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#441818 Overall Progress: Questions & Feedback

Posted by agnar on 29 March 2009 - 12:52 PM in Valen Expansion

Hello there. Are you still planing to release this mod? If so, when?


give him some time. he only recently announced (in Novemeber) his harddrive problems and has likely spent most of his free time since trying to recover as much of his info as possible. As has been said before, when he has something new to tell us, he'll post it in the update section. Let him know we're still eagerly looking forward to this mod, but let's not harp on the poor guy. :)



#458073 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 10:10 PM in Classic Adventures

Just to update the falastra crash, so long as i don't ask the history of saltmarsh questions and for a room in the inn within the same dialogue, it seems fine. Only when i asked about saltmarsh then for her services did it crash.

A couple more mistmoor items, is Narcissa supposed to be joinable yet? She won't talk to me in the inn, so wasn't sure if she's meant to do anything yet or if she's placed but still in progress.

Should falastra still be willing to join me when mistmoor is completed? i thought she was being changed back to only bring joinable later on in MD? Was just curious about that.


As mentioned, Fala'stra dialog will be fixed in next version. She is joinable after the Mistmoor quest is done. You have to have a high Charisma for this dialog though.

Narcissa should talk to you anytime after you finish talking to Ril. He doesn't need to be in the party but so far I have only tested with him in it. I'll try the other way next.


i think it was perhaps only 1 specific ghast doing the "drinks a potion" error, because it didn't last through the whole crypt area, it stopped after an early battle. i'm not sure where now though. i'll try to find a save before i went down there and try it again, see if i can repeat the error and pick out if it is 1 particular ghast, when it ended.

i didn't have Ril in my group, and Narcissa had nothing to say to me on every visit to the inn, including just after Ril first drafted me to help him. i'm playing a Cavalier, and had a higher rep, not sure it's exact level, but no rep problem.



#458059 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 02:13 PM in Classic Adventures

Just to update the falastra crash, so long as i don't ask the history of saltmarsh questions and for a room in the inn within the same dialogue, it seems fine. Only when i asked about saltmarsh then for her services did it crash.

A couple more mistmoor items, is Narcissa supposed to be joinable yet? She won't talk to me in the inn, so wasn't sure if she's meant to do anything yet or if she's placed but still in progress.

Should falastra still be willing to join me when mistmoor is completed? i thought she was being changed back to only bring joinable later on in MD? Was just curious about that.



#458026 Bug Report for 0.50

Posted by agnar on 04 August 2009 - 02:41 AM in Classic Adventures

first 2 bugs i found in .50-

in the saltmarsh graveyard tombs I was getting the "ghast quaffs a potion" error.

And bigger to me, the game crashes in mistmoor when i ask falastra the normal "about mistmoor" questions, get all that info, and then ask to see her services. I'll try again today and test more, see if i can succeed so long as i do different options, like rest first or break the talk after getting info then come back to get a room.



#458157 Bug Report for 0.50

Posted by agnar on 05 August 2009 - 04:57 PM in Classic Adventures

A few more bugs, possibly spoiler-ish.


Spoiler



#458095 Bug Report for 0.50

Posted by agnar on 05 August 2009 - 05:35 AM in Classic Adventures

A few more bugs. i'll put the spoiler over them because i'm not totally sure if anything here would be a spoiler or not, so just in case...
* i had to manually put in the spoiler tags, the forum was giving some kind of error, hope i did it correctly


Spoiler



#458740 Bug Report for 0.50

Posted by agnar on 11 August 2009 - 10:01 AM in Classic Adventures

Bergon's script has some invalid checks for Icar. Not sure if this would matter if Icar isn't in the party or not. However, I went ahead and fixed it. Also, Narcissa should talk to you after you finish with Rilithar. I have this now fixed as well. She also needed some dialog corrections. I didn't include those because you need to recompile and that requires reinstalling or using DLTCEP. But this should work for you.

Just place both in your override folder.


yes, Icar was in my group in piney bluff. i had PC, shadow, icar, rurik, dirbert, and terra for that game.

Do i need to start new games to take advantage of these updates, or is it good enough to use a save game from before entering piney bluff for bergon or mistmoor for narcissa? i'll load the files up and try from saves before i loaded those area maps i guess, and if that doesn't work i'll start a new game.

Thanks!



#458707 Bug Report for 0.50

Posted by agnar on 10 August 2009 - 11:09 PM in Classic Adventures

Agnar, it must be a bug. This happened before but I got it working. I guess the bug came back. This area is also having problems when returning from Myth Drannor, so the two may be related.



i have a save game if you feel it'd be helpful/needed, or if there's anything you'd like me to try differently from a save game before finishing the ghost tower. Anything that might help, let me know! For the moment i put my playing on hold. i do still need to return to my prior game where i got to westgate and test if i can get to, and inside, the old temple without crashes, so i'll do that and see if that was a 1 time issue or a constant thing.



#458725 Bug Report for 0.50

Posted by agnar on 11 August 2009 - 06:31 AM in Classic Adventures

If you can upload your saved game that would be great. Thank you so much! BTW did you recruit any of the new NPC7s like Bergon or Narissa?


i've started/played 2 different games so far in .50, in the first i went via the lizardmen/mistmoor route, didn't have rilithar in the group and Narcissa had nothing to say to me. This first game i got all the way to westgate before getting crashes when i tried to move onto the temple, so i put that game on hold.

The 2nd game i went to piney bluff, but never got any hint of a bergon joining me option, but i had wanted to try out both new npc's. So not sure what happened there. The 2nd game i played to the end of the ghost tower then got stuck on the selgaunt bridge with no options off.

i'll try to zip and attach both games. Hope they'll be helpful and that i did it correctly for what you guys need, just zipped up the whole save directory.

i installed no mods, only the the game and the patch, then CA .50

Attached Files




#458464 Bug Report for 0.50

Posted by agnar on 08 August 2009 - 03:19 PM in Classic Adventures

Terra has no druid shape change abilities. Under her special abilities thing it's totally empty.

priestess joy/benthic quest is still broken. joy still jumps right from not done to already totally resolved, once i talk to benthic, without my ever getting to tell her what happened or give her the gold.

What causes Bergon to be joinable? certain rep level? Bergon seems to think i didn't finish the gauntlet quest, but he gave me the reward for it.

In the ghost tower outside area - ogre mage quaffs a potion error.

A sword spider outside can cast web spell on invisible characters, and cast them all the way across the screen.

skeleton warriors inside the tower are casting spells on invisible characters.

in ghost tower, could only get 2 of 3 gems on first level. lesser air elemental didn't drop a gem and level was totally cleared.

After I cheated in 3rd portal stone to go to 2nd level. some of the mephits on 2nd level don't go hostile, they stay neutral until force attacked.

Terra/Dirbert frolicking in the wilderness dialogue happens at least twice.

Spoiler



#443077 Bug Report for Version 0.49

Posted by agnar on 10 April 2009 - 08:17 PM in Classic Adventures

My party at the Mistmoor Manor quest was, Althon+Catharandamus+Rihn+Vildamyr+Terra and there was great talk about becoming Knight, Vildamyr receiving a bottle of vine, and all... but I got nothing real out of that quest, not even experience points. I really should have killed that idiot, but the other idiot(Catharandamus) called that Erebus ghost idiot and that was it, the idiot... :lol:
OK, so I checked and Vildamyr received the bottle actually, but as his inventory was full, he dropped it. By the way, should I keep this, and no gulp it down, as I know it's prise, but I can't sell it. ^_^ Just a little hint, but no spoilers.

By the way, the skeletons in the room with Erebus didn't all turn against me, so I had to kill some of them by going by force attack, so there is something off on their scripts. :o Perhaps they need a convenient "Race" script.

Next, I went to Myth D... and I could summon Catharandamus, but then I could ask him again :blink: , and did but of course he he didn't as he stood right next to me already, so there is no cloning. And I didn't have the option to summon Terra :mellow: ... Gotta go with those and Rivian then, good stuff.


i've noticed that the mistmoor rewards talk is very sensitive. having certain npc's in your group breaks the talk from rilithar ending it early so the PC doesn't get the knighting bit. . i recall shadow did it, not sure which others cause an issue. i was also disappointed with the "cath in party" interaction in the vault myself. :)

And i cant believe i forgot to ever mention the skeletons in the vault. It seems like it is very hit and miss which go hostile, maybe it's a proximity thing? But it seems like the ones at the outer edges of the room are most often non-hostile and i have to force attack them as Jarno says.



#443541 Bug Report for Version 0.49

Posted by agnar on 13 April 2009 - 06:41 PM in Classic Adventures

The Mistmoor rewards has been a constant battle for me. It doesn't help any that we keep adding and removing NPCs from the game (a poke at Leahnkain here).

In the new version 0.49a, I have run through several teams and am getting positive results. However, I did forget to include Terra. Hmmm, she doesn't summon into MD either. Interesting.  BTW, she has a soundset now. Yea!

Rurik's dialog now fixed. Rilithar...have to put on hold. The rep issue is a stinker.  I guess as long as he follows the party, the bad rep won't hurt him. It does ruin the idea that a paladin would never hire a bunch of lowlifes but that also eliminates your chance of doing this quest and therefore can't do the Myth Drannor quest either. That would make your party much lower in XP than others and would make the slaver mods much harder. However, you can't claim it as my fault if the slaver mods are that much harder, it is your fault for the low rep.  Consider it a consequence in life... We'll have to think about the best option for that one.


Well it would seem like one solution (for future releases of course) would be to have another quest/series of quests that are only available if you dont take the mistmoor path, like the prior choice between the gauntlet and lizardmen choice. i know any other quests, like the giants, are still awhile away probably, but you could always hold the reputation thing as a fix to be added once that other quest is available. So maybe you can get to mistmoor but if the rep is too low, rilithar decides not to ask for your help but the other quest becomes available. Falastra or someone else in the bar/inn might mention something more suited to someone of "your low reputation". :)

i figured the mistmoor quest rewards thing had been a headache, so many different party combos and each person getting thier own interaction, it's got to be easy to make some tiny error in all that code. Glad it seems to be working now, look forward to that!



#442358 Bug Report for Version 0.49

Posted by agnar on 03 April 2009 - 06:01 PM in Classic Adventures

There are problems with reputation and reaction to it. My party reached a 20 rep with althon and cathmandrus in it. right away cath leaves the group, then initiates his "why'd you kick me out, should i rejoin" dialogue, and will keep leaving, rejoining, leaving unless your rep drops magically. Althon does the same if i distract cath long enough with casting a healing spell or something. The leaving at 20 rep is understandable, but i wasn't getting any outright complaints from them that i noticed as the rep neared that level. and they didnt say "i'm leaving because you're a bunch of heroic pantywaists" they just left, then asked me why *I* kicked them out. The only way i stopped it was to shadowkeeper my rep down to 13 or so and then they stayed in the party without issue. So the leaving dialogue for too high a rep seems broken.


It isn't broke. It doesn't exist.

I haven't gotten around to it yet. Interesting results though. Even playing a paladin I haven't gotten my rep up that high to trigger this. I guess your donations helped get you there faster than me.

Either the wand of the heavens or dirbert and paraway are screwed up i think. archers and rangers should be able to use wand of heavens but dirbert and paraway cannot.


The wand is screwed. According to the usability, Rangers can't use it. Clerics, Druid/Fighter combos, Druids, and Monks are allowed to use it.



The wands in-game description is wrong then, because it says it's not usable by fighters, mages, bards and thieves. i guess i never noticed the screw-up in the straight BG2 game. i just thought something might've gotten messed up in the cre files or kit descriptions in CA. Ah well, definitely seems like anyone who can cast priest spells ought to be able to use them. :)

Really seems odd i'm the only one to get to a 20 rep so far, i think i just donated my way from disliked back up to average or something, after losing 6 points in that cath encounter with the FF mercs. i think i was sitting around 10 or 12, lost 6, then donated it back to around 10 or 11. After that i was just playing through, and didn't notice my rep getting so high. Actually it's a bit amusing having guys leave because i'm too good then asking why i dumped them. hehe. i'll just need to keep a closer eye on my rep for now.



#442219 Bug Report for Version 0.49

Posted by agnar on 02 April 2009 - 08:28 PM in Classic Adventures

There are problems with reputation and reaction to it. My party reached a 20 rep with althon and cathmandrus in it. right away cath leaves the group, then initiates his "why'd you kick me out, should i rejoin" dialogue, and will keep leaving, rejoining, leaving unless your rep drops magically. Althon does the same if i distract cath long enough with casting a healing spell or something. The leaving at 20 rep is understandable, but i wasn't getting any outright complaints from them that i noticed as the rep neared that level. and they didnt say "i'm leaving because you're a bunch of heroic pantywaists" they just left, then asked me why *I* kicked them out. The only way i stopped it was to shadowkeeper my rep down to 13 or so and then they stayed in the party without issue. So the leaving dialogue for too high a rep seems broken.

If your PC is good enough at heart to get a rep of 20, then why is he hanging around with evil bastards anyway?   :whistling:


The rep of 20 wasn't intentional, i didn't realize it was that high. After i had the cath specific encounter early on it dropped my rep way down so i did a few temple donations to get it where i wouldn't get rotten fruit thrown at me. After that i tried to pick stuff that allowed me to progress, get the goods without being too goody-goody about it. But early on it's kind of hard.

Like the lizardman/sauhagain thing. Sure, i could have picked a fight with the lizardmen but they would have murdered me quick. Those damned machine-gun throwing spears which they never actually are holding after death are impossible in great numbers so early on. i barely make it past the ones guarding the route in the swamp unless i just walk past invisible and ignore them. i don't know where the thorwing spear lizardmen came from but they're WAY tougher than the sauhagain's are. They should be able to take back their fortress on their own i think.

So i pick the "good" route because i'd rather be alive than dead. That gets a rep point. i dont know if there's an evil path at mistmoor laid out, but with cath there i didnt get the option, other than just saying no, which loses me too much xp and the chance to get rihn and myth drannor (more xp and too many good magical bits.).

So far, though i love CA, it seems like the good path is much more rewarding monetarily and magic item-wise. So unless i go around randomly killing peasants to force my rep lower, it goes up fairly fast. i think the only rep points i found that i could easily duck without any lose on my part of money or goods are the cash donations to the escaped slaves and the other donation when rescuing chaarna. Now granted, i could leave chaarna or treat her badly, but why? A bad guy would dig the new chaarna.

Hope none of the above is considered a spoiler.



#440919 Bug Report for Version 0.49

Posted by agnar on 17 March 2009 - 09:55 PM in Classic Adventures

okay i finished my first .49 run and had a few more bugs/questions.

at the slaver fortress, in the duergar  lair section, a couple of the duergar don't go hostile, don't talk, they just stand there. They're located around x=1540, y=447 in area tc1260. This is after i've killed all the other duergar so they likely ought to be pissed...

The +2 slings and the bone club from that area still vanished, but i cant recall if you changed the expiration thing before or after .49 so you might already know that one.

Markessa and Kessa both still seem a bit touchy in the joining/removing areas. i took the clone into my group then went to suderham. althon still proposed the reviving markessa thing, so i went to the docks and left the clone there, thinking i could send her off with the still waiting captain, but she wont talk and just stands there.

And when markessa is brought back to life, there's still only one dialogue path to get her to join successfully. the other 2 choices and she just stands there not talking.

In suderham, when the earthquake opens the cell door, for some reason dialogue by my pc pops up. i ran it a couple times, and each time my pc says "Sniff. Me in trouble big. Sniff." (Is that a line of meepo dialogue?)

i was playing a fighter-mage multi-class and after the capture on suderham, when i'm in the jail cell, my familiar is messed up. when i tried to put him in my pack for safety, he would suddenly pop back out, but i still had the item in my pack. no matter how many times i tried the little **** would pop back out next to me. i eventually ctrl-y'ed him and then consoled in a constitution book to get back the point i lost because i didnt want to deal with the familiar running about on it's own when i was barely armed.

right after i take the portal out of the suderham prison, rivian declares she has nothing to say to me right now, without me force talking her or anything.

the 6th party member still appears at around x=4149, y=2915 upon arriving in selgaunt after leaving suderham. And they're still trapped there on that dock.

How does Blush get into selgaunt? She's an elf and it's right after killing the slave lords. i realize this bit may be explained more in later versions, just thought i'd mention it.



#440831 Bug Report for Version 0.49

Posted by agnar on 16 March 2009 - 01:43 PM in Classic Adventures

i'm only part way through but thought i'd post a couple. some are bugs others im not sure but thought they might be.

i first noticed it with the Dirbert/Candella/PC banter where dirbert's teasing the PC about liking Candella, but i've since seen it with other NPC's and other banters. Even though it is the PC answering whatever banters, the dialogue from the PC shows up as some other NPC. i've seen Rurik telling dirbert he didn't love candella, and Aleigha asking Althon what he knows about wines and liquor, and both should have said my PC's name as the speaker.

Aesdale seems to have the portrait of Bergon now, instead of the aesdale portrait.

In mistmoor manor, on the roof, when Reveri is talking to us, she gets stuck in a bit of a loop on the althon dialogue. She addressed althon twice, repeating the darkness thing, then as i was about to leave, to escape the loop, she addressed someone else in the group, i forget who, so i let that one play through. Then she did the althon one again, so i quickly left the roof before it could run a 4th time.

The reward talk with rilithar didn't seem to complete correctly, i think shadow's interjection cut it out early maybe. i recall the pc used to have the chance to accept the knighthood, or just the free place to stay, but i never get that. Rilithar addresses the rest of the party, until hitting shadow, he says yes, shadow will still get paid, then the dialogue exits, without payment of course, but also without ril ever directly addressing the pc. All the npc's got their dialogues in though.

i ran into, fought and killed the bandits who stole Terra's gear in mistmoor, except i didn't do the piney bluff adventure, i did the lizardmen thing only, so had no way to get the gear to Terra. Not a big deal, just mentioning it.

When i went with pelja and gathered my myth drannor party i had an issue. before pelja, my party was pc, shadow, althon, aleigha, rihn and aesdale. When i go into myth drannor, i assembled the party of pc, shadow, althon, rivian, rihn and vildamyr. To my surprise, as i was walking toward hotzkettle's tower, Aesdale asked me, from back on the selgaunt bridge, what had happened there and did i still need him. i sent him back to saltmarsh since i was a bit busy. But then i had to run back to saltmarsh to pick him up.

Also, when i went to the selgaunt bridge and released aleigha to do the myth drannor thing, she announced she was going to piney bluff, temple of lliira. Except i'd never been there so i couldn't get her back if i'd wanted to. Any chance her exit dialogue could add piney bluff to the map, or she could have 2 different exits, one if we did the gauntlet path the other if we didn't?

Which brings my next one, Aesdale seems to wait in an odd spot, the kitchen of the saltmarsh inn. i nearly missed him, i just barely saw the ioun stone animation in the darkened room, opened the door and found him in there. Guess he was washing dishes to pay for his room and board? *grin*

In myth drannor, Azimer appears in the area before the dragon, instead of his office in the final area. Not sure if that's on purpose or not. He appeared in area MD1002, around x=645, y=1168.

i didnt have vildamyr in my party until myth drannor, but once i got him, he repeated his "would you like to know more about me" banter 3 times or so, before i dumped him after MD was done. It wasn't a loop exactly, because they were spaced out, but he did it more than once.

------------

on the good, you got some big ones fixed well. The Cath quests worked perfectly, except i had to kill the umberlee priestess, so i couldn't properly finish the bane priest quest later without artificially creating the priestess again. But that's not a bug so much as a choice i'd have to make i guess. :)

And althon joined and reacted to aesdale perfectly this time, making it possible to only do one of the 2 paths there, lizardmen or piney bluff.



#440213 Bug Report for Version 0.49

Posted by agnar on 09 March 2009 - 01:51 PM in Classic Adventures

Hey, I haven't see you here in ages.

What you mentioned is exactly how I just got the file reuploaded. I am hoping to then get it turned into one file for you all to download. Normally I don't have this many problems with uploading but at 1.35GB, maintenance on the server, and a freshly upgraded ftp program all seem to have conspired against me.  We will have to see what happens when the next major release comes out. I don't want to attempt this with a 1.5GB or larger file.

BTW, it was mentioned above about using a download manager. The files are uploaded to an ftp server at SHS. My ftp program allows for autoresume of uploading and usually that works fine. This time around it didn't.


Would it be hard for the end user to download the 6 or 7 smaller files and extract them out ready for installation? i don't mind dl'ing larger files, but some users might be able get CA as 6 or 7 smaller packages when they're afraid to start the dl of a 1.4GB file. Not sure how you did the splitting, so maybe it's not a user-friendly process, but just thought it might make things easier all around if it's feasible.



#439859 Bug Report for Version 0.49

Posted by agnar on 06 March 2009 - 05:27 AM in Classic Adventures

You can always download it later. Nothing in this version requires you to go download it immediately.

There are many bug fixes I have included from what you all have posted here. There are still many to do and I am sure some new ones that I have created. The interiors are the main reason for a new upload. The mod is huge and took me several tries to get it uploaded. The next couple of updates will probably just be individual mods and bug fixes. Version .50 will be the next big one but I don't expect that one anytime soon.



Thanks for the quick answer, and once more for all of the hard work. i was thinking of starting over, playing again, and since you did include a bunch of fixes too i probably will download this version before playing through a 4th time. Along with the pure fun, knowing changes were made at various spots i can try to be useful too and make note of any bugs new to me from previous  runs.

A couple days ago i decided to try making an npc myself, for BG2, though since i don't know the code yet, obviously i'm just doing the writing part currently. i figure get that done then teach myself how to code it properly. But just the writing part, all the different options and responses, for just one npc... makes it all the more impressive to me what you folks have done here with CA.



#440937 Bug Report for Version 0.49

Posted by agnar on 18 March 2009 - 05:04 AM in Classic Adventures

I eventually ctrl-y'ed him and then consoled in a constitution book to get back the point i lost because i didnt want to deal with the familiar running about on it's own when i was barely armed.

<_< Next time, use the Lesser Restoration spell to remove the constitution penalty. Cheater. ;)


hmm i didnt think restoration would cure that, i thought it was a permanent penalty unless cheated past. But i'd rather not need to do it period, i want my familiar to keep working right... :)



#441067 Bug Report for Version 0.49

Posted by agnar on 20 March 2009 - 12:59 AM in Classic Adventures

A few more, again, cannot say for sure all are bugs. some may be screwed up because of something i did in playthrough, others may just be unfinished, like the Terra stuff.

So, i picked up Terra this time, had her with me when i got to mistmoor. The guys with terra's gear react wrong if terra is in group. they do thier lines with the storekeeper, then a threatening line to us, then they stand there doing nothing else. They never go hostile unless i start it and even then it's only partial, the guys attacked go red, the untouched ones stand there until i get to them, and the mage casts horrid wilting!!!! But when Terra is not in group, they will pick a fight with group easily, all go red at once, and they're a more normal level battle, no horrid wiltings. Like i said though, i realize this may be due to it being unfinished, if so, no worries, just passing the info on in case.

in the ghost tower, entering the room to left of chessboard, where the hellhounds come out of the surrounding doors, the screen goes dark for too long, and you cant see anything even while the fight has started. i think a couple rounds passed before i could see the fight.

rurik's ankheg shell, ankheg armor upgrade is broken, he looks for the set of lockpicks instead of ankheg shell, but he takes the ankheg shell when he creates the armor.

i took the piney bluff only path and jak never spawned so i had no legal way to westgate. what did i miss? i did piney bluff, then, i admit, i did cheat my way to mistmoor because i didn't realize it opened up after the ghost tower, then i did the ghost tower. (which worked perfectly, except the mage didn't spawn, which you know about.) so i get released back at the bridge, but there's no jak anywhere, and stein wont talk to me. The saltmarsh captain wont talk after i said no to going to the swamps chasing lizardmen. So i'm clueless what to do outside of spawning jak manually. Did i screw up some variable by hitting mistmoor myself, before the ghost tower? or did i screw up somewhere else?

i did myth drannor, but upon my return i felt like going for it minus althon this time, do i need him to get it going? i did pick up icar again to try that.

Also, when i come back from myth drannor, and i kick althon, he still goes back to the balthis estate. So when i went back to saltmarsh to see if i could trigger some way to westgate, i go to the balthis estate and find balthis, icar, and 2 althon's, the early version who gives piney bluff quest, but seemingly never vanishes or updates to see the quest is done. And the newer althon i took to myth drannor.

if it matters my party is pc, shadow, ilhara, paraway, aesdale and icar currently.



#442125 Bug Report for Version 0.49

Posted by agnar on 01 April 2009 - 07:32 PM in Classic Adventures

There are problems with reputation and reaction to it. My party reached a 20 rep with althon and cathmandrus in it. right away cath leaves the group, then initiates his "why'd you kick me out, should i rejoin" dialogue, and will keep leaving, rejoining, leaving unless your rep drops magically. Althon does the same if i distract cath long enough with casting a healing spell or something. The leaving at 20 rep is understandable, but i wasn't getting any outright complaints from them that i noticed as the rep neared that level. and they didnt say "i'm leaving because you're a bunch of heroic pantywaists" they just left, then asked me why *I* kicked them out. The only way i stopped it was to shadowkeeper my rep down to 13 or so and then they stayed in the party without issue. So the leaving dialogue for too high a rep seems broken.

Althon in group, go into barracks to face girana. althon says girana has his sword, girana confirms it, calls him a dog. after the fight, there's no sign of teargiver, althon's sword.

The sauhagain queen dialogue cuts out early, the button says continue but ends dialogue instead.

Either the wand of the heavens or dirbert and paraway are screwed up i think. archers and rangers should be able to use wand of heavens but dirbert and paraway cannot.

i did myth drannor with pc, althon, vild, rihn, shadow, rivian. After finishing and rihn being healed but still in vault of ages i removed althon, rihn and vild. After being sent back to the bridge i allowed dirbert, aesdale and paraway to rejoin me. As soon as the last of them rejoined the screen faded, the game autosaved, some new area tried to load (like for a cutscene) then back to the bridge without seeing any cutscene. It did that over and over in a loop, trying to load some cutscene but never succeeding.  When i removed rihn and vild only in the vault, then go back to selgaunt bridge, it worked fine and allowed me to dump althon without problem. So it must have been trying to load some althon related cutscene, though it didn't do so the last time at all.



#441373 Bug Report for Version 0.49

Posted by agnar on 24 March 2009 - 04:24 AM in Classic Adventures

Most likely my fault actually, I recall being asked to overhaul some of her dialog and I think that dialogue was among them.  I think the reason was about the loose ends the original left behind, I'm not sure if anything else might've been altered in it however, t'was a fair while ago.


Couldn't say who added it but yeah, it's definitely there. looking at her .d file there's a stat check against Charisma if i read it right, and options for male and female PC's, and if the Charisma os over 14 her joining in mistmoor can happen currently. Understandable for such things to happen with so many things "in progress" and such a huge project.

It's not bad either way, though i would say, if her joining in mistmoor is kept as an option, a bit of tweaking for her dialogue there would be good, because she goes in the same sentence from saying she cant leave to saying i've convinced her. *grin* So one more line from the PC perhaps with a final convincing dialogue, or non-convincing dialogue, depending on the stat check. It's not bad now, but it does read a bit oddly now. :)

Maybe the pc can offer to donate a bit of cash to help her aunt hire some temporary help while falastra helps the pc look for her uncle and his own family and that can convince her.



#441247 Bug Report for Version 0.49

Posted by agnar on 22 March 2009 - 03:07 PM in Classic Adventures

Fala'stra is being overhauled and a lot of banters need added. I am surprised she can join right after Mistmoor.


oh, sorry about the spoiler. i wasn't thinking when i posted that. Thanks to whoever covered my ass there!

It happened pretty easily, so long as the other banters are completed before you tell her you're done and need to leave, so i just assumed it was meant to be an option.



#441243 Bug Report for Version 0.49

Posted by agnar on 22 March 2009 - 02:31 PM in Classic Adventures

Do I have to find Fala'stra's uncle before I can have her join?

No she will join in Myth Drannor if you ask Ilewtharyn who else is available.
Ilewtharyn will offer you
Blodgett, Ilhara, Rivian and Fala'stra.

I don't remember writing an option for her to join after Blush leaves. The first chance you have to get Fala'stra is Myth Drannor.


Unless it's changed from .48 to .49, i was able to get her to join in mistmoor (in version .48). One time it worked fine, i did the romance stuff in the tavern, and once i completed mistmoor and said i was leaving, she seemed sad, i asked her to join, falastra at first said she couldn't, then quickly decided she could, and joined the group. That time i had no problems, i think because i then took the caravan option to selgaunt so it missed the fadeout error.

A second time i got her to join in mistmoor, and i saw what's described above every time i tried to leave the tavern, i reappeared inside, the rest of the party was outside and it kept fading to black, forcing the pc to appear right next to falastra.

What's odd to me is i've never encountered such a cut scene when i romance her, then leave without her in the group, so i'm not sure what the cutscene is, what's supposed to happen there.

Fala'stra Spoiler

Spoiler



#439850 Bug Report for Version 0.49

Posted by agnar on 06 March 2009 - 05:09 AM in Classic Adventures

Please post any bugs for Version 0.49 here.


Not a bug report yet, and if this is out of place here, i apologize. i just wanted to check on something, before i downloaded the .49 version. Are the only changes the selgaunt interiors, or where some bug fixes from previous versions done also? Since i only downloaded .47 and .48 a couple weeks ago, i'd feel bad sticking spellhold with another 1 GB+ download by me right away just so i can see the interiors. i'm sure they're worth the download, but i just wondered if there where changes that affect the storyline/playing experience also.

i hope no offense is taken from my asking. Now, if you have worries about bugs with the movement around selgaunt itself and i can be helpful exploring the empty city, going in all the buildings, then i'll be glad to grab it and run it through it's paces in the new areas.

i guess owning/running a few websites of my own has made me think more about other sites bandwidths and since you all do this stuff for free, i did want to ask before grabbing another 1GB+ download.   :cheers: