AR1300 - AR1304
#1
Posted 23 May 2005 - 10:18 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
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Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#2
Posted 24 May 2005 - 06:12 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#3
Posted 24 May 2005 - 07:33 AM
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#4
Posted 24 May 2005 - 12:30 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#5 --Yovaneth--
#6
Posted 25 May 2005 - 01:13 AM
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#7
Posted 25 May 2005 - 12:40 PM
That, I think, is what I'm after - where do I find them, please?Did you check the triggers on the map/ area entries and exits?
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#8
Posted 25 May 2005 - 01:22 PM
The file WORLDMAP.WMP controls random encounter areas and probabilities. Open it up in Near Infinity, and click on the Edit tab. The bottom field should be called Map Entry 0- click on Edit again.
You should be looking at (well, in my copy of BG2 at least) 13 fields, then 24 named Area Entry x and 164 named Area Link x. The IESDP explains each worldmap area has an Area Entry, and each exit from the area has an Area Link. Looking in the Area Entry for AR1100 (number 7), I see this uses Area Link fields 57-66 (it shows which ones are exits North, South, East and West).
Go examine one of them, and look in the IESDP too.
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#9
Posted 25 May 2005 - 01:29 PM
Maybe it doesn't. Maybe AR1304 simply sits over the top of it so it's impossible to click the original.What I don't know is how the worldmap deactivates AR1300.
#10
Posted 25 May 2005 - 02:41 PM
Now that's an interesting thought!!Maybe it doesn't. Maybe AR1304 simply sits over the top of it so it's impossible to click the original.
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#11
Posted 26 May 2005 - 12:00 AM
Maybe it doesn't. Maybe AR1304 simply sits over the top of it so it's impossible to click the original.
I don't understand: How would the PC get there the first time?
My Own: Ajantis BG1 Expansion Modification -- Sir Ajantis for BGII -- Ajantis Portrait Pack -- Another fine Hell -- Brage's Redemption -- BGQE at Gibberlings 3 / BGQE at Kerzenburgforum -- Brandock the Mage -- Endless BG1 -- Grey The Dog NPC -- Imoen 4 Ever -- Imoen Is Stone -- Jastey's SoD TweakPack -- Road to Discovery (SoD) -- Solaufein's Rescue - jastey's Solaufein NPC Mod -- The Boareskyr Bridge Scene (SoD)
Contributions: Adalon's Blood (Silberdrachenblutmod) -- Alternatives -- Ascalon's Questpack -- Ascalon's Breagar NPC -- Balduran's Seatower -- BG1 NPC Project -- BG1 Romantic Encounters -- Corthala Romantique -- Edwin Romance -- Fading Promises -- Gavin BG1 --Hidden Adventures -- Imoen Can Die -- Keldorn Romance (berelinde's) -- Lure of Sirine's Call -- NTotSC -- Romantic Encounters (BGII)
Avatar by Rabain
#12
Posted 26 May 2005 - 01:21 AM
Originally only AR1300 is active and when you click, you are directed there. If AR1304 is made active and is placed directly on top of AR1300, each time you click the DeArnise Hold, you will now be clicking on AR1304 and not on AR1300.I don't understand: How would the PC get there the first time?
-Y-
'Go for the optics, Chiktikka. GO FOR THE OPTICS!!' - Tali vas Neema
DLTCEP Tutorials Update Page
DLTCEP Tutorials Main Page
Yovaneth's AI Scripts for BG1, BG2-SoA and IWD1
Fishing for Trouble - a quest mod for Shadows of Amn
#13 -Guest-
Posted 26 May 2005 - 01:29 AM
Originally only AR1300 is active and when you click, you are directed there. If AR1304 is made active and is placed directly on top of AR1300, each time you click the DeArnise Hold, you will now be clicking on AR1304 and not on AR1300.
But isn't that the problem you originally had? I don't see the difference... How would you code this activation/deactivation then?
-jastey
#14
Posted 26 May 2005 - 03:25 AM
Whether it is about the worldmap. Thus, when travelling on the worldmap how you are sure they go to the right area.
Or that the transition that if you stand outside of the keep the game uses a cutscene to restore the keep and when the blackness 'fades' away the triggers in the map now go to the restored areas and how he places you there.
In my view it is the easiest way to use a script that if a certain GLOBAL was set. The worldmap is refreshed. Causing the picture of the new area to exactly overlap the old one. This should just generally fix the problem. You even might be able to delete the old area, by building up the entire worldmap from the beginning. Thus you give the player the ol map and then immediatly add all the areas he has been to by making checks if they were in the other areas before. Depending on which combo a certain map is given. It is a lot of coding, but in that way I even think you can delete the old map.
As a side question. What mod are you working on Yovaneth
Still modding the Mod for the Wicked... It is a big project you know... And I got sidetracked (several times) a bit... sorry.
However, as we all know, Evil never really sleeps.
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~~ I love it, and I am humbled! Yay! ~~
#15
Posted 26 May 2005 - 03:44 AM
Why bother de-activating the old one if you can't click it?But isn't that the problem you originally had? I don't see the difference... How would you code this activation/deactivation then?
#16 --jastey--
#17
Posted 26 May 2005 - 04:26 AM
#18 --again jastey--
Posted 26 May 2005 - 04:27 AM
Why bother de-activating the old one if you can't click it?
But you can click it - the first time you go there (after accepting Nalia's quest) and if you leave the area and come back
..before you finished the quest. I obviously pressed some button before finishing the post, sorry.
Or aren't we talking about the D'Arnise area any more?
#19 -Guest-
#20
Posted 26 May 2005 - 04:42 AM