -> Full install (recommended)
~1PP/1PP.TP2~ #0 #114 // 1ppv4: Softer Spell Effects
~1PP/1PP.TP2~ #0 #200 // 1ppv4: Core content patches
~SETUP-BGT.TP2~ #0 #0 // Baldur's Gate Trilogy - Core: 1.18 (28 Apr 13)
~SETUP-BGTMUSIC.TP2~ #0 #2 // Baldur's Gate Trilogy - Music -> Full Baldur's Gate/Shadows of Amn/Throne of Bhaal Music (WARNING: patches BGMain.exe)
~BGGRAPHICS/SETUP-BGGRAPHICS.TP2~ #0 #0 // BGT Extended Night and Baldur's Gate Map Fixes: v1.8
~TXTMUSIC/TXTMUSIC.TP2~ #0 #0 // Restored Textscreen Music for BG1TuTu, EasyTutu, and BGT-WeiDU: 9 (22 Mar 13)
~ITEM_REV/ITEM_REV.TP2~ #0 #0 // Item Revisions by Demivrgvs: V4 Beta 5
~ITEM_REV_SHATTERFIX.TP2~ #0 #0 // iron crises shatttering effect
~SETUP-BGTTWEAK.TP2~ #0 #500 // Major locations explored upon visit: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #600 // Druid/Ranger-responsive bears in BG1: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1000 // Bags of the Sword Coast: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1400 // More bandit scalps: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #1502 // Altered item shattering -> Make armor and shields shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2300 // Disable hostile reaction after charm: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2400 // Enemy items shatter: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2500 // Access Ulgoth's Beard west of Wyrm's Crossing only: 11 (5 Feb 12)
~SETUP-BGTTWEAK.TP2~ #0 #2700 // Put Sword of Chaos +2 in Sarevok's inventory: 11 (5 Feb 12)
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v4 Beta 7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v4 Beta 7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v4 Beta 7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v4 Beta 7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v4 Beta 7
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Spell Deflection blocks AoE spells: v4 Beta 7
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #0 // Restored BG1 Spell Casting Voices: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #1 // Restored BG1 Spell Sound Effects: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #2 // Restored BG1 Weapon Attack Sound Effects: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #3 // Restored BG1 Armor Hit Sound Effects: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #4 // Restored BG1 Armor Movement Sound Effects: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #6 // Restored Chunked Death Sound Effect -> Alternate BG1 Sound Effect (Gore): v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #7 // Restored Gulp! Sound Effect: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #8 // Restored BG1 Interface Sound Effects: v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #10 // Additional BG1 Designer Soundsets (English): v1.1
// Recently Uninstalled: ~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #12 // Mute Tooltip Paper Sound Effect: v1.1
I had 5 mods installed afterwards, and uninstalled one after one, starting the game after each one, and everything was finally alright once I uninstalled Inifinity Sounds.
EDIT: I've isolated the component: it's:
~!BINFINITYSOUNDS/SETUP-!BINFINITYSOUNDS.TP2~ #0 #12 // Mute Tooltip Paper Sound Effect: v1.1
Which is too bad, because that was probably my favourite component of them all
EDIT2: The component is commented in the .tp2 with "~Sorry, this mod is only for BG2.~". But is has the same predicate as the component above. Either way, that should work on BGT, no? As is happens all that component does is place the silent file "PAPER.wav" in the override. And when I remove it, all is well. That's.. weird. Note that the other component (REPDOWN) also breaks game.
TL;DR: "Mute Reputation Loss Sound Effect" and "Mute Tooltip Paper Sound Effect" does not work on BGT and will cause a CTD when you choose kits.
Posted by Dakk on 13 January 2015 - 06:26 PM in Miscellaneous Released Mods
Installing right now on my BGT install! Looks super cool, now to find out if sounds likewise
No problem with Spell Revisions, what with the changing of casting animations and sounds?
Posted by Dakk on 15 January 2015 - 10:36 AM in Miscellaneous Released Mods
...Open one of the setup-*modname*.debug -files and post what weidu.exe version was used ? It's the very first line. There's an error that made the older versions bad ...
Not installed in a protected directorySo I take it's not in the C drive, or if it is, it's in the C:\Users\<username>\ -folders as everything else is protected. No don't answer if it's so.
Latest non-beta Weidu I believe, 23700. Let me check just be sure.
Yes, "WeiDU v 23700 Log".
Nah it's installed in C:\games\[...]. Everyone who used computers when DOS was a thing know to never install in weird directories. For people for whom Steam = games it's harder haha.
Posted by Dakk on 15 January 2015 - 05:28 AM in Miscellaneous Released Mods
The mod seems to be breaking my install. Whenever I choose a kit (so it doesn't happen for say, Monk or Sorceror) the game crashes. If I recall correctly this hints at some kind of corruption of dialog.tlk.
TL;DR: "Mute Reputation Loss Sound Effect" and "Mute Tooltip Paper Sound Effect" does not work on BGT and will cause a CTD when you choose kits.
Odd. It works fine on my install(s).
What, really?
My setup:
Digital download BG1 & BG from Dungeons & Dragons Anthology: The Master Collection (from GamersGate)
No manual patching, as usual on digital download
English language
Windows 8.1
Not installed in a protected directory
Weidu-log as above
No biffing
The error is reproducible every time I drop any file named paper.wav in the override. Even tried other sound files, including empty ones.
Posted by Dakk on 06 February 2015 - 04:10 PM in Miscellaneous Released Mods
I could already see all those sneers...
Posted by Dakk on 10 October 2014 - 07:55 AM in Baldur's Gate Series
Awesome post Monere.
For all those that post Find familiar as a lvl1 pick, I'm with Kulyok - Seldarine forbid!
Posted by Dakk on 15 January 2015 - 08:37 AM in Mega Mod Help
I'd absolutely avoid installing both SR and Spell Pack. While possibly technically compatible, in my opinion they're not conceptually compatible. The fewer sources of spurious extra spells you have the better, and no single mod will give you a more comprehensive, tested and balanced spell system than SR does (YMMV).
EDIT: That is an absolute shitload of romance-mods (just the word "romance" has 66 hits in that log) Including Imoen-romance...
Posted by Dakk on 15 January 2015 - 09:30 AM in Mega Mod Help
Basically what kreso said.
Add:
BG2 Fixpack
BG2 Tweakpack
Rogue Rebalancing
Sword Coast Stratagems
aTweaks
Ding0 Quest Pack
Item Revisions
Spell Revisions
..and you've got a solid foundation. The "standard" install of BWP is somewhat of an abomination.
@kreso: What is it you like with Refinements? I don't see it at all... And it looks to be conflicting heavily with both IR and SR.
Posted by Dakk on 15 January 2015 - 01:34 PM in Mega Mod Help
@kreso: Cheers mate, that's exactly the kind of information I was looking for. As I play BG2 very seldom, and TOB basically never, I've never had reason really to use it. But I'll be sure to throw it in for the next "hardcore" run that will take me to the end of the saga.
@dabus: Yeah, I'm aware of the possibility to customize the BWS. Make no mistake, I think BWS is a fantastic piece of kit. I'm very impressed by the work put into it, and it's worked wonders for making modding of BG much more accessible for the casual gamer. Me, I'm more of a manual kind of guy that want full control over all components and enjoy customization, so I use it rarely.
As an aside I've actually yet to understand what the BigWorld Fixpack, Borkpack and Trimpack really does (and that scares me away)...
If I could change anything in BWS it would be editing/renaming the default installations. Expert is all well and dandy. But the the alternative that's called Standard should really be called Super-duper mega large. And then a much more lean installation should be called Standard.
Posted by Dakk on 17 January 2015 - 06:24 AM in IE Mod Ideas
Most of the things in that mod are stuff that I personally don't want (i.e. +5 long sword usable by mages, granting grandmastery; and a +12 Hackmaster). The thread and the readme mentions nothing about how you can acquire the pantaloons - with the exception of "gold pantaloons now droppable".
So unless the pantaloons is a separate component, it's not really up to par with that the OP want. Which, incidentally, I think would make for a nice component.
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