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#21 bpfan

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Posted 21 October 2004 - 07:15 PM

Okay, some minor stuff:

Every time I look at Cu's stats, his XP is unchanged from 89K. I don't know how many people will plan on keeping him any great length of time, but you might want to look at this.

In Area DSC018, there's a corpse with bracers that are undroppable.

Something's buggy with area DSC019. Attempting to enter from either DSC016 or via CLUA causes a CTD.

On edit: Looks like DSC019, DSC020, and DSC099 are all buggered.

Took the baby home, got sent to deliver a letter in Beregost. Nobody's asked me to visit Otho, and he doesn't bring up his missing nephew...is there a particular place I'm supposed to go or a timer that has to elapse? Or do I need to CLUA someone in or adjust a variable?

Oh, and just because I haven't said so enough: BillyBob, thank you once again for your work in bringing us these mods! They're a great deal of fun (and no doubt will be more so, once we're done bughunting!)

Edited by bpfan, 21 October 2004 - 08:29 PM.


#22 Sir BillyBob

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Posted 22 October 2004 - 03:32 AM

That is why I asked you all to find these bugs. Good job. okay, I will look at each one.

Otho should be standing outside the smithy when you come into town. Not sure why that isn't happening. You can createcreature("dsotho") outside and see what happens. The dialog checks to make sure it runs outside the shop (AR6700), so it should not work inside.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
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#23 Eon Blue Apocalypse

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Posted 22 October 2004 - 04:34 AM

Okay, some minor stuff:

Every time I look at Cu's stats, his XP is unchanged from 89K.  I don't know how many people will plan on keeping him any great length of time, but you might want to look at this.


IIrc from the original DsotSC, that's supposed to be like that. I also believe that he will leave you once his quest is done, therefore there is no long run. Cu was the main coder for the original game iIrc, he had to hex edit a lot of things back then due to insufficient programs having been developped yet.

#24 hlidskialf

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Posted 22 October 2004 - 04:37 AM

Okay, some minor stuff:

Every time I look at Cu's stats, his XP is unchanged from 89K.  I don't know how many people will plan on keeping him any great length of time, but you might want to look at this.


IIrc from the original DsotSC, that's supposed to be like that. I also believe that he will leave you once his quest is done, therefore there is no long run. Cu was the main coder for the original game iIrc, he had to hex edit a lot of things back then due to insufficient programs having been developped yet.

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Yeah, that fixed XP is how the "immune to level drain" was handled prior to the game engine having it's own coding for it. It can easily be modified now to a level-drain immunity.

The great wolf Fenrir gapes ever at the dwelling of the gods.


#25 Eon Blue Apocalypse

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Posted 22 October 2004 - 05:36 AM

Btw, Sir BillyBob, I appreciate the work you're doing on this mod a lot, and thus I was wondering whether you were cooperating with the Revised Dark Side project over at the Chosen of Mystra. I realise their mod won't inititially be compatible with BP/BGT, but since they're debugging DSotSC also, wouldn't it save you time if you simply made compatible their mod? Adding that one of their objectives is to balance Dark Side's items. And I think they've begun beta-testing. So, I don't know how much aware you are of the changes they're making, I wouldn't want to be suggesting the obvious to you, just curious. :)

#26 hlidskialf

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Posted 22 October 2004 - 05:39 AM

Btw, Sir BillyBob, I appreciate the work you're doing on this mod a lot, and thus I was wondering whether you were cooperating with the Revised Dark Side project over at the Chosen of Mystra. I realise their mod won't inititially be compatible with BP/BGT, but since they're debugging DSotSC also, wouldn't it save you time if you simply made compatible their mod? Adding that one of their objectives is to balance Dark Side's items. And I think they've begun beta-testing. So, I don't know how much aware you are of the changes they're making, I wouldn't want to be suggesting the obvious to you, just curious.  :)

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Well, as I'm working with them over at CoM to get Darkside out, I'm sure I can liason between them and SirBillyBob. Many of the fixes will be easy, some not so much, but we should cobble something decent out of the mix. ;)

The great wolf Fenrir gapes ever at the dwelling of the gods.


#27 Eon Blue Apocalypse

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Posted 22 October 2004 - 06:08 AM

Well, as I'm working with them over at CoM to get Darkside out, I'm sure I can liason between them and SirBillyBob. Many of the fixes will be easy, some not so much, but we should cobble something decent out of the mix. ;)



Man, that guy hlid is everywhere! Is there anything he's not helping out with? :edwin:

Sounds wonderful! :thumb:

#28 bpfan

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Posted 22 October 2004 - 10:01 AM

Okay....

Had to delete AR3200 from my savegame, because I must have first entered before the patch was available, and there was no cave.

Once I entered the cage, however, the game CTD'd. DSC020 is buggered.

#29 Sir BillyBob

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Posted 22 October 2004 - 03:03 PM

My plan wasn't to downgrade or change anything in the mod other than what I would have to in order to get the mod working in BGT-BP. I guess the second phase would be to downgrade some of the items.

I had been looking at the CoM forum for quite awhile now but for the past year they never really said their status on the mod. So I just decided to do this for fun before building the sequel to BH. I do hope the two mods will be similar in the end but don't expect them to be mirrors.

As for Cuchy, I don't know why you are seeing his XP staying the same. I thought I removed the script that causes this. I know Jetlaya will advance her XP correctly. I will have to see about his. Although it doesn't really matter since he and the wolf will leave you once you walk out of the castle.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website