I am sorry Darkhain but I found that I cannot edit your files with your current KIT files to make your game work better for two reasons:
1) My Baldur BCS has many blocks for the kits to apply (modified by Refinements) and yours does not.
2) Our kitlists are very different due to installation placements and I fear that trying to rearrange yours will cause more problems for you. It will mess up the assignments of kits in
NPC's in your game. This could range from mild to major inconsistencies.
However, I have attached my KIT, KITLIST, and BALDUR file in a text format. You may use Context text editor to open as it looks closer to that of Near Inifnity rather than Notepad if you prefer.
http://www.contexteditor.org/You may be able to edit your files for the kits as you will see in my files that I have many duplicates for the
TDD kits (via Refinements with extensions-tf or tw). These are also seen in blocks in my Baldur file starting at line 271 and continuing for a while. You have the same blocks in your Baldur file for your existing kits starting at line179 but not the
TDD kits. You will probably have to manually add kits (
TDD duplicates to match Refinements) to the KIT and KITLIST files. Then you will need similar blocks in the Baldur BCS to correctly adjust to your kit at game start. Editing with Shadowkeeper or other game editor will not work.
I have tried to edit
TDD kits before at the end of an installation and it is difficult and there is no quick fix short of...
<More attention should be placed in the "BIG WORLD" documents that the "little world" of
TDD kits should
not be installed at the end unless I am incorrect in my assumptions.>
Edited by Hoppy, 26 March 2009 - 11:17 AM.