You can never have enough mods with giants. 

Perhaps, but with the same storyline?
As a side, what we do need is more animations of giants. I could use a female giants and storm/hill giants. I guess the Verbeeg(?) giant in IWD would work for hill giant.

Hey; I'm planning an Underdark expansion, not an entire gygax remake. Giant series would be nice, but I don't think they would fit the existing
BG2 plot. If you're familiar with the D1-2 modules, they can be easily added on to the existing UD without the G1-3 background. I wouldn't bother with much of D3, Vault of the Drow, because
BG2 already has a drow city. What I'm proposing is a longer journey, through a few extra boards, to
get to the existing UD board. After sahuagin, before drow city...
My real plans for the giant series involved the ToEE engine, but that is another tale altogether...

SirBillyBob--for your plans, think about an oversized ogre animation (1.5x). Or, better yet---convert an NWN giant to the
Bg2 engine. It's not impossible, just time-consuming. It requires 3DSMax v5 to do so, but I already have some lighting boards & planes for this purpose (borrowed from MaxTeamBG's pig). I started making a dragon-fiend model from NWN for
BG2, and it worked in-game--so I know it can be done.
Edited by horred the plague, 17 January 2005 - 02:35 PM.