Jump to content


Hendryk's Content

There have been 74 items by Hendryk (Search limited from 29-April 23)


By content type

See this member's


Sort by                Order  

#196603 Your party!

Posted by Hendryk on 29 March 2005 - 04:36 PM in Baldur's Gate Series

I asked him that a while back and he only uses SK. I'll let him explain it though; I never could get it to work.

And UU, some of your discoveries would be well worth writing up as a tutorial. Not as hilarious as your cheese guide, maybe, but almost as useful - especially for demented modders seeking to make unique NPCs.



#199892 Working with the Drow?

Posted by Hendryk on 13 April 2005 - 03:09 AM in Mod for the Wicked

If Lolth was the inspiration for the drow switching 'surfacer' allies from Irenicus to the PC, there's no problem about the drow knowing about the lanthorn. Lolth once was of the Seldarine, IIRC, and so could remember the lanthron from its creation. She might even have helped create it, if there is no canon origin for the device to the contrary. And at a minimum, Lolth hates the Seldarine more than she hates anyone else so she would know a good bit about the lanthorn just from "military intelligence" as it were.

As for ordinary elves *not* knowing about the Lanthorn, remember that Suldanesselar was not normally sealed as it is when the PC gets there. That was something extraordinary that Irenicus had done to make sure his tree-draining wouldn't be interrupted. In normal times, ordinary elves didn't need the lanthorn to enter their city. They just walked there. Elhan, otoh, was the senior commanding general of Suldnanesselar and, as he said himself, had been instructed in its use by sages. And Joneleth had been consort to the Queen and was the most powerful wizard in the place also, so it makes sense that he would know all about it. Ordinary elves, though, probably wouldn't know more than the name that referred to some very old magic lamp that had normally hung in their temple.



#199781 Working with the Drow?

Posted by Hendryk on 12 April 2005 - 01:03 PM in Mod for the Wicked

I reckon with the Drow being cocky. That this mere Bhaalspawn is easily removed, if so they have lantern and go after John.

You seem to be assuming here that the drow are acting on their own initiative rather than on instructions from Lolth. In that case, why would they cooperate with the PC even to that point? To get the Rhynn lanthorn? The drow might know it exists from Irenicus but they certainly wouldn't know that the Lanthorn was the key to entering Sul. Even ordinary surface elves probably didn't know that, the Lanthorn being a state secret and all. And Irenicus certainly wouldn't have told them that it was the secret key to defeat his own plan!

I also wonder if the avatar of Rillifane would help an Evil PC allied with Drow. He will sense this,

I doubt he'd be real happy about the situation. But he, personally, can't do anything - he says so himself. And Irenicus, right as he speaks, is about to kill the Tree and become a god. The avatar really doesn't have any other options.

That is beside the question if the gods even know how Bhaal wishes to return. At the of SoA the story is not developed so far as that the mortals know what is going on, perhaps not even Lolth, as Bhaal won't spill his secrets so easily.

She wouldn't know every detail certainly but that in itself is a detail. Certainly, her servants would have learned from the PC that Irenicus had stolen the PC's divine soul, so the PC wouldn't be any kind of threat to Lolth at the moment anyway. Later perhaps, she'll deal with the PC. But, as with Rillifane, Irenicus is happening right this instant. Lolth wouldn't be in any better shape to intervene personally than Rillifane; the Tree is his focus of power, not hers. So either she'd have ordered the PC killed back in Ust Natha or she'd want the PC to "help" finish Irenicus. After all, she'd certainly remember a great deal about Rillifane and would recognize that the PC was a better bet for dealing with him than *her* servants would be.


The surface elves will have seen you entering with Drow. Ellesime won't help you, I reckon, thus creating once again inconsistency

I don't reckon she'd give you a hero's welcome certainly. But she probably wouldn't kill you either until she's at least spoken with you. After hell. The drow wouldn't wait. They'd kill you while you were in hell, no question about it. After talking with you, what Ellesime would do would depend on what was said. Certainly, if you were fool enough to tell her that you hate surface elves and voluntarily allied with the drow to destroy Sul, she'd have you executed. But if the PC turns the blame around towards her - saying it's Ellesime's fault that Irenicus lived to steal his/her soul and that the drow forced the PC to aid them in their final assault - she might not believe you fully but she probably wouldn't execute you either. Hell, she didn't even execute Joneleth or Bodhi after their first attempt to destroy the Tree. So she could, without inconsistency, simply kick the party out of town and direct them to the grove to ensure that they go quietly.



#208691 Working with the Drow?

Posted by Hendryk on 06 June 2005 - 05:05 PM in Mod for the Wicked

I think upon gaining access to the elven city would be good.

View Post


Um... granted that you haven't made up that sleep deficit you mentioned before, a couple of reasons for thinking this is the right time for drow betrayal would better help move the conversation along.



#208896 Working with the Drow?

Posted by Hendryk on 08 June 2005 - 01:35 AM in Mod for the Wicked

@Torn. As always a valid point. Of course we won't do it always. I know of only two (three counting Ian being betrayed) places at the moment (yep another one, but I ain't gonna tell) and I reckon that is enough.

View Post

Heh. Just please don't forget to give the PC a chance or two to betray someone else. Being betrayed comes with the Evil territory. Betraying someone who trusts you is why a player goes the Evil route in the first place.



#208428 Working with the Drow?

Posted by Hendryk on 05 June 2005 - 07:44 PM in Mod for the Wicked

I have a severe problem believing that the surface elves, battered and leaderless as they are, could wrest the goblet from the black dragon, for one thing. Or survive the golems and rakshasa to get the other two items for that matter. So Lolth would be able to tell you (via Mother Ardule or Phaere, whichever survived) that the temple must be opened. She was of the Seldarine, after all, and would remember such things. As for the avatar of Rillifane, it would not be delighted to meet you in the circs but the PC *is* after Jon's throat after all and Rillifane is powerless against Irenicus while the PC isn't. And Irenicus, who is about to kill the ToL, is a much worse and more immediate threat than the PC, even as an ally of the drow. So a deal could be struck there although it wouldn't extend to the drow allies. The forest spirits would kill or expel them just as they do Irenicus' minions. So the surface elves would be back in charge after the ToL/hell sequence and, as stupidly fair-minded as she is, Ellesime wouldn't destroy your bodies either. She would, certainly, kick you right out of town though but might - on instruction from Rillifane, perhaps - kick the party into the prophetic grove to start ToB. She might also hand you instructions found on the body of the drow general (Solaufein?) from the the matron mother, telling her boy to kill you the instant Irenicus is dead. This, from Ellesime's pov, to prove to you how dumb you were to trust the drow at all, at all, at all. And to tie up any loose plot ends.

Of course, while in strict logic, the drow ought to stay allied with party until Irenicus is dead, they might be arrogant enough (following Deathangel's idea) to decide that once you've retrieved the Lanthorn, they don't need you any more. In that case, there might be an option to just give them the bloody thing and let them open the way. They'd enter first, the screen would shake a couple of times and then the sole survivior of the drow invaders (Mother A, Solaufein or maybe just a common soldier) would run back out of Sul and tell you to proceed. Seems the drow weren't welcomed as Jon's allies and weren't as competent to deal with his creatures as they thought, so there'd be dead drow scattered over the city but otherwise, no one in town knowing any better, matters could go as per the vanilla game. The PC would just have to lie a bit and say he/she followed the drow rather than accompanied them.

Either way, the drow prove treacherous at some point, as they should. And the PC will get the old schnozolla rubbed in that, even if their treachery doesn't prove very effective. And the game can be completed even after you've killed Elhan and his pals on first meeting them. That's about the best a surfacer could hope for from an alliance with drow, I think.



#199757 Working with the Drow?

Posted by Hendryk on 12 April 2005 - 11:29 AM in Mod for the Wicked

Um...how does it make sense that the drow attack you because "they don't want a new evil god"? Killing the PC will just bring Bhaal that much closer to restoration as Lolth, at least, might foresee. And what is Irenicus in the process of becoming if not a "new evil god"? And Irenicus is right now, not at some indefinite time in the future as is the best (worst?) case for the PC.



#199750 Working with the Drow?

Posted by Hendryk on 12 April 2005 - 11:02 AM in Mod for the Wicked

I'd think that Lolth would be calling the shots for the drow here and her first concern would be to make certain that Irenicus didn't become an elven god. An Evil male mage elven god might have a most unfortunate effect on her "mere male" followers by giving them an alternative.

So with stopping Jon as the drow's main priority, I can't see them turning on the PC while Irenicus lives and is still casting his ritual. No matter how Evil you are, you don't waste your strength by turning your forces on each other until after the main threat has been dealt with. Unless you are also truly stupid, which Lolth is not.

For that matter, I can't see drow getting quite the cooperation from the avatar of Rillifane that the PC would. If anything, his forest spirits would probably start killing drow right along with Irenicus' little playmates. That is probably just as well for metagame reasons since the drow would certainly destroy all the mortal bodies around the tree while everyone's spirits are duking it out in helll. Thus, the game could never get finished unless the surface elves survive to tend to the party's corpses.

So yes. The drow would definitely betray the party but not until after Irenicus has died at the ToL. But by that time, in order to reach the Tree, the party has already loosed the forest spirits and all the drow are dead or fled. So they never get the chance to kill the party at the point in their scheme at which they logically should do so.



#208315 Working with the Drow?

Posted by Hendryk on 05 June 2005 - 04:06 AM in Mod for the Wicked

@ Lord Kain. You keep insisting that Jon's ascension would be good for Lolth. That ignores the female superiority which is the basis of drow society. As a new god, Jon would need worshippers. As a mortal mage and former elf, he'd most naturally look for his first worshippers among Evil elven mages. The drow have more Evil elven mages than anyone, so Jon's becoming a god could very easily tear drow society apart. And Lolth could foresee that result and fear it.

As for the ToL, if the drow could, even temporarily occupy Sul, the Tree would be at *Lolth's* mercy. She could poison it and absorb its power herself. This would give all the benefits of a success for Jon and none of the drawbacks; no namby-pamby "sharing" of anything.

So, yes. The drow ally with Jon to bring down Sul. Once that's done though, I can't see the least reason for Lolth not wanting to double-cross Jon and keep all possible rewards for herself alone. And the PC would be a handy tool for the Jon double-cross, who could be double-crossed and slain in turn. That's the way of Evil as I see it, anyway. No honest cooperation anywhere at any level.



#208758 Working with the Drow?

Posted by Hendryk on 07 June 2005 - 06:57 AM in Mod for the Wicked

Why does the avatar of Rillfane have to appear at all in the evil path? There are many possible alternatives.  The avatar of Kiaransalee or Selvetarm (Lloth's two demipower servants), perhaps?

View Post


For metagame reasons, if you want your body to survive the hell experience, the best bet is to have the surface elves back in charge of them. The drow would destroy your bodies the instant you and Irenicus both died at the ToL. And the forest spirits summoned by Rillifane would be needed to drive off the drow and let the surface elves back.

Rather than dredge up some reason for the drow not destroying your body, the better choice might be to have your bodies descend to hell with you. Your equipment does, so why not your corpse? Then when Irenicus is defeated, you gather them up, get ejected back to the ToL, get yourself together and have to fight your way out of Sul past hostile drow occupiers. And the logical culmination of such a victory for Lolth would be for her to come and poison the ToL herself. Again, in metagame terms, that'd mean new areas for a dead ToL and a ruined but still recognizable Sul above it. Doable but a lot of work. All the additional modification wouldn't have a matching payoff in an Evil gaming experience, IMO, unless there's a really good artist to modify the areas. Having to end SoA by fighting treacherous former allies, including maybe her demipower servants or an avatar of Herself, through a dead ToL and a ruined Sul would be pretty cool though.

Ingame, the temple is still Rillfane's, based on the fact that his avatar appears there. The three artifacts that must be sacrificed there are sacred to the Seldarine, not to Lolth. Having Lolth's servants appear anywhere in Sul to hijack them would be a grave affront. Having them do so in Rillifane's own temple would be tantamount to a god-vs-god confrontation that dieties tend to avoid on the PMP, at least. Plus, the avatar is almost helpless in the face of Irenicus' ritual. He can't stop Jon; all he can do is open the way to him for the PC. It set a rather odd tone, to my taste anyway, if Lolth's servants, playing away, were able to do even that much. Again, it's not impossible, just a matter of taste mostly on what sort of reminder you want to give the PC. Myself, I think the message that Good entities such as Rillifane are still around and still have power would be the better choice.



#210812 Who is Chrysta?

Posted by Hendryk on 17 June 2005 - 06:01 AM in Chrysta

Will a general Heal Serious Inflammation take care of that or will we have to find an affliction-specific scroll somewhere ingame?



#210816 Who is Chrysta?

Posted by Hendryk on 17 June 2005 - 06:16 AM in Chrysta

Oh, right! Sorry! That was the new Treasure in Bodhi's spiked-trapped room that I wasn't to mention, huh?



#215429 Which ones came along in BG1? (poll is closed!)

Posted by Hendryk on 17 July 2005 - 04:12 AM in Mod for the Wicked

For Monty, I'd suggest stats of STR 13, INT 14, WIS 9, DEX 18, CON 17 & CHA 6. Not amazingly strong, even for a little chap, but quick, tough, pretty smart and utterly repellant.



#215462 Which ones came along in BG1? (poll is closed!)

Posted by Hendryk on 17 July 2005 - 09:52 AM in Mod for the Wicked

Yeah, I know. I wasn't seriously suggesting that you do that; just trying to give an accurate stat pic of how I'd think he should be. I would suggest leaving his STR and, possibly, his DEX alone and just adding +1 or 2 to his CON though. And if you can see your way clear to lowering anything on him, his CHA should definitely be worse than a "low-normal" score of 9. Perhaps because of the number of times he got all banged up in BG1?



#214532 Which ones came along in BG1? (poll is closed!)

Posted by Hendryk on 10 July 2005 - 04:19 AM in Mod for the Wicked

NOw how will you justify Montaron being there without Xzar :P ;)

View Post

Easy. Montaron hates Xzar's guts. After being stuck as Xzar's gofer in BG1, he was stationed in the backwater (from the Zhent pov) of the Sword Coast again and *AGAIN* as nothing but Xzar's caddy. So he got pissed off, told the Zhents where to stick their stupid assignments and is now a freelance murdering psychopath with a Zhent price on his head.

That'll complicate the PC's life if the party meets any real Zhents along the way but it could also make relations with the Harpers - different, if not actually more pleasant.



#208420 Which ones came along in BG1? (poll is closed!)

Posted by Hendryk on 05 June 2005 - 05:32 PM in Mod for the Wicked

Sometimes I think Korgan IS Kagain. I mean personality wise they are almost the same dwarf. The only difference is the name and stats.

It's a question of emphasis. Kagain is a goldbug. If he got rich enough, he wouldn't much care if he never killed anything else ever again. Korgan, otoh, would like to be rich mainly because being rich would free up more of his time for killing more (and more interesting) things.

EDIT: Hic! Simultaneous posts!



#193634 Welcome to the Chrysta Forums!

Posted by Hendryk on 17 March 2005 - 04:17 PM in Chrysta

Cool.  When is she gonna be done?



#195905 The Second adventure group

Posted by Hendryk on 26 March 2005 - 08:57 PM in IE Mod Ideas

Actually, I think you've got a bit too far off the original idea because of words like "annoying" from the original post. As I see it, Biges was suggesting something like a living world campaign from NWN where adventurers outside one's own party actually undertake adventures that the player party has ignored for the moment.

So the scenario might work like this. If the party avoids or turns down Nalia for a certain period of time, she'd become frantic and assemble her own party. Anomen, if not in the PC group, would certainly help her out and if Minsc, Aerie or even Yoshimo had been shed by the PC, they might go along. It'd be scripted so that, I guess, Nalia would wait x number of days and after that, if there were y number of other adventurers of the right classes and alignments, she (and they) would take off to try to recover the de'Arnise Keep without the PC. There'd be a chance they might fail and none of them return but also a chance for success (with perhaps one or two random casualties) with the survivors being appropriately more experienced and better equipped. It'd be pure hell to program but it's really a more logical idea than the current setup with "adventurers" waiting, zombie-like, all over the lot for the PC to return and animate their utterly passive existences with a little attention.



#197296 The nature of evil

Posted by Hendryk on 01 April 2005 - 10:32 AM in Mod for the Wicked

The cases of purely selfish Evil are, I think, adequately represented in the game already. However, individuals in the Realms do enjoy an amenity which we lack. They have a multitude of, relatively speaking, immortal and purely aligned guides and exemplars upon the outer planes. So an individual who voluntarily and with self-abnegation subserves the Greater Evil for its own sake, rather than his/her/its own benefit, might make a challenge (and a strong dramatic contrast) even for an Evil PC of the selfish-to-the-point-of-megalomania sort.



#199812 The Mod for the Wicked!

Posted by Hendryk on 12 April 2005 - 03:42 PM in Mod for the Wicked

I think that while Demogorgan might offer to "help" against Melissan first, he'd probably want all the power there for himself and wouldn't take No for an answer. In fact, he'd probably bring enough help along that he wouldn't even take Yes for an answer; just kill everyone and help himself.

Of course, one of Demo's senior assistant demons (who had gotten used to acting independently while Demo was a captive in WK and is *not* pleased that his old boss is back) could double-cross him and jump into the fountain first, so the PC, Demo and Mel could all have a nice chat over what to do about *that* resource hog. Then you could have bargaining with the added fun of Melissan bidding against you.



#200031 The Mod for the Wicked!

Posted by Hendryk on 13 April 2005 - 04:26 PM in Mod for the Wicked

Oh, Demogorgan could still show up here. Announce that he's there because "Although mortals would have it otherwise, I pay my debts." Then he'd help do Amellyssan. Then reveal to the PC that another debt which Demo feels he owes is one of hatred. Hatred towards the PC for finding him in that shameful prison. He would blot out that memory - and the PC in the process. The PC could then try to bargain, claiming that his/her affinity for the Throne is the only means left for Demo to partake of some of it. Demo says "Ha! You love your wretched mortal existence so much that you would barter the power of a god for it? Very well. I accept." Solar then shows up, says "Now boys! It is NOT supposed to go this way." PC & Demo kill solar. Demo proceeds to drain throne dry (whatever the agreement was.) Demo, now twice as tough as before, says "Fool as well as coward. Not even the fount of a god cancels a debt of hatred for a lord of demons!" Demo proceeds to pulverize the party. End game. Player reloads, chooses banter option #2 and fights Demo (plus allies) for the throne.



#197586 The Mod for the Wicked!

Posted by Hendryk on 02 April 2005 - 11:33 PM in Mod for the Wicked

You're missing a lot of the fun of dealing with Demo if you forget that he's been Evil much longer than the PC. However much he might appreciate being released from WK (probably not much) or enjoy the Helmite snack, he is also going to be keeping an eye on the PC. He's got four, so he can afford it.

Now once you are gearing up for the final battle with Melissan, old Demo should pay a social call. He has been watching and by now is aware of just how much free power there is in that fountain. He'd like more than a sip of that juice himself, though he might try to fool you by pretending that he has come to "help" against Amelyssan. However that works out, he wouldn't truly care what you, or Melissan or the solar or even Ao, himself, might think. Demo would want to increase his own power, conquer a neighboring layer of the Abyss or two, gain more power from that, conquer more of the Abyss, eventually win the the Blood War, take over the Hells and...Well, you get the idea. An utterly rapacious demonlord does not play nice. And that is exactly the sort of consequence that should befall an Evil PC who is also stupid and trusting.



#197093 The Mod for the Wicked!

Posted by Hendryk on 31 March 2005 - 12:53 PM in Mod for the Wicked

You don't seem to be suffering from any shortage of good - excuse me, of Evil - ideas here. Perhaps a non-spoilerish indication from you about what you intend doing first, now that you're busy in the protected forum and all, would stimulate more input.



#190910 The Mod for the Wicked!

Posted by Hendryk on 01 March 2005 - 06:56 PM in Mod for the Wicked

Also, a way through Ust Natha in alliance with Lolth/Mother A that would allow an Evil party to blast all the surface elves encountered. All that would be needed is to get Lolth's attention during the ritual. She wouldn't want Irenicus to become an Evil male elvish god; if nothing else, as a god, he would be too enticing an alternative to the male drow now under Lolth's sway. So she'd want the PC to succeed in stopping Jon and would order Mother A to provide those services which Eltan currently offers regarding entry into Suldanesselar. Thus, Eltan and the rest would be dispensible - and fun, if some of their arrogance gets through before they discover your real intentions.



#199897 The Mod for the Wicked!

Posted by Hendryk on 13 April 2005 - 04:18 AM in Mod for the Wicked

I dunno. I have a hard time believing that Demo would regard both Mel and the PC as anything but overweening mortals who are, at the Throne, at a level of power that is way over their heads. If you wanted Demo to give the PC a pass there, you could take the angle that the PC's innate Bhaal essence is magnified by its affinity to the Throne so that Demo has to take cognizance of it. It would need a very delicate touch though to have the PC so powerful that Demogorgan is forced to show some grudging respect and yet still make it plausible that the PC is willing to bargain away some of power to get Demo's help. Demogorgan should, I think, regard any sign of willingness to negotiate as a sign of weakness or folly. Of course, it might be a trap, too. Let Demo link himself to the Throne and then use either Mel's or the PC's power over the Throne to drain *him*. If you made him sufficiently arrogant and condescending beforehand, that'd be a nice payback for him.

As for the Solar, she knows a lot and she delivers the final decision of "the gods" to end the battle but I don't know how powerful she'd be at the Throne all by herself. Probably she'd invent some 'duty' that required her to run away and 'inform' someone that things were getting out of hand at the Throne. If she stuck around, she'd almost certainly be destroyed.