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BiG World Project (BWP) v8.0


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#261 dabus

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Posted 17 September 2009 - 12:29 AM

Search in the right thread and you will find the solution. :D

Edit the BiG World Setup\Config\Setup.ini.
Search for the section [Faults] and just remove the BWS-URLUpdate.exe=1111111 -entry from the file.

You should be able to continue with the BWS after that from the point you left.
THINK! - It's not illegal.

#262 Lollorian

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Posted 18 September 2009 - 04:21 AM

Anyone been to G3?? ^_^ Its christmas all over!!! :D

But I have to ask, BG2Tweaks, SCSII, Amber AND Spell Revisions (all the newly updated mods) are patched by the BWP Fixpack. Do the new versions include the fixes in the fixpack (so can we delete them??)

Cause if they do it by some other workaround other than the Fixpack versions ... well, we'll be screwed :rolleyes:

EDIT: Oh oh :o I foresee a LOT of unintended installs (not to mention complete failures as well), I just checked the component numbers for SCSII and Spell_rev, and they've all been OVERHAULED!!! :blink:

Unless the install.bat is edited to take these new component numbers into account, everything's gonna go kaput if you try to use the new versions :wacko:

Eg, for spell_rev, the SCS Fiends hotfix is removed and the Cure Sleep Fix is now #40 (was #2) ... and scsii gets a LOT more complicated :ph34r:

Fortunately, BG2_Tweaks and Amber aren't affected (but dunno about the Fixpack's patches though :unsure:)

Cheers,
Lol

Edited by Lollorian, 18 September 2009 - 11:07 AM.

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#263 Mike1072

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Posted 18 September 2009 - 02:36 PM

Anyone been to G3?? ^_^ Its christmas all over!!! :D

Indeed. :cheers:

But I have to ask, BG2Tweaks, SCSII, Amber AND Spell Revisions (all the newly updated mods) are patched by the BWP Fixpack. Do the new versions include the fixes in the fixpack (so can we delete them??)

The new versions of SR and BG2 Tweaks should include what was in the BW Fixpack and then some, so trying to "fix" the new versions could seriously screw up the mods. As for the other mods, I couldn't say, but I'd still recommend avoiding any fixes to updated mods until the BW Fixpack authors take a look at them.

EDIT: Oh oh :o I foresee a LOT of unintended installs (not to mention complete failures as well), I just checked the component numbers for SCSII and Spell_rev, and they've all been OVERHAULED!!! :blink:

Unless the install.bat is edited to take these new component numbers into account, everything's gonna go kaput if you try to use the new versions :wacko:

Eg, for spell_rev, the SCS Fiends hotfix is removed and the Cure Sleep Fix is now #40 (was #2) ... and scsii gets a LOT more complicated :ph34r:

Many different parts of the BWP may need to be updated to account for new mod versions - links to the files in the linklist/BWS, component numbers in .bat installers, descriptions of the components in the .pdf, and fixes in the BW Fixpack.

I will be removing the SRv2.9 package from my web server in about a day or so as the old version will no longer be officially supported, so hopefully the updates will come quickly.

#264 Ungrammatical

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Posted 18 September 2009 - 04:40 PM

Anyone been to G3?? ^_^ Its christmas all over!!! :D

But I have to ask, BG2Tweaks, SCSII, Amber AND Spell Revisions (all the newly updated mods) are patched by the BWP Fixpack. Do the new versions include the fixes in the fixpack (so can we delete them??)

Cause if they do it by some other workaround other than the Fixpack versions ... well, we'll be screwed :rolleyes:

EDIT: Oh oh :o I foresee a LOT of unintended installs (not to mention complete failures as well), I just checked the component numbers for SCSII and Spell_rev, and they've all been OVERHAULED!!! :blink:

Unless the install.bat is edited to take these new component numbers into account, everything's gonna go kaput if you try to use the new versions :wacko:

Eg, for spell_rev, the SCS Fiends hotfix is removed and the Cure Sleep Fix is now #40 (was #2) ... and scsii gets a LOT more complicated :ph34r:

Fortunately, BG2_Tweaks and Amber aren't affected (but dunno about the Fixpack's patches though :unsure:)

Cheers,
Lol


Would that be the reason why I'm sitting 2 days straight trying to install bwp 8.0 while pulling hairs from my head duo to frustration ? :)

I have a couple of questions. I had problems with song list overload in my bg2 only install. The problems i did not have while installing the full bgt and 10 times the number of mods with bwp 7.0. From reading the forums i figured out it was Tashia,Chloe,Saerileth,CTB and maybe something else. I have managed to modify Saerileth's tp2 , kicked out Chloe. How would i go about modifying CTB and Tashia ? Their tp2 has so much stuff in the music section I don't understand that I'm afraid to touch it not to mention is there a need to modify them nowadays ? This is just a theoretical question since i did not manage a single working installation in the past 9 try.

PS: If i manage to install it this time could anyone check my waidu log for any problems regarding fixpack, I would be much appreciative.

Edit: The 10th install is busted , i managed to create a character but not enter the game. Could someone make a guide what to throw out of BiG World Fixpack directory ?

Edit2: Is there no way of making a working installation ? What if i used BWS but without doing the download links fix , would that work ?

Attached Files


Edited by Ungrammatical, 19 September 2009 - 12:25 AM.


#265 Lollorian

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Posted 18 September 2009 - 06:50 PM

Ok, with regards to component numbers, here's what's changed in spell_rev:

Old Components:
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #1 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #2 // SCS II Fiends Hotfix: v3
New Components:
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #0 // Spell Revisions: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #10 // Deva and Planetar Animations: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #20 // Mirror Image Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #30 // Dispel Magic Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #40 // Cure Sleep Fix: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #50 // Remove Disabled Spells from Spell Selection Screens: v3
~SPELL_REV/SETUP-SPELL_REV.TP2~ #0 #60 // Update Spellbooks of Joinable NPCs: v3

So, only changes (as I mentioned before) are that the SCS II Fiends Hotfix is now deprecated and the Cure Sleep Fix is now #40. #10, 20, 30, 50, 60 are all new components and won't be installed through BWP8 :mellow:

Cheers,
Lol

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When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#266 Lollorian

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Posted 18 September 2009 - 07:07 PM

Oh ho ho, now SCSII :devil: I just saw the differences and they aren't actually much :P Only a few component numbers are changed, the majority are new components. Since the component lists are prettty long, I'll just go through what actually changed:

Changed components (that the BWP8 uses): THESE ARE NEW VERSIONS!!!
~SCSII/SETUP-SCSII.TP2~ #0 #3510 // Remove unrealistically helpful items from certain areas: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3520 // Remove unrealistically convenient ammunition from certain areas -> Only remove nonmagical ammo from random containers: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3521 // Remove unrealistically convenient ammunition from certain areas -> Remove ammo up to the +2 level from random containers: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3522 // Remove unrealistically convenient ammunition from certain areas -> Remove all ammo from random containers: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3530 // Faster Bears: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4050 // Make party members less likely to die irreversibly: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6020 // Potions for NPCs -> All of the potions dropped by slain enemies are recoverable: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6022 // Potions for NPCs -> Half the potions dropped by slain enemies break and are lost: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6025 // Potions for NPCs -> All of the potions dropped by slain enemies break and are lost: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6108 // Enemy mages (and Elder Orbs) use Simulacrum and Project Image spells (this component will have no effect unless you install Smarter Mages or Smarter Beholders): v10
~SCSII/SETUP-SCSII.TP2~ #0 #6136 // Add high-level abilities (HLAs) to ToB mages -> Only selected ToB mages get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6137 // Add high-level abilities (HLAs) to ToB mages -> All ToB mages who can cast 9th-level spells get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6138 // Add high-level abilities (HLAs) to SoA mages -> Only selected SoA mages get HLAs: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6139 // Add high-level abilities (HLAs) to SoA mages -> All SoA mages who can cast 9th-level spells get HLAs: v10

AND New Components:
~SCSII/SETUP-SCSII.TP2~ #0 #1010 // Allow enemy AI to detect the party's magic items: v10
~SCSII/SETUP-SCSII.TP2~ #0 #1020 // Bugfix: Fix the Mirror Image spell so it doesn't block area-effect magic: v10
~SCSII/SETUP-SCSII.TP2~ #0 #1030 // Bugfix: Fix the Dispel Magic spell so it correctly allows for caster's level: v10
~SCSII/SETUP-SCSII.TP2~ #0 #2021 // Antimagic attacks penetrate improved invisibility -> All spells that bring down spell protections get areas of effect: v10
~SCSII/SETUP-SCSII.TP2~ #0 #2120 // Slightly weaken insect plague spells, and let fire shields block them: v10
~SCSII/SETUP-SCSII.TP2~ #0 #2130 // Cosmetic change: stop Stoneskins from changing your character's colour: v10
~SCSII/SETUP-SCSII.TP2~ #0 #2140 // Slightly increase the power of Mantle, Improved Mantle, and Absolute Immunity: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3060 // Remove Arrows of Dispelling from stores: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3070 // Make the healing and resurrection powers of the Rod of Resurrection into separate abilities: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3080 // Change Carsomyr so that its Dispel on contact power grants a saving throw: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3500 // Randomly change the locations of many in-game items: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3980 // Allow the Cowled Wizards to detect spellcasting in most indoor, above-ground areas in Athkatla: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3990 // Increase the price of a license to practise magic in Athkatla -> License costs 10,000 gp: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3991 // Increase the price of a license to practise magic in Athkatla -> License costs 15,000 gp: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3992 // Increase the price of a license to practise magic in Athkatla -> License costs 20,000 gp: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3993 // Increase the price of a license to practise magic in Athkatla -> License costs 30,000 gp: v10
~SCSII/SETUP-SCSII.TP2~ #0 #3994 // Increase the price of a license to practise magic in Athkatla -> License costs 50,000 gp: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4040 // Improved shapeshifting: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4055 // Randomise the maze in Watcher's Keep: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4060 // Make the bard stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4061 // Make the cleric stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4062 // Make the druid stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4063 // Make the fighter stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4064 // Make the paladin stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4065 // Make the ranger stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4066 // Make the thief stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4067 // Make the wizard stronghold available to all classes: v10
~SCSII/SETUP-SCSII.TP2~ #0 #4080 // Delay the arrival of the "bonus merchants" in the Adventurers' Mart and the Copper Coronet: v10
~SCSII/SETUP-SCSII.TP2~ #0 #5030 // Remove the blur graphic effect from the Displacer Cloak: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6021 // Potions for NPCs -> One third of the potions dropped by slain enemies break and are lost: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6023 // Potions for NPCs -> Two thirds of the potions dropped by slain enemies break and are lost: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6024 // Potions for NPCs -> Three quarters of the potions dropped by slain enemies break and are lost: v10
~SCSII/SETUP-SCSII.TP2~ #0 #6900 // Make the starting dungeon slightly harder: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7078 // Improved battle with Irenicus in Spellhold: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7125 // Improved Irenicus in Hell (Tactics remix) -> Faithful adaptation of the Tactics version: v10
~SCSII/SETUP-SCSII.TP2~ #0 #7126 // Improved Irenicus in Hell (Tactics remix) -> Tactics-SCSII hybrid: v10
As noted above, these won't be installed by BWP8 ;)

Cheers,
Lol

Edited by Lollorian, 18 September 2009 - 07:11 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#267 dreamer2007

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Posted 18 September 2009 - 08:35 PM

Okay so I tried to do a new BWP install and I got totally different errors from the previous installations and I don't understand the reasons. Multiple components did not install correctly from SCS

Here is an example of an error:

ERROR locating resource for 'COPY'
Resource [NARCIL.CRE] not found in KEY file:
[./chitin.key]
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.
Stopping installation because of error.

ERROR Installing [Smarter general AI], rolling back to previous state
Will uninstall 852 files for [SETUP-SCS.TP2] component 5000.
Uninstalled 852 files for [SETUP-SCS.TP2] component 5000.
ERROR: Failure("resource [NARCIL.CRE] not found for 'COPY'")
PLEASE email the file SETUP-SCS.DEBUG to www.gibberlings3.net
Automatically Skipping [Smarter general AI] because of error.
Using Language [English]

Edit: I started a new install and this problem didn't appear again. It seems like it was a random error.

Attached Files


Edited by dreamer2007, 19 September 2009 - 12:02 AM.


#268 Milandir

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Posted 19 September 2009 - 07:38 AM

It worked :) Changed the .bat when running (after the prompt for the select your language etc).

I'm now in Naskel mines, and boy does it stutter... Any suggestions other than the ones described in a post somewhere here (can't be bothered to look it up now, sorry)?

Thanks again for all the continuous support guys!


Went for a new install, seeing as none of the proposed fixes cured the problem. However, even when in Candlekeep with the new install, the game's already showing signs of stutter.

So! Seeing as I need to do a reinstall anyway to include 1PP (here), I just reverted the install to my backup using BWS.

Imagine my surprise when visiting this thread and seeing that the BWS is rather bust at the moment, if I am to understand the situation correctly.

What would you, the collective geniuses of SHS, suggest I do? Wait for the BWS to get an update? Or, if you'd think that I'd be able to pull off extensive .bat editing and such, could anyone (*cough cough*eg Lollorian) give me a step by step, day by day walkthrough?

For your examination enjoyment, a weidu.log of my last install (which still stuttered). I'm planning to exclude any romance mods, see where that leads us framerate-wise. Any suggestions about lag-inducing components that could be removed are more than welcome ;)

#269 Lollorian

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Posted 19 September 2009 - 08:01 AM

The german BWP thread has Leonardo Watson saying that v8.1 (not the current v8.01) is ready and only needs an update from SCS to be released to the public (otherwise, they'll have to release a v8.11 when SCSv10 gets released :P)

And then there's the question of the BWPFixpack overwriting the changes to the new (not-so-buggy) versions cause the Fixpack was written for the old (buggy) versions. I saw that SR and BG2Tweaks have incorporated everything, but the Amber mod still needs the Fixpack :wacko: Was afraid to check the HUGE scsII changes ...

Well, like you said, I have a heavily modified install.bat with me at the moment :P But it has a few non-BWP-but-still-compatible mods like TotDG and Aurora's Shoes (the successor of Agprices ;)) that are gonna be included in BWP8.1. I've also been regular in customizing my install with new kits, adding portraits, removing "certain" components, and purposefully keeping the game unbalanced so that I may enjoy all the custom content the BWP has to offer :D

Now, I know that these changes may not be the right changes for everyone so I'd like you to think about it before I upload it :P There are about a 100 changed lines from the vanilla install.bat in the BWP Installpack ;) So, I can't even give you a list of what should be changed :P

The proper thing to do, would be to wait till SCS gets updated in G3 and then give the BWP some days to update itself, so that all the newer (bug-free) versions of the mods get used.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

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#270 Milandir

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Posted 19 September 2009 - 09:01 AM

The proper thing to do, would be to wait till SCS gets updated in G3 and then give the BWP some days to update itself, so that all the newer (bug-free) versions of the mods get used.


I'll wait for the 8.1 release candidate then :) This thread will inform me of when that should hit the interwebs, no?

Thanks as always dude :cheers:

#271 Jarno Mikkola

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Posted 19 September 2009 - 09:05 AM

Any suggestions about lag-inducing components that could be removed are more than welcome ;)

Listen to Lollorian, and do the Tactics install, not the expert(NeJ).

What you could do is to copy the clean install to another directory and make a special NeJ install:

SoA + ToB + ToB patch
+ Baldurdash-WeiDU v1.67
+ BGT v1.01(+ updated .tp2 file) !!
+ Anynumber of BGT mods
+ BGT Tweak Pack v8
+ TS v7.03(ask from Vlad)
+ NeJ2 v6.9.1 & NeJ2 patch v6.94
+ BGT Songs
+ BGT GUI
+ Widescreen mod.

Some of those are only download-able from Black Worms Lair(the BGT v1.01's .tp2), and you need to PM Vlad to gain the TS v7.03... and you have to take/make the bug hunting yourself as it's not supported in any help forum.

Edited by Jarno Mikkola, 19 September 2009 - 10:32 AM.

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#272 Milandir

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Posted 19 September 2009 - 09:11 AM

Any suggestions about lag-inducing components that could be removed are more than welcome ;)

Listen to Lollorian, and do the Tactics install, not the expert(NeJ).

What you could do is to copy the clean install to another directory and make a special NeJ install:

SoA + ToB + ToB patch
+ Baldurdash-WeiDU v1.67
+ BGT v1.01(+ updated .tp2 file) !!
+ Anynumber of BGT mods
+ BGT Tweak Pack v8
+ TS v7.03(ask from Vlad)
+ NeJ2 v6.9.1 & NeJ2 patch v6.94
+ BGT Songs
+ BGT GUI
+ Widescreen mod.

Some of those are only download-able from Black Worms Lair(the BGT v1.01's .tp2), and you need to PM Vlad to gain the TS v7.03...


I thought the compatibility problems were rather minimal with 4.2b patched to 6.0.2 (which I installed)?

Moreover, what would I be missing should I leave the SCS's out of my install?

#273 Jarno Mikkola

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Posted 19 September 2009 - 09:22 AM

I thought the compatibility problems were rather minimal with 4.2b patched to 6.0.2 (which I installed)?

Well, it's still in the Expert install, that should say to you that it will cause problems with more than 1 mod.

Moreover, what would I be missing should I leave the SCS's out of my install?

The Smart Enemies.

In the said NeJ install, it won't matter so much as hey have their own scripts, but with BWS they do as most of the mods have normal enemies but with better items...

Edited by Jarno Mikkola, 19 September 2009 - 09:29 AM.

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#274 Milandir

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Posted 19 September 2009 - 09:25 AM

I thought the compatibility problems were rather minimal with 4.2b patched to 6.0.2 (which I installed)?
Moreover, what would I be missing should I leave the SCS's out of my install?

The Smart Enemies.


I'll take my chances with dumb enemies to see if that helps remove some of the stutter :)

Thanks for the fast and furious replies!

*goes off to do the umptieth BWP install*

#275 Lollorian

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Posted 19 September 2009 - 10:06 AM

Leaving out SCSI/II until BWP8.1 seems to be the way to go ... not because of the stuttering, but cause of the revision in component numbers. And make sure you change the components of spell_rev from:
%IFES%spell_rev%S%spell_rev%L%0%SK% 0 1 | %M%
to:
%IFES%spell_rev%S%spell_rev%L%0%SK% 0 40 | %M%

And delete the lines:
%IFES%spell_rev%S%spell_rev%L%0%SK% 2 | %M%
and ...

Aw heck, here's my install.bat :D It should give ya an idea of how the new SCSII components can be installed :cheers:

Cheers,
Lol

Attached Files


Edited by Lollorian, 19 September 2009 - 09:22 PM.

"I am the smiley addict, yellow and round, this is my grin :D when I'm usually around :P.
When there's trouble brewing, see me post, cuz it's usually a wall o' yellow and your eyes are toast!!!"

BWP GUIDE - BWP FIXES - impFAQ - NPC LIST - KIT LIST - AREA LIST

GitHub Links : BWP Fixpack | Lolfixer | BWP Trimpack | RezMod


#276 Sylvan

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Posted 19 September 2009 - 11:38 AM

Hey hey. Just wanted to say I got my install working about a week ago, and I've been having so much fun playing that I haven't had a chance to post back here to thank you all <.< >.>

Few questions/comments/complaints, but I'll try to find the appropriate mod forums. BWP did its job nicely. Thanks once again!

#277 Ungrammatical

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Posted 19 September 2009 - 12:18 PM

Just did my 11th install thinking if i dont update anything and dont do the link fix it will work. Well i got hit by songlist overload , probably thanks to ctb. Im giving up.

Edited: Just removed Chloe mod to check if the install was correct , no luck the game hangs while entering the irenicus dungeon.

Edited by Ungrammatical, 19 September 2009 - 01:15 PM.


#278 dabus

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Posted 19 September 2009 - 12:40 PM

Read this.
THINK! - It's not illegal.

#279 Ungrammatical

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Posted 19 September 2009 - 01:29 PM

Read this.


I have a bg2 only install without bgt so this sadly doesn't help but thanks for trying . I can live with it by throwing away 2 npc mods but the problem is the game freezes on the loading screen to irenicus dungeon and I'm really tierd of constant reinstalling.

#280 Lollorian

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Posted 19 September 2009 - 09:30 PM

OK!!! :cheers: I've just fired up my version of the install.bat for a test run (actually, my patience wore off since SRv3 got out yesterday :P) I'll be doing a fresh install after SCSv10 and BWPv8.1 gets out though, but hopefully, this "test" install should gimme an idea of what to expect from the BWP8

PS: It's an EXPERT install, so it may not be devoid of bugs :P The .bat's been running for an hour now, and I noted 2 things ...

1. The BWPFixpack doesn't patch the new versions of SCS and SR but it patches Amber :w00t: (that's one intelligent batch file :Bow:) So, ya'll can use the BWPFixpack without bugs then :coolthumb: but unless component numbers are updated, it may not work out after all :P
2. I still haven't got any of the reported "errors" (probably due to regular updating of the .bat on my part :P) :cheers:

EDIT: An incompatibility between the newer SCSII and Tactics discovered... The "Move Cloak of Mirroring" component from SCSII checks for an invalid .cre. To fix, change in Setup-scsii.tp2:

COPY_EXISTING ~misc01.itm~ ~override/dw#sahcl.itm~
   COPY_EXISTING ~sahramb.cre~ ~override~
		  ADD_CRE_ITEM ~dw#sahcl.itm~ #0 #0 #0 ~NONE~ ~INV~
to:

COPY_EXISTING ~misc01.itm~ ~override/dw#sahcl.itm~
   COPY_EXISTING ~sahramb3.cre~ ~override~
		  ADD_CRE_ITEM ~dw#sahcl.itm~ #0 #0 #0 ~NONE~ ~INV~

Still going strong though :cheers: Reached UniqueArtifacts ...

Cheers,
Lol

Edited by Lollorian, 20 September 2009 - 12:23 AM.

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