Interesting, thanks TotoR.
But in the testing session above I had not installed the BG2 Improved GUI yet... I am trying to understand how a game text update modification could cause this issue. Let's see what Insomniator says about it.
There have been 33 items by Salk (Search limited from 10-May 23)
Posted by Salk on 14 March 2023 - 10:10 PM in ToBEx
Hi Insomniator!
Only recently I learned that the classic BG draining spells do not really work at all the way they are supposed to be. EE uses a series of flags for damage opcode 12 to make spells like Larloch's Minor Drain and Vampiric Touch work properly.
I was wondering if ToBEx AfterLife could add those flags too? I realize that probably I am asking for too much here but I thought it wouldn't hurt.
Thanks!
Posted by Salk on 15 March 2023 - 12:13 PM in ToBEx
Hello, Insomniator!
From what I understand, you are telling me that we would need to remove the Maximum HP Bonus effect from spells if we use the new flags? And that this would only be possible for the original spells and not the one added by mods?
And there are other compatibility problems as well regarding the offset for the flags?
Well, I wish I could give you good answers and help but I would have no idea about what to do, really.
Sorry for wasting your time and thanks for your investigation.
Posted by Salk on 08 April 2023 - 11:37 PM in ToBEx
Hello, Insomniator!
I was doing some basic BGT testing this mornning with little more than ToBEx, ToBEx AfterLife and the BG2 Fixpack installed when I noticed something strange that I don't think happened before.
The message window reports the damage dealt or received twice. I have attached a screenshot showing this. Could it be that the latest version of ToBEx AfterLife has something to do with it?
I don't remember noticing that when I was testing 3 or 4 months ago and at the time the version of ToBEx AfterLife was 29.11, I think.
Thanks!
Posted by Salk on 20 February 2024 - 11:23 PM in IE Modding Tools
Posted by Salk on 21 February 2024 - 12:59 AM in IE Modding Tools
Alright, thanks!
I did choose Monokai color scheme for BCS scripts. But I never had any visibility issues before.
I switched to Default and now all's good.
Posted by Salk on 12 February 2024 - 08:14 AM in Infinity Animations
Great!
Posted by Salk on 05 February 2024 - 11:08 PM in Infinity Animations
Hello, skellytz!
Thanks for clarifying things about IA's #9000 component. If it's not too much of a hassle for you, I'd be grateful for a hotfix because a currently mandatory component being bugged is quite a critical problem in my opinion. I understand the hotfix doesn't actually turn this component into what you wish it was, but it'd a tangible improvement for users, especially considering that the issue was raised almost 13 years ago and is still present today.
Thanks!
Posted by Salk on 16 December 2023 - 07:38 AM in Mega Mod Help
I'm the author of Virtue v20 Alpha and if you happen to give it a try, I would be glad to have some feedback, khelban12.
Posted by Salk on 24 March 2023 - 08:51 PM in BGT-WeiDU
Hi skellytz!
Good with giving the glorious BGT Tweaks a pinned topic! Disable hostile reaction after charm is a must-have component in my opinion. I used to always install Altered Spawn's third option but now this component is superseded by your own BGT Spawn Tweak, which would make sense to have here perhaps rather than being a stand-alone. I would also update Salk's Pen-and-Paper ruleset corrections because I think it's been missing most entries for a long time now. Please see here.
Posted by Salk on 08 April 2023 - 09:26 AM in BG Graphics Overhaul
Keep us updated with your progress and thanks a lot for fixing the BGT version!
Posted by Salk on 10 April 2023 - 01:28 AM in BG Graphics Overhaul
Posted by Salk on 27 January 2024 - 10:34 AM in BG Graphics Overhaul
Weigo has been regularly posting updates about development, collecting feedback, and announcing releases at Gibberlings3 some time after SHS went down.
Perhaps he'll return to use this thread as main topic for the mod in the future.
Posted by Salk on 21 April 2023 - 02:04 AM in BG Graphics Overhaul
Thanks for the update, weigo!
Could you tell us, out of curiosity, what makes some areas more annoying/difficult to patch than others?
Cheers!
Posted by Salk on 08 April 2023 - 06:32 AM in BG Graphics Overhaul
Since I have to rework the night maps for the EET version anyway, I have now reworked the EET and BGT version together and both now use the same wed file of the EE version and we are rid of the graphics errors.
Posted by Salk on 28 April 2023 - 12:31 AM in BG Graphics Overhaul
Posted by Salk on 07 April 2023 - 04:53 AM in BG Graphics Overhaul
weigo,
I asked before but you never said anything about it so I try again: TotoR said that the last BGGOEET already works fine on BGT if you apply the fixes he produced. I never got the chance to verify this but it would be smart to check it out before you work on your own version,
And BGGOEET has had its own github page for quite some time, maintained by ALIEN and the latest version there includes TotoR's fix.
Posted by Salk on 05 April 2023 - 07:55 PM in BG Graphics Overhaul
Posted by Salk on 05 April 2023 - 04:31 AM in BG Graphics Overhaul
Hello, weigo!
Thanks for your effort to make this work for both EET and BGT. I am only interested in the latter and of course I will want to help. Unfortunately, when it comes to time available, this is not a very good period for me though. I expect to have much more free time in around 7-8 weeks' time. I know it's a lot but unfortunately my plate is full in the short period (mostly real life engagements but also some modding stuff).
Anyway TotoR above said that the current BGGOEET together with his minimaps fix provided a working solution.
Posted by Salk on 10 March 2023 - 11:51 PM in BGT-WeiDU
A very minor suggestion for an entry in BGT's journal.tra:
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