BGT 114 patch
#1
Posted 08 October 2004 - 04:25 PM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#2
Posted 08 October 2004 - 04:51 PM
#3
Posted 08 October 2004 - 04:58 PM
The readme is a very place for information. Other than that, there is some various stuff included with WeiDU. Also check existing mods for examples.I'd appreciate it if anyone could point me to a good Weidu tutorial then
Then, if you still haven't found what you're looking for, ask.
Khadion NPC mod - Team leader, head designer
Hubelpot NPC mod - Team leader, coder
NPC Damage - Coder
PC Soundsets - Coder, voice actor
Brythe NPC mod - Designer
DragonLance TC - Glory of Istar - Designer
The NPC Interaction Expansion Project - Writer for Cernd, Sarevok
The Jerry Zinger Show - Producer
Iron Modder 5 - Winner
#4
Posted 10 October 2004 - 09:08 AM
I also have a question about string references: will Weidu automatically add/update string references to the items/dialogs of the patch or do I need to specifiy a string reference number to each of them?
Also,
2. What pitfalls should I be careful to avoid?
3. I know that a number of the 114 bugs are already fixed in BP-BGT-NeJ. Does anyone know what bugs have been fixed?
4. Any general advice would be welcome.
So, please feel free to pitch in!
P.S. Weidu is not *that* difficult afterall
#5
Posted 10 October 2004 - 10:18 AM
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#6
Posted 10 October 2004 - 10:48 AM
I am not sure I follow exactly what you mean. Are you talking about dialogs or item/spell descriptions?The reason you need Weidu is because the string references are different. Look at most of the TP2 files. You will see that we force the text string into an item or creature to make sure what we want goes into that slot. If you assume the text there is already good, you may be in for a surprise.
Also, what is the difference between EXTEND_TOP and EXTEND_BOTTOM, other than adding to the top or bottom of the script? Is there any reason why one should choose the one over the other?
Edited by Mythrantar, 10 October 2004 - 10:48 AM.
#7
Posted 10 October 2004 - 01:02 PM
The easiest way to build a dialog file is to use DLTCEP. Then use Weidu to extract the .DLG file into a .D file. Use the TP2 file to compile the .D file into a new .DLG for the user's game. Simple, right?
Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website
#8
Posted 10 October 2004 - 01:11 PM
Still though, do I need to specify my own Strref numbers, or does Weidu assign them automatically during compilation?
#9
Posted 10 October 2004 - 01:31 PM
The great wolf Fenrir gapes ever at the dwelling of the gods.