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Spine of the World error


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#21 bpfan

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Posted 22 January 2005 - 10:18 AM

*Goes to simply play the game, and waits for offers of assistance*



I don't know the first thing about programming. I'm no artist.

What I do have is a new 200 GB hard drive (so I can set up multiple installs for testing/comparison), and about an hour a day to play guinea pig.

I'm also, or at one point was, intimately familiar with Gygax's Giants/Drow mods, as well as most other AD&D material of that era, and still have hard copy of most everything.

I'm also (sometimes) a decent writer, and might be able to provide voicing if I can figure out how.

So I'm game to help in whatever way I can.

I just reinstalled SoA - ToB on my PC. I was planning on testing NeJ2 - for as often as I bugged Vlad about it's progress, RL has kept me from trying it this past month - but if there's enough people who have tested it, or are testing it already, that I can best help doing something else, I'm game for suggestions.

Edited by bpfan, 22 January 2005 - 10:21 AM.


#22 bpfan

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Posted 22 January 2005 - 10:23 AM

deleted

Edited by bpfan, 22 January 2005 - 10:26 AM.


#23 -horred-

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Posted 22 January 2005 - 05:00 PM

Worldmap is done.

Explain the Extend_bottom problem on AR7208 please.  The code should just be a match to what was used on everyone else.  I just continued the sequence that I saw of NPC names.  My original plan was to replace the whole script but that goes against the abilities of Weidu and compatibility with any other mod.  I didn't touch Baldur.BCS because I didn't know the NPC leaving process was buried in there.

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The SetByeByeGlobal to 2 block has to be on the bottom, and it has to check that every former pc is no longer "in party"--save xan and branwen. Your new pc's were after this block, and not contained in the list of triggers that start the cutscene,

The "main 5" were in baldur's, because formerly belt booted people after normal bg1's end--not totsc end.

#24 horred the plague

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Posted 23 January 2005 - 04:48 AM

Link the new Ulcaster (AR9804) to the city gates, please. Have the party come in on the west edge.

I'll be making my own, for the basic bp-bgt, with nej. See my notes under the translation tlk file request thread. ;)

#25 Sir BillyBob

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Posted 25 January 2005 - 05:21 AM

Area AR9804 added to the map. There is no entrance on the West side of the AR9800 map so I added one called Exit0020 (based on the Gates' AR0020 name) and the City Gates have a 24 hour link to that entrance. So the only thing needed now is for the 9804 map to have that entrance added on the West side somewhere. AR9804 has a link back to the City Gate as well.

By the way, this addition is in the revised 1.5 DSotSC package. No changes to DSotSC so don't bother downloading this if you don't need it. This worlmap fix will also show up in the next NTotSC bug fix.

Tired of Bhaal? Try some classics mods instead:
Classic Adventures
Official Classic Adventures Website