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#206324 The Longer Road

Posted by T.G.Maestro on 24 May 2005 - 10:51 PM in Longer Road

Wrong forum I guess.



#206066 Progress report

Posted by T.G.Maestro on 23 May 2005 - 03:44 AM in Return to Windspear

Thats more like it. :thumb:
We are counting on you guys.



#222342 Progress report

Posted by T.G.Maestro on 19 September 2005 - 11:51 PM in Return to Windspear

Oh my, what would you call me then, if Littiz is the hopeless optimistic..? :blink:



#204560 Progress report

Posted by T.G.Maestro on 12 May 2005 - 11:38 PM in Return to Windspear

First off, I know you guys don't owe us anything. But I have to say I'm kind of disappointed. No one twisted your arms to start this project. No one demanded you pool your creative efforts but you did anyway. And then, you told everyone we could look and play with what you created. Now you can't be bothered because things change? I'm sorry, but you made the promise, not the "viewing audience".

I'm not unsympathetic. My own life is rather hectic, I run my own business after all. That said, I always find a little time, maybe not much, but a little, to do with as I will. If you have so little free time in your life, and this is Not an insult/attack, you need to seriously rethink your lifestyle. That kind of stress will put you in an early grave. If, on the other hand, you're generating unneccessary drama, put that aside for a bit and finish what you started.

Well yes, with great plans comes great responsibility. ;)



#204409 Progress report

Posted by T.G.Maestro on 12 May 2005 - 02:59 AM in Return to Windspear

So it starts to get down to this, it seems. Which would be most typical, yet very painful in this case.

I am starting to wonder if we should just release what we have and let someone else finish it??? Not a serious question, really, heh.

Like Lucasarts did with KoToR 2? ;)

I wish I could say that I am still gung ho... but I'm not, and my free time has dwindled to almost nothing. Still... I really wish that something would happen to inspire me to just finish this thing. .... Or perhaps some divine intervention to make it finished:)

Divine Interventions are quite rare outside fantasy games, so I'd say the only thing that could help this project out is the will of it's creators. Either way, the team has to deicde sooner or later, because delaying the final part of development starts to destroy the interest in this mod more and more lately.
BG2 and the Infinite Engine are great, but they won't last forever. And while RtW is easily (one of) the most anticipated mod on BG2, interest will fade in years. -_-



#207547 NWN 2

Posted by T.G.Maestro on 31 May 2005 - 04:12 AM in NWN Series

Are they going to add robes?
Are they going to add horse-based movement and combat?
Can you own a house? (Daggerfall)
Can you own a ship? (Daggerfall)
Can you participate in the politics? (Daggerfall again...)
Thanks, would appreciate yes/no answers. Be straight to the point.

You should rather ask the developers on their forums for such infos. ;)



#203144 NWN 2

Posted by T.G.Maestro on 03 May 2005 - 06:40 AM in NWN Series

One thing I'd like to have in NWN2 is a duel/swordplay system similar to the one in KoToR - the way the two opposing characters use their blades is quite spectacular, it wouldn't be a great pain to add something like that for NWN2 too (the one used in NWN is too boring IMHO).



#206545 NWN 2

Posted by T.G.Maestro on 26 May 2005 - 12:12 AM in NWN Series

The developers of NWN2 are taking into consideration the idea of giving you a party a la BG style.

Actually, the one used in kotor 1-2 would be nice.



#206568 NWN 2

Posted by T.G.Maestro on 26 May 2005 - 01:52 AM in NWN Series

I mean it would be fitting since NWN already uses the very same 2-3 member parties like kotor.

Well, IMO you can't control a party of 5 or 6 in kotor style effectively. For battles a top-down isometric view is a lot better. It allows more control and more chellange

You could always rotate/change the camera view. ;)



#206518 NWN 2

Posted by T.G.Maestro on 25 May 2005 - 10:42 PM in NWN Series

I'll buy it. I'll buy anything with Forgotten Realms on it.

Demon Stone would be probably a good exception from this rule. ;)



#209522 BGIII

Posted by T.G.Maestro on 11 June 2005 - 10:09 AM in Baldur's Gate Series

By ToB the player was too powerful to continue from there, imo. I'd far sooner start from scratch again. Creating new characters is such fun

Exactly. ;)



#209617 BGIII

Posted by T.G.Maestro on 12 June 2005 - 02:35 AM in Baldur's Gate Series

I really don't understand why people who speak of BG3 are so obsessed of taking the Bhaalspawn from BG2 in the new game. Think of IWD1 and IWD2, Diablo and Diablo 2, NWN and his expansion HotU, the Elder Scrolls series. Some are very good sequels even if the main character from the first game did not make in the sequel.

Mainly because there is a significant difference between the main characters of these games: while there is no "specific" PC in most of the games you mention, the Bhaalspawn in the BG series is unique, and cannot be replaced with another one. All the other games had "nameless" heroes as PCs, yet BG had *THE* Bhaalspawn as PC.



#214813 Current state of the mod

Posted by T.G.Maestro on 12 July 2005 - 01:54 AM in Refinements

The coding part of Armor Revisions is going well, no deadlines however. -_-



#203331 What can change the nature of man?

Posted by T.G.Maestro on 04 May 2005 - 02:02 AM in Planescape: Torment

I said that nothing can change the nature of a man, if I remember correctly. If I were to play another time, I would pick the same again. You can change a man in many ways, but his nature...

Exactly.



#203550 [OLD] KotOR 2 - TSL Mods

Posted by T.G.Maestro on 05 May 2005 - 04:25 AM in KotOR Series

Waaaaaaaaaaah 

The patch won't install... Netiher manually or automatically... It says something about "old file not found" and then aborts...

I bet you have a copied version... ;)



#217825 IWD 1 vs IWD2

Posted by T.G.Maestro on 03 August 2005 - 11:02 PM in Icewind Dale Series

I was frustrated to the point of cheating. The kill cheat did not work.

I'm happy to hear this. I hate cheats. <_<



#218216 IWD 1 vs IWD2

Posted by T.G.Maestro on 08 August 2005 - 04:29 AM in Icewind Dale Series

No, the fact you cannot see the endings doesn't make me happy at all - OTOH, the other fact, that a cheat failed to work does. Even if it means overcoming a problematic/buggy point in a game, cheats just make me upset. ^_^



#213446 Armor Revisions

Posted by T.G.Maestro on 02 July 2005 - 04:31 AM in Refinements

It would require scripting to check for the current dex of the target

I'm not overly sure about this - ability scores are modified by way too many things to act as a precise basis for scripts. I guess the_bigg can say more to this though. -_-



#214825 Armor Revisions

Posted by T.G.Maestro on 12 July 2005 - 03:54 AM in Refinements

The type of weapons a buckler could safely block were limited to missile weapons and slashing weapons that would give any bonus. Bludegoning weapons would easily break a wrist of one who foolishing decided to block one and piercing weapons, well even small shields can't handly them well.

As I said, I'm referring to deflecting blows instead of blocking them ;) .
Also, while in RL everything you said would sound much more blieveable, in this game we also have to take care for item balance and their original concept.



#207543 Armor Revisions

Posted by T.G.Maestro on 31 May 2005 - 03:22 AM in Refinements

TG, I would increase the missile resistance for full plates. After all, you would need some damn good arrows to pierce the armor, especially if it is enchanted.

What would you suggest? They have pretty high resistance already if I recall correctly (30%, which is the highest value so far).

As a reminder to my last post, we nshould carefully maintain the balance between AC and Damage Resistance: these two show the true power of an armor, and both have a specific purpose.
We might even revise the base AC modifiers against the various damage types, as originally the_bigg suggested.



#207355 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 08:42 AM in Refinements

OK, everything added for now.

Please post your comments on these changes! ;)



#207491 Armor Revisions

Posted by T.G.Maestro on 30 May 2005 - 09:45 PM in Refinements

I don't see anything about elven chain?

Good point, I'll add that to the list. ;)



#207609 Armor Revisions

Posted by T.G.Maestro on 31 May 2005 - 08:58 AM in Refinements

Regarding the stackability of AC modifiers: there is nothing like this in BGII

Um, I'm not sure I understand you here: AC bonuses from various items can be stackable, depending on their nature in BG2. For example while you can't wear an enchanted armor together with a Ring of Protection, you can wear the very same armor together with the Ring of Earth Control (which grants -1 to AC) and their AC bonuses will stack normally.

you can't wear more than one of the items in itemexcl.2da (meaning that if you have one you can have none else

That explains why Weimer's "Item Upgrade" rings are equippable with other enchanted items (armors, rings, anulets) providing AC bonuses... :unsure:



#208186 Armor Revisions

Posted by T.G.Maestro on 04 June 2005 - 05:21 AM in Refinements

As to special armor, one thing I can see done with regards to the weight/bulkiness issue, is to make the Ankheg plate mail have much lower dex penalties, while keeping the bonuses of plate mail, due to its lightness.

We've already addressed this on the first page IIRC, and it will definitely be in. I intend to have a few additional exceptions too, namely the Dragon scale armors and possibly a few other special set of armors as well.



#208271 Armor Revisions

Posted by T.G.Maestro on 04 June 2005 - 08:54 PM in Refinements

Um.. actually, they WILL be part of this... :rolleyes: